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Elsa posted:but where does the metal end and the vagina begin? It's magic okay
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# ? Jul 12, 2016 21:27 |
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# ? May 28, 2024 15:47 |
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nickmeister posted:I work in Photoshop. I've been trying to paint my images in grayscale, and then use layer modes to colorize them. But the colors always come out vastly different. Sometimes it seems impossible to use a dark color: it just becomes lighter. I've watched a few tutorials on this technique, but non of them seem to discuss this phenomenon or have those problems present in the sample files they provide. Does anyone use this technique and can share some light? The light of a form will change in not just luminosity but also saturation. The hue also changes based on the color of light hitting it, but that's a bit more advanced. The solution isn't in the layer adjustments, it's in understanding what the light is supposed to do. I suggest Color by Betty Edwards. Buy a physical copy for the color reproduction of print versus computer monitors.
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# ? Jul 12, 2016 21:40 |
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Getting back into the groove with drawing for a comic. Need to start making references for each character.
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# ? Jul 16, 2016 06:37 |
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This is kinda a a weird question, but this seems like the place to ask it... I play table top RPG with some friends and while doing so I like to draw 2d maps of the world we play in. I'm looking for a pc tablet program that will let me expand the dimensions of the image in any direction easily. Something as graphically simple as ms paint is fine so long as I can continually move the borders easily. Can anyone point me in the right direction?
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# ? Jul 18, 2016 20:16 |
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deoju posted:This is kinda a a weird question, but this seems like the place to ask it... Mischief would be good for this!
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# ? Jul 18, 2016 20:41 |
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neonnoodle posted:Mischief would be good for this! Holy poo poo, this is perfect! Thanks a ton.
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# ? Jul 19, 2016 03:38 |
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Blocking out background, 20 minutes in already looking pretty neat. That ship is gonna be a bitch tho.
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# ? Jul 19, 2016 21:20 |
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Elsa posted:but where does the metal end and the vagina begin?
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# ? Jul 19, 2016 22:10 |
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They never asked it, but they certainly never answered it either. This is why my answer is Magic. Don't think about it too hard, it's just pretty pictures.
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# ? Jul 20, 2016 06:13 |
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I got the impression that all the tan-colored parts were soft padding. Until I saw the headpieces and realized it was just a coincidence.
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# ? Jul 20, 2016 07:31 |
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cool cool cool this thread is back to robot vaginas I see
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# ? Jul 20, 2016 13:51 |
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Yes. And frankly, I'd prefer anything to inactivity.
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# ? Jul 20, 2016 16:48 |
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Posted this in a couple other threads, too, but I've been poking around in the OP and in other threads looking for good videos/courses to learn fundamentals (perspective, form, proportion, etc) with. Does anyone know any good online courses or videos that are decent quality? So far I have looked at stuff like Pencil Kings, Drawspace, and CTRL+Paint, but I'm reallllllly picky on spending my money on a course without knowing how good it is. I don't mind spending a subscription fee or anything, or shelling out $100 for a large online course, but don't want to spend poo poo tons of on an actual round of college courses. Anyone used or seen anything that doesn't suck? Currently, I'm watching Sycra and Proko on YouTube,leaning towards a PencilKings subscription, and poking around in Loomis' books. I do a lot better when something is structured, though, hence the reason looking for a paid course. For content, here's some lovely art I made:
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# ? Jul 20, 2016 20:27 |
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That is such a broad question and I think you're asking about two different things. Start with this. It's everything you need to start practicing and analyzing color. http://www.barnesandnoble.com/w/color-betty-edwards/1005898932 Things like perspective, form, and proportion are more like theory and aesthetics. Sort of a forensic approach to looking at art. "This is what makes a visual scene look good." Formal classes are for learning materials and techniques. "This is what you can produce with acrylic paint." 99% of my theory and aesthetics is from observation and a passive / constant / lifelong immersion in art. These days it takes the form of reading artist blogs, and looking at art with an analytical eye. Very unstructured. Structured courses showed me the results of media like pencils and paint, or digital graphics like photoshop or illustrator. There was very little information on how to analyze aesthetics. It's also very hard to define or encapsulate art with some type of "theory of everything" because different art periods and styles are just plain different. There's definitely also a mandate in art to be unique. It's not even guaranteed that you'll recognize what makes your own art appealing. The good news is analyzing art will never get boring or stale. The bad news is you won't find any course of instruction to define art for you. Anagram of GINGER fucked around with this message at 23:44 on Jul 20, 2016 |
# ? Jul 20, 2016 21:15 |
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I didn't even notice the message of the text until just now. What I looked at was your choice in color transition, the approximate color scheme, and the timing of the motion gif. ...The level of detail in the features of the cat compared to the size of your square pixel units, the value of the dark colors compared to the lights. If I had a reason to analyze your image in-depth I would put it in photoshop and run a color picker around it to reveal the math of your hues. If the color wheel is split into a 360 degree scale, which is one of the histogram readouts in photoshop, I might find that your colors are a consistent 60 degrees from each other. Maybe they keep the same value and saturation, perhaps not. If I looked at more of your work I might find that you make consistent choices in line width or the darkness of your linework compared to the body of your forms. These are some of the things an artist will do similarly throughout their body of work, and they are what gives an artist their "look" or "style." There's only one assignment I've had throughout art classes that develops an analytical eye, and it's imitation of master works. Famous paintings and illustrations that you are supposed to copy to the best of your ability in the same media. You don't need to pay for classes or hold yourself to someone else's timeline for that kind of practice, though. It's also incredibly dry in my opinion. In job postings and in critiques of artists you'll sometimes see the phrase "an eye for various visual styles." An artist gains that skill by analysis, more than practice. So anyway holy poo poo, sorry for the wall of text and stream of consciousness. I think perspective, form, and proportion are quite separate from the benefit of coursework, and hopefully something I've said will help you define what you're looking for.
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# ? Jul 20, 2016 21:54 |
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I'm not sure what the gently caress I just read above, but to answer your question, Gnomon makes some of the best courses along with CGMA, in my humble opinion. Also, I wouldn't think about touching color until you have a firm grasp of black and white values and how they relate to each other on a form. Edit: College art classes are a joke. Period. Do not ever waste money on them unless you can take life drawing for a semester or two. A formal class in an atelier setting can be extremely beneficial, though, given you choose one with a decent reputation and curriculum. zwdzk fucked around with this message at 07:22 on Jul 22, 2016 |
# ? Jul 22, 2016 07:19 |
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zwdzk posted:
Eh that's not true across the board. If we are talking about drawing and painting here then your class is pretty much is only as good as the instructor teaching it. If your instructor is good and knows their poo poo, then the class is good and worthwhile. if it's not then yeah, you wont learn much. Basically whoever you take a class from, it's important to do research. Look at their work/CV before you take the class and make sure they actually know the skills you want to learn. Like if you see good quality work in their portfolio and a lot of years of some kind of professional illustrating experience then that's a good sign. I'm talking about mostly community college and community art center teachers, since 4 year schools are expensive enough where you'd be better off with CGMA (which is also expensive) or something. Though the best part of a good art class is the kind of community they foster, the immediate feedback and all that. Life drawing in particular is a great class to take if you can find one, even if the instructor isn't the best it's really beneficial to work and learn from a live model. Its an old link, but it mentions a lot of good resources that can be useful to you : https://noahbradley.com/dont-go-to-art-school/ JuniperCake fucked around with this message at 09:33 on Jul 22, 2016 |
# ? Jul 22, 2016 09:30 |
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Wow, that's some excellent stuff on Noah's site, and he also recommended CGMA and Gnomon. I'll be looking into those, especially since Gnomon has a $50 sub. Right now I decided to jump onto PencilKings, and I'm liking it so far. I imagine I will start with figures and head drawing. I also just ordered Loomis' "Figure Drawing" and "Drawing the Head and Hands". I might switch to Gnomon next month, and that'll probably be a good start. Here's some I did yesterday and have been practicing:
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# ? Jul 22, 2016 15:20 |
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InevitableCheese posted:Wow, that's some excellent stuff on Noah's site, and he also recommended CGMA and Gnomon. I'll be looking into those, especially since Gnomon has a $50 sub. Right now I decided to jump onto PencilKings, and I'm liking it so far. I imagine I will start with figures and head drawing. I also just ordered Loomis' "Figure Drawing" and "Drawing the Head and Hands". I might switch to Gnomon next month, and that'll probably be a good start. Here's some I did yesterday and have been practicing: From what I can tell, you need to approach your drawings much more broadly. Use large, light, flowing strokes to set up the initial proportion. Move general to specific. Get the outer dimensions correct, and everything inside comes easily. As for college courses, it depends on the instructor, sure, but the fact is that most colleges simply do not teach or even offer the fundamentals of art (perspective, scientific color theory and application, 3d construction, sight-size) in a meaningful way that will prepare you for a career in either commercial or freelance work. Unless you're going to LCAD, CalArts, etc., of course. You're much better off spending 5,000 a year at a dedicated art atelier whose sole purpose is to get you technically adept as quickly as possible. zwdzk fucked around with this message at 19:30 on Jul 22, 2016 |
# ? Jul 22, 2016 19:28 |
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zwdzk posted:I'm not sure what the gently caress I just read above At least I attempted to explain my statements instead of coming out and saying college art classes are a joke period
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# ? Jul 22, 2016 19:47 |
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Have you looked at any online ateliers? I did Sadie Valeri's online atelier for a bit and was very pleased at what I got for the price, for 35 dollars a month I got personal feedback and a structured curriculum. Watt's also has an online atelier but I don't know much about it.
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# ? Jul 22, 2016 20:13 |
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Elsa posted:At least I attempted to explain my statements instead of coming out and saying college art classes are a joke period He asked a very simple question. What is a good resource to learn the fundamentals of drawing? Not only did you not answer the question succinctly or accurately, but you gave him bad advice along with a torrent of tangential nonsense not related to his query in any way. What you've described about classes not teaching you actual technique is exactly the problem with college classes, by the way. Everything you said about classes "showing you the results of media" is in itself why college art classes are a joke. Good art classes involve instructors demonstrating techniques to students. This includes techniques on perspective, color mixing, composition, etc. Ever since the end of World War 2, art classes have turned from a legitimate vocational skill into "How to Bullshit Gallery Owners 101". zwdzk fucked around with this message at 23:14 on Jul 22, 2016 |
# ? Jul 22, 2016 23:08 |
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zwdzk posted:He asked a very simple question. What is a good resource to learn the fundamentals of drawing? Not only did you not answer the question succinctly or accurately, but you gave him bad advice along with a torrent of tangential nonsense not related to his query in any way. I just didn't think the answer was so simple. We might even agree that college classes fail to deliver on people's expectations. I didn't want to give a generic answer with a handful of hotlinks to whatever came to mind at the moment. Isn't that how a discussion happens, and sometimes you get more of an answer than you expected. zwdzk posted:What you've described about classes not teaching you actual technique is exactly the problem with college classes, by the way. Everything you said about classes "showing you the results of media" is in itself why college art classes are a joke. Good art classes involve instructors demonstrating techniques to students. This includes techniques on perspective, color mixing, composition, etc. Ever since the end of World War 2, art classes have turned from a legitimate vocational skill into "How to Bullshit Gallery Owners 101". so we agree, but my writing was hasty and bad. I can accept that. I'm sorry my composition sucked in that post and I'm glad we talked more about why college art classes are maybe inadequate. Anagram of GINGER fucked around with this message at 23:27 on Jul 22, 2016 |
# ? Jul 22, 2016 23:18 |
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I apologize for my abrasive response, by the way. I just read that and was a little... lost. Like I and others have said, though, there are definitely good college courses being offered, but they are few and far between. That's simply because of the state of the art world, unfortunately. Realism is out and has been out for the past half century, so it can be hard to find a good education in that vein. As of late, though, there seems to be some momentum building on the classical side of art again. Most likely a reaction against the reaction against realism in the first place.
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# ? Jul 22, 2016 23:37 |
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high five friend Right now I'm facing another 2+ years of school to complete a BFA when I'd rather just start working. I'm transferring into a BFA program for 3D Animation and Game Design. As an artist who wants to just work *somewhere* I feel like this BFA requirement keeps me out of the workforce when I can make myself useful very quickly and work for a starting rate. somewhere. Maybe this is wishful or ignorant thinking, that remains to be seen. I have two years of a BFA ahead of me so I'll keep the thread posted over the months and years I'm sure. Anagram of GINGER fucked around with this message at 00:02 on Jul 23, 2016 |
# ? Jul 22, 2016 23:58 |
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Well, no one says you can't work now. The great thing about most art related careers is that a good portfolio will overshadow almost any shortcoming, short of being a noticeable psychopath or something. I would say get out there. If you get rejected, at least you can get some valuable feedback.
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# ? Jul 23, 2016 05:22 |
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I'm a veteran and never made an effort to get to know anyone in a company or industry related to digital or 3D art. Can you tell me more about what it means to "get out there"? I can assemble a portfolio and don't have a problem knocking on doors or talking my way past receptionists. I just don't know where to start.
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# ? Jul 23, 2016 05:39 |
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I was right, the ship IS a bitch. i forgot that I no longer poo poo details all over things like when I was younger, so trying and regain my inner child and poo poo lines and bolts on things. The colors and values will def need adjusting by the end. To add to the discussion, I've never really had formal training except when i was 7-10 years old, and very recently under all-around cool guy Gerald Byrd. Even then it's more of him showing me a few things here and there while i slap my way through acrylics. Diabetes Forecast fucked around with this message at 05:52 on Jul 23, 2016 |
# ? Jul 23, 2016 05:49 |
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Colon Semicolon posted:I was right, the ship IS a bitch. i forgot that I no longer poo poo details all over things like when I was younger, so trying and regain my inner child and poo poo lines and bolts on things. looking forward to seeing where you place the labia
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# ? Jul 23, 2016 05:51 |
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You made me question googling 'space ship porn' out of morbid curiousity of it existing and I'm very glad i have the self control to not do that.
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# ? Jul 23, 2016 05:55 |
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oh it definitely exists. Of Macross, Gundam, and any cartoon or video game that involves space ships. Voltron, Power Rangers. And no, not the human characters but the robots and space ships.
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# ? Jul 23, 2016 05:58 |
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Colon Semicolon posted:You made me question googling 'space ship porn' out of morbid curiousity of it existing and I'm very glad i have the self control to not do that.
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# ? Jul 23, 2016 07:55 |
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guys like i know it exists I have friends who draw all sorts of crazy weird poo poo but can i atleast pretend for a moment that I don't There's a limit point to the amount of weird poo poo I'm okay with
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# ? Jul 23, 2016 08:36 |
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Colon Semicolon posted:guys like i know it exists I have friends who draw all sorts of crazy weird poo poo but can i atleast pretend for a moment that I don't ppfft crazy weird poo poo? change the thread tag to and then we'll have ourselves a good time itt
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# ? Jul 23, 2016 08:39 |
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zwdzk posted:I apologize for my abrasive response, by the way. I just read that and was a little... lost. Like I and others have said, though, there are definitely good college courses being offered, but they are few and far between. That's simply because of the state of the art world, unfortunately. Realism is out and has been out for the past half century, so it can be hard to find a good education in that vein. As of late, though, there seems to be some momentum building on the classical side of art again. Most likely a reaction against the reaction against realism in the first place. Yeah it can be difficult to find decent classes which is why I recommended research. I've encountered the "draw how you feel!" types who never taught anything and who did nothing but make sculptures out of tinker toys for their actual work. But I've also had an instructor who went to art center, trained under Burne Hogarth and was employed for 15+ years as a professional illustrator and happened to be the most skilled draftsman I've ever met in my life. The really cool and helpful art instructors definitely do exist out there, it's definitely worth looking.
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# ? Jul 23, 2016 14:05 |
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InevitableCheese posted:Posted this in a couple other threads, too, but I've been poking around in the OP and in other threads looking for good videos/courses to learn fundamentals (perspective, form, proportion, etc) with. Does anyone know any good online courses or videos that are decent quality? So far I have looked at stuff like Pencil Kings, Drawspace, and CTRL+Paint, but I'm reallllllly picky on spending my money on a course without knowing how good it is. I don't mind spending a subscription fee or anything, or shelling out $100 for a large online course, but don't want to spend poo poo tons of on an actual round of college courses. Anyone used or seen anything that doesn't suck? Hey since you're willing to spend money, I'm going to recommend two books: How to Draw: Drawing and Sketching Objects and Environments from Your Imagination, and How to Render: The Fundamentals of Light, Shadow and Reflectivity. The Render book makes a lot of references to the first book so at the very least get the first book. The book teaches an Architecture-esq like method, and various techniques. It also goes in on something that's not really talked about : techniques for how to use reference material in a way that will benefit you in the long run. They really helped me get a sense of structure/confidence.
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# ? Jul 24, 2016 15:56 |
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Elsa posted:I'm a veteran and never made an effort to get to know anyone in a company or industry related to digital or 3D art. Can you tell me more about what it means to "get out there"? I can assemble a portfolio and don't have a problem knocking on doors or talking my way past receptionists. I just don't know where to start. I mean, really, it's as simple as it sounds. Are you going to get rejected? Of course. Those rejections are invaluable for finding and improving the rough edges in your tool set, though. You'd be surprised how many absolutely mediocre artists somehow find jobs at some of the smaller studios. A lot of your competition is cake if you have the right foundation. Literally just send your work to people and be cordial. It gets people a lot further than they want to think.
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# ? Jul 24, 2016 20:23 |
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# ? Jul 25, 2016 14:06 |
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Pikachu actually doesn't have that many bends in his tail fyi otherwise spot on
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# ? Jul 29, 2016 07:21 |
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# ? May 28, 2024 15:47 |
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Trying to make a stylized model for some later modeling practice, thoughts on this? Be harsh.
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# ? Aug 29, 2016 19:20 |