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This is what the Caves of Qud dev is doing. Unormal posted:We may or may not be procedurally generating Caves of Qud erotica
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# ? Jul 15, 2016 08:48 |
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# ? Jun 8, 2024 19:31 |
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Devlog posted:I've completed the production/naming of world gen heroic items and holy relics. Sometimes they are potentially useful, like the steel spear used to kill a giant, and sometimes you get an elf commemorating the slaying of a minotaur by naming their wooden low boot which presumably saved their life or something. Our first official holy relic: the hemp trousers of the "First Orange" of a god of light. The second was the Fortress of Grief, a totem made from the skull of another religion's high priest. They placed the skull in the temple, while the rest of the body was entombed in the catacombs under the city. Next up we'll be doing artifact claims and various mechanics to get these artifacts moving, fought over, and otherwise affected.
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# ? Jul 16, 2016 07:38 |
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I just hope this means that sometimes an adventurer comes to your fortress in fortress mode and tries to steal artifacts. I mean you'd do it too if you knew an artifact was inside a fortress in adventurer mode.
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# ? Jul 16, 2016 07:42 |
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Gonna smoke those trousers
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# ? Jul 16, 2016 07:50 |
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Taking the high priest of a competing religion and making a worship artifact out of his skull is all I have ever really wanted from Dwarf Fortress.
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# ? Jul 16, 2016 08:14 |
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reignofevil posted:Taking the high priest of a competing religion and making a worship artifact out of his skull is all I have ever really wanted from Dwarf Fortress. we need to combine and
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# ? Jul 16, 2016 12:44 |
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I'll take a crack at :itisDF: when I wake up. It'd be a help if I knew what, if any specific one, the font used in and and such is.
Malachite_Dragon fucked around with this message at 13:50 on Jul 16, 2016 |
# ? Jul 16, 2016 13:47 |
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reignofevil posted:Taking the high priest of a competing religion and making a worship artifact out of his skull is all I have ever really wanted from Dwarf Fortress. The Fortress of Grief
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# ? Jul 16, 2016 14:29 |
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So, just downloaded the game and running through the worldgen to get an idea of what's going on. Not going to delve too deep, because I plan on streaming my newcomer's pains tonight. Be honest, guys: Am I going to die?
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# ? Jul 16, 2016 15:31 |
there is that part where your frontal lobe feels like it's restructuring itself, but if you get past that you should be golden
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# ? Jul 16, 2016 15:52 |
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I just set up my first area, and there was nothing to dig into. Also, I was surrounded by lakes and shrubbery. I know not what to do. Trying again.
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# ? Jul 16, 2016 16:12 |
J.A.B.C. posted:I just set up my first area, and there was nothing to dig into. Also, I was surrounded by lakes and shrubbery. I know not what to do.
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# ? Jul 16, 2016 16:19 |
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J.A.B.C. posted:I just set up my first area, and there was nothing to dig into. Also, I was surrounded by lakes and shrubbery. I know not what to do. dj>enter
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# ? Jul 16, 2016 16:43 |
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I knew I was a goner when I for the first time told someone that "the interface is pretty intuitive, actually". Except for scrolling, that is so utterly hosed up.
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# ? Jul 16, 2016 17:07 |
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Zereth posted:You can dig down. Found out about channeling. Immediately struck chert, pyrite and platinum. Going along well for my test run.
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# ? Jul 16, 2016 17:58 |
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an easy way to start delving at first is to make a down staircase on the surface and then follow it up with a series of up/down staircases right below it. (up/down staircases are a specific option separate from just up and down staircases)
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# ? Jul 16, 2016 18:39 |
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J.A.B.C. posted:Found out about channeling. Immediately struck chert, pyrite and platinum. Unless you want to dig a giant open pit (which, in fairness, would be a pretty novel way to do a fortress) you probably want to use stairs, not channels, then dig out the next level down by hand. (Including the staircase back up, which isn't handled automatically. Make sure they line up, and remember that once you've dug an up stair you can always designate "dig down stair" over the top of it to turn it into an up/down stairway, but failing to dig an up stair in the first place means you have to build one instead. Everything in the game works like this. Welcome to Dwarf Fortress.)
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# ? Jul 16, 2016 18:48 |
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J.A.B.C. posted:So, just downloaded the game and running through the worldgen to get an idea of what's going on. Not going to delve too deep, because I plan on streaming my newcomer's pains tonight. Link to it. I'll watch. What time you thinking?
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# ? Jul 16, 2016 19:06 |
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Tuxedo Catfish posted:Unless you want to dig a giant open pit (which, in fairness, would be a pretty novel way to do a fortress) you probably want to use stairs, not channels, then dig out the next level down by hand. (Including the staircase back up, which isn't handled automatically. Make sure they line up, and remember that once you've dug an up stair you can always designate "dig down stair" over the top of it to turn it into an up/down stairway, but failing to dig an up stair in the first place means you have to build one instead. Everything in the game works like this. Welcome to Dwarf Fortress.) A few versions ago I did a huge open pit mine/fort, towers of carved rock sticking out like teeth from a giant maw in the earth. A forgotten beast brought it to an end before I could expose the first cavern layer to sunlight though.
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# ? Jul 16, 2016 20:12 |
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That's a cool project. Was that noticeably worse or better for FPS?
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# ? Jul 16, 2016 23:40 |
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Malachite_Dragon posted:I'll take a crack at :itisDF: when I wake up. It'd be a help if I knew what, if any specific one, the font used in and and such is. I've been awake for like thirty minutes and I know nothing about transparencies, it'll do for a test run. I'd have made it say Strike The Earth but I'd have to make more letters instead of just copy-pasting them out of and
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# ? Jul 16, 2016 23:46 |
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Do you cross the street by going all the way around the Earth in the opposite direction too?
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# ? Jul 17, 2016 07:41 |
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I go where the pathfinding dictates
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# ? Jul 17, 2016 07:57 |
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To cross the street, one must first create the universe
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# ? Jul 17, 2016 10:42 |
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Why did the chicken cross the road? *Gigantic wall of text explaining the chicken's outlook on life and aspirations*
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# ? Jul 17, 2016 10:45 |
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On the image is an image of a dwarf. On the image is an image of an axe. The dwarf is holding the axe. This relates to the image Black101. On the image is an image of words. The words are making a plaintive gesture. This relates to the image It Is Terrifying.
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# ? Jul 17, 2016 14:55 |
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Met posted:Do you cross the street by going all the way around the Earth in the opposite direction too? Hey rear end in a top hat, you don't need to make fun of us for playing Dwarf Fortress.
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# ? Jul 17, 2016 21:42 |
Malachite_Dragon posted:I go where the pathfinding dictates I apologize for your crippling obsession with approaching all problems from the top-left.
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# ? Jul 17, 2016 22:08 |
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The interface is not intuitive whatsoever. It's just at a certain point it's muscle memory - you don't think I need a door you just hit b-d. You don't think alright now where is the wall thing you just hit b-C-w
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# ? Jul 17, 2016 22:18 |
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Moridin920 posted:The interface is not intuitive whatsoever. Yeah, this. Sometimes I realize I don't even know the command anymore, my fingers just do it automatically. Like if I want to tell someone how to build a wall or something, I have to look down at my hands because I don't remember it is b-C-w unless I see them do it. It's kind of freaky.
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# ? Jul 17, 2016 22:31 |
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Jazerus posted:I apologize for your crippling obsession with approaching all problems from the top-left. But enough about champagne socialists
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# ? Jul 17, 2016 22:34 |
Facebook Aunt posted:Yeah, this. Sometimes I realize I don't even know the command anymore, my fingers just do it automatically. Like if I want to tell someone how to build a wall or something, I have to look down at my hands because I don't remember it is b-C-w unless I see them do it. It's kind of freaky. Coming back to this after a year or so, I can remember how to play it but only if I don't think too hard about what the keys are... The moment I try and actually remember them I end up just staring blankly at the keyboard.
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# ? Jul 17, 2016 23:34 |
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So in adventure mode: 1. How do i find specific buildings at a site. Like a shop or a specific persons house 2. How do I find people at a site? I ask for the person and all they ever say is "he is my neighbor" but there are a dozen houses filled with people in the immediate area 3. How do I get quests. I ask for troubles and get directions but there is no quest for it And how do I overall increase my situational awareness. Like finding out if x person is a demon in disguise or whatever Phi230 fucked around with this message at 02:22 on Jul 18, 2016 |
# ? Jul 18, 2016 00:18 |
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reignofevil posted:Why did the chicken cross the road? my dad posted:But enough about champagne socialists I loving love you guys.
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# ? Jul 18, 2016 04:52 |
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Phi230 posted:And how do I overall increase my situational awareness. Like finding out if x person is a demon in disguise or whatever Accuse everyone.
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# ? Jul 18, 2016 08:47 |
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Why my friend's dwarfs don't want to place food in barrels? We both are new players and my dwarfs doing it automatically so I can't answer his question. He got plenty of barrels in a Finished Goods stockpile and tons of food in food pile.
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# ? Jul 18, 2016 17:24 |
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Kirs posted:Why my friend's dwarfs don't want to place food in barrels? We both are new players and my dwarfs doing it automatically so I can't answer his question. set the number of barrels allowed in the food stockpile
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# ? Jul 18, 2016 17:30 |
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Is his food stockpile set to disallow barrels? Is his food stockpile 100% full? I think if there's a food on every space of the stockpile then there's nowhere to put the barrel to begin loading it, so dwarfs never bring the barrel before loading it up with food.
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# ? Jul 18, 2016 17:31 |
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Mzbundifund posted:Is his food stockpile set to disallow barrels? Is his food stockpile 100% full? I think if there's a food on every space of the stockpile then there's nowhere to put the barrel to begin loading it, so dwarfs never bring the barrel before loading it up with food. They are full now because of the this, and I have feeling that he turned off maximum allowed barrels on this stockpile as Tunicate mentioned. Will tell if it helped, I guess he need to make a new stockpile with allowed barrels to dense a bit current food stockpiles, and turn on barrels there too. Update: He did turned off barrels on all of his food stockpiles. Everything is fine now. Thanks. I'm working with Dwarf Therapist right now and looks like managing 50 dwarfs jobs takes a lot of a time. Would you recommend me to continue manual managing or start using autolabor plug-in? Kirs fucked around with this message at 17:57 on Jul 18, 2016 |
# ? Jul 18, 2016 17:40 |
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# ? Jun 8, 2024 19:31 |
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I'm finally playing again for the first time in like 2 years. A werelizard showed up at my fort and killed some passing merchants. Then he transformed back into a human, and I got the notification that he had arrived, and he was listed as friendly in the unit screen. But when a bunch of my dwarves went out to pick up the slain merchants' stuff, they saw him, and immediately chased him down and beat him to death with their bare hands, like some kinda dwarven lynch mob. It's an appropriate response, but I was surprised, because the last time I played, civilians were almost perpetually terrified of anything vaguely threatening, and I think they would have either run away or just ignored him. What's changed that allows civilians to go on the offense like this?
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# ? Jul 18, 2016 17:41 |