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Arcsquad12 posted:Are you suggesting deathclaw isn't pampered? Of course not. The thing with Deathclaw is he's obviously the favorite and actually gets to go out on adventures and things all the time, while Scrambles stays back at the zoo and preens. Catbirds superior.
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# ? Jul 21, 2016 16:57 |
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# ? May 15, 2024 02:36 |
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I hope CA is selling a catbird and varghulf plush.
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# ? Jul 21, 2016 17:18 |
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YOU'VE SEEN THE GAME, NOW CUDDLE THE SOFT TOYS
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# ? Jul 21, 2016 17:19 |
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John Charity Spring posted:YOU'VE SEEN THE GAME, NOW CUDDLE THE SOFT TOYS Day 1 buy
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# ? Jul 21, 2016 17:43 |
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John Charity Spring posted:YOU'VE SEEN THE GAME, NOW CUDDLE THE SOFT TOYS I feel like the table top would be way better if it was played entirely with soft toys like a 6 year olds tea party.
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# ? Jul 21, 2016 17:45 |
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I dont know posted:I feel like the table top would be way better if it was played entirely with soft toys like a 6 year olds tea party. Imagine: an entire subculture of custom needlework, where grogs show off their thimbles instead of their array tiny paintbrushes. GW selling 5 square inch swatches of "ork vomit green" felt instead of lovely little containers of paint.
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# ? Jul 21, 2016 19:22 |
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Chomp8645 posted:Man I know we're living a Softer Gentler Games but did you really find my post that aggressive/insulting? Sorry about that, I was in a foul mood yesterday. Anyways I for one would like a Thorgrim Grudgebearer plush, with palanquin-crib.
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# ? Jul 21, 2016 19:28 |
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Apparently the reinforcement issue won't be fixed in the next update
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# ? Jul 21, 2016 20:03 |
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Chomp8645 posted:You are talking nonsense because it already works exactly as you describe. Settlements razed by Chaos get a little warp-gate looking thing that stays indefinitely (until someone re-colonizes) that generates corruption. Then it doesn't work right for me, because I just finished a chaos campaign and kislev and the rest of the places that I had had razed forever were completely clear of corruption.
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# ? Jul 21, 2016 20:43 |
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Fangz posted:I hope CA is selling a catbird and varghulf plush. That would happen if blizzard was in charge Get your Manfred plush hat
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# ? Jul 21, 2016 20:56 |
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Dre2Dee2 posted:That would happen if blizzard was in charge And rip it's head off! Brillant! I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.
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# ? Jul 21, 2016 21:00 |
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genericnick posted:Frankly I'd prefer auto resolve to be disabled by default except for one sided massacres. Sure it's more tedious but but the strategic layer alone is a pretty sucky game and auto resolve leads to me clicking to victory when I really should just stop and do something else. Yes, let's disable a feature because you can't resist clicking the button.
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# ? Jul 21, 2016 21:04 |
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The background trees in that Beastpath map seem a bit too much IMO. Fuckers are thousands of feet tall.
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# ? Jul 21, 2016 21:12 |
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Verranicus posted:Yes, let's disable a feature because you can't resist clicking the button.
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# ? Jul 21, 2016 21:13 |
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Dandywalken posted:The background trees in that Beastpath map seem a bit too much IMO. Fuckers are thousands of feet tall. All forests in warhammer world can cross over into Athel Loren if you take the wrong turn.
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# ? Jul 21, 2016 21:18 |
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Verranicus posted:Yes, let's disable a feature because you can't resist clicking the button. I'm glad you agree. But seriously there is a problem when often the optimal strategy is to not play the game.
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# ? Jul 21, 2016 21:31 |
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genericnick posted:I'm glad you agree. Autoresolve will always be either overpowered or underpowered no matter what CA does, and I'm glad it's the former so I can get out of lovely cheating AI situations. Just don't clcik the button, pretend it isn't there if it offends you so.
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# ? Jul 21, 2016 21:43 |
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Autoresolve is there so you can always skip battles if you are tired, don't have time to play or whatever. If there was no autoresolve many people would just burn out.
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# ? Jul 21, 2016 21:47 |
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I'd probably lose interest in the game if I couldn't auto-resolve through sieges. They're fun every once in a while but they become a slog when they start comprising the majority of your battles.
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# ? Jul 21, 2016 21:59 |
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Auto resolve just needs a big overhaul, its needed to not make campaigns drag on with boring stomp fights, but as it is atm you can play trough on VH and auto resolve majority of the battles in the campaign, basicly taking away most of the difficulty. Regarding the beastmen battle preview, the beastpath map does look cool as hell, but the tiny little normal sized tree's just look rather odd against the gigantic tree's and poo poo in the background.
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# ? Jul 21, 2016 22:00 |
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I feel that the way autoresolve gives huge advantages to one side has done wonders for the AI's ability to consolidate and maintain inertia, I wish it wasn't as loopsided for the player though, but I don't think it is possible to make it operate on different rulesets with a "player=yes" check or whatever.
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# ? Jul 21, 2016 22:12 |
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It is probably possible but people will probably whine really really hard about it.
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# ? Jul 21, 2016 22:23 |
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I really don't remember using auto resolve in rome 1 and medieval 2 quite as much, or at the very least manually fighting would always be preferred to auto resolving to keep the death counts low on evenly matched fights. It can be impossible to keep the death counts as low in a manual battle as auto resolve gives you most of the time. Especially if it's multi-stack battles and your reinforcements aren't coming from the right direction or you can't get all of your reinforcements to fight at the same time.
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# ? Jul 21, 2016 22:37 |
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The best case scenario would be if autoresolve always performed noticeably worse than manually fighting the battle by whatever small amount that wouldn't be too awful. Right now you're just 100% better off by autoresolving 90% of the battles which is a bit of an issue.
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# ? Jul 21, 2016 22:42 |
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Ra Ra Rasputin posted:I really don't remember using auto resolve in rome 1 and medieval 2 quite as much, or at the very least manually fighting would always be preferred to auto resolving to keep the death counts low on evenly matched fights. Counter to this, smart play (and sometimes a healthy dose of luck/AI being dumb) means you can win battles you play that autoresolve says you have no chance. It's true that this doesn't change the fact that for the most part, yes, you are better off just autoresolving most battles. I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.
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# ? Jul 21, 2016 22:42 |
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I'm not sure about autoresolving giving me lower death counts on even battles. Things usually seem pretty comparable on that front. The main divergences I notice are lower losses on siege battles where I have the advantage, which has been a thing since forever. Autoresolve also seems to kill fewer of the defeated army's men than I usually manage in manual, and I can often squeeze out close victories when the bar is in the 30% range.
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# ? Jul 21, 2016 22:50 |
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I tend to do a lot better sieging manually because you can abuse the tower cone of fire so badly, and heroes can do some pretty ridiculous work on the walls and in those narrow streets. Autoresolve tends to be kinda lovely as the vamp counts as well, since you can't group everyone up and replenish most of your losses with overcasted nehek during the routing phase. There are definitely fights that I could not have won manually that autoresolve gives me a victory for, though. Particularly when I have a lot of garbage units and a higher level lord, which the calculations seem to favor.
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# ? Jul 21, 2016 22:58 |
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Yeah, autoresolve can be somewhat wonky but mostly just in that it largely ignores siege defenses and favors big piles of lovely units more than it should. (And also ignores difficulty settings, but that will probably get fixed.) Aside from that the reinforcement bug has sometimes forced me to auto-resolve battles I could have won easily if not for random reinforcement point shuffling, which I don't feel particularly guilty about.
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# ? Jul 21, 2016 23:02 |
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madmac posted:(And also ignores difficulty settings, but that will probably get fixed.) I think this is the key behind some people reporting that auto-resolve yields less casualties while others do not. There is no way in hell that you can consistently match the low casualties of auto-resolve with manual battles on Very Hard when the enemy takes forever to break thanks to buffed leadership. But on normal or easy I can see it happening.
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# ? Jul 21, 2016 23:25 |
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ZearothK posted:I feel that the way autoresolve gives huge advantages to one side has done wonders for the AI's ability to consolidate and maintain inertia, I wish it wasn't as loopsided for the player though, but I don't think it is possible to make it operate on different rulesets with a "player=yes" check or whatever. It does what you're talking about through giving bonuses to the Major factions when they resolve against Minor factions, which never applies when autoresolving against the player. I'm not sure if it's actually enabled but going by files it's also generating 5 "rivals" based on your victory provinces and who you're currently at war with. Your rivals also get bonuses against non-rivals and non-majors, to help them become greater threats. The real issue with autoresolve is, for whatever reason, they did not tie it to difficulty level. In past games the AI would get bonuses against you based on your chosen difficulty, both artificially inflating their troop count for the calculations and giving them a bonus chance of victory beyond that. This would help a lot with the "AI is obnoxiously cowardly and won't engage" complaints, which was always the intent when they'd implemented it in the past--they don't need double the troops to win against you on legendary and autoresolve should reflect that for them.
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# ? Jul 21, 2016 23:48 |
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White Legs posted:Has anyone dealt with the game just no longer launching. Every time I try to launch the launcher, it just immediately closes and says "Total War Launcher has stopped working" . Game was working perfectly fine for months and I can't think of anything that triggered it. I've tried just about every 'Fix' I've come across, I've reinstalled from a backup, redownloaded from scratch, removed folders and verified the cache, rolled back drivers, rolled back patches, changed language. But they all just crash at the launcher doing the same thing. Flakey posted:Tried unsubbing from any mods you're using? Dunno if that would make a difference but might be worth a shot. Yep have unsubbed to the 3 mods I was using, and tried deleting them manually and removing from the modified.log (Suggested by CA/SEGA's FAQ). I'm at my wits end with this, I can't figure out why it worked absolutely fine since release, and now it can't launch despite having tried so many 'Fixes'. Further PC Info: Windows 10 Pro x64, Intel i5-3570K, Asus GTX 970, 16GB Ram, Asus P8Z77-V
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# ? Jul 22, 2016 00:02 |
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How were you rolling back graphics drivers? If you did it via windows driver rollback that's going to be issues since both microsoft and nvidia recommend against doing that--you should either manually remove your stuff via add/remove and lots of separate, tedious cleaning or use a program like display driver uninstaller before manually reinstalling whichever driver version you want. When you reinstalled from scratch did you also delete the appdata folder in its entirety? You might even want to try just doing that with whatever install you currently have, if that wasn't a folder you've tried deleting. You can backup the savegame folders in there first since those shouldn't be the cause of any issues.
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# ? Jul 22, 2016 00:15 |
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White Legs posted:Yep have unsubbed to the 3 mods I was using, and tried deleting them manually and removing from the modified.log (Suggested by CA/SEGA's FAQ). I'm at my wits end with this, I can't figure out why it worked absolutely fine since release, and now it can't launch despite having tried so many 'Fixes'. A friend of mine had a problem with Attila not starting and this is what solved it for him. Source post. code:
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# ? Jul 22, 2016 00:19 |
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Is autoresolve still broken for VC where having zombies in an army literally lowered your chances over having no unit in its place at all?
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# ? Jul 22, 2016 00:39 |
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I've finally started having some success with the orc campaign. It may be less orky but NOT Looting & Occupying all new settlements makes it a lot easier to laser-focus on krumpin' those drat stunties.
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# ? Jul 22, 2016 00:43 |
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Decus posted:How were you rolling back graphics drivers? If you did it via windows driver rollback that's going to be issues since both microsoft and nvidia recommend against doing that--you should either manually remove your stuff via add/remove and lots of separate, tedious cleaning or use a program like display driver uninstaller before manually reinstalling whichever driver version you want. Deleted drivers using CCleaner and installed with a fresh download using the 'Clean install' feature, at first I deleted select folders suggested by CA, but after that didn't work I did end up deleting the entire folder to see if that would do anything. No luck. ZearothK posted:A friend of mine had a problem with Attila not starting and this is what solved it for him. Source post. I tried this one yesterday but I tried again today just incase, unfortunately it didn't help. It took the launcher an extra couple seconds to launch but then the same old nothing. I've sent off my DxDiag and problem off to the support aswell.
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# ? Jul 22, 2016 00:45 |
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Verranicus posted:Is autoresolve still broken for VC where having zombies in an army literally lowered your chances over having no unit in its place at all? Looks like it. I had a stack of 1 Vampire Lord, 2 Vampiresses, 8 Grave Guard w/ Great Weapons and 2 Terrogheists ready to siege a full stack + garrison of Empire troops. I would have won handily with a 3/4 bar advantage. I added 3 zombies to the army and my success rate when to 1/2.
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# ? Jul 22, 2016 00:55 |
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Verranicus posted:Is autoresolve still broken for VC where having zombies in an army literally lowered your chances over having no unit in its place at all? That can concievably happen. If a bunch of zombies get wiped without doing anything of value, that applies an 'army losses' morale debuff to the rest of your army.
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# ? Jul 22, 2016 00:58 |
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Aren't zombies expendable though?
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# ? Jul 22, 2016 01:08 |
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# ? May 15, 2024 02:36 |
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Can I get a little help deciphering the finer points of skill descriptions. From what I understand this skill will constantly heal friendly units within range unless <Engaged in Melee>. Who is it that can not be engaged in melee for the skill to work? If the necromancer can keep healing the battle line in from of him as long as he himself is not bashing anyone this sounds like a really nice skill. If he can only heal units that are out of combat it sounds like a waste of a skill point. Anyone know which it is?
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# ? Jul 22, 2016 01:17 |