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Helical Nightmares
Apr 30, 2009
This is what the Caves of Qud dev is doing.

Unormal posted:

We may or may not be procedurally generating Caves of Qud erotica


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Zesty
Jan 17, 2012

The Great Twist

Devlog posted:

I've completed the production/naming of world gen heroic items and holy relics. Sometimes they are potentially useful, like the steel spear used to kill a giant, and sometimes you get an elf commemorating the slaying of a minotaur by naming their wooden low boot which presumably saved their life or something. Our first official holy relic: the hemp trousers of the "First Orange" of a god of light. The second was the Fortress of Grief, a totem made from the skull of another religion's high priest. They placed the skull in the temple, while the rest of the body was entombed in the catacombs under the city. Next up we'll be doing artifact claims and various mechanics to get these artifacts moving, fought over, and otherwise affected.

IAmTheRad
Dec 11, 2009

Goddammit this Cello is way out of tune!
I just hope this means that sometimes an adventurer comes to your fortress in fortress mode and tries to steal artifacts. I mean you'd do it too if you knew an artifact was inside a fortress in adventurer mode.

Synthbuttrange
May 6, 2007

Gonna smoke those trousers

reignofevil
Nov 7, 2008
Taking the high priest of a competing religion and making a worship artifact out of his skull is all I have ever really wanted from Dwarf Fortress.

Excelzior
Jun 24, 2013

reignofevil posted:

Taking the high priest of a competing religion and making a worship artifact out of his skull is all I have ever really wanted from Dwarf Fortress.

we need to combine :iit: and :black101:

Malachite_Dragon
Mar 31, 2010

Weaving Merry Christmas magic
I'll take a crack at :itisDF: when I wake up. It'd be a help if I knew what, if any specific one, the font used in :iit: and :iiam: and such is.

Malachite_Dragon fucked around with this message at 13:50 on Jul 16, 2016

The Moon Monster
Dec 30, 2005

reignofevil posted:

Taking the high priest of a competing religion and making a worship artifact out of his skull is all I have ever really wanted from Dwarf Fortress.

The Fortress of Grief :black101:

J.A.B.C.
Jul 2, 2007

There's no need to rush to be an adult.


So, just downloaded the game and running through the worldgen to get an idea of what's going on. Not going to delve too deep, because I plan on streaming my newcomer's pains tonight.

Be honest, guys: Am I going to die?

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


there is that part where your frontal lobe feels like it's restructuring itself, but if you get past that you should be golden

J.A.B.C.
Jul 2, 2007

There's no need to rush to be an adult.


I just set up my first area, and there was nothing to dig into. Also, I was surrounded by lakes and shrubbery. I know not what to do.

Trying again.

Zereth
Jul 9, 2003



J.A.B.C. posted:

I just set up my first area, and there was nothing to dig into. Also, I was surrounded by lakes and shrubbery. I know not what to do.

Trying again.
You can dig down.

Shima Honnou
Dec 1, 2010

The Once And Future King Of Dicetroit

College Slice

J.A.B.C. posted:

I just set up my first area, and there was nothing to dig into. Also, I was surrounded by lakes and shrubbery. I know not what to do.

Trying again.

dj>enter

aphid_licker
Jan 7, 2009


I knew I was a goner when I for the first time told someone that "the interface is pretty intuitive, actually". Except for scrolling, that is so utterly hosed up.

J.A.B.C.
Jul 2, 2007

There's no need to rush to be an adult.


Zereth posted:

You can dig down.

Found out about channeling. Immediately struck chert, pyrite and platinum.

Going along well for my test run.

Johnny Joestar
Oct 21, 2010

Don't shoot him?

...
...




an easy way to start delving at first is to make a down staircase on the surface and then follow it up with a series of up/down staircases right below it. (up/down staircases are a specific option separate from just up and down staircases)

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

J.A.B.C. posted:

Found out about channeling. Immediately struck chert, pyrite and platinum.

Going along well for my test run.

Unless you want to dig a giant open pit (which, in fairness, would be a pretty novel way to do a fortress) you probably want to use stairs, not channels, then dig out the next level down by hand. (Including the staircase back up, which isn't handled automatically. Make sure they line up, and remember that once you've dug an up stair you can always designate "dig down stair" over the top of it to turn it into an up/down stairway, but failing to dig an up stair in the first place means you have to build one instead. Everything in the game works like this. Welcome to Dwarf Fortress.)

Zesty
Jan 17, 2012

The Great Twist

J.A.B.C. posted:

So, just downloaded the game and running through the worldgen to get an idea of what's going on. Not going to delve too deep, because I plan on streaming my newcomer's pains tonight.

Link to it. I'll watch.

What time you thinking?

Maarak
May 23, 2007

"Go for it!"

Tuxedo Catfish posted:

Unless you want to dig a giant open pit (which, in fairness, would be a pretty novel way to do a fortress) you probably want to use stairs, not channels, then dig out the next level down by hand. (Including the staircase back up, which isn't handled automatically. Make sure they line up, and remember that once you've dug an up stair you can always designate "dig down stair" over the top of it to turn it into an up/down stairway, but failing to dig an up stair in the first place means you have to build one instead. Everything in the game works like this. Welcome to Dwarf Fortress.)

A few versions ago I did a huge open pit mine/fort, towers of carved rock sticking out like teeth from a giant maw in the earth. A forgotten beast brought it to an end before I could expose the first cavern layer to sunlight though.

aphid_licker
Jan 7, 2009


That's a cool project. Was that noticeably worse or better for FPS?

Malachite_Dragon
Mar 31, 2010

Weaving Merry Christmas magic

Malachite_Dragon posted:

I'll take a crack at :itisDF: when I wake up. It'd be a help if I knew what, if any specific one, the font used in :iit: and :iiam: and such is.



:coffee::effort: I've been awake for like thirty minutes and I know nothing about transparencies, it'll do for a test run.
I'd have made it say Strike The Earth but I'd have to make more letters instead of just copy-pasting them out of :iiam: and :ms:

Zesty
Jan 17, 2012

The Great Twist
Do you cross the street by going all the way around the Earth in the opposite direction too?

Malachite_Dragon
Mar 31, 2010

Weaving Merry Christmas magic
I go where the pathfinding dictates :colbert:

Helical Nightmares
Apr 30, 2009
To cross the street, one must first create the universe

reignofevil
Nov 7, 2008
Why did the chicken cross the road?


*Gigantic wall of text explaining the chicken's outlook on life and aspirations*

So Math
Jan 8, 2013

Ghostly Clothier
On the image is an image of a dwarf. On the image is an image of an axe. The dwarf is holding the axe. This relates to the image Black101. On the image is an image of words. The words are making a plaintive gesture. This relates to the image It Is Terrifying.

TildeATH
Oct 21, 2010

by Lowtax

Met posted:

Do you cross the street by going all the way around the Earth in the opposite direction too?

Hey rear end in a top hat, you don't need to make fun of us for playing Dwarf Fortress.

Jazerus
May 24, 2011


Malachite_Dragon posted:

I go where the pathfinding dictates :colbert:

I apologize for your crippling obsession with approaching all problems from the top-left.

Moridin920
Nov 15, 2007

by FactsAreUseless
The interface is not intuitive whatsoever.

It's just at a certain point it's muscle memory - you don't think I need a door you just hit b-d. You don't think alright now where is the wall thing you just hit b-C-w

Facebook Aunt
Oct 4, 2008

wiggle wiggle




Moridin920 posted:

The interface is not intuitive whatsoever.

It's just at a certain point it's muscle memory - you don't think I need a door you just hit b-d. You don't think alright now where is the wall thing you just hit b-C-w

Yeah, this. Sometimes I realize I don't even know the command anymore, my fingers just do it automatically. Like if I want to tell someone how to build a wall or something, I have to look down at my hands because I don't remember it is b-C-w unless I see them do it. It's kind of freaky.

my dad
Oct 17, 2012

this shall be humorous

Jazerus posted:

I apologize for your crippling obsession with approaching all problems from the top-left.

But enough about champagne socialists

Nettle Soup
Jan 30, 2010

Oh, and Jones was there too.

Facebook Aunt posted:

Yeah, this. Sometimes I realize I don't even know the command anymore, my fingers just do it automatically. Like if I want to tell someone how to build a wall or something, I have to look down at my hands because I don't remember it is b-C-w unless I see them do it. It's kind of freaky.

Coming back to this after a year or so, I can remember how to play it but only if I don't think too hard about what the keys are... The moment I try and actually remember them I end up just staring blankly at the keyboard.

Phi230
Feb 2, 2016

by Fluffdaddy
So in adventure mode:

1. How do i find specific buildings at a site. Like a shop or a specific persons house

2. How do I find people at a site? I ask for the person and all they ever say is "he is my neighbor" but there are a dozen houses filled with people in the immediate area

3. How do I get quests. I ask for troubles and get directions but there is no quest for it


And how do I overall increase my situational awareness. Like finding out if x person is a demon in disguise or whatever

Phi230 fucked around with this message at 02:22 on Jul 18, 2016

Helical Nightmares
Apr 30, 2009

reignofevil posted:

Why did the chicken cross the road?


*Gigantic wall of text explaining the chicken's outlook on life and aspirations*


my dad posted:

But enough about champagne socialists

:golfclap:

I loving love you guys.

Tunicate
May 15, 2012

Phi230 posted:

And how do I overall increase my situational awareness. Like finding out if x person is a demon in disguise or whatever

Accuse everyone.

Kirs
Dec 5, 2014

Apart from drinking, there is absolutely nothing to do here.
Why my friend's dwarfs :airquote: don't want to place food in barrels? We both are new players and my dwarfs doing it automatically so I can't answer his question. :eng99:

He got plenty of barrels in a Finished Goods stockpile and tons of food in food pile.

Tunicate
May 15, 2012

Kirs posted:

Why my friend's dwarfs :airquote: don't want to place food in barrels? We both are new players and my dwarfs doing it automatically so I can't answer his question. :eng99:

He got plenty of barrels in a Finished Goods stockpile and tons of food in food pile.

set the number of barrels allowed in the food stockpile

Mzbundifund
Nov 5, 2011

I'm afraid so.
Is his food stockpile set to disallow barrels? Is his food stockpile 100% full? I think if there's a food on every space of the stockpile then there's nowhere to put the barrel to begin loading it, so dwarfs never bring the barrel before loading it up with food.

Kirs
Dec 5, 2014

Apart from drinking, there is absolutely nothing to do here.

Mzbundifund posted:

Is his food stockpile set to disallow barrels? Is his food stockpile 100% full? I think if there's a food on every space of the stockpile then there's nowhere to put the barrel to begin loading it, so dwarfs never bring the barrel before loading it up with food.

They are full now because of the this, and I have feeling that he turned off maximum allowed barrels on this stockpile as Tunicate mentioned. Will tell if it helped, I guess he need to make a new stockpile with allowed barrels to dense a bit current food stockpiles, and turn on barrels there too.

Update: He did turned off barrels on all of his food stockpiles. Everything is fine now. Thanks.


I'm working with Dwarf Therapist right now and looks like managing 50 dwarfs jobs takes a lot of a time. Would you recommend me to continue manual managing or start using autolabor plug-in?

Kirs fucked around with this message at 17:57 on Jul 18, 2016

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super fart shooter
Feb 11, 2003

-quacka fat-
I'm finally playing again for the first time in like 2 years. A werelizard showed up at my fort and killed some passing merchants. Then he transformed back into a human, and I got the notification that he had arrived, and he was listed as friendly in the unit screen. But when a bunch of my dwarves went out to pick up the slain merchants' stuff, they saw him, and immediately chased him down and beat him to death with their bare hands, like some kinda dwarven lynch mob. It's an appropriate response, but I was surprised, because the last time I played, civilians were almost perpetually terrified of anything vaguely threatening, and I think they would have either run away or just ignored him. What's changed that allows civilians to go on the offense like this?

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