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A bit early to bust that out don't cha think?
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# ? Jul 17, 2016 15:31 |
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# ? May 25, 2024 00:42 |
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... Honestly I thought that was from this https://www.youtube.com/watch?v=qehLhqLx6Ak
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# ? Jul 17, 2016 15:38 |
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Calax posted:... It's the same dude (or so I'm told), so it's not that strange for you to think that
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# ? Jul 17, 2016 18:41 |
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i don't entirely understand what's going on here, but i like it
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# ? Jul 17, 2016 19:14 |
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Operation Nigel Cummings' Fart Our first real mission where the decisions are up to us! While the tutorial forces us to bring along Jane Kelly, the first three rookies in the pool, and no chance to customize our gear, it is still the first mission were we get to play the fight out rather than follow a script. It even provides a little more story telling in that the Avenger isn't fully up and running yet, something some players (Guava) may have forgotten since it's never brought up outside of the tutorial. We also learn a little more about the chip that was in the Commanders' head as well, and interesting bit of lore that doesn't actually seem to come up after the very early game. For the actual strategy side of things today, I think this was honestly one of the longest times I've ever stayed in concealment. Typically I'll set up an ambush on the first group of enemies I see, try to wipe them out in a single fell swoop and then go on about my business with out concealment. Today's map proved a little different and the wandering nature of the patrols lead to an unexpected situation. Getting in the right place at the right time can be tricky, and when there is a big glowing green thing ready to explode you may not have the time to set things up exactly how you would like, as was the case in this video. Sometimes the ticking clock demands compromises be made. On the subject of ambushes it's important to know what you're doing and to set up properly. The first shots you take coming out of concealment matter a lot. Overwatch shots don't take the usual penalties associated with overwatch and the first shot is almost always going to be against a target out in the open with a much larger chance to cause a critical hit. Larger pods of aliens will often times bunch up nicely for you and allow an easy opportunity for your opening attack to be a grenade that hits three targets at once. It is also important to plan around the possibility that your initial ambush doesn't kill everything. This can happen because of missed shots or simply too many enemies to drop in a single salvo. While putting the entire team on overwatch and creating a giant death trap of an ambush is generally a good idea there are occasionally things to watch out for. If you do put everyone on overwatch then that means if any aliens survive they will scatter to cover and then have their full turn to act before you can react. This can potentially mean an alien that escapes the ambush can move to cover on the scatter, then move forward to flank a soldier who was close to the ambush point. I would advise some distance between your soldiers and the ambush point if you are going to go all out on the overwatch trap. Otherwise consider selecting someone to not overwatch, just in case. I prefer Rangers for this mostly because of Slash. If the ambush fails and an alien escapes into high cover Rangers have a good set of skills to rush them and cut them down.
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# ? Jul 18, 2016 00:21 |
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One thing to keep in mind about enemy scattering when you overwatch them, cover still applies, if they are running along it. I only discovered this after someone mentioned it in the Xcom thread and finally got Perfect Information mod to work. Speaking of starting right next to aliens who spot you, that's been happening ever since Shen's Last Gift. I don't think it's mods. I'm pretty sure that's a fine example of 'Fix your game, Jake.'
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# ? Jul 18, 2016 00:26 |
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Yay, my boy got first blood outside the tutorial. Sorry for stealing Angry Lobster's combat drone (incidentally apparently it's "kai-uh-fass" but I've long since stopped caring )
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# ? Jul 18, 2016 00:28 |
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In honour of the new update, have some more art:
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# ? Jul 18, 2016 00:32 |
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Okay, my fault for looking up actual Italian names for my trooper. Boring and hard to pronounce.
Cythereal fucked around with this message at 00:45 on Jul 18, 2016 |
# ? Jul 18, 2016 00:41 |
Just for non game breaking quality of life mods, you may consider this one. https://steamcommunity.com/sharedfiles/filedetails/?id=621358553&searchtext= (Mild mission spoilers for those concerned, fair warning.) I had another but apparently the recent patch apparently broke it, so... Also: I forget where I heard that, but someone mentioned that the long war mod is supposedly a simulation designed by some particularly sadistic rear end in a top hat to run your wargaming brain on. Drakenel fucked around with this message at 00:55 on Jul 18, 2016 |
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# ? Jul 18, 2016 00:50 |
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Angry Lobster, simultaneously the Resistance's Greatest and Worst hero.
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# ? Jul 18, 2016 00:56 |
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At any rate, nice job for Alessandra (if you're curious, her last name is pronounced Margot-eenee). Naturally the girl who makes that exceedingly peculiar shot on the advent officer is the one entrusted as the marksman.
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# ? Jul 18, 2016 01:00 |
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On Legendary grenades do either 3 or 4 damage, but the chance of you actually doing 4 damage is about the chance of Advent missing a Marked soldier behind half cover. And not critting for 8 damage. I've only seen it once or twice and it was marginally useful, but the guy now having no cover was much more useful. Especially because I love Absolutely Critical. Also #TeamSniper. They're fantastic when you use them properly, whereas Gunslingers take a little while to get going. Though they're still not as amazing as a Grenadier or a Ranger, I'll grant.
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# ? Jul 18, 2016 01:01 |
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Gunslinger snipers are the answer to the strongest enemies in the game to be honest.
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# ? Jul 18, 2016 01:03 |
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I think that medikits might still confer poison immunity to the soldier holding one, though once again the game doesn't appear to actually say this anywhere. I can't recall whether it even remembers to omit the warnings if a medkit user runs through a cloud of poison gas.
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# ? Jul 18, 2016 01:18 |
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Lunethex posted:Angry Lobster, simultaneously the Resistance's Greatest and Worst hero. Is there a way to change a soldiers class down the line? edit: Did the book state if maybe Shen Sr. worked with the commander before X-Com? Gymer fucked around with this message at 01:32 on Jul 18, 2016 |
# ? Jul 18, 2016 01:19 |
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You can install Commander's Choice mod to change their class at Squaddie. There are console commands too but it will reset their rank.
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# ? Jul 18, 2016 01:22 |
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Ciaphas posted:Yay, my boy got first blood outside the tutorial. Sorry for stealing Angry Lobster's combat drone WHAT DO YOU MEAN THAT PUNCHING IS NOT AN APPROVED HACKING METHOD AND I'LL NEVER BE PROMOTED TO SUPPORT? MY DREAM IS RUINED! gently caress THIS, GONNA BLOW SOME poo poo UP! Lunethex posted:Angry Lobster, simultaneously the Resistance's Greatest and Worst hero. I'm happy and sad at the same time Also, good job with the armor Jade Star, it looks spiky as heck.
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# ? Jul 18, 2016 01:26 |
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Angry Lobster posted:WHAT DO YOU MEAN THAT PUNCHING IS NOT AN APPROVED HACKING METHOD AND I'LL NEVER BE PROMOTED TO SUPPORT? MY DREAM IS RUINED!
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# ? Jul 18, 2016 01:35 |
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Angry Lobster posted:WHAT DO YOU MEAN THAT PUNCHING IS NOT AN APPROVED HACKING METHOD AND I'LL NEVER BE PROMOTED TO SUPPORT? MY DREAM IS RUINED! Hey, it worked for Bradford when he was busting the Commander out of that containment unit.
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# ? Jul 18, 2016 01:35 |
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#Teamgunslinger all the way. Either tree is a good option for sharpshooters but the shenanigans you can get up to with a gunslinger is super fun. I think I only played the tutorials once so it was nice to see the story bits again.
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# ? Jul 18, 2016 01:35 |
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Doobie Keebler posted:#Teamgunslinger all the way. Either tree is a good option for sharpshooters but the shenanigans you can get up to with a gunslinger is super fun. Agreed. Once you get the special ammo types it can get completely stupid with gunslingers.
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# ? Jul 18, 2016 01:39 |
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Doobie Keebler posted:#Teamgunslinger all the way. Either tree is a good option for sharpshooters but the shenanigans you can get up to with a gunslinger is super fun. I think I only played the tutorials once so it was nice to see the story bits again. I'm starting to wonder about that for my first Commander playthrough. On my first completed Veteran playthrough I only had one sniper and holy poo poo mister sandman how did you loving empty your entire expanded clip on a series of missed killzone shots for the eighth time
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# ? Jul 18, 2016 01:45 |
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Pittsburgh Lambic posted:I'm starting to wonder about that for my first Commander playthrough. On my first completed Veteran playthrough I only had one sniper and holy poo poo mister sandman how did you loving empty your entire expanded clip on a series of missed killzone shots for the eighth time Just like Combat Lobster to not get specialist. After the 4 percent hacking increase
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# ? Jul 18, 2016 02:08 |
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Doobie Keebler posted:#Teamgunslinger all the way. Either tree is a good option for sharpshooters but the shenanigans you can get up to with a gunslinger is super fun. I think I only played the tutorials once so it was nice to see the story bits again. Agreed. My first sharpshooter I brought down the sniper tree thinking it would be as good as in the original. Nope, most of it is useless until you get to the last couple of skills. The second guy I made a gunslinger, and hot drat was she good. Pistoling everything to death
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# ? Jul 18, 2016 02:20 |
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Slaan posted:Agreed. My first sharpshooter I brought down the sniper tree thinking it would be as good as in the original. Nope, most of it is useless until you get to the last couple of skills. The second guy I made a gunslinger, and hot drat was she good. Pistoling everything to death Squad size is six, right? Get two sharpshooters, have one of each spec. It's how I use assaults in Enemy Unknown. I like to get two, then spec one for maximum shotgun close range stuff and one for a flexible rifle build. Also, Jade, I won't be bothered if you rename Alessandra to something you can pronounce. Named her after my Volunteer in my first game of Enemy Unknown.
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# ? Jul 18, 2016 02:29 |
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Jade lives only to be disappointed and suffer. Also make two gunslingers and ignore sniping because the revolvers have more class and get useful earlier. Unless a certain thing happens that happened to Jade during a stream, then you can use rifles.
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# ? Jul 18, 2016 02:34 |
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Canuck-Errant posted:In honour of the new update, have some more art: You're a treasure.
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# ? Jul 18, 2016 02:34 |
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Those sectoids had made some sick gains in their downtime since XCOM1.
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# ? Jul 18, 2016 02:39 |
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Sniper tree: slow burn and starts with a horrible skill early on (my problem isn't doing more damage, it's hitting the assholes in the first place to do damage) but ends up as a monster. Gunslinger tree: starts strong and ends up as a monster. Both trees are strong, but you might want to start your sharpshooters as Gunslingers and then later retrain one into a Sniper.
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# ? Jul 18, 2016 02:45 |
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I hate all you and i bet you're the kind of people that posted in my first LP about snapshot.
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# ? Jul 18, 2016 02:47 |
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Zeroisanumber posted:You're a treasure. I hope you clicked on the picture
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# ? Jul 18, 2016 02:48 |
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Cythereal posted:Squad size is six, right? Get two sharpshooters, have one of each spec. Jade Star posted:I hate all you and i bet you're the kind of people that posted in my first LP about snapshot. Hey I'm with you, pretty much the only gunslinger ability I take with my snipers is Lightning Hands. And occasionally faceoff. Serial is just too damned good.
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# ? Jul 18, 2016 02:58 |
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Jade Star posted:I hate all you and i bet you're the kind of people that posted in my first LP about snapshot. I have opinions.
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# ? Jul 18, 2016 03:01 |
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Both are good, I mix and match skills so my 1 Sniper who is in every deployment is a monster no matter the situation. That's my addition to this discussion.
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# ? Jul 18, 2016 03:03 |
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Alkydere posted:Sniper tree: slow burn and starts with a horrible skill early on (my problem isn't doing more damage, it's hitting the assholes in the first place to do damage) but ends up as a monster. When I did my vanilla play though I used 2 Snipers, 1 Gunslinger and I preferred my snipers. Squadsight to shoot those "Destroy the X" objectives was amazingly useful.
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# ? Jul 18, 2016 03:04 |
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Cythereal posted:Squad size is six, right? Get two sharpshooters, have one of each spec. Two snipers? But that is one less grenade launcher for your team. If you don't have 5, how do you even kill anything?
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# ? Jul 18, 2016 03:07 |
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Zeroisanumber posted:I have opinions. Wrong opinions by the sounds of it. For much the same reason that people who take Snapshot are wrong, interestingly.
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# ? Jul 18, 2016 03:07 |
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Canuck-Errant posted:I hope you clicked on the picture I had a suspicion, so I clicked on your smiley. RIP Sakura Wars thread.
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# ? Jul 18, 2016 03:10 |
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# ? May 25, 2024 00:42 |
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Slaan posted:Two snipers? But that is one less grenade launcher for your team. If you don't have 5, how do you even kill anything? I don't actually own this game - waiting for a 40% or more sale on steam. I watch Beagle a lot. I find the setting and general premise of X-COM 2 a significant disappointment, so it's either waiting for DLC or an expansion to fix the issues I have with the game or wait for a big sale.
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# ? Jul 18, 2016 03:24 |