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Y'all gotta stop hating on ground beef because it can get pretty dang tasty
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# ? Jul 25, 2016 04:00 |
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# ? Jun 8, 2024 08:33 |
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Loose Beef got hella depression and needs special lamps to be in society
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# ? Jul 25, 2016 05:05 |
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Arivia posted:You're right I have a serious beef with you - as in the pound of unworked ground beef you were eating when you banned me for suggesting you make it into a pasta sauce or tacos or something, anything, instead of just eating loose beef like the giant manchild you are. Also vegetables, I suggested you eat vegetables with it, again trying to coax you out of being a manchild. Are you actually having a loving meltdown over the idea that somebody might eat mince on its own? Goddamn, I've seen it all now.
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# ? Jul 25, 2016 05:14 |
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GURPS Fantasy 2: The Madlands is the best setting of all time, it is however, nearly unplayable.
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# ? Jul 25, 2016 05:54 |
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Babylon Astronaut posted:GURPS Fantasy 2: The Madlands is the best setting of all time, it is, however, unplayable.
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# ? Jul 25, 2016 06:12 |
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Babylon Astronaut posted:GURPS Fantasy 2: The Madlands is the best setting of all time, it is however, nearly unplayable. Yes! But it should be playable. Maybe we can get an Actual Play podcast to try it.
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# ? Jul 25, 2016 06:15 |
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Babylon Astronaut posted:GURPS Fantasy 2: The Madlands is the best setting of all time, it is however, nearly unplayable. Madlands is best dropped into the other end if a cursed portal or washed up onto the shores of a more traditional fantasy party.
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# ? Jul 25, 2016 06:37 |
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I don't get it. What makes it unplayable?
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# ? Jul 25, 2016 07:27 |
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Everything in the world is insane and powerful beyond imagination and you're an early bronze age hunter or fisher. Like the characters from winnie the pooh can stomp your village into dirt and make everyone into a skinless zombie, or maybe a wizard on holiday will nuke you for sport while on a drug bender. Almost every interaction with the things that make the setting end in madness, death, or both. The only pursuit you're capable of tackling, outside of subsistence, is I don't know, learning magic from talking seals and then being shunned by society or raiding the Inuits, which accomplishes nothing. All of this sounds fun as hell, but if you invested any time or effort into your character, you will be sorely disappointed when you become a giant foot with eyeballs or kidnapped by a feudal knight.
Babylon Astronaut fucked around with this message at 07:52 on Jul 25, 2016 |
# ? Jul 25, 2016 07:48 |
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Babylon Astronaut posted:Like the characters from winnie the pooh can stomp your village into dirt and make everyone into a skinless zombie, or maybe a wizard on holiday will nuke you for sport while on a drug bender. I want to note this sentence is in no way an exaggeration. Nor is it the weirdest poo poo in the setting. It is a Monday in the Madlands. Also there are Iron Age (?) slavers out of one of the more evil societies of Conan that call everyone pigdogs. Honestly based on the power differential Call of Cthulhu may not be a bad system. Or Rogue Trader's Insanity/Corruption mechanics.
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# ? Jul 25, 2016 07:56 |
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Serenade posted:Same but opposite. the ponts of light concept is just the idea of being surrounded by danger in small bits of safety so a city setting where most of the city is dangerous and maybe you have a few guildhalls (or you can take over enemy guilds) spread out throughout the city would be perfectly fine in concept. but nentir-vale, is great because there's barely a map (because you ignore the terrible modules) just a base cosmology a little bit of history (with few names and even fewer dates to memorize) and it lets you fill in the map with whatever you want. But seriously if i ever see a detailed timeline in a game setting i'm pretty much out
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# ? Jul 25, 2016 08:56 |
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You could even do Points of Light in an urban setting, where whole city blocks are dangerous warrens of lawlessness amid the small islands of ... suburban tranquility? Now I'm not too sure where I'm going with this.Elfgames posted:But seriously if i ever see a detailed timeline in a game setting i'm pretty much out Something I like to do when reading through a timeline is to pick out an event in the middle of it, and form a scenario based around that, rather than having to read all the way to the end and make something out of the "real-time"/Day-0 world situation. quote:That ended in 120 AL. The Witch Queen Agrahti led a powerful western lowland tribe, the force of her magic compelling obedience from the quarreling Shou chieftains. Rather than spend her warriors uselessly against her neighbors, she commanded the broken fragments of the mountain tribes to join her banner and make war upon the hated humans. The remnants despised each other, but they feared Agrahti more. They joined, and together they swept down on the east like a storm. That's about a half-page of history from the Red Tide setting supplement, but you could play it out as an entire campaign where you are the ragged band of tomb-robbers, plunderers and renegades that's trying to stop the Witch Queen, and the sequence of events described lays out the broad strokes of your campaign: The discovery of the impending Shou invasion Heading off the first wave at Hohnberg Working with (or against?) the sorcerers of Tien Lung Delaying the Shou for long enough for Archmage Rai of Kitaminato to complete his ritual. Or maybe your group changes history and devises some way to save the city without sacrificing it to demons The final desperate strike against the heart of the horde to assassinate the Witch Queen directly Over the weekend I was reading the Esoterror Factbook and came across a profile entry for an NPC. The book describes the person as having worked for Ordo Veritatis before, then went into politics, then become part of the opposition party after a conservative wave election, found it boring, lapsed into severe PTSD, and ended up being turned by an Outer Dark entity that blackmailed him into disclosing OV secrets. The intent behind such profiles is, of course, for the GM to include him in the game after all that's already happened: he has some bureaucratic weight to throw around, but he's actually corrupted, maybe he's a mid-level bad guy, something like that, but you could also craft a scenario set at the time when he's just about to fall into the wrong crowd: Washington has discovered a fishy paper trail leading back to this Representative's expenses and sends out a Working Group to investigate. You have to trail him, find out what he's hiding, discover the real depths of his PTSD and depression, intercept his attempt to leak confidential information, and trace the Opposition that's been manipulating him. And much like the Red Tide excerpt I posted above, the NPC profile already tells you the sequence of events that's about to happen.
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# ? Jul 25, 2016 10:47 |
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Zurui posted:Maybe an evil mage could go back in time and change history in order to enact vengeance for how Elminster didn't save his homeland from a magical disaster? More likely they just kill off a Mystra again for the next edition change.
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# ? Jul 25, 2016 10:49 |
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Dr. Doji Suave posted:Does anyone have any experience playing HârnMaster?
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# ? Jul 25, 2016 11:10 |
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Yeah, the main issue with Mad Lands is that the main goal is just to maintain the status quo and purge any instance of the supernatural. And while that can work in other games where you have the tools for it, the only real solution in Mad Lands is to kill or cast out anybody attracting the supernatural and avoid adventure at all costs. I think it would make for a neat series pitch for another Laws game, though- Dramasystem. As for fantasy, one of my pet peeves is with fantasy videogames is where they start with some historical infodump before I have the slightest care. Interest me in the characters or situation first, then later you can slip in details about the Three Fallen Kinglords of Snorevania and their battle with the Demon Snoozeonicus if it's important. Same goes for fantasy RPGS. Tell me what's interesting about your setting now, and throw in the minutae later once I'm interested. Also, don't name your thing after the name of your fantasy world, it doesn't mean anything to me and I have no reason to care.
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# ? Jul 25, 2016 11:26 |
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My Lovely Horse posted:Quite the unfortunate name because Harn is the German for urine and all I can think of now is the Whizzard comic. Great there goes any chance of taking this game 100% seriously. Right when i'm getting my game face on I will think about that comic!
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# ? Jul 25, 2016 12:19 |
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There are ways to play with the Madlands, but most of them involve interpersonal or inter-community conflicts within deeply-superstitious hunter-gatherer communities, and that could really used a more personalized system than GURPS to drive the drama e- also yes, the mad land gods are Winnie the Pooh analogs, nothing is quite as terrifying as Gopher Nuns with Guns fucked around with this message at 12:32 on Jul 25, 2016 |
# ? Jul 25, 2016 12:29 |
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Zurui posted:Maybe an evil mage could go back in time and change history in order to enact vengeance for how Elminster didn't save his homeland from a magical disaster? Movie 2 ends with Cadderly screaming while beating Artemis Entreri to death atop a flying ship. I kind of feel like a D&D movie would only work if it was made like the good Marvel movies and was just some other type of movie genre with super heroes in it.
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# ? Jul 25, 2016 12:42 |
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Heh. Puny god.
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# ? Jul 25, 2016 12:48 |
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The D&D movie should be an Ocean's 11 style heist that takes place in Eberron.
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# ? Jul 25, 2016 12:55 |
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Elfgames posted:But seriously if i ever see a detailed timeline in a game setting i'm pretty much out I quite like Tenra Bansho Zero's take on this, where there's a big four page timeline that sketches out a whole load of events without really going into much detail. There's then a sidebar going "we don't actually know what any of this means more than you do - this is just a big list of ideas to write scenarios around. You can set a game anywhere on this timeline about any of these events that strike your fancy. Carry on"
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# ? Jul 25, 2016 13:43 |
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Nuns with Guns posted:There are ways to play with the Madlands, but most of them involve interpersonal or inter-community conflicts within deeply-superstitious hunter-gatherer communities, and that could really used a more personalized system than GURPS to drive the drama Yeah, that's why I brought up Dramasystem, since you could have the game be more about intratribal conflicts and power struggles with occasionally having to find out who the secret wizard is that needs stabbing.
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# ? Jul 25, 2016 13:51 |
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A D&D movie would probably show martials as being in any way on the same level as spellcasters, misrepresenting the product in the same way that it misrepresents itself.
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# ? Jul 25, 2016 13:52 |
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Evil Mastermind posted:The D&D movie should be an Ocean's 11 style heist that takes place in Eberron. I would jump at a decent Eberron heist movie. Failing that, an Eberron Blades in the Dark hack.
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# ? Jul 25, 2016 13:55 |
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Slimnoid posted:I just started playing Shadow of Mordor and you nerds are talking about Tolkien and now I kind of want to play/run The One Ring at some point in the near future. So I finished Shadow of Mordor and the ending sucked immense amounts of rear end. Honestly the last fourth or fifth of the game was pretty bad in terms of story and pacing, but the final boss and the ending cutscene put a damper on my enjoyment of the game. A loving sequel bait. Ugh.
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# ? Jul 25, 2016 13:55 |
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Scyther posted:A D&D movie would probably show martials as being in any way on the same level as spellcasters, misrepresenting the product in the same way that it misrepresents itself. But then it is based on 4E
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# ? Jul 25, 2016 13:59 |
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Slimnoid posted:So I finished Shadow of Mordor and the ending sucked immense amounts of rear end. Honestly the last fourth or fifth of the game was pretty bad in terms of story and pacing, but the final boss and the ending cutscene put a damper on my enjoyment of the game. That's what ya get for not playing a japanese videogame! Now go and play Tokyo Mirage Sessions
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# ? Jul 25, 2016 13:59 |
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I didn't even know Shadows of Mordor had an ending, I thought it was like Pokemon where you catch Orcs, evolve them and then make them fight against each other. Orcemon, if you will.
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# ? Jul 25, 2016 14:09 |
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Tekopo posted:I didn't even know Shadows of Mordor had an ending, I thought it was like Pokemon where you catch Orcs, evolve them and then make them fight against each other. That would've probably been a better game all around.
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# ? Jul 25, 2016 14:36 |
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Elfgames posted:But seriously if i ever see a detailed timeline in a game setting i'm pretty much out
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# ? Jul 25, 2016 14:38 |
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Slimnoid posted:That would've probably been a better game all around.
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# ? Jul 25, 2016 14:46 |
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Alien Rope Burn posted:Yeah, that's why I brought up Dramasystem, since you could have the game be more about intratribal conflicts and power struggles with occasionally having to find out who the secret wizard is that needs stabbing. Yeah Hillfolk could adapt to it pretty well. I could see a hack of Dogs In the Vineyard working for it, too
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# ? Jul 25, 2016 15:32 |
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Nuns with Guns posted:Yeah Hillfolk could adapt to it pretty well. I could see a hack of Dogs In the Vineyard working for it, too I can confirm that Dogs In the Vineyard works pretty well as a generic system; I'm using it for a Twin Peaks-esque game atm.
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# ? Jul 25, 2016 15:57 |
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Slimnoid posted:So I finished Shadow of Mordor and the ending sucked immense amounts of rear end. Honestly the last fourth or fifth of the game was pretty bad in terms of story and pacing, but the final boss and the ending cutscene put a damper on my enjoyment of the game. That's what happens when you cut the third act entirely; you end up with the video game equivalent of a bloody stump poorly tied off.
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# ? Jul 25, 2016 17:06 |
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Tekopo posted:I mean, that's how I played the game. The story was forgettable but the Orc society stuff was really fun, especially getting an orc named 'Dush' to become a warchief because I have the sense of humour of a child. I look forward to seeing the Nemesis Engine when it's applied to other genres. It would be prime for an urban vampire-hunter game; imagine vampires with different powers, personalities and grudges emerging as you run around staking them in an urban hellhole.
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# ? Jul 25, 2016 18:14 |
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Slimnoid posted:So I finished Shadow of Mordor and the ending sucked immense amounts of rear end. Honestly the last fourth or fifth of the game was pretty bad in terms of story and pacing, but the final boss and the ending cutscene put a damper on my enjoyment of the game. For all its flaws, the Nemesis system lived up to the hype 100% Simian_Prime posted:I look forward to seeing the Nemesis Engine when it's applied to other genres. It would be prime for an urban vampire-hunter game; imagine vampires with different powers, personalities and grudges emerging as you run around staking them in an urban hellhole. Vampires are also very likely to come back from apparent death, something vital for the system to actually work as intended.
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# ? Jul 25, 2016 18:25 |
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Serenade posted:Same but opposite. I always had an idea for a game set in 1970s not-New York City as presented in The Warriors, where this huge urban sprawl is broken up into distinct territories controlled by colorful street gangs with weird names and weirder looks. The Points of Light are the few neutral territories or safe havens, and everything outside of them is dangerous if you're not on your own turf.
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# ? Jul 25, 2016 18:46 |
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Bedlamdan posted:For all its flaws, the Nemesis system lived up to the hype 100% The actual gameplay was I felt, the strongest part of the game. It felt punchy, and rewarding when you could go into a group of 30+ orcs and walk out unscathed. Too bad I couldn't get the crit tempo down for melee attacks; something about the timing for that just escaped me every time. Simian_Prime posted:I look forward to seeing the Nemesis Engine when it's applied to other genres. It would be prime for an urban vampire-hunter game; imagine vampires with different powers, personalities and grudges emerging as you run around staking them in an urban hellhole. Given the success of Mordor and the Arkham series, I'd be surprised if we don't see more of that style of combat come out.
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# ? Jul 25, 2016 18:51 |
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Evil Mastermind posted:I like this presentation of Fragged Empire's timeline, because it's not just a "X happened here, Y happened here" straight line, but shows the different paths that the various civilizations and events took. Plus I like how one of the first things in the setting timeline is "humanity stagnates". This is pretty cool, how's the game?
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# ? Jul 25, 2016 19:22 |
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# ? Jun 8, 2024 08:33 |
gradenko_2000 posted:You could even do Points of Light in an urban setting, where whole city blocks are dangerous warrens of lawlessness amid the small islands of ... suburban tranquility? Now I'm not too sure where I'm going with this. Basically just like The Division where most of the city is overrun by violent factions aside from a handful of safehouses.
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# ? Jul 25, 2016 19:46 |