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Pyrolocutus
Feb 5, 2005
Shape of Flame



fnordcircle posted:

Does the new wording on concealment change that whole "I have to move closer to my attacker to get concealment because they're on the other side of this small forest and I'm only partially in" dumbness?

I thought it did at first, but it's a separate thing from how forests work, if you go to the pertinent page. Shame, I get what they were going for, but it's led to some real flavor wonkiness in favor of gameplay.

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moths
Aug 25, 2004

I would also still appreciate some danger.



Am I reading this wrong or can you only ever get up to +2 from Gang now?

S.J.
May 19, 2008

Just who the hell do you think we are?

moths posted:

Am I reading this wrong or can you only ever get up to +2 from Gang now?

That has always been the case. Abilities with the same name never stack under any circumstances. There's, like, one specific rule that explicitly stacks.

PaintVagrant
Apr 13, 2007

~ the ultimate driving machine ~

moths posted:

Am I reading this wrong or can you only ever get up to +2 from Gang now?

Did you think gang stacked?

Luebbi
Jul 28, 2000
One nice thing: Empower (from Strangewayes, for example) has its two sentences switched. It now first gets rid of Disruption and THEN allocates a focus. Nice.

CaptCommy
Aug 13, 2012

The fool doth think he is wise, but the wise man knows himself to be a goat.

Luebbi posted:

One nice thing: Empower (from Strangewayes, for example) has its two sentences switched. It now first gets rid of Disruption and THEN allocates a focus. Nice.

It technically always worked that way in MK3, this was just to make it clearer.

Wizard Styles
Aug 6, 2014

level 15 disillusionist
Farrow Brigands can now charge when using Hog Wild (again).


Also, the clearly overpowered Wold Guardian was reined in by taking Sturdy away from it.
e: Which is to make it work with Bradigus' feat, I know, but still.

Wizard Styles fucked around with this message at 20:41 on Jul 18, 2016

S.J.
May 19, 2008

Just who the hell do you think we are?

Wizard Styles posted:

Farrow Brigands can now charge when using Hog Wild (again).


Also, the clearly overpowered Wold Guardian was reined in by taking Sturdy away from it.
e: Which is to make it work with Bradigus' feat, I know, but still.

Well then you know it's a buff, so...

fnordcircle
Jul 7, 2004

PTUI
Why should I be angry about Sloan now? Someone in one of the FB groups is claiming she got buffed.

Khisanth Magus
Mar 31, 2011

Vae Victus

fnordcircle posted:

Why should I be angry about Sloan now? Someone in one of the FB groups is claiming she got buffed.

Instead of having a small chance of a top of turn 1 assassination if you have an idiot opponent her new feat is a bit of a buff in that the hunters can boost the feat shots now because it is during their activation.

As someone playing Helynna I am utterly unconcerned by hunters no matter how many shots they get.

Wizard Styles
Aug 6, 2014

level 15 disillusionist

S.J. posted:

Well then you know it's a buff, so...
Getting rid of a rules conflict with one caster by removing a rule is a buff?
I mean, Sturdy alone is hardly going to make or break a model, and tbh I don't really care about Bradigus or the Wold Guardian.
But come on.

S.J.
May 19, 2008

Just who the hell do you think we are?

Wizard Styles posted:

Getting rid of a rules conflict with one caster by removing a rule is a buff?
I mean, Sturdy alone is hardly going to make or break a model, and tbh I don't really care about Bradigus or the Wold Guardian.
But come on.

His DEF is low enough that not being able to be knocked down is practically irrelevant. A positive interaction with a powerful feat is a buff. Being able to be pushed or w/e is rarely going to be relevant for him outside of that.

S.J. fucked around with this message at 21:17 on Jul 18, 2016

The Duchess Smackarse
May 8, 2012

by Lowtax

Pyrolocutus posted:

I thought it did at first, but it's a separate thing from how forests work, if you go to the pertinent page. Shame, I get what they were going for, but it's led to some real flavor wonkiness in favor of gameplay.

I always just treat forests as also being hedges: if there's forest between the guy shootng at you and him it's concealment regardless of being completely within it or not.

Wizard Styles
Aug 6, 2014

level 15 disillusionist

S.J. posted:

His DEF is low enough that not being able to be knocked down is practically irrelevant. A positive interaction with a powerful feat is a buff. Being able to be pushed or w/e is rarely going to be relevant for him.
He still can't be KD'd, Sturdy is just no pushes.
And that's a niché rule, sure, but one that can work well together with its animus, Shield Guard and Ram.
It's not a big deal, and I realize that the Wold Guardian might get errata'd again in the future, but they took a rule away from a lovely model and I don't think it's entirely unreasonable to find that a little silly.

moths
Aug 25, 2004

I would also still appreciate some danger.



PaintVagrant posted:

Did you think gang stacked?

Haha, oops. Like I've said earlier, I only ever got a handful of Mk2 games in and that never came up.

S.J.
May 19, 2008

Just who the hell do you think we are?

Wizard Styles posted:

He still can't be KD'd, Sturdy is just no pushes.
And that's a niché rule, sure, but one that can work well together with its animus, Shield Guard and Ram.
It's not a big deal, and I realize that the Wold Guardian might get errata'd again in the future, but they took a rule away from a lovely model and I don't think it's entirely unreasonable to find that a little silly.

Derp, forgot about the knockdown thing. My bad. But removing what looks to be an obviously unintended negative rule interaction is silly to you? I mean obviously it's a buff, and arguably he needs it, since the guys purpose has changed quite a bit, he picked up more boxes and lost his anti-shooting animus.

Wizard Styles
Aug 6, 2014

level 15 disillusionist

S.J. posted:

But removing what looks to be an obviously unintended negative rule interaction is silly to you? I mean obviously it's a buff, and arguably he needs it, since the guys purpose has changed quite a bit, he picked up more boxes and lost his anti-shooting animus.
A buff when it's in a Bradigus list, which if we're going the route of looking at which casters the Wold Guardian is likely to be played with isn't necessarily a buff overall since the Baldurs are looking a lot better than Bradigus right now.
But that's beside the point. I just don't see why it was necessary to make the Wold Guardian work with Bradigus by removing Sturdy when they could have, for example, rewritten Bradigus' feat to make it not a push effect.

Generally speaking, I think it'd be best if all these rules would let the player controlling the model with Sturdy or whatever choose whether or not to apply it, but I guess that's not in the books.

Wizard Styles
Aug 6, 2014

level 15 disillusionist
Also, I'd much rather talk about the Brigands than my half-assed throwaway joke about PP taking a rule away from the already underwhelming Wold Guardian.

Because Brigands were already legit before Hog Wild charges were reinstated.

Khisanth Magus
Mar 31, 2011

Vae Victus
Due to a desire to just get some money to buy ret stuff for the Journeyman leagues I'm in, I have decided to allow parting out of my Skorne at 50% retail + shipping, which is listed here. http://forums.somethingawful.com/showthread.php?threadid=3783354

The one limitation is that I'd like any requests to be at least $150 retail so that it is worth the time and effort to pack it up and ship it.

rydiafan
Mar 17, 2009


Wizard Styles posted:

Also, I'd much rather talk about the Brigands than my half-assed throwaway joke about PP taking a rule away from the already underwhelming Wold Guardian.

Because Brigands were already legit before Hog Wild charges were reinstated.

Brigands are, in my opinion, the best unit in hordes right now.

Alpha Phoenix
Feb 26, 2007

That is a peckin' lot of bird...
:kazooieass::kazooieass::kazooieass:

Privateer Press posted:

Hand of Death. Replace the first sentence of Hand of Death with the
following:
Target friendly Faction model gains Overtake and its weapons gain
Grievous Wounds.

Cool, Cannoneer has an AoE 4 gun with Grievous Wounds on the blast.

Khisanth Magus
Mar 31, 2011

Vae Victus

Alpha Phoenix posted:

Cool, Cannoneer has an AoE 4 gun with Grievous Wounds on the blast.

Mammoth can puke out d3+1 3" grevious wounds AoEs a turn if that is true.

DAD LOST MY IPOD
Feb 3, 2012

Fats Dominar is on the case


So what exactly is the True Sight change?

CaptCommy
Aug 13, 2012

The fool doth think he is wise, but the wise man knows himself to be a goat.

DAD LOST MY IPOD posted:

So what exactly is the True Sight change?

True Sight will ignore clouds for determining LOS, but you will not ignore the concealment bonus models gain for being in the cloud (or any other bonuses the cloud may provide, such as druid clouds). It was worded ambiguously before as to whether or not it would ignore the concealment benefit from being fully within a cloud.

TheInvisiblePooka
Dec 18, 2012

fnordcircle posted:

Why should I be angry about Sloan now? Someone in one of the FB groups is claiming she got buffed.

Sloan's feat now gives +1 ROF to her and models in her battlegroup, and allows Sloan to cast Fire Group for free.

I don't consider Sloan's errata a buff so much as being a shittier version of Haley1's feat.

S.J.
May 19, 2008

Just who the hell do you think we are?

TheInvisiblePooka posted:

Sloan's feat now gives +1 ROF to her and models in her battlegroup, and allows Sloan to cast Fire Group for free.

I don't consider Sloan's errata a buff so much as being a shittier version of Haley1's feat.

It's better with certain things because of guided fire and fire group.

Alpha Phoenix
Feb 26, 2007

That is a peckin' lot of bird...
:kazooieass::kazooieass::kazooieass:

Boosting is pretty good though, and a potentially boosted damage aimed shot is a better than a granted shot outside of run shenanigans.

waah
Jun 20, 2011

Better stay in line when
You see a Pavel like me shinin

Alpha Phoenix posted:

Cool, Cannoneer has an AoE 4 gun with Grievous Wounds on the blast.

Drake sprays with grevious wounds sound amazing.

Also Siege Animantarax superiority. I really need to get one eventually.

The Duchess Smackarse
May 8, 2012

by Lowtax
My sevvy list won! Turns out a trio of defender's warded Flame Bringers (who are speed 9 Mat 7 now!!) will run a train on purifiers, choir, and anything else they get their hands on. 'jack marshalled redeemer taking aim is also hella trill.

I guess the exemplar did a bit of damage but mostly they did objective stuff.

PaintVagrant
Apr 13, 2007

~ the ultimate driving machine ~

gannyGrabber posted:

My sevvy list won! Turns out a trio of defender's warded Flame Bringers (who are speed 9 Mat 7 now!!) will run a train on purifiers, choir, and anything else they get their hands on. 'jack marshalled redeemer taking aim is also hella trill.

I guess the exemplar did a bit of damage but mostly they did objective stuff.

Flamebringers seem totally insane in mk3. Cant wait to try them.

rkajdi
Sep 11, 2001

by LITERALLY AN ADMIN
OK, some quick rules questions that I think we screwed up this weekend :

1. What is affected by deceleration? I have my PG thinking I should get the ARM bonus against stuff with the magical attack icon. I'm 90% sure that's wrong though. The real quextionis what constitutes a "magic attack damage roll". I'm thinking that only attacks using your fury/focus/magic ability to roll to hit. Is that correct? That also creates an odd situation where certain attacks from spells like cyclone or flashing blade don't qualify for the ARM bonus.

2. For a Reaper, if it pulls off the drag attack, it lists that it gets an attack and then can make additional attacks. My question is do you get to make your full initial attacks of a helldiver and tusks and then start buying attacks, or does it go from its extra attack from Drag to buying extra attacks with focus? I'm thinking it's the latter, but I'm not sure enough to say something without some backup.

rkajdi fucked around with this message at 02:47 on Jul 19, 2016

theironjef
Aug 11, 2009

The archmage of unexpected stinks.

rkajdi posted:

OK, some quick rules questions that I think we screwed up this weekend :

1. What is affected by deceleration? I have my PG thinking I should get the ARM bonus against stuff with the magical attack icon. I'm 90% sure that's wrong though. The real quextionis what constitutes a "magic attack damage roll". I'm thinking that only attacks using your fury/focus/magic ability to roll to hit. Is that correct? That also creates an odd situation where certain attacks from spells like cyclone or flashing blade don't qualify for the ARM bonus.

2. For a Reaper, if it pulls off the drag attack, it lists that it gets an attack and then can make additional attacks. My question is do you get to make your full initial attacks of a helldiver and tusks and then start buying attacks, or does it go from its extra attack from Drag to buying extra attacks with focus? I'm thinking it's the latter, but I'm not sure enough to say something without some backup.

1. Magic Attacks are either spells or special effect (like star actions) that generally work the same as ranged attacks. If they aren't spells, they will tell you that they are Magic Attacks.

2. The good interpretation. You get a free attack then all your initials and then you can buy more if you want.

Amateur Sketch
Feb 23, 2008

a kaleidoscopic supernova
of all your hopes and dreams
I don't know about Decel, but Drag is the latter version. You pull them in, take a free melee swing, then you have the option to buy more.

Amateur Sketch
Feb 23, 2008

a kaleidoscopic supernova
of all your hopes and dreams

theironjef posted:

2. The good interpretation. You get a free attack then all your initials and then you can buy more if you want.

Nope. The card says you can make "additional melee attacks", which means that after the one freebie, you have to buy them with focus.

Edit: Sorry about the double post!

Friendly Fire
Dec 29, 2004
All my friends got me for my birthday was this stupid custom title. Fuck my friends.

TheInvisiblePooka posted:

I don't consider Sloan's errata a buff so much as being a shittier version of Haley1's feat.

In a straight comparison sure, but in the context of what Sloan will take in her battlegroup anyway it's fine. Haley 1 can run a great Jack gunline, but she runs an amazing combined arms force too and her feat suits that style of play.

waah
Jun 20, 2011

Better stay in line when
You see a Pavel like me shinin

Also am I reading the errata right with throws? Or did nothing change?

I am still confused at the wording. The way I currently understand it, is that if I throw something or someone, it goes in a straight line until it hits something of equal or larger base size, or until it hits an obstruction. If the target that I am throwing the throwee is farther than the throw distance derived by my current strength, then the throwee stops moving at that distance without deviation.

I.E. if I use my Bronzeback to throw Alton Ashley (cause gently caress that guy) at Wurmwood (cause gently caress that guy) and Wurmwood is 20 inches away, then Ashley would be throw 6 5" in a straight line directly towards Wurmwood. Ashley woul land at 6.5 inches away from my Bronzeback at that exact spot since if the target is too far away there is no deviation at all with where the throwee lands.

I'm not getting what if any changes the Errata made.

Also, it's god damned annoying that oage numbers are referenced but they dont match in the warroom pdf.

Softface
Feb 16, 2011

Some things can't be unseen
Madelyn Corbeau has earned a spot in every list with a caster who wants to play even remotely close to the front, Parlay saved Vlad's and Strakhov's asses so many times tonight.

The Duchess Smackarse
May 8, 2012

by Lowtax

PaintVagrant posted:

Flamebringers seem totally insane in mk3. Cant wait to try them.
:yeah:

I'm not wholly convinced about taking a max unit of them, simply due to the prevalence of high arm and less units, but the min works wonders.

rydiafan
Mar 17, 2009


Softface posted:

Madelyn Corbeau has earned a spot in every list with a caster who wants to play even remotely close to the front, Parlay saved Vlad's and Strakhov's asses so many times tonight.

Corbeau b2b behind Reznik2 with him camping 1 (and a shield guard to protect him from Eiryss stripping that focus) makes them both frustratingly invincible.

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PaintVagrant
Apr 13, 2007

~ the ultimate driving machine ~

gannyGrabber posted:

:yeah:

I'm not wholly convinced about taking a max unit of them, simply due to the prevalence of high arm and less units, but the min works wonders.

Oh snap I just realized that they are totally insane with high reclaimer. God high reclaimer rules now. Hand of Fate flamebringers feated back into nice spots to go kill your caster or the things you love...

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