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I'd like to add some more decorations to housing and such in my game. Not too interested in a billion extra items I'll hardly ever use since I barely use most vanilla crap anyway. Mostly though I just want like, chairs and decorative plants and that kind of stuff. What are my options?
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# ? Jul 17, 2016 01:12 |
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# ? May 31, 2024 03:15 |
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khy posted:I'd like to add some more decorations to housing and such in my game. Not too interested in a billion extra items I'll hardly ever use since I barely use most vanilla crap anyway. Mostly though I just want like, chairs and decorative plants and that kind of stuff. What are my options? Bibliocraft and Garden Stuff are good for furniture and plants, and Chisel is a good all-purpose decoration mod for extra block types and appearances.
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# ? Jul 17, 2016 02:33 |
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Vib Rib posted:1: I actually used the pulverizer for a very short time, mostly to buff up copper, of all things. Very soon after I had the energy condenser, so I could just dupe all the metal I wanted. I'd definitely beeline towards that -- your main roadblock will be coal, so get at least 2 organic compressors set up, fill them up, and save for the condenser ASAP (they can be easily fueled with jungle planks, if you plant 4 jungle saplings in a square outside with plenty of headroom, bonemeal them, then take it down with a tinker's lumber axe of netherrack which is easily replaced, you can fill your inventory with logs in maybe a minute). Yeah im on the hunt for coal atm for the condenser. Im a little over half way there, but the jungle sapling idea sounds good.I will see if i can get one. Yeah ive got a decent xbow. Think i went blue slime body and limb. normal string and paper binding. It currently shoots at 0.6s. Bolts i went blue slime with iron. Got reinforced as first upgrade so they max out at 74 bolts. 3x moss means im never struggling Im actually almost done with the top tier survivialist generator too. (ive almost got all the mats to make the 54 1st tier ones i need (as i already have a tier 2 running) That stack of chance iso you get from the quest? I looked at mine and they have a chance -100 (so i was wondering if there is any reason to even bother trying to open them)
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# ? Jul 17, 2016 04:22 |
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Jade Rider posted:Bibliocraft and Garden Stuff are good for furniture and plants, and Chisel is a good all-purpose decoration mod for extra block types and appearances. Add carpenters blocks to that list, for slopes and other rad decorative options.
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# ? Jul 17, 2016 06:35 |
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I think I'm bringing up an old topic here. Did anybody ever find a way to move a server default spawn to another dimension?
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# ? Jul 17, 2016 07:16 |
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Rocko Bonaparte posted:I think I'm bringing up an old topic here. Did anybody ever find a way to move a server default spawn to another dimension? Some servers use bungee but i was admin on a server once, where you appeared on a tiny dimension and if you went through portals you appeared on the overworld so it was possible in 1.6 (Voltz) I am loking through the codebase i have but cannot see how they made the login - maybe it was a plugin they wrote. I know they had a mega modified codebase
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# ? Jul 17, 2016 09:22 |
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Im getting ready to move to the next dimension in journey to the core. Holy moly is packing up a base tedius. I assume i end up in the top layers of the deep dark and that is super safe right? Its going down that is a problem
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# ? Jul 17, 2016 09:30 |
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TheresaJayne posted:Some servers use bungee but i was admin on a server once, where you appeared on a tiny dimension and if you went through portals you appeared on the overworld so it was possible in 1.6 (Voltz) The only thing I could ponder doing is find that code in Tinkers' Construct that gives players a starting book and use the same mechanic to do a one-time teleport. It is goofy but should work. I just do not want to be putting in more coding time on it if there already is something for it.
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# ? Jul 17, 2016 16:16 |
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Nevermind, found it.
Captainsalami fucked around with this message at 17:10 on Jul 17, 2016 |
# ? Jul 17, 2016 17:05 |
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Meskhenet posted:That stack of chance iso you get from the quest? I looked at mine and they have a chance -100 (so i was wondering if there is any reason to even bother trying to open them) And yes, for the coal condenser, I definitely recommend just using jungle planks. You can get an obscene amount very quickly,. Since you're already past this point, this advice is mostly for anyone else who comes along this way. Meskhenet posted:Im getting ready to move to the next dimension in journey to the core.
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# ? Jul 18, 2016 00:25 |
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Vib Rib posted:Charms stack, so wearing two charms of +100 chance will max them out, yielding mostly beacons and enchanting tables. One will bring it to 0, for more diverse rewards. Yeah, i semi built my base and then went to bed. And no, its not safe when you get to the deep dark. There are large holes in the top floor and i already had a creeper come say hello. I had to use my condensor to make obsidian to wall off my base. Oh and zombies, god. In the caves they were 1 hit, maybe 2. Now they are 4 if not 5 hits before they even think of dying. Im semi lucky i got a nether star from an ore drop though. Being able to make emc out of light means i wont need to go exploring for a while. Only real problem is i made my initial base too small, but can add a second floor. I may look into making a charm for the chance stuff. I opened 5 from a quest and got 4 exploding ender crystal things and 1 that eats away a large square of everything. Some advice for moving. Keep dirt and a sapling on your hotbar before you leave. I nearly died looking through my 11 golden bags of holding for something to let me breath.
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# ? Jul 18, 2016 05:47 |
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Hey, is there somewhere I can talk about server hosts, or would it be ok to ask here? We're currently using Akliz for our server, and frankly we're not happy. Users have been getting randomly disconnected since day 1 with no real ability to tell why, and since we switched to a new mod pack, the server's been getting huge lag spikes that time out almost all, if not all, of our users whenever people go exploring and generate new terrain. There's also the fact that we pay $60/month for our package and the server is funded entirely by donations, so if we can go cheaper, that'd be great.
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# ? Jul 18, 2016 23:37 |
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Things with the new version of BFSR: 1. It'd be cool if the quests for the stone tinker's stuff used wooden handles. It'd make those tools less fragile and introduce people to the concept of different materials in the same tool (so later they'll know they should totally put the Alumite head on the bronze pickaxe later). 2. I can't get the Leadstone Energy Cell quest to work, it seems like an item mismatch. 3. With the updated world gen getting hold of lava seems to be a bit more of a pain that it should be. The world is way better than it was with the surface lava pools but it does seem to be a bit of a bottleneck (or I'm searching wrong).
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# ? Jul 19, 2016 02:26 |
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For some reason when i register something on the transmutation table it automatically goes to full durability :/ and im 10mill emc short of my 17 condensors for the quest
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# ? Jul 19, 2016 05:51 |
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door.jar posted:Things with the new version of BFSR: 1. Hmm stone tools are more fragile with stone rods? I need to actually look into that. I have had a few complaints about homogenous tools. I don't get into it until later in the book than I should. I can't easily test metadata on the completed tools but I can assert on the parts. So I can verify they did the other parts in stone or something. 2. It looks like when I update Thermal Expansion, everything in the quest book goes to hell. The good news is that I already went through and re-asserted all the Thermal Expansion stuff so that should be cleared and updated. I am planning to post an update in a few hours. 3. Well, I do give the player four actual blocks of lava when they complete the smeltery now. I mean, like, they're holding squares of lava in their hands and they have to put them in the world. I even made a mention of it, but I imagine you're well beyond that. Those four are enough to get them primed. Anyways, it was good to complain now because I was about to whip up the pack and do updates.
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# ? Jul 19, 2016 06:05 |
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Rocko Bonaparte posted:1. Hmm stone tools are more fragile with stone rods? I need to actually look into that. I have had a few complaints about homogenous tools. I don't get into it until later in the book than I should. I can't easily test metadata on the completed tools but I can assert on the parts. So I can verify they did the other parts in stone or something. Full material tools gain no inherent bonus with vanilla materials. There are some special materials that get an extra bonus, like Thaumium which grants two extra modifiers total instead of one. Stone has a worse handle multiplier than wood, so a full stone tool is a bad idea.
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# ? Jul 19, 2016 06:45 |
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Meskhenet posted:I may look into making a charm for the chance stuff. As for moving, things get a lot easier if you make resonant strongboxes. They keep their inventory when picked up, so instead of packing up your base with each dimensional jump, just grab the chests and go. I beat the pack last night and hoo boy, that last step's a doozy. I have no idea what they expect you to do for armor because even with like 4 full health bars and some endgame armor I was getting my poo poo slapped in about two hits from some of the souped-up mobs. The Ender Expansion boss you're supposed to fight as the sort of final confrontation is infinitely easier than the endlessly-spawning near-instakill endermen that surround him. Lure him out, build a platform, done.
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# ? Jul 19, 2016 08:59 |
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Rocko Bonaparte posted:1. Hmm stone tools are more fragile with stone rods? I need to actually look into that. I have had a few complaints about homogenous tools. I don't get into it until later in the book than I should. I can't easily test metadata on the completed tools but I can assert on the parts. So I can verify they did the other parts in stone or something. Yeah, there are handle modifiers where some materials are distinctly better or worse at being handles. See http://tinkers-construct.wikia.com/wiki/Material_Stats for a potentially out of date chart. quote:3. Well, I do give the player four actual blocks of lava when they complete the smeltery now. I mean, like, they're holding squares of lava in their hands and they have to put them in the world. I even made a mention of it, but I imagine you're well beyond that. Those four are enough to get them primed. Yeah, that got me underway in my smeltery but eventually I reached a point where I needed to start using up reasonable quantities of metals and for beginning the power quests and while I had ~1k Iron Ore, 2 stacks diamond etc. I still had only found 1 block of lava out in the world. It puts a cramp on both ramping into metal requiring quests and going to the Nether. If I had to guess I'd imagine the problem is that all the extra ore gen you've got going on is pushing lava lakes (at around Y=30) out of generation like you originally had with emerald. I should also point out (as I didn't in my previous post), BFSR in its current form is better than ever and I'm enjoying playing through it again a lot (even the bit where a blinding thunder casting zombie killed me).
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# ? Jul 19, 2016 09:05 |
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Vib Rib posted:The charms are definitely worth it. You can frequently get beacons as chance rewards, which are worth well more EMC than it costs to make the charm. I'd also advise vines instead of saplings, since they can be placed anywhere. What is the end game armour? And i can leave the deep dark (think that entire chapter took only a few hours, hardest part was kill the creepers quest. I just set up spawners for zombies and skellies. And the wither went down in his little room with no problems.) Yeah, no need for saplings atm either. the stone that transmutes stuff worked wonders. I dont even know if i need to bother with the ender quarry either. The emc dupe isnt working. If ihave something with low durability and i put in in the table i get a full durability one registered :/ Is the nether the last map or is it the end? (im currently tossing in 1 mill cobblestone and then i have 1 more quest left after that, then i will move. I did want to farm the wither, but i just dont get enough skulls and i cant tank 300-500 hp skeletons with a sword.
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# ? Jul 19, 2016 12:26 |
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door.jar posted:Yeah, that got me underway in my smeltery but eventually I reached a point where I needed to start using up reasonable quantities of metals and for beginning the power quests and while I had ~1k Iron Ore, 2 stacks diamond etc.... Think I found your problem. You really don't need much metal to start the power generation quests, and they lead you into ore processing that isn't reliant on lava. Plus ore's plentiful enough you don't necessarily need ore processing, so you can just furnace it if you're in a pinch. Even if you want to go pure smeltery, there's a nether portal within a stone's throw of the overworld spawn point. Or there's a weird coincidence where both worlds I've created had nether portals right near spawn.
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# ? Jul 19, 2016 12:37 |
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b00n posted:Actually, DSUs max out at exactly 2'147'483'647. It's the largest signed number a 32 bit system can handle, signed meaning it can go that far in negative too (-2'147'483'647). Good luck filling it up without being dedicated to doing that. It can go to -2'147'483'648 actually, in twos complement representation . Don't forget you also need to be able to represent 0.
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# ? Jul 19, 2016 12:52 |
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neogeo0823 posted:Hey, is there somewhere I can talk about server hosts, or would it be ok to ask here? We're currently using Akliz for our server, and frankly we're not happy. Users have been getting randomly disconnected since day 1 with no real ability to tell why, and since we switched to a new mod pack, the server's been getting huge lag spikes that time out almost all, if not all, of our users whenever people go exploring and generate new terrain. There's also the fact that we pay $60/month for our package and the server is funded entirely by donations, so if we can go cheaper, that'd be great. I can't say much for managed services, but every server I've run has either been on Karth's University-leeching dedicated, or on VNucleus. Mind you, VNuc is a VPS hoster, not a game server one, you have to know all the stuff to do commandline work to have it be useful. Also, the disconnect issue is a thing with 1.7.10 and large packs thanks to netcode and packet overflow. No server or host will change it, it's dumb and the sooner everything moves away from 1.7.10 the better. VNuc has a thread in SAMart and a goon discount if you wind up going with it.
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# ? Jul 19, 2016 13:19 |
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Playstation 4 posted:I can't say much for managed services, but every server I've run has either been on Karth's University-leeching dedicated, or on VNucleus. Thanks, that's the first time anyone's even had a clue about the disconnect thing. I'd move our server straight up to 1.10 if the modding community were to catch up to it, but so many people are stuck on that version it's just sad. I'll check out Vnuc and see what they offer. EDIT: Any other companies anyone can think of? neogeo0823 fucked around with this message at 15:53 on Jul 19, 2016 |
# ? Jul 19, 2016 15:37 |
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Kraven Moorhed posted:Think I found your problem. That's a bug I can't nail down. I don't entirely know how it happens, but I think there's something going on with RFTools dimensions. After seeing it for months in the beta, I just noticed last night that when I used the rattle to go back to the tutorial dimension that I toggled the "we need to go deeper" achievement. I was going to dimension ID #2, where The Nether is ID #-1. I might try to find that achievement in the decompiled Minecraft code and see what toggles it since that might imply some things I can do about it. Edit: I guess I will write that I did post an update where the tools use stick handles now, except for the netherrack pick. I might keep that one that way because it assumes a Nether bumrush strategy. Rocko Bonaparte fucked around with this message at 16:20 on Jul 19, 2016 |
# ? Jul 19, 2016 16:14 |
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Oh and this in particular:door.jar posted:Yeah, that got me underway in my smeltery but eventually I reached a point where I needed to start using up reasonable quantities of metals and for beginning the power quests and while I had ~1k Iron Ore, 2 stacks diamond etc. I still had only found 1 block of lava out in the world. It puts a cramp on both ramping into metal requiring quests and going to the Nether. If I had to guess I'd imagine the problem is that all the extra ore gen you've got going on is pushing lava lakes (at around Y=30) out of generation like you originally had with emerald. As mentioned, there are ultimately better ways to do it. In the electrical power chapter, there is a progression to Mekanism ore tripling. It comes with an Enchiridion book that is a picture guide of how to assemble the rig. There's also a comedy option advanced quest in that chapter now for setting up sustainable power by manufacturing TNT from cobblestone and feeding it into TNT generators--also complete with a picture guide. I felt the mod pack needed some advanced and hilarious diversions from reaching the moon.
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# ? Jul 19, 2016 17:52 |
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Rocko, would you happen to know anything about setting up different NPC profiles for different times? I know you can have them load up different AI's and stuff for night time but there is no documentation on it at all. EDIT: I figured it out and it's much simpler than all the random buttons indicated. mensrea fucked around with this message at 22:56 on Jul 19, 2016 |
# ? Jul 19, 2016 22:09 |
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mensrea posted:Rocko, would you happen to know anything about setting up different NPC profiles for different times? I know you can have them load up different AI's and stuff for night time but there is no documentation on it at all. I never tried it since I needed my helpers to be up 24/7. On top of that, they're in an RFTools dimension with God-knows-what happening.
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# ? Jul 19, 2016 22:11 |
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Is the evolving technology modpack any good? I'm looking for a more guided experience with the use of quest books that I haven't been able to find yet. So far I've tried blightfall, skyfactory, and now space astronomy. I've had the most fun with the space pack and its quest book is more along the lines of what I'm looking for. I wish these mods had more in game documentation on how to build and set up things. Edit: Also is it a good idea to just always have fastcraft installed? FalloutGod fucked around with this message at 23:01 on Jul 19, 2016 |
# ? Jul 19, 2016 22:39 |
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Vib Rib posted:As for moving, things get a lot easier if you make resonant strongboxes. They keep their inventory when picked up, so instead of packing up your base with each dimensional jump, just grab the chests and go. This is where Storage Drawers is awesome. Packing tape lets you pick up the drawers without dropping the items, then you just set them all back up at the other end. That plus a bag full of JABBA dollies let me pack up without too much trouble.
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# ? Jul 19, 2016 23:18 |
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Meskhenet posted:What is the end game armour? And i can leave the deep dark (think that entire chapter took only a few hours, hardest part was kill the creepers quest. I just set up spawners for zombies and skellies. And the wither went down in his little room with no problems.) Also the END is the end. I would recommend you DO NOT farm the Wither. There's a mod in the pack that makes enemies stronger every time a boss is defeated, and I'm not sure if the trigger is repeatable or first-only, but I wouldn't risk it with enemies getting as souped up as they are already.
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# ? Jul 20, 2016 01:06 |
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>< ok thanks. ill try run down some items and put them in a consensor. And i had no idea about mobs getting stronger after killing bosses. That straight up plain sucks. Good thing ive only killed the wither once then. Looks lik im off to the nether soon.
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# ? Jul 20, 2016 01:47 |
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Vib Rib posted:For the EMC dupe, you don't use the table. You stick it in an energy condenser to duplicate it, then into an alchemical chest with a repair talisman. The repair talisman will, for free, bring the charm back up to full durability, making it worth like 30x as much. Then you just drop that into the first condenser to get more mostly-broken charms you can repair, or into your tablet for raw EMC. I heard of a mod that made the Wither itself stronger every time you killed it, but I hadn't heard of one that made other monsters stronger. What's it called?
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# ? Jul 20, 2016 06:45 |
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In the nether, the hellfish make the game completely unfun. How are you meant to deal with them when every 3rd block spawns one? (and they multiple if you hit them?)
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# ? Jul 20, 2016 07:10 |
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On the new DPT server. I think I broke EMC. Hurray for flat terrain of blocks of emerald. It's *only* costing 130,000 RF/t to maintain the world. Yeah, I'm quarrying it and condensing to octuple cobblestone. e. Heh, so much for trying to fix all the dupe exploits.
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# ? Jul 20, 2016 07:34 |
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Apparently the nether portals in BFSR are caused by using the built-in Minecraft teleportation calls. I co-opted McJty's and will see if it goes away.
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# ? Jul 20, 2016 08:10 |
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I just finished the journey to the core. I was really hoping after finishing the end it went to a fully normal world spawn. EMC seems to be inherently broken, but i do love not having to craft the same thing over and over.
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# ? Jul 21, 2016 12:16 |
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Meskhenet posted:I just finished the journey to the core. I was really hoping after finishing the end it went to a fully normal world spawn. It should end like in the end of Doom Episode 1. https://www.youtube.com/watch?v=qb3Em8G3ffk&t=177s
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# ? Jul 21, 2016 17:01 |
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So why does everyone stick to 1.7 for all the mod packs? What makes it so special? Is it just the familiarity?
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# ? Jul 21, 2016 18:32 |
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There's just more mods for it at this point. There's also modmods and crossover mods so the large variety of mods feel less like their own independent tech trees, and people can customize their mods easier. Just higher variety really. They'll move over as more mods release updates for later versions.
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# ? Jul 21, 2016 18:35 |
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# ? May 31, 2024 03:15 |
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FalloutGod posted:So why does everyone stick to 1.7 for all the mod packs? What makes it so special? Is it just the familiarity? I haven't seen a coherent loadout for technology modding beyond 1.7.10 yet. BFSR will end up having to lag behind things anyways because of all the activities behind explaining and progressing things. So I am just hoping the community at least semi-stabilizes on one of the newer ones. I'd then start playing with kitchen-sink packs and try to edit it down to a modlist similar to BFSR. At that point, I can consider a port. That would likely involve many quests breaking, then having to tweak progression, delete deprecated stuff, and add entries for new stuff. It looks to me from back here that RFTools is one area where I expect to have to add much more, for example.
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# ? Jul 21, 2016 20:02 |