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Cyouni
Sep 30, 2014

without love it cannot be seen

Slur posted:

Except they break this rule many-a-time. To name one off the top of my head, (TRAILS FC/SC SPOILERS) Estelle preventing Olivier from invading Liberl at the end of SC, as well as the party taking contracts from the queen herself.

Noting that the second one wasn't actually a dispute between nations, but internal things from the monarch. Nothing preventing those.

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Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender

Slur posted:

Except they break this rule many-a-time. To name one off the top of my head, (TRAILS FC/SC SPOILERS) Estelle preventing Olivier from invading Liberl at the end of SC, as well as the party taking contracts from the queen herself.

For shame, you are mistaken on the facts!

In the first example, Estelle and co were there "escorting the queen's representative", and then intervened, offering themselves as a "neutral arbitrator" in the disgreement between Liberl and Erebonia. They were acting within the letter of the law. They specifically noted that if fighting had broken out, the Bracers could not participate. At best they could attempt to escort the queen's representative out of the combat, but they could not fight themselves.


In the second example, Estelle got to see the queen in the first place to deliver a message from Prof. Russell Randall, that was a legitimate contract. Now, at the time that they met with Queen Alicia, both sides of the coup agreed that Queen Alicia was the legitimate ruler AT THAT TIME. There was a plan to replace Alicia with Dunan, but Alicia was still the ruling sovereign. Liberl is a monarchy and it's well within the queen's right to declare that certain people were not acting in the legitimate interests of the kingdom, so therefore, the special ops holding the hostages no longer had legal protection from the Bracer Guild.

In addition, the Bracer Guild's charter places protection on civilians as a higher priority than the non-interference with state actors provision. The queen asked the guild to rescue the princess. While she was the queen's daughter, she had not yet been invested as the heir to the throne, so that might kinda make her a civilian. If not, there were certainly other civilians being held there illegally (because the special ops were acting illegally), so there's cover there as well.

For the case of returning to rescue the queen, the ones holding her hostage were again, declared as acting illegally by word of the sovereign. Same goes for entering the ruins in pursuit of Richard. He's acting illegally and has no legal protection.

Stabbey_the_Clown fucked around with this message at 13:00 on Jul 23, 2016

Erpy
Jan 30, 2015
(insert title here)
The Bracer Guild's number one policy is ensuring the safety of civilians and while they cannot work against governments unless that rule is explicitly in play, they can work FOR governments if the peacekeeping goals overlap. In case of FC the Guild was working with the official government to thwart a rogue faction inside the military. In SC, Estelle set herself up as a neutral party to help resolve the conflict.

Oh and Stabbey. It was Russell, not Randall. As punishment, you must imagine a sad Tita face now.

Speaking of that incident near the end of SC (Cold Steel Chapter 3 spoiler); it's worth frequently talking to the soldiers at Zender Gate during the LP to learn how that event went down for the division you stared down at Haken Gate.

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender
On the first free day, Rean had bonding events with Elliot, Laura, and Alisa, and played blade with them as well on the train. On the battle results screen, Rean and Laura's link XP is about 3/4 of the way to the end. Elliot and Alisa seem to have a separate XP bar unrelated to anything Rean has done, and hence they've got next to no link XP. So is there a way for non-Rean characters to raise gain meaningful link XP with each other? Or will only Rean and his current link partner actually be able to use whatever other benefits come from getting link levels to 2,3,4?

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"
Episode 20: Task Cleanup
No Commentary

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"

Stabbey_the_Clown posted:

On the first free day, Rean had bonding events with Elliot, Laura, and Alisa, and played blade with them as well on the train. On the battle results screen, Rean and Laura's link XP is about 3/4 of the way to the end. Elliot and Alisa seem to have a separate XP bar unrelated to anything Rean has done, and hence they've got next to no link XP. So is there a way for non-Rean characters to raise gain meaningful link XP with each other? Or will only Rean and his current link partner actually be able to use whatever other benefits come from getting link levels to 2,3,4?

Every character gains Link EXP with every other character and they'll still gain EXP at the end of chapters. However, since there are no Bonding Events without Rean, pairs that don't include Rean won't get nearly as high.

They'll level up, it'll just be much much slower.

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender
In TitS, there's one quest where a lock bars your way, and Estelle wants to just break it open. But Schera stops her. Bracers should not destroy property, instead they had to go get the key. This is the difference between bracers and military students. (Well, and also of course, the fact that the local authorities are not trustworthy and there's no one to ask for the key who would help them.)

Estelle might not have been a strong a fighter as Joshua (and both are less strong than Agate), but Estelle definitely out-classes Schera and Olivier, who are both primarily casters. So if you are getting Estelle out-damaged by Olivier and Schera, either they're out-levelling her or you have her configured in a poor way for direct combat.


Some Numbers posted:

Every character gains Link EXP with every other character and they'll still gain EXP at the end of chapters. However, since there are no Bonding Events without Rean, pairs that don't include Rean won't get nearly as high.

They'll level up, it'll just be much much slower.

I think "much much slower" is underselling it. Presumably your party configuration will be changing fairly often and so the off-Rean pair combination will be changing as well, so there's even fewer chances to level their links. Like, after this chapter, how often will Alisa and Elliot be linked for an entire chapter again? Probably not all that often.

Cyouni
Sep 30, 2014

without love it cannot be seen

Some Numbers posted:

Every character gains Link EXP with every other character and they'll still gain EXP at the end of chapters. However, since there are no Bonding Events without Rean, pairs that don't include Rean won't get nearly as high.

They'll level up, it'll just be much much slower.

I'm pretty sure they get "Bonding Events" by themselves, unless it's just that I always used those characters in Old Schoolhouse exploration. Quite a few characters got to level 4 with each other by the end.

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"

Stabbey_the_Clown posted:

think "much much slower" is underselling it. Presumably your party configuration will be changing fairly often and so the off-Rean pair combination will be changing as well, so there's even fewer chances to level their links. Like, after this chapter, how often will Alisa and Elliot be linked for an entire chapter again? Probably not all that often.

I'd have to check an endgame save file, but I'm pretty sure the off-Rean pairs will hit level 3 by the end.

Cyouni posted:

I'm pretty sure they get "Bonding Events" by themselves, unless it's just that I always used those characters in Old Schoolhouse exploration. Quite a few characters got to level 4 with each other by the end.

There are no Bonding Events without Rean.

Cyouni
Sep 30, 2014

without love it cannot be seen

Some Numbers posted:

There are no Bonding Events without Rean.

I'm putting them in quotation marks because yeah, they don't get Bonding Events, but their points still go up quite a bit. Like one pair I won't name who starts high and ends high.

Actually, I'm now curious as to how high that particular link would be if you kept them apart at every opportunity.

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"
Time for a dungeon crawl!

Episode 21: Lunaria Nature Park
No commentary

We'll be finishing up Chapter 1 next week.

Hwurmp
May 20, 2005

Estelle takes exhaustive notes for all her jobs. After a job where one of the bracer guild supervisors, Aina, drinks two men under the table, Estelle wraps up her report with "Aina's a monster." I don't know if she has any other notable notes.

Hwurmp fucked around with this message at 20:54 on Jul 29, 2016

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"

Really Pants posted:

Estelle takes exhaustive notes for all her jobs. After a job where one of the bracer guild supervisors, Aina, drinks two men under the table, Estelle wraps up her report with "Aina's a monster." I don't know if she has any other notable notes.

I may not have checked the Bracer Notebook after finishing any of my quests. Something to remember if/when I ever replay Trails in the Sky.

MisawaMahoKodomo
Mar 23, 2016
Ho ho ho.

So I was curious, why did "we" run from all the fights with Pandas?

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"
In the recording that didn't happen, both Istvun and Globe gave me tremendous amounts of poo poo for killing the pandas because pandas are an endangered species. Eventually I asked if they wanted to me to run from all the panda fights.

That carried over into this session.

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender
...are we actually allowed to unequip the Master quartz for classmates who are currently in Parm?

Will Alisa get a piercing shot line AoE attack? That seems like a likely special move for an archer.

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"

Stabbey_the_Clown posted:

...are we actually allowed to unequip the Master quartz for classmates who are currently in Parm?
I had to double check, but apparently yes! You can equip any Master Quartz from any character who has officially joined your party (that's Elliot, Gaius, Alisa and Laura so far).

That's actually useful to know, because Master Quartz only gain EXP when equipped to characters in the active party.

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender

Some Numbers posted:

I had to double check, but apparently yes! You can equip any Master Quartz from any character who has officially joined your party (that's Elliot, Gaius, Alisa and Laura so far).

That's actually useful to know, because Master Quartz only gain EXP when equipped to characters in the active party.

Do Machias and Jusis, who joined in the prologue dungeon count? Because there were definitely more than 5 Master Quartz on the list.

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"

Stabbey_the_Clown posted:

Do Machias and Jusis, who joined in the prologue dungeon count? Because there were definitely more than 5 Master Quartz on the list.

Their Master Quartz are on the list, but they can't be moved right now.

Erpy
Jan 30, 2015
(insert title here)
You can't remove someone's Master Quartz until they officially join the roster as a full-fledged member. Jusis and Machias were considered temporary characters in the prologue, so until they join your field-trip team, you won't be able to take their MQ. If a true guest character joins your team (like Sara in the prologue), you can't take off or exchange their MQ at all, though you'll get an opportunity to get that MQ through other means.

MisawaMahoKodomo
Mar 23, 2016

Stabbey_the_Clown posted:

...are we actually allowed to unequip the Master quartz for classmates who are currently in Parm?

Will Alisa get a piercing shot line AoE attack? That seems like a likely special move for an archer.

If you ask me, a better question would be why she doesn't already start with one.
Well I guess you can only ask so much from the game.

Erpy
Jan 30, 2015
(insert title here)
Alisa's less a typical archer and more a support mage who can dabble in offensive casting and setting up flying enemies for a follow-up attack by your melee bruisers, but she does get a line attack eventually. Just not as a craft. If I recall correctly, her S-craft is a line-type attack, similar to Tita's Cannon Impulse F-attack in Trails SC.

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender

Erpy posted:

Alisa's less a typical archer and more a support mage who can dabble in offensive casting and setting up flying enemies for a follow-up attack by your melee bruisers, but she does get a line attack eventually. Just not as a craft. If I recall correctly, her S-craft is a line-type attack, similar to Tita's Cannon Impulse F-attack in Trails SC.

Yeah, I sort-of guessed at that from her level-up gains. Looking at her orbment, it's 6/1/1 - one long line and two smaller stubs, which means she's meant to be a primary caster... Two of her long line slots are locked to fire and one to... space?

Although Rean isn't especially far behind her with 5-2-1, with two of his long line slots locked, one to time and one to fire, and Rean's secondary line also has a time lock. Time is fitting because his sword style is about speed and precision, not power. Main character's are usually jack-of-all-trades, so he can cast somewhat, but with nowhere near the power of a specialist like Elliot. I'm guessing that Emma's orbment might just have one line of 8.

Elliot is another caster type, 7-1, with two mirage space and 1 water lock on the long line.

Laura is much less suited for casting, with her lines 4-2-2, with two of her long slots locked to fire and water, and one of her short lines locked to water.

I'm already seeing much more diversity in the locks compared to TitS, where Estelle was the only one with no locks, and everyone else had locks of one type only.

Stabbey_the_Clown fucked around with this message at 19:03 on Jul 30, 2016

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"

Stabbey_the_Clown posted:

Yeah, I sort-of guessed at that from her. Looking at her orbment, it's 6/1/1 - one long line and two smaller stubs, which means she's meant to be a primary caster... Two of her long line slots are locked to fire and one to... space?
Yep, two fire and one space.

quote:

Although Rean isn't especially far behind her with 5-2-1, with two of his long line slots locked, one to time and one to fire, and Rean's secondary line also has a time lock. Time is fitting because his sword style is about speed and precision, not power. Main character's are usually jack-of-all-trades, so he can cast somewhat, but with nowhere near the power of a specialist like Elliot. I'm guessing that Emma's orbment might just have one line of 8.
He can cast, but his ATK is much higher than his ATS. That along with his two Time locks pushes him to hit really fast and really hard. Maybe not as hard as Laura, but easily second.

quote:

Elliot is another caster type, 7-1, with two mirage and 1 water lock on the long line.
Space, not Mirage.

quote:

Laura is much less suited for casting, with her lines 4-2-2, with two of her long slots locked to fire and water, and one of her short lines locked to water.
And much like Rean, her stats make her really unsuited to casting.

quote:

I'm already seeing much more diversity in the locks compared to TitS, where Estelle was the only one with no locks, and everyone else had locks of one type only.
Everyone in ToCS has three locks, but they have 8 slots, so there's still a ton of room to customize. Plus, the Master Quartz slot lets you mess around with the characters a lot more.

One thing that won't come up for a while, but I'll go ahead and mention is that the ARCUS has a use for multiple lines. In TitS, you could only install a single status ailment quartz in the entire orbment, but with an ARCUS, you can install one per line, making someone with 4 lines a status ailment machine. We'll see that later.

Also, while in TitS, you could only ever install one quartz from a given type (HP, Attack, Defense, etc), with an ARCUS, you can install one of each level, making it a lot easier to power up the physically oriented characters.

Erpy
Jan 30, 2015
(insert title here)
Yeah, Emma's orbment is a oneliner, not sure about her element locks, but one of them is mirage, ideal for installing Mind quartz into so you can nuke stuff 'till it glows. Which is kind of Emma's main thing. Elliot's meant to be the Kloe of your team while Emma's the Olivier.

Cold Steel's orbments are much less about versility and much more about min-maxing the hell out of characters. In the Sky games, your non-bruisers usually ended up with truckloads of orbal arts due to having their longer lines filled up with high-level quartz. In Cold Steel, you're never gonna have a lot of arts since each piece of quartz gives an art directly and only a handful of rare ones give you more than one. So instead of having a long art list, you're supposed to use support crafts to compensate for some of the spells and from field trip 2 on, you'll have more than 4 party members in the party too, meaning you're supposed to cover the lack of flexibility by switching characters out at the right moment. Since each individual character now has less variety (art-wise), you might as well make them really good at the things they CAN do.

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"
Let's not talk too much about what happens after Chapter 1 since we're not there yet.

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"
Time for a boss fight!

Flames, Gather On My Blade!
No commentary

I'd like to apologize for Uncertain Globe's audio issues in this and the next episode. I tried to fix it in editing, but I couldn't really make it any better.

MisawaMahoKodomo
Mar 23, 2016
Preliminary Comments:

I never really understood why the whole "Arcus combat links" thing is so overrated.
It doesn't even seem that effective right now that is. Not that they need the game to be any easier.

Actual Comment:

The boss itself was essentially a complete joke, even status effects didn't really matter and he didn't do enough damage at all.
Also he went down way too quickly, not even ten minutes.

Edit 1.1:
The irony is, I've been watching some other videos of the fight...and for some reason, every fight starts out with the player sending out Laura and then they go "I shouldn't have done that, now I can't cover everyone with resounding beat"
What can be said.

MisawaMahoKodomo fucked around with this message at 05:45 on Aug 2, 2016

Alectai
Dec 31, 2008

It doesn't matter how long I live, I will never have a hat as dashing as this.
Yeah, the first chapter isn't terribly difficult.

Actually, in general, Cold Steel isn't very hard. Much like Sky, the first game is an introduction to the characters and setting.

Erpy
Jan 30, 2015
(insert title here)

MisawaMahoKodomo posted:

Preliminary Comments:

I never really understood why the whole "Arcus combat links" thing is so overrated.
It doesn't even seem that effective right now that is. Not that they need the game to be any easier.

Actual Comment:

The boss itself was essentially a complete joke, even status effects didn't really matter and he didn't do enough damage at all.
Also he went down way too quickly, not even ten minutes.

Edit 1.1:
The irony is, I've been watching some other videos of the fight...and for some reason, every fight starts out with the player sending out Laura and then they go "I shouldn't have done that, now I can't cover everyone with resounding beat"
What can be said.

If you want the game to be more challenging, refrain from using S-crafts. Even this one will be quite a bit tougher.

As for the Arcus combat links-thing, it's a little bit of a story-vs-gameplay thing, kinda like how in the Sky-games, Agate, Schera and Zane are treated as seasoned veterans who are much more powerful than Joshua and Estelle, despite the fact that they're just ordinary party members once the level gap is gone.

MisawaMahoKodomo
Mar 23, 2016
In my opinion, you know you're doing something wrong when Nightmare isn't difficult at all.
It's debatable, but when a player can't tell the difference between Normal and Nightmare, that's saying something methinks.
(Or well you could argue I'm a dumbo but there's really very little obvious differences between Normal and Nightmare. Sure the enemies do more damage and have more hp and I believe they are faster as well...but none of that actually "hits you in the face" so to speak)

Erpy posted:

If you want the game to be more challenging, refrain from using S-crafts. Even this one will be quite a bit tougher.

As for the Arcus combat links-thing, it's a little bit of a story-vs-gameplay thing, kinda like how in the Sky-games, Agate, Schera and Zane are treated as seasoned veterans who are much more powerful than Joshua and Estelle, despite the fact that they're just ordinary party members once the level gap is gone.

For Sky, from what I've seen, while yes I agree it's the same, at the very least there is, I would say, some merit to the whole Agate/Schera/Zane thing. Though it's moreso that the characters in general are just good (or so) that you can't really tell.
(I myself never really used Schera or Zane much, but from some videos they get pretty busted...and not just because lol Thunder God Kick)

Regarding S Crafts....it's probably true that S Crafts are one of the reasons why the game is so easy....but honestly I'm not too sure.
I have no issue with S Crafts right now, but it remains to be seen if they will "destabilize" the "difficulty" later on.
It helps that, well, we only have 2 characters right now with S Crafts (on this group anyway), which in my opinion helped to smoothen things out in that regard.
Unfortunately the same can't be said about Cold Steel 2, but that's probably not something to be concerned about right now.

As for the difficulty itself, I'm not too sure how a "no s craft run" would play out. I myself, because of how the Sky games played out, I don't really rely on S Crafts outside of cleaning out the boss minions (which worked entirely differently in Sky), so as is, it doesn't really feel different with or without S Crafts.

Well hopefully the next boss fight (whenever that is) won't be as much of a faceroll....some of the videos I've seen have shown some uh, "hilarious", consequences when you go into the fight without enough items for revival/status curing.

MisawaMahoKodomo fucked around with this message at 06:03 on Aug 2, 2016

Erpy
Jan 30, 2015
(insert title here)
I refrained from using S-crafts for the most part during my first Cold Steel run and the boss in this episode was fairly challenging when played that way, though not impossibly tough. Not using S-crafts mean slowly wearing him and his flunkies down, all while they're pounding you with faint-inducing attacks that cause subsequent hits to auto-crit. Or maybe I was simply still getting used to some of the mechanics that differed from the ones in Sky.

Nuramor
Dec 13, 2012

Most Amewsing Prinny Ever!
I find it interesting that the Provincial Army and the Imperial Army have such distinct equipment differences. The Provincial Soldiers look mostly like the came straight out of WWI down to the bajonets on their guns, while the Imperial Army is using what looks like current age assault rifles.

Erpy
Jan 30, 2015
(insert title here)

Nuramor posted:

I find it interesting that the Provincial Army and the Imperial Army have such distinct equipment differences. The Provincial Soldiers look mostly like the came straight out of WWI down to the bajonets on their guns, while the Imperial Army is using what looks like current age assault rifles.

Noted, although you're kinda comparing apples and oranges here. Assuming you played the Trails in the Sky games, you might remember there were several types of soldiers in the games. Most of the grunts had bajonets on their guns while their field commanders wielded sabers just like the provincial army guys here. But you eventually also ran into special ops soldiers wielding assault rifles among other things. Same thing here. Claire's squad aren't ordinary Imperial Army grunts; they're elite soldiers of a special division. The ordinary Imperial Army grunts do look more modern, but the difference is slightly less jarring.

The fact that the provincial armies use more traditional get-ups is a reflection of the divide in Erebonia. The Noble Faction is more conservative and aims to keep the country's traditions (for better or for worse) alive.

MisawaMahoKodomo
Mar 23, 2016
The irony is that, as far as I can tell (I guess this counts as a spoiler)

The so called "modern" assault Rifles apparently are weaker than the older "bayonet" ones...though they have AOE attacks

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender

Some Numbers posted:

Time for a boss fight!

Flames, Gather On My Blade!
No commentary

I'd like to apologize for Uncertain Globe's audio issues in this and the next episode. I tried to fix it in editing, but I couldn't really make it any better.

I realize that you had to re-record the entire thing, but he really didn't seem to sound like he wanted to be there at all.

And sometimes the best thing you can do on your turn is to skip it.

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"
Okay, time to finish off Chapter 1.

Episode 23: The Tyrant Must Yet Face the Merciless Hammer of Judgment
No commentary

Looking ahead a little bit, we will be returning to the Old Schoolhouse in Chapter 2 and I will have access to a full five party members (Rean, Gaius, Elliot, Alisa and Laura). Since the party can only hold five characters, that means that one person will be on the bench.

So, I'd like to take a vote. Which character should stay out of battle for the exploration and/or the boss fight? You can nominate two characters if you want, just mark them.

AweStriker
Oct 6, 2014

Have Gaius and Laura take turns on the bench.

Lord Koth
Jan 8, 2012

Gaius is a great character, but not a great character, if you get my meaning. Plus he was part of the other group this chapter, so he probably deserves a rest after dealing with, uh, a certain two people on his team.

Also, holy poo poo that mic feedback.



edit: Also, in regards to Chancellor vs. Emperor, really, read up on the pre-Wilhelm II German Empire. The Chancellor (Otto von Bismarck) had an insane amount of power.

double edit: AAAAAAAAHH. It was already mentioned multiple videos ago that a bunch of Thors graduates do serve in the Provicial Army, rather than the Imperial Army. In fact, most of the nobles who graduate from Thors and actually do continue in the military probably DO join the Provincial Army, since it's a much cushier gig than the Imperial Army.

Lord Koth fucked around with this message at 22:03 on Aug 5, 2016

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Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"

AweStriker posted:

Have Gaius and Laura take turns on the bench.

Is this Gaius on bench for exploration and Laura for boss fight?

Lord Koth posted:

Also, holy poo poo that mic feedback.

Yeah, I know. If I knew how to fix it, I would. :sigh:

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