Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
Oh, speaking of Robco Certified/Automatron:

quote:

Yaziman01137
I know this is probably the most obnoxious comment you've ever read, but after seeing that Fallout 4's Automatron is essentially plaigarizing your hard work and selling it as DLC, Ive been wondering if you care enough to consider legal action. The entire DLC is shady.
posted @ 19:08, 30 Apr 2016 Reply

quote:



TheTalkieToaster(the maker of robco certified)
That's an incredibly stupid post. They're somewhat similar, but by no means are they 'plagarizing' my work. I mean, the core feature of RobCo was the ability to repair downed robots- Automatron doesn't do that at all.
report posted @ 19:27, 7 May 2016 Reply

quote:



Andaluzz
The post is NOT stupid. I work at a Law Firm and they do not have to COPY EXACTLY your work so it can be called "piracy". Corporations PLAGIARIZE all the time. It's called Youtuban! They take only parts from your own work so YOU can NOT recognize it as SUCH! You should do some RESEARCH before YOU OPEN YOUR MOUTHS!
report posted @ 2:38, 20 May 2016 Reply

quote:



TheTalkieToaster
I am well aware but the similarities between RobCo and Automatron are so trivial and generic ('build robot followers' that it is in no way piracy. I mean, look at the Mechanist Edition of the FO3 version- that makes the fact that I'm copying the idea of 'a character who builds their own robot followers' from them perfectly clear. Either you are a lovely lawyer, or you're just using this as an excuse to soapbox about a pet peeve that's irrelevant to this specific situation.

Adbot
ADBOT LOVES YOU

Light Gun Man
Oct 17, 2009

toEjaM iS oN
vaCatioN




Lipstick Apathy

Kumaton posted:

There was also the fact that a lot of new features of FO4 (grenade hotkey, reflex crosshair, settlement building) were taken from different Fallout 3/New Vegas mods. Hell, most of the new additions to the soundtrack were previously featured in radio expander mods.

The radio stuff isn't a big surprise, there's only so much music from decades past about going out to strike it rich mining up that uranium or whatever.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

2house2fly posted:

Oh, speaking of Robco Certified/Automatron:

hahah nice work, mod author

Fair Bear Maiden
Jun 17, 2013
I find it hard to believe that Bethesda isn't legally in the clear and I wasn't really expecting them to acknowledge the similarities as anything more than coincidences.

That said, I don't understand the snide attitude towards the modder's post I'm seeing online. I mean, we're beyond vague generalities, and the guy simply wanted to plug his mod and perhaps get a shout out from Bethesda, nothing more. Hardly deserves any vitriol.

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!

Fair Bear Maiden posted:

I find it hard to believe that Bethesda isn't legally in the clear and I wasn't really expecting them to acknowledge the similarities as anything more than coincidences.

That said, I don't understand the snide attitude towards the modder's post I'm seeing online. I mean, we're beyond vague generalities, and the guy simply wanted to plug his mod and perhaps get a shout out from Bethesda, nothing more. Hardly deserves any vitriol.

You DON'T talk bad about the product or I will END YOU.

Dongicus
Jun 12, 2015

What's the definitive bugfix mod for NV?

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
YUP. http://www.nexusmods.com/newvegas/mods/51664/

Dongicus
Jun 12, 2015

Thanks!

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Alright I could use a little bit of forum detective work.

After playing FO4 for awhile and even though Gamebryo is legit the ugliest game engine to ever exist I decided to head back to FONV for a number of reasons. Anyway, I had FONV already installed and modded, but coming back to it now, something is off.

One of my mods, and I don't know which one, is messing with the flora textures. They are opaque and powerfully ugly, sticking out like sore thumbs in the desert. See:


Before you ask, yes I had the Wasteland Flora Overhaul, but it's been removed from MO and the problem has persisted with new games. My mod list is thus:




I'm trying to figure out what's causing this, because when I load the game without Mod Organizer, these lovely textures are gone. Does MO cache texture changes even when you remove mods from it? I can't figure out why this is happening when Flora Overhaul's gone.

Raygereio
Nov 12, 2012
They almost like like low-poly models for LOD. Do any of your LOD affecting mods add flora?
If that's not it: Open MO. On the right side, open the "Data" tab and start digging around the meshes & texture folders.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Not that I can find, nothing seems to affect grasses.

Another weird wrinkle is just how much better the game looks when run outside of MO:


*e actually the vanilla launcher's not running AA either. Could MO be running the game at lower graphic settings somehow?

Raygereio
Nov 12, 2012

Basic Chunnel posted:

Could MO be running the game at lower graphic settings somehow?
MO uses it's own .ini files located under \ModOrganizer\profiles. So yeah, that's a possibility. Run the New Vegas Launcher through MO and check the graphics settings. If you did any manual .ini editing, compare the .ini files you've messed with to MO's versions.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

That did it - for whatever reason AA was turned on in MO and a couple of visual settings were turned down. I'm still getting jaggies on mid-distant objects but I guess you win some and lose some with ENB

SCheeseman
Apr 23, 2003

The only way you can fix that is via supersampling or something along those lines.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Ok, another question.

I'm getting this error - I got nostalgic for FO4's sprinting but didn't want most of the other poo poo that Project Nevada adds, so I was going to configure it through MCM. But MCM isn't going quietly:

I get this if I have MCM installed on its own, if PN and MCM are installed concurrently, or if only PN is installed. My VC redistributable is up-to-date and permissions are fine. I know that both MCM and PN are made for FOMM but gently caress that, I'm using MO.

Here's my load order, any idea why it's not finding the menu files?


Raygereio
Nov 12, 2012

Basic Chunnel posted:

Ok, another question.
<snip>
Do you have Archive Invalidation?

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Far as I can tell, yeah.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
Toggle it on and off a time or two just in case. It sounds dumb as poo poo but I swear this solved problems for me even if I could not explain how.

I mean it was either "the game just magically decided to work next reload" or toggling AI off and on did something because that was the ONLY thing I did and it worked after, so :shrug:

Kumaton
Mar 6, 2013

OWLBEARS, SON

Psion posted:

Toggle it on and off a time or two just in case. It sounds dumb as poo poo but I swear this solved problems for me even if I could not explain how.

I mean it was either "the game just magically decided to work next reload" or toggling AI off and on did something because that was the ONLY thing I did and it worked after, so :shrug:

The only way I think it works is because a certain mod overwrote certain things that AI used, so you uninstall AI and reinstall to get those things back.

It's probably more likely that it's pure magic, though. Bethesda modding, especially mucking around with stuff like script extenders and other third party stuff, is a complete and total crapshoot.

potaties
Apr 8, 2005

meow meow

Basic Chunnel posted:

I'm getting this error - I got nostalgic for FO4's sprinting but didn't want most of the other poo poo that Project Nevada adds, so I was going to configure it through MCM. But MCM isn't going quietly:

Grab UIO from here: http://www.nexusmods.com/newvegas/mods/57174/

And try moving stuff around in a different order in your mod pane's priority instead of your load order - a lot of the UI stuff (Darn, MCM, PN) all try to auto-recognize each other and install reactively, but it can be a little goofy with MO. I had to move MCM and PN after Darn. UIO should be last, since it tries to consolidate those UI elements together.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

It definitely appears as though there's something that's preventing my MO-managed game from integrating NVSE alterations - I tried JIP and it's throwing a "NVSE plugin missing" error at me. I'm wondering if NVSE isn't even running at all, but I'm using the .exe through MO and other mods that require it seem to work.

delta534
Sep 2, 2011

Basic Chunnel posted:

It definitely appears as though there's something that's preventing my MO-managed game from integrating NVSE alterations - I tried JIP and it's throwing a "NVSE plugin missing" error at me. I'm wondering if NVSE isn't even running at all, but I'm using the .exe through MO and other mods that require it seem to work.

I know this kind of defeats the purpose of MO but have you tried manually installing the NVSE plugins directly to the data folder. I'm only talking about things that are in a NVSE\plugins folder not anything else.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
I'm occasionally running into a crash where the game says I have insufficient memory. I'm running the 4GB loader through Mod Organizer with the NVSE. My load order looks like this:

quote:

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
Sortomatic.esm
YUP - Base Game + All DLC.esm
SomeguySeries.esm
Tales from the Burning Sands.esm
FressideOpen.esm
ProjectNevada - Core.esm
Project Nevada - Cyberware.esp
Project Nevada - Equipment.esm
Project Nevada - Rebalance.esp
Projec Nevada - Extra Options.esm
NVInteriors_Core.esm
NVInteriors_ComboEdition.esm
IWR.esm
NVStripOpen.esm
FCOMaster.esm
Military Expansion Program.esm
Lings.esm
WMVM.esm
NevadaSkies.esm
Advanced Recon Tech.esm
HairPatcher.esp
Sortomatic for house from Tales of the Burning Sand.esp
Safe ShowRaceMenu_Console.esp
YUP - NPC Fixes (Base Game + All DLC).esp
Patrol Armor Fix.esp
SandboxMerges.esp
NewVegasBounties.esp
NewVegasBountiesII.esp
FSOmusic.esp
outsidebets.esp
awilderwasteland.esp
DarnifiedUINV.esp
The Mod Configuration Menou.esp
CASM with MCM.esp
JIP Improved Recipe Menu.esp
Dynavision 3.esp
The Weapon Mod Menu.esp
F4Quickloot.esp
Project Nevada - Rebalance Complete.esp
Project Nevada - All DLC.esp
Project Nevada - Cyberware Additions.esp
FOVSlider.esp
Tales PN.esp
NVInteriors_Rewritten.esp
IWR - Rebuilt.esp
Vurst WFO.esp
vault22FloralOverhaul.esp
SimpleStreetLights (Extra Lights).esp
StripOpenMain.esp
GRA-WRP-Patch-Two_Unofficial.esp
EVE FNV - ALL DLC.esp
WeaponModsExpanded.esp
WMX-ArenovalisTextures.esp
WMX-DLCMerged.esp
WMX-EVE-ALLDLCMerged.esp
Project Nevada - EVE All DLC.esp
Project Nevada - WMX.esp
christinecos.esp
YUP-WMX-PN-PNEO Patch.esp
VertibirdCrashSites.esp
RaestlozFactionArmorEnhancement.esp
YUP-FAUE Patch.esp
arcadeGearCoat.esp
CNR_Beta.esp
ADAM Complete.esp
ADAM Complete - Project Nevada Patch.esp
ADAM Complete - FAUE Patch.esp
NCRTrooperOverhaul.esp
TrooperOverhaul-Dragbody.esp
Companion Sandbox Mode3.esp
1nivVSLAArmors.esp
1nivePNSLPatch.esp
RefinedCasinoPeople&Suits.esp
Robers_NewVegas.esp
FCO - GlowingOne.esp
FCO - NPC Changes.esp
FCO - OHSB NPC Edits.esp
FCO - Roberts Patch.esp
MojaveDelight.esp
-Fh hair test.esp
Nouk's Hairs.esp
populatedcasino.esp
lexx_brahmin-variant.esp
Big Bears.esp
Holster.esp
dD - Enhanced Blood Main NV.esp
IncreasedLegion1_1.esp
Cleaner NCR Bases.esp
Distributed Necklaces and Chains.esp
Project Hat+Hair.esp
NVsunglassesCateyev2.esp
Reload Sounds.esp
DLC Weapon INtegration - WMX.esp
Easy Hacking.esp
pipboy2500_edisleado.esp
aaGrahamArmor.esp
DeckOfficerSuit.esp
NevadaSkies - Ultimate DLC Edition.esp
NevadaSkies - Brighter Nights.esp
Donta1979 MK117 Prototype Armor.esp
dressup.esp
T46b Power Armor Standalone - PN.esp
FreesideOpenPatch.esp
Uncut Wasteland FSO OB.esp
NewVegasBountiesFSOPatch.esp
NewVegasBountiesIIFSOPatch.esp
MusicRecovery.esp
WEarmor.esp
Advanced Recon Gear.esp
Advanced Recon Tech.esp
Advanced Recon Gear - Project Nevada.esp
GrenadeFix.esp
HllHeadgearpack.esp

That's nearly 130 plugins active, so I'm not sure what might be causing it. I also have the 512mb NMC texture pack and some Poco Bueno texture packs running, but I cannot pinpoint a moment when the crash will occur. Sometimes I will get the "Out of Memory!" crash after a half hour, other times after several hours.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

delta534 posted:

I know this kind of defeats the purpose of MO but have you tried manually installing the NVSE plugins directly to the data folder. I'm only talking about things that are in a NVSE\plugins folder not anything else.
I tried that, but it didn't work unfortunately.

Man walking around the north / east stretches around Vegas make it seem so lifeless. I'm half-tempted to try my hand at modding, see if I can add people, places and quests after a certain amount of practice. But Gamebryo's so ancient that the game may not actually support anything beyond what's there. Otoh, New Vegas Bounties was substantial and worked, so.

Raygereio
Nov 12, 2012

Basic Chunnel posted:

But Gamebryo's so ancient that the game may not actually support anything beyond what's there.
If you're on the console, you wouldn't be able to much - if anything. On any modern PC though, you can add whatever you want.

Basic Chunnel posted:

It definitely appears as though there's something that's preventing my MO-managed game from integrating NVSE alterations - I tried JIP and it's throwing a "NVSE plugin missing" error at me. I'm wondering if NVSE isn't even running at all, but I'm using the .exe through MO and other mods that require it seem to work.
Boot up the game. In the main menu, open up the console and type GetNVSEVersion. It should print something like "NVSE version: 1". If it spits an error at you, then NVSE isn't working.
If that's no it, then is the plugin's file path correct? The .dll file should be under /Data/NVSE/Plugins.

Mycroft Holmes
Mar 26, 2010

by Azathoth
how do i install fnv4gb using mod organizer?

Mycroft Holmes fucked around with this message at 06:07 on Aug 10, 2016

Bouchacha
Feb 7, 2006

I'm about 30 hours in and I realized I just don't like this game. Is something wrong with me? I've played through modded FO3 with the Wanderer's edition and various other plugs and just loved it to death through about 140 hours. I still fondly remember exploring its various locations even though it was 5 years ago. New Vegas just does not grab me in anywhere the same manner. It feels empty and boring, and every time I show up to a new town I sort of groan because I realize I have to walk through a lot of empty space to talk to maybe 3 dudes (camp mccarran was a prime example). Am I doing something wrong? I barely modded it beyond some QOL additions and Project Nevada. I really want to like it!

Edit: Also it's really frustrating how many enemies have gotten stuck in the geometry

Bouchacha fucked around with this message at 08:54 on Aug 10, 2016

Raygereio
Nov 12, 2012

Mycroft Holmes posted:

how do i install fnv4gb using mod organizer?
You don't. MO only handles stuff that would normally go in the Data folder.

Woebin
Feb 6, 2006

Bouchacha posted:

I'm about 30 hours in and I realized I just don't like this game. Is something wrong with me? I've played through modded FO3 with the Wanderer's edition and various other plugs and just loved it to death through about 140 hours. I still fondly remember exploring its various locations even though it was 5 years ago. New Vegas just does not grab me in anywhere the same manner. It feels empty and boring, and every time I show up to a new town I sort of groan because I realize I have to walk through a lot of empty space to talk to maybe 3 dudes (camp mccarran was a prime example). Am I doing something wrong? I barely modded it beyond some QOL additions and Project Nevada. I really want to like it!

Edit: Also it's really frustrating how many enemies have gotten stuck in the geometry
Fallout 3 is a denser experience in general I think, and works pretty well as a sort of amusement park game in that there's generally something to explore no matter where you go. FNV is a better written game with a more believable world, but yeah, it's also emptier since it takes place in a literal desert instead of a huge city.

So basically if what you're looking for is just dungeon crawling and a lack of empty spaces, FO3 might simply be more your thing. If you want to become invested in story and characters FNV is a more likely bet.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
There's at least one mod on the Nexus that adds random encounters and others that increase enemy spawns, if you search the Nexus for "unique" there's quite a few mods that add more special weapons so you get more reward for looking through caves and the like. You'd probably also like the NV Interiors Project which adds a bunch of indoor areas.

ThaumPenguin
Oct 9, 2013

2house2fly posted:

You'd probably also like the NV Interiors Project which adds a bunch of indoor areas.

Indoor areas with occasionally really bad writing, to be precise.

Arc Hammer
Mar 4, 2013

Got any deathsticks?

ThaumPenguin posted:

Indoor areas with occasionally really bad writing, to be precise.

Or ridiculously cluttered with a billion collectible items. And lawn gnomes, for some reason.

Woebin
Feb 6, 2006

ThaumPenguin posted:

Indoor areas with occasionally really bad writing, to be precise.
Bouchacha did say they loved Fallout 3, so really bad writing should be right up their alley.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

ThaumPenguin posted:

Indoor areas with occasionally really bad writing, to be precise.

For the true Fallout 3 experi-

Woebin posted:

Bouchacha did say they loved Fallout 3, so really bad writing should be right up their alley.

Gah!

drkeiscool
Aug 1, 2014
Soiled Meat

Bouchacha posted:

I'm about 30 hours in and I realized I just don't like this game. Is something wrong with me? I've played through modded FO3 with the Wanderer's edition and various other plugs and just loved it to death through about 140 hours. I still fondly remember exploring its various locations even though it was 5 years ago. New Vegas just does not grab me in anywhere the same manner. It feels empty and boring, and every time I show up to a new town I sort of groan because I realize I have to walk through a lot of empty space to talk to maybe 3 dudes (camp mccarran was a prime example). Am I doing something wrong? I barely modded it beyond some QOL additions and Project Nevada. I really want to like it!

Edit: Also it's really frustrating how many enemies have gotten stuck in the geometry

No, nothing's wrong with you; most people tend to like one and dislike the other. I love New Vegas for it's depth in story and characterization, but it is incredibly barren at times. A lot of the map is underused, especially the north and everything on the Legion side of the river.

dont be mean to me
May 2, 2007

I'm interplanetary, bitch
Let's go to Mars


Isn't the other side of the river just deathclaws and slave camps, and therefore the deathclaws are fuckin' slackers?

Ashsaber
Oct 24, 2010

Deploying Swordbreakers!
College Slice

Sir Unimaginative posted:

Isn't the other side of the river just deathclaws and slave camps, and therefore the deathclaws are fuckin' slackers?

Been playing a lot recently. That side of the river has, from North to South
-Caesar's base, the Fort
-The Legate's camp (which you only see in the final mission)
-A small lakelurk nest
-Deathclaw ville, where even with the vanilla spawn numbers you may need to reload the game to actually make them all show up.
-Lakelurk ville, where you take on like a dozen of the fuckers and all you get is two or three bodies/sacks of generic prospector loot.

There is a lot of empty space there, since there isn't even a slave camp IIRC.

dont be mean to me
May 2, 2007

I'm interplanetary, bitch
Let's go to Mars


All Legion camps are slave camps, on the grounds that all subjects of the Legion (with the possible exception of Caesar himself) are slaves. Some may be subjugated harder or softer than others but this is mostly a matter of curiosity. As a corollary, as a collaborator war profiteer trader Dale Barton may be more morally repugnant than even Caesar or Lanius.

Amended: The lakelurks are ALSO slackers.

Ashsaber
Oct 24, 2010

Deploying Swordbreakers!
College Slice

Sir Unimaginative posted:

All Legion camps are slave camps, on the grounds that all subjects of the Legion (with the possible exception of Caesar himself) are slaves. Some may be subjugated harder or softer than others but this is mostly a matter of curiosity. As a corollary, as a collaborator war profiteer trader Dale Barton may be more morally repugnant than even Caesar or Lanius.

Amended: The lakelurks are ALSO slackers.

Point taken. I didn't look to much into the legion my first play through, beyond their innards at least. Probably not going to change that much in the future either, I'll likely never get the achievements for going Legion legit, though I may stop turning them into chunky salsa for an hour or two on future runs so I can at least see what merchants and such they have.

gently caress the Legion as a stance is too much of a positive both financially and morally to ever drop.

...Any mods to let you gently caress up more Legion?

Adbot
ADBOT LOVES YOU

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

I've decided to make a Mentor Johnson mod and will likely cause all sorts of fun bugs

Nobody will talk but hey, maybe in like 10 years when I have money I can pay people to record lines.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply