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Did anyone get an update link today? Edit: Turns out it's the 14th today. Ultimate Shrek Fan fucked around with this message at 20:42 on Jul 14, 2016 |
# ? Jul 14, 2016 20:39 |
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# ? May 22, 2024 06:15 |
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From Tynan's twitter: Okay, bad news. Steam is refusing to publish the game. It just says "ERROR 2". So, I'm going to contact them and try to figure this out.
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# ? Jul 15, 2016 18:05 |
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At least it's not ERROR 1, 1 is bad.
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# ? Jul 15, 2016 18:08 |
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Steam release is ago! http://store.steampowered.com/app/294100/ EVERYONE GETS A STEAM KEY! Although the ludeon studios site seems to be down right now. VVVV Spaseman fucked around with this message at 18:39 on Jul 15, 2016 |
# ? Jul 15, 2016 18:33 |
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^^^^ e:f;b Game is now out on Steam! http://store.steampowered.com/app/294100/ Existing owners will be able to get the game added to their Steam account via: http://rimworldgame.com/getmygame/ Though have some patience, the site is a little overloaded right now!
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# ? Jul 15, 2016 18:33 |
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Grand, got my key and I'll figure out something to update the OP.
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# ? Jul 15, 2016 18:46 |
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I'm tempted to buy this. I've been looking for a game like Banished but with an actual hook - Banished got stale because the villagers have no personality and you're just expanding a robot village for the sake of expanding it.
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# ? Jul 15, 2016 18:55 |
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Trogdos! posted:I'm tempted to buy this. I've been looking for a game like Banished but with an actual hook - Banished got stale because the villagers have no personality and you're just expanding a robot village for the sake of expanding it. I didn't play much of Banished, but can say the villagers definitely have personality in Rimworld The only thing is that Rimworld tends to be on the lower order of "villagers". You start with 3 pawns and most people will at most have a population of 6~ or so. Some people have got huge colonies of 20+ but this is more the exception then the rule, generally.
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# ? Jul 15, 2016 18:58 |
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If you like personality then I would say the colony scale of Rimworld is an excellent pick, especially with the A13 improvements which I've yet to actually try out but which should further expand the room for storytelling in the game. E^^^ I'm pretty sure you can mod the game to have more people, it's not really designed for it but you can certainly run larger colonies if your PC can handle it, the game doesn't break with more people it's just designed for 3 to about 10 at most, and the game rubberbands your opportunities to recruit based on that, but I'm sure you can mod that out if you want to.
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# ? Jul 15, 2016 18:59 |
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So excitingggggg.
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# ? Jul 15, 2016 19:02 |
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How the gently caress is this one of the new animals. Not as in, why was it added, why the gently caress are elephant-sized giant sloths a thing that actually existed. Reality, stop loving inventing poo poo like this.
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# ? Jul 15, 2016 19:12 |
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I'm super excited to try out the scenario system. One small peeve I had about the game is that you had a ton of resources just hanging around the crash site like cut wood, steel, etc, that I hope I can finally tweak. I know it was a convenience feature but my ~immersion~. Between this and Monster Hunter my weekend is jam packed with gaming. Can't wait to get home!
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# ? Jul 15, 2016 19:16 |
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...can you only redeem your key in one place? I accidentally clicked the DRM-free link and now it won't give me my Steam key.
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# ? Jul 15, 2016 19:19 |
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SettingSun posted:I'm super excited to try out the scenario system. One small peeve I had about the game is that you had a ton of resources just hanging around the crash site like cut wood, steel, etc, that I hope I can finally tweak. I know it was a convenience feature but my ~immersion~. You totally can, as far as I can see stuff like that is entirely described in the scenario system so you can make it rain bionic limbs if you like, or have nothing at the start.
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# ? Jul 15, 2016 19:19 |
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Oh man I tried a couple more times and it went through thank you based ludeon
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# ? Jul 15, 2016 19:50 |
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Just a reminder that this game is amazing. edit - play this
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# ? Jul 15, 2016 20:00 |
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SettingSun posted:I'm super excited to try out the scenario system. One small peeve I had about the game is that you had a ton of resources just hanging around the crash site like cut wood, steel, etc, that I hope I can finally tweak. I know it was a convenience feature but my ~immersion~. Try the hard mode start on the workshop! One dude, no resources at all.
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# ? Jul 15, 2016 20:04 |
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OwlFancier posted:If you like personality then I would say the colony scale of Rimworld is an excellent pick, especially with the A13 improvements which I've yet to actually try out but which should further expand the room for storytelling in the game. In the one video he put out a few days ago he showed that you could change the number of starting pawns, 10 in the case of his clown car example.
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# ? Jul 15, 2016 20:05 |
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Well that's a fun bug. It decided my secondary vertical monitor is my primary one, so I can only get resolutions of the game that are taller than wide. Edit: I did this to fix it. Alaan fucked around with this message at 20:44 on Jul 15, 2016 |
# ? Jul 15, 2016 20:07 |
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Taerkar posted:In the one video he put out a few days ago he showed that you could change the number of starting pawns, 10 in the case of his clown car example. The only game mechanic thing that prevents large colonies iirc is the wanderer/escape pod events. After you get so many people those stop. To grow past the small-ish soft limit you need to capture and recruit. Someone on reddit had a post about a 120 sized colony. https://www.reddit.com/r/RimWorld/comments/4av5lq/stories_from_a_120_pop_colony_part_1/ https://fat.gfycat.com/AnxiousFalseEmperorpenguin.webm
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# ? Jul 15, 2016 20:09 |
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Rimworld gave me a steam key! I bought the game way after that cutoff point I thought!
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# ? Jul 15, 2016 21:12 |
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Tenzarin posted:Rimworld gave me a steam key! I bought the game way after that cutoff point I thought! The cutoff point was just legalese because of how Valve works. Everyone who bought it is able to get a steam key I think.
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# ? Jul 15, 2016 21:14 |
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I remember being sad when I looked it up and it sad that they had a cutoff date.
Tenzarin fucked around with this message at 21:19 on Jul 15, 2016 |
# ? Jul 15, 2016 21:17 |
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The only reason there was a cut-off date was because Steam doesn't allow you to sell Steam keys for games not on Steam. Anyways, the new scenario setting is great. I started with a rich explorer. His pet died in a raid, only because he was wandering around in a daze when a raid happened and didn't want to drop his charge rifle so the Marine prisoner I managed to get to join my colony couldn't use it. They instead charged the enemy with their shoddy weapons. I thought that escape pod events could cause those colonists to join you. One had the lover of my starter guy, and after she was bandaged up she was free to go. I wanted her to join her rich explorer husband!
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# ? Jul 15, 2016 22:26 |
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IAmTheRad posted:I thought that escape pod events could cause those colonists to join you. One had the lover of my starter guy, and after she was bandaged up she was free to go. I wanted her to join her rich explorer husband! No, you need to arrest them and recruit them. Although the recruit chance is pretty high for pod people.
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# ? Jul 15, 2016 23:17 |
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MadJackMcJack posted:No, you need to arrest them and recruit them. Although the recruit chance is pretty high for pod people. Ok I wondered about this. I had a pod person show up and was like part of another village but was a wife of a colonist. They got rescued and healed and they just wandered right off the map.
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# ? Jul 15, 2016 23:20 |
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I tried the rich explorer for my first game as well. My cat was eaten by a cougar and then my dude was injured in a cougar attack after trying to save the cat. Infection set in and it was my shortest game ever. Going to try a two person start next I think. For some reason I thought this release was going to give you some "doctor on yourself" options, but if that got added, I couldn't see how it was supposed to work.
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# ? Jul 15, 2016 23:39 |
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Can you start with beer (in the scenario editor)? I need to know for... reasons.
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# ? Jul 15, 2016 23:40 |
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The custom scenario let's you do pretty much whatever you want.
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# ? Jul 16, 2016 00:21 |
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Internet Explorer posted:The custom scenario let's you do pretty much whatever you want. Pretty much. Want it to be toxic fallout all day every day? No problem! About the only thing I didn't see was a way to say all male/female. So much for my dream of a planet with nothing but 18 year old lesbian cannibals.
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# ? Jul 16, 2016 02:32 |
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So version 14 basically incorporates the mod that let you design your people and start with whatever with unlimited function?
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# ? Jul 16, 2016 02:38 |
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Ah the Italian Exploitation Film Planet.
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# ? Jul 16, 2016 02:39 |
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Lunethex posted:So version 14 basically incorporates the mod that let you design your people and start with whatever with unlimited function? No. You can't do anything on a person to person level. I was thinking something similar to you at first, but once you've tried it, it's not the same thing as the Prepare Carefully mod. Some things (like adding guns or adding x number of food items or metal) are in there, but the best part for me of Prepare Carefully was setting initial characters with attributes and that isn't really in this.
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# ? Jul 16, 2016 02:59 |
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packetmantis posted:...can you only redeem your key in one place? I accidentally clicked the DRM-free link and now it won't give me my Steam key. I did this too but then I also did the Steam key thing and that also worked
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# ? Jul 16, 2016 03:09 |
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Since I can spawn in the scenario creator with beer, I will have 3 guys who go on an insane bender and somehow end up with a bunch of guns, two tigers, and a whole shitload of beer. They will start with maximum hangovers.
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# ? Jul 16, 2016 03:23 |
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Is there way to look at character stats while giving work priorities? It sucks having to close tabs all the time just to check one skill.
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# ? Jul 16, 2016 07:01 |
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Pr0phecy posted:Is there way to look at character stats while giving work priorities? It sucks having to close tabs all the time just to check one skill. If you hover over the box in the priority grid it should show you the number. The only exception is for hunting since it averages melee and ranged instead of showing the higher number
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# ? Jul 16, 2016 07:22 |
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OwlFancier posted:How the gently caress is this one of the new animals. this is in my temperate forest game
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# ? Jul 16, 2016 07:44 |
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Mods made checking stats easier. Someone already made my hangover idea for a scenario. Also there are mods on the Workshop. CCL still needs to be installed manually because they say it has issues with the Steam Workshop. Probably because it includes non-standard mod files or something.
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# ? Jul 16, 2016 07:47 |
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# ? May 22, 2024 06:15 |
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The most tragic modding news is that EdB is done and not updating anything for A14
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# ? Jul 16, 2016 07:48 |