|
Oh, speaking of Robco Certified/Automatron:quote:Yaziman01137 quote:
quote:
quote:
|
# ? Jul 15, 2016 20:46 |
|
|
# ? Jun 6, 2024 21:36 |
|
Kumaton posted:There was also the fact that a lot of new features of FO4 (grenade hotkey, reflex crosshair, settlement building) were taken from different Fallout 3/New Vegas mods. Hell, most of the new additions to the soundtrack were previously featured in radio expander mods. The radio stuff isn't a big surprise, there's only so much music from decades past about going out to strike it rich mining up that uranium or whatever.
|
# ? Jul 15, 2016 20:51 |
|
2house2fly posted:Oh, speaking of Robco Certified/Automatron: hahah nice work, mod author
|
# ? Jul 15, 2016 20:59 |
|
I find it hard to believe that Bethesda isn't legally in the clear and I wasn't really expecting them to acknowledge the similarities as anything more than coincidences. That said, I don't understand the snide attitude towards the modder's post I'm seeing online. I mean, we're beyond vague generalities, and the guy simply wanted to plug his mod and perhaps get a shout out from Bethesda, nothing more. Hardly deserves any vitriol.
|
# ? Jul 15, 2016 21:30 |
|
Fair Bear Maiden posted:I find it hard to believe that Bethesda isn't legally in the clear and I wasn't really expecting them to acknowledge the similarities as anything more than coincidences. You DON'T talk bad about the product or I will END YOU.
|
# ? Jul 15, 2016 22:21 |
|
What's the definitive bugfix mod for NV?
|
# ? Jul 16, 2016 22:17 |
|
YUP. http://www.nexusmods.com/newvegas/mods/51664/
|
# ? Jul 16, 2016 22:32 |
|
Thanks!
|
# ? Jul 16, 2016 23:31 |
|
Alright I could use a little bit of forum detective work. After playing FO4 for awhile and even though Gamebryo is legit the ugliest game engine to ever exist I decided to head back to FONV for a number of reasons. Anyway, I had FONV already installed and modded, but coming back to it now, something is off. One of my mods, and I don't know which one, is messing with the flora textures. They are opaque and powerfully ugly, sticking out like sore thumbs in the desert. See: Before you ask, yes I had the Wasteland Flora Overhaul, but it's been removed from MO and the problem has persisted with new games. My mod list is thus: I'm trying to figure out what's causing this, because when I load the game without Mod Organizer, these lovely textures are gone. Does MO cache texture changes even when you remove mods from it? I can't figure out why this is happening when Flora Overhaul's gone.
|
# ? Jul 30, 2016 18:52 |
|
They almost like like low-poly models for LOD. Do any of your LOD affecting mods add flora? If that's not it: Open MO. On the right side, open the "Data" tab and start digging around the meshes & texture folders.
|
# ? Jul 30, 2016 19:47 |
|
Not that I can find, nothing seems to affect grasses. Another weird wrinkle is just how much better the game looks when run outside of MO: *e actually the vanilla launcher's not running AA either. Could MO be running the game at lower graphic settings somehow?
|
# ? Jul 30, 2016 20:40 |
|
Basic Chunnel posted:Could MO be running the game at lower graphic settings somehow?
|
# ? Jul 30, 2016 20:48 |
|
That did it - for whatever reason AA was turned on in MO and a couple of visual settings were turned down. I'm still getting jaggies on mid-distant objects but I guess you win some and lose some with ENB
|
# ? Jul 30, 2016 21:05 |
|
The only way you can fix that is via supersampling or something along those lines.
|
# ? Jul 30, 2016 21:33 |
|
Ok, another question. I'm getting this error - I got nostalgic for FO4's sprinting but didn't want most of the other poo poo that Project Nevada adds, so I was going to configure it through MCM. But MCM isn't going quietly: I get this if I have MCM installed on its own, if PN and MCM are installed concurrently, or if only PN is installed. My VC redistributable is up-to-date and permissions are fine. I know that both MCM and PN are made for FOMM but gently caress that, I'm using MO. Here's my load order, any idea why it's not finding the menu files?
|
# ? Jul 31, 2016 23:09 |
|
Basic Chunnel posted:Ok, another question.
|
# ? Jul 31, 2016 23:33 |
|
Far as I can tell, yeah.
|
# ? Aug 1, 2016 00:34 |
|
Toggle it on and off a time or two just in case. It sounds dumb as poo poo but I swear this solved problems for me even if I could not explain how. I mean it was either "the game just magically decided to work next reload" or toggling AI off and on did something because that was the ONLY thing I did and it worked after, so
|
# ? Aug 1, 2016 01:27 |
|
Psion posted:Toggle it on and off a time or two just in case. It sounds dumb as poo poo but I swear this solved problems for me even if I could not explain how. The only way I think it works is because a certain mod overwrote certain things that AI used, so you uninstall AI and reinstall to get those things back. It's probably more likely that it's pure magic, though. Bethesda modding, especially mucking around with stuff like script extenders and other third party stuff, is a complete and total crapshoot.
|
# ? Aug 1, 2016 01:32 |
|
Basic Chunnel posted:I'm getting this error - I got nostalgic for FO4's sprinting but didn't want most of the other poo poo that Project Nevada adds, so I was going to configure it through MCM. But MCM isn't going quietly: Grab UIO from here: http://www.nexusmods.com/newvegas/mods/57174/ And try moving stuff around in a different order in your mod pane's priority instead of your load order - a lot of the UI stuff (Darn, MCM, PN) all try to auto-recognize each other and install reactively, but it can be a little goofy with MO. I had to move MCM and PN after Darn. UIO should be last, since it tries to consolidate those UI elements together.
|
# ? Aug 1, 2016 13:58 |
|
It definitely appears as though there's something that's preventing my MO-managed game from integrating NVSE alterations - I tried JIP and it's throwing a "NVSE plugin missing" error at me. I'm wondering if NVSE isn't even running at all, but I'm using the .exe through MO and other mods that require it seem to work.
|
# ? Aug 7, 2016 19:11 |
|
Basic Chunnel posted:It definitely appears as though there's something that's preventing my MO-managed game from integrating NVSE alterations - I tried JIP and it's throwing a "NVSE plugin missing" error at me. I'm wondering if NVSE isn't even running at all, but I'm using the .exe through MO and other mods that require it seem to work. I know this kind of defeats the purpose of MO but have you tried manually installing the NVSE plugins directly to the data folder. I'm only talking about things that are in a NVSE\plugins folder not anything else.
|
# ? Aug 7, 2016 21:53 |
|
I'm occasionally running into a crash where the game says I have insufficient memory. I'm running the 4GB loader through Mod Organizer with the NVSE. My load order looks like this:quote:FalloutNV.esm That's nearly 130 plugins active, so I'm not sure what might be causing it. I also have the 512mb NMC texture pack and some Poco Bueno texture packs running, but I cannot pinpoint a moment when the crash will occur. Sometimes I will get the "Out of Memory!" crash after a half hour, other times after several hours.
|
# ? Aug 7, 2016 23:09 |
|
delta534 posted:I know this kind of defeats the purpose of MO but have you tried manually installing the NVSE plugins directly to the data folder. I'm only talking about things that are in a NVSE\plugins folder not anything else. Man walking around the north / east stretches around Vegas make it seem so lifeless. I'm half-tempted to try my hand at modding, see if I can add people, places and quests after a certain amount of practice. But Gamebryo's so ancient that the game may not actually support anything beyond what's there. Otoh, New Vegas Bounties was substantial and worked, so.
|
# ? Aug 8, 2016 06:58 |
|
Basic Chunnel posted:But Gamebryo's so ancient that the game may not actually support anything beyond what's there. Basic Chunnel posted:It definitely appears as though there's something that's preventing my MO-managed game from integrating NVSE alterations - I tried JIP and it's throwing a "NVSE plugin missing" error at me. I'm wondering if NVSE isn't even running at all, but I'm using the .exe through MO and other mods that require it seem to work. If that's no it, then is the plugin's file path correct? The .dll file should be under /Data/NVSE/Plugins.
|
# ? Aug 8, 2016 12:18 |
|
how do i install fnv4gb using mod organizer?
Mycroft Holmes fucked around with this message at 06:07 on Aug 10, 2016 |
# ? Aug 10, 2016 00:56 |
|
I'm about 30 hours in and I realized I just don't like this game. Is something wrong with me? I've played through modded FO3 with the Wanderer's edition and various other plugs and just loved it to death through about 140 hours. I still fondly remember exploring its various locations even though it was 5 years ago. New Vegas just does not grab me in anywhere the same manner. It feels empty and boring, and every time I show up to a new town I sort of groan because I realize I have to walk through a lot of empty space to talk to maybe 3 dudes (camp mccarran was a prime example). Am I doing something wrong? I barely modded it beyond some QOL additions and Project Nevada. I really want to like it! Edit: Also it's really frustrating how many enemies have gotten stuck in the geometry Bouchacha fucked around with this message at 08:54 on Aug 10, 2016 |
# ? Aug 10, 2016 08:50 |
|
Mycroft Holmes posted:how do i install fnv4gb using mod organizer?
|
# ? Aug 10, 2016 09:31 |
|
Bouchacha posted:I'm about 30 hours in and I realized I just don't like this game. Is something wrong with me? I've played through modded FO3 with the Wanderer's edition and various other plugs and just loved it to death through about 140 hours. I still fondly remember exploring its various locations even though it was 5 years ago. New Vegas just does not grab me in anywhere the same manner. It feels empty and boring, and every time I show up to a new town I sort of groan because I realize I have to walk through a lot of empty space to talk to maybe 3 dudes (camp mccarran was a prime example). Am I doing something wrong? I barely modded it beyond some QOL additions and Project Nevada. I really want to like it! So basically if what you're looking for is just dungeon crawling and a lack of empty spaces, FO3 might simply be more your thing. If you want to become invested in story and characters FNV is a more likely bet.
|
# ? Aug 12, 2016 01:02 |
|
There's at least one mod on the Nexus that adds random encounters and others that increase enemy spawns, if you search the Nexus for "unique" there's quite a few mods that add more special weapons so you get more reward for looking through caves and the like. You'd probably also like the NV Interiors Project which adds a bunch of indoor areas.
|
# ? Aug 12, 2016 01:10 |
|
2house2fly posted:You'd probably also like the NV Interiors Project which adds a bunch of indoor areas. Indoor areas with occasionally really bad writing, to be precise.
|
# ? Aug 12, 2016 01:13 |
|
ThaumPenguin posted:Indoor areas with occasionally really bad writing, to be precise. Or ridiculously cluttered with a billion collectible items. And lawn gnomes, for some reason.
|
# ? Aug 12, 2016 01:37 |
|
ThaumPenguin posted:Indoor areas with occasionally really bad writing, to be precise.
|
# ? Aug 12, 2016 01:49 |
|
ThaumPenguin posted:Indoor areas with occasionally really bad writing, to be precise. For the true Fallout 3 experi- Woebin posted:Bouchacha did say they loved Fallout 3, so really bad writing should be right up their alley. Gah!
|
# ? Aug 12, 2016 02:53 |
|
Bouchacha posted:I'm about 30 hours in and I realized I just don't like this game. Is something wrong with me? I've played through modded FO3 with the Wanderer's edition and various other plugs and just loved it to death through about 140 hours. I still fondly remember exploring its various locations even though it was 5 years ago. New Vegas just does not grab me in anywhere the same manner. It feels empty and boring, and every time I show up to a new town I sort of groan because I realize I have to walk through a lot of empty space to talk to maybe 3 dudes (camp mccarran was a prime example). Am I doing something wrong? I barely modded it beyond some QOL additions and Project Nevada. I really want to like it! No, nothing's wrong with you; most people tend to like one and dislike the other. I love New Vegas for it's depth in story and characterization, but it is incredibly barren at times. A lot of the map is underused, especially the north and everything on the Legion side of the river.
|
# ? Aug 12, 2016 05:21 |
|
Isn't the other side of the river just deathclaws and slave camps, and therefore the deathclaws are fuckin' slackers?
|
# ? Aug 12, 2016 05:26 |
|
Sir Unimaginative posted:Isn't the other side of the river just deathclaws and slave camps, and therefore the deathclaws are fuckin' slackers? Been playing a lot recently. That side of the river has, from North to South -Caesar's base, the Fort -The Legate's camp (which you only see in the final mission) -A small lakelurk nest -Deathclaw ville, where even with the vanilla spawn numbers you may need to reload the game to actually make them all show up. -Lakelurk ville, where you take on like a dozen of the fuckers and all you get is two or three bodies/sacks of generic prospector loot. There is a lot of empty space there, since there isn't even a slave camp IIRC.
|
# ? Aug 12, 2016 06:02 |
|
All Legion camps are slave camps, on the grounds that all subjects of the Legion (with the possible exception of Caesar himself) are slaves. Some may be subjugated harder or softer than others but this is mostly a matter of curiosity. As a corollary, as a collaborator Amended: The lakelurks are ALSO slackers.
|
# ? Aug 12, 2016 06:20 |
|
Sir Unimaginative posted:All Legion camps are slave camps, on the grounds that all subjects of the Legion (with the possible exception of Caesar himself) are slaves. Some may be subjugated harder or softer than others but this is mostly a matter of curiosity. As a corollary, as a collaborator Point taken. I didn't look to much into the legion my first play through, beyond their innards at least. Probably not going to change that much in the future either, I'll likely never get the achievements for going Legion legit, though I may stop turning them into chunky salsa for an hour or two on future runs so I can at least see what merchants and such they have. gently caress the Legion as a stance is too much of a positive both financially and morally to ever drop. ...Any mods to let you gently caress up more Legion?
|
# ? Aug 12, 2016 06:45 |
|
|
# ? Jun 6, 2024 21:36 |
|
I've decided to make a Mentor Johnson mod and will likely cause all sorts of fun bugs Nobody will talk but hey, maybe in like 10 years when I have money I can pay people to record lines.
|
# ? Aug 12, 2016 20:07 |