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Cojawfee
May 31, 2006
I think the US is dumb for not using Celsius
While you're sitting at a loading screen you think "Wow, this sure is a narrow FOV, that's kind of annoying." Then you start playing a game and you stop caring.

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EdEddnEddy
Apr 5, 2012



Exactly. The FOV becomes a non issue once you get into a game that takes your attention off of Reality.

Also get your IPD dialed in. I got checked at the eye exam spot at my work, and once I dialed my IPD in correctly, no more weird feeling/tired eyes after playing with either the Rift/Vive, now I just have weird feeling/tired body after playing for a period of time because I have a deskjob and VR is an actual workout if you're playing it right, especially in the Omni.

Empress Brosephine
Mar 31, 2012

by Jeffrey of YOSPOS
Yeah, either way it got me hyped to the point where i'm debating on cancelling my playstation VR and just getting a vive right now. The playStation vr has rez though which will be amazing :(

Cojawfee
May 31, 2006
I think the US is dumb for not using Celsius
Do you have a pc that can handle it?

Empress Brosephine
Mar 31, 2012

by Jeffrey of YOSPOS
I do, I have a 980ti. I just reallly really reallllly love Rez

AndrewP
Apr 21, 2010

First time I demo'd I was sort of crestfallen at the limited FOV. Now that I own a Rift, meh. FOV is fine, the limited resolution is what annoys me the most. Still an awesome thing to have.

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC

Rez does sound awesome but being an early adopoter of console VR seems like an even stupider idea than being an early adopter of PC VR.

NRVNQSR
Mar 1, 2009

Helter Skelter posted:

Rez does sound awesome but being an early adopoter of console VR seems like an even stupider idea than being an early adopter of PC VR.

Not to turn this thread into a console versus PC war - there'll be more than enough time for that in September - but there are some potential advantages of console VR over PC VR for the early adopter; it's not entirely biased in PC's favor. The environment will be more curated, so you'll be more confident that you're getting the same framerate the developers were and not being sick every time your antivirus wakes up. They've got broader reach and more established manufacturing lines, so you would expect wider adoption of console VR to happen much faster. And of course it's currently significantly cheaper.

What it'll lose to PC on is graphical fidelity, number and breadth of titles, and potentially framerate in over-ambitious titles like RE7. So like everything it's a trade-off.

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC

I'm well aware of the potential advantages of a console ecosystem, and I hope it sells well because more headsets out there means more games means more reasons to buy a headset and so on. I just have my doubts about the current generation of hardware being able to deliver what people hope it will.

Even if PSVR was a platform I was personally interested in buying into (and it might have been, if I owned a PS4), I sure as hell wouldn't be buying it on day one. If anyone else is on the fence about it, I'd suggest waiting until there are some reviews out there and if they aren't amazing, maybe wait and see what Sony has to say about Neo before jumping in.

I say basically the same thing to friends who are interested in buying a Rift or Vive: "VR is rad as hell and you can have a ton of fun with it, but the barrier to entry is still far too high for what you're getting. Check back in six months."

TomR
Apr 1, 2003
I both own and operate a pirate ship.
I got a consumer Rift from a game dev with extras so development of horse VR is back on. After I'm done the Awful Jam anyway.

I'd gotten used to my DK2 and the Rift is better in a lot of ways but the stand out thing is the headphones, they sound really good and it's so nice to not have extra wires. My wife was blown away though, the single screen in the DK2 gave her a headache after 5 minutes but she used the Rift for a while and didn't have any problems.

Empress Brosephine
Mar 31, 2012

by Jeffrey of YOSPOS
in a monumentaily bad decision I bought a vive :suicide:

Bremen
Jul 20, 2006

Our God..... is an awesome God

Abu Dave posted:

in a monumentaily bad decision I bought a vive :suicide:

Eh, what were you going to buy with that money anyways, food? The Vive... entertainment and a diet aid!

More seriously, while not perfect the Vive does have the largest field of view (or rather, the largest per eye field of view, which might help with your black space complaint). If that was your biggest concern you made the best choice (That involves buying a headset, at least). If you end up hating it there is a 30 day return policy, IIRC.

El Grillo
Jan 3, 2008
Fun Shoe
Yeah apparently those Vive face covers make a big difference to field of view, anyone else got them/tried them?

Truga
May 4, 2014
Lipstick Apathy
I have the slim vr cover, it owns. It basically removes the majority of the blur, now only far edges are still a bit blurry, and the bigger fov is nice too. Definitely worth it imo. Being able to easily clean them is nice too, especially during these hot summer times.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Only issue with commercial VR compared to the DK1/DK2 days is a reduction in the number of cool demos and an increase in paid demos of the same length as the old smaller demos and free games. Why'd anyone pay that much money for something like Raw Data or any of the Oculus exclusive games? VR gaming is expensive as hell.

Ludicrous Gibs!
Jan 21, 2002

I'm not lost, but I don't know where I am.
Ramrod XTreme
Very encouraged by news of Oculus support for more than 2 cameras. Too bad we're probably going to have to wait till October for more news on Touch. Hopefully the announcement will be something along the lines of "they're shipping now!"

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
I highly doubt that Oculus will gently caress up the Touch release, but if they do that's me the fool.

Lessons learned and all.

SimonChris
Apr 24, 2008

The Baron's daughter is missing, and you are the man to find her. No problem. With your inexhaustible arsenal of hard-boiled similes, there is nothing you can't handle.
Grimey Drawer

HerpicleOmnicron5 posted:

Only issue with commercial VR compared to the DK1/DK2 days is a reduction in the number of cool demos and an increase in paid demos of the same length as the old smaller demos and free games. Why'd anyone pay that much money for something like Raw Data or any of the Oculus exclusive games? VR gaming is expensive as hell.
Yeah, I was really sad that they shut down Oculus Share. I miss all the old amateur demos with wobbly production values but cool ideas. Everything is so professional now.

Empress Brosephine
Mar 31, 2012

by Jeffrey of YOSPOS

Bremen posted:

Eh, what were you going to buy with that money anyways, food? The Vive... entertainment and a diet aid!

More seriously, while not perfect the Vive does have the largest field of view (or rather, the largest per eye field of view, which might help with your black space complaint). If that was your biggest concern you made the best choice (That involves buying a headset, at least). If you end up hating it there is a 30 day return policy, IIRC.

Yeah i always wanted a vive just didn't want to get sick from it like I did with Google cardboard so I tried psvr and loved it.

What are these covers you guys are talking about?

SlayVus
Jul 10, 2009
Grimey Drawer

Abu Dave posted:

Yeah i always wanted a vive just didn't want to get sick from it like I did with Google cardboard so I tried psvr and loved it.

What are these covers you guys are talking about?

https://vrcover.com

They also make protective lens covers/prescription strength .

https://vr-lens-lab.com

SlayVus fucked around with this message at 23:51 on Jul 16, 2016

Banano
Jan 10, 2005
Soiled Meat
raw data is good and also pants shittingly scary sometimes.

be very careful if you are using the katana. I've just loving obliterated my lampshade :saddowns:

AndrewP
Apr 21, 2010

Sky Shadowing posted:

I highly doubt that Oculus will gently caress up the Touch release, but if they do that's me the fool.

Lessons learned and all.

well, they recently hired someone that actually knows wtf they're doing re: supply chain and all so here's hoping.

I played the free "Mythos at the World *AXIS" (that's the best name you could come up with?) and I haven't finished it but it's really, really cool. You play as some huge monster chained in dungeon and control a dude who comes down to presumably try to free you. Haven't finished it but I hear the ending is a doozy.

You can switch to a first person view of the dude and I was legitimately apprehensive about peeking up and looking at what "I" was.

AndrewP fucked around with this message at 01:56 on Jul 17, 2016

StarkRavingMad
Sep 27, 2001


Yams Fan

AndrewP posted:

well, they recently hired someone that actually knows wtf they're doing re: supply chain and all so here's hoping.

I played the free "Mythos at the World Access" (that's the best name you could come up with?) and I haven't finished it but it's really, really cool. You play as some huge monster chained in dungeon and control a dude who comes down to presumably try to free you. Haven't finished it but I hear the ending is a doozy.

You can switch to a first person view of the dude and I was legitimately apprehensive about peeking up and looking at what "I" was.

Oh cool, I'll check that out. I haven't really bothered with anything that is just in the "concepts" section.

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

Banano posted:

raw data is good and also pants shittingly scary sometimes.

be very careful if you are using the katana. I've just loving obliterated my lampshade :saddowns:

I'm noticing a difference in how people's responses to things are. In Raw Data my instincts kick in and I flinch when those goddamned robots get right up in your face even though I try my damndest to not have it happen, yet every time I flinch. A friend of mine also has it and that doesn't happen to him at all. Same thing with The Lab, you can manipulate the teleport and roomscale stuff to make it so you can walk out into areas where you aren't supposed to be and there is this forklift that cartoonly whips around a corner and speeds past. Twice in a row I again instinctively braced for impact knowing it was coming, knowing it wasn't real and I still reacted that way. My wife? Nothing.

So yeah, Raw Data is rad.

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC

SimonChris posted:

Yeah, I was really sad that they shut down Oculus Share. I miss all the old amateur demos with wobbly production values but cool ideas. Everything is so professional now.
You can still find a bunch of that sort of stuff at places like itch.io.

Surprise Giraffe
Apr 30, 2007
1 Lunar Road
Moon crater
The Moon
I still really want both headsets so I can try them out consecutively and hash out the pros and cons of the displays. I wonder how much of a difference the relative brightness of the vive makes for e.g. kind of wonder if that's not more of an advantage than you might imagine

NRVNQSR
Mar 1, 2009

Surprise Giraffe posted:

I still really want both headsets so I can try them out consecutively and hash out the pros and cons of the displays. I wonder how much of a difference the relative brightness of the vive makes for e.g. kind of wonder if that's not more of an advantage than you might imagine

It's pretty much undetectable. Since it's the only source of light available to you your eyes just adjust to the screen's brightness, whatever it is.

If the headset screens had significantly different contrast ratios then that would be another matter, but I've not seen anything to suggest that they do.

SCheeseman
Apr 23, 2003

Not strictly VR related and more academic than a product, here is an interesting piece of technology that Microsoft Research developed:
https://www.youtube.com/watch?v=2dkcJ1YhYw4

Real-time holographic capture is something that is sorely needed, it's nice to see there's progress being made. It has a lot of applications for AR/VR.

Rectus
Apr 27, 2008

SwissCM posted:

Not strictly VR related and more academic than a product, here is an interesting piece of technology that Microsoft Research developed:
https://www.youtube.com/watch?v=2dkcJ1YhYw4

Real-time holographic capture is something that is sorely needed, it's nice to see there's progress being made. It has a lot of applications for AR/VR.

Microsoft doing the groundwork to bring quality VR porn to the masses. :pervert:

Zero VGS
Aug 16, 2002
ASK ME ABOUT HOW HUMAN LIVES THAT MADE VIDEO GAME CONTROLLERS ARE WORTH MORE
Lipstick Apathy

Surprise Giraffe posted:

I still really want both headsets so I can try them out consecutively and hash out the pros and cons of the displays. I wonder how much of a difference the relative brightness of the vive makes for e.g. kind of wonder if that's not more of an advantage than you might imagine

I went to the Microsoft Store in Boston and got to try the Vive, there was no wait at all. Some Best Buy stores have a Rift demo.

I own a CV1 and after spending so much time with that then trying the Vive, my initial impressions were:

- the motion controllers put it in a whole different league and Rift needs to jam out theirs ASAP, but we already knew that

- the Vive has a bit more FOV but all that extra FOV was blurry and had some chromatic aberration even after getting my focus dialed in. Basically you can look to the edges on the CV1 and they're totally clear while the Vive is stuck with more of a sweet spot in the middle like a DK2, though not as severe. I'd definitely give the nod to the Rift's optics

- the Vive was actually comfy for me, it was pressing on my nose a bit but they were using a custom leather cover so that might have been doing something.

- on the other hand, I had to wear big honkin headphones, which made me appreciate the convenience of the Rift's actually really good built-in set

If you're concerned only with optic quality and nothing else, I'd say the Rift is better because is trades a bit of FOV for all of its FOV to be crystal clear. Still, it's a really small difference between the two, they are both OLED of the same resolution. The Vive gets you a more compelling experience right now, or you can wait a couple more months for Touch contollers and probably a lot of exclusive content to drop on the Rift.

EdEddnEddy
Apr 5, 2012



I have and love both. Use my Rift mostly for sit down sims and such and really love it for that, and when I have the time and energy, the Vive setup for roomscale is a ton of fun as well.

Rift continues to be a bit easier on the eyes and the better optical fov clarity is a plus but overall until touch arrives, I am really glad I have both so I am left out of nothing not of this reality*... Mwhahaha






*Except GearVR. Don't have a Samsung, but with a Nexus 6P, I hope Daydream VR will be nearly the same thing...

Thor-Stryker
Nov 11, 2005

EdEddnEddy posted:

*Except GearVR. Don't have a Samsung, but with a Nexus 6P, I hope Daydream VR will be nearly the same thing...

Is Daydream VR going to be compatible with older models? I'm waiting for next-gen Nexus coming out next month.

EdEddnEddy
Apr 5, 2012



Thor-Stryker posted:

Is Daydream VR going to be compatible with older models? I'm waiting for next-gen Nexus coming out next month.

The only current gen phone that was announced to be supported was the Nexus 6P (Due to the AMOLED screen for low persistence which the 5X doesn't have).

Senor Tron
May 26, 2006


Got my Rift yesterday and after playing it a bit the slightly lower FOV is less of an issue than I thought it was going to be. Have to fidget with it a lot more than the Vive to get good focus though. Feels repetitive that it comes up every time I compare the two headsets, but the IPD slider really needs to be able to go a little further to match the Vive.

edit: Have previously experimented with it on the GearVR, but the asynchronous timewarp on the Rift is magical. Currently still using a 960 in my home pc (upgrading to a 1070 soon) and rotational head motion is smooth as butter. Haven't looked what the actual framerate is but can definitely see the positional juddering when stepping left and right, but still impressive how well it covers over the missing frames.

Senor Tron fucked around with this message at 01:36 on Jul 19, 2016

Icedude
Mar 30, 2004

Got my controller back so I'm back in business :D

Raw Data is fun, but the sword guy feels really underwhelming to play as. Sword strikes don't feel like they have any impact at all until the robot you're hitting goes ragdoll and flies across the room, and trying to aim the sword throw to take down the flying enemies is a nightmare. The gun stuff feels fantastic though and those close-range headshots are extremely satisfying, and the reload mechanic is engaging enough without being a fiddly mess trying to put the magazine in the gun (I'm looking at you H3VR)

Battle Dome, on the other hand, really kinda sucks and I don't see why everyone seems to be raving about it. Guns feel nothing-ey, the teleporting is fiddly, the map design seems to intentionally promote spawn camping, theres no real feedback of when you're being hit before you're dead...

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


It's too bloody hot to play any games in VR here in the UK, highlighting the biggest issue with the hardware as it is. However, it comes with the unintentional incentive to actually go outside instead of playing videogames. So, good job VR? :confuoot:

wolrah
May 8, 2006
what?

HerpicleOmnicron5 posted:

It's too bloody hot to play any games in VR here in the UK, highlighting the biggest issue with the hardware as it is. However, it comes with the unintentional incentive to actually go outside instead of playing videogames. So, good job VR? :confuoot:

Between VR and Pokemon Go games are getting pretty good at making nerds exercise without realizing it. I say this as someone who's down 10 pounds since his Vive arrived with no other noteworthy lifestyle changes.

Sir Tonk
Apr 18, 2006
Probation
Can't post for 4 hours!
Young Orc

Abu Dave posted:

in a monumentaily bad decision I bought a vive :suicide:

Are you excited about the inclusion of online multiplayer?

GlyphGryph
Jun 23, 2013
Probation
Can't post for 6 hours!

Icedude posted:

Battle Dome, on the other hand, really kinda sucks and I don't see why everyone seems to be raving about it. Guns feel nothing-ey, the teleporting is fiddly, the map design seems to intentionally promote spawn camping, theres no real feedback of when you're being hit before you're dead...

It's laser tag combined with that nintendo game with the paint squids.

It requires teamwork and strategy, rewards deception and surprise, and involves a good bit of physical activity.

It and Rec Room are basically the two best competitive multiplayer experiences on the vive right now, and that's not to say it couldn't be a lot better (it could be), but if you like competitive multiplayer its basically all you got and it's also quite fun.

How many times did you play it? It took me a full three tries on separate nights before it 'clicked', but then I fell in love with it. If you don't care about playing with and against other real people though there's probably better games out there for you.

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Empress Brosephine
Mar 31, 2012

by Jeffrey of YOSPOS

Sir Tonk posted:

Are you excited about the inclusion of online multiplayer?

For vive? I didn't know it didn't have it?

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