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This has quite a few parallels to Half Life. Which isn't bad, cause if you want to do something might as well take some ideas from Half Life.
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# ? Jul 25, 2016 21:47 |
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# ? Jun 2, 2024 04:39 |
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One criticism I have of this series has to do with the enemies. The ones introduced in Resistance 2 and 3 are just so bland and uninspired. There are exceptions, but overall they're nowhere near as interesting or fun to fight as the enemies from the first game. This is made all the more worse because they didn't include some of the cooler chimera strains from the first one. Grims are nowhere near as creepy as Menials, and Ravagers are overpowered and just not satisfying to fight.
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# ? Jul 25, 2016 23:15 |
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It's great seeing Insomniac sneaking some wackier guns, like the Ravager, into their dour, serious, post-apocalytpic video game about how hard it is to be a sad dad during an alien invasion.
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# ? Jul 26, 2016 04:28 |
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White Coke posted:It's great seeing Insomniac sneaking some wackier guns, like the Ravager, into their dour, serious, post-apocalytpic video game about how hard it is to be a sad dad during an alien invasion. the Ravager is not a gun! (Though it is an action figure--)
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# ? Jul 26, 2016 05:08 |
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Interesting observations there on using the smg in fight quarters when it's hard to aim, or chokepoints making enemies easier to deal with if they just rush in.
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# ? Jul 26, 2016 05:11 |
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The game doesn't do a good job of feeling cold, does it? Supposedly, everything is freezing, but it hardly shows up on screen. Also, yeah. Silent-except-in-cutscenes is the worst of both worlds. You don't get the benefits (questionable as they may be) of a blank slate type protagonist, since he or she clearly HAS opinions, but you don't get personality during gameplay either, and it makes banter awkward as hell. Capelli could learn a lesson or two from Billy-boy Blazko.
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# ? Jul 26, 2016 06:00 |
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Alavaria posted:Interesting observations there on using the smg in fight quarters when it's hard to aim, or chokepoints making enemies easier to deal with if they just rush in. Fair warning: I'm gonna state the obvious in my videos. Been doin' it since my first LP, will not stop now. (You'd be surprised at how many people miss the obvious though). I'll admit, the Leaper one was a bit on the nose. I'm used to playing games like Half-Life and being able to shoot headcrabs while in mid-flight with the pistol. When Resistance 3's most effective means of eliminating small, fast moving creatures in tight corridors are the concussive blast secondary function of the shotgun that has, like, three rounds, and the Atomizer, which also has limited ammo, it's mildly inconvenient. I will stand by the chokepoint remark. That one had context. The game's NPCs are scripted to insist you prevent the doors from breaking and the game even offers a trophy for successfully doing so. Realizing that letting the Chimera break down the doors so they can filter in is likely not what's going through a new player's mind when they first play get to that point. Besides, it's worth noting because that strategy makes playing that section on Superhuman a lot easier. It's especially egregious because the Chimeran AI can be incredibly dumb when the player isn't directly in front of them. Have you noticed how they react when the Auger is used against them?
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# ? Jul 26, 2016 06:15 |
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It's amusing that the AI turns what what should be an advantage into a disadvantage, yeah.
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# ? Jul 26, 2016 06:51 |
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Zain posted:This has quite a few parallels to Half Life. Which isn't bad, cause if you want to do something might as well take some ideas from Half Life. This inspired me to think up a hyperbolically bad analogy on the whole Capelli thing. In half life 2 episode 3 Gordon dies at the end. In half life 3 you play as Barney. Except instead of a happy-go-lucky boon companion Barney is now an alcoholic, self-harming nihilist who is having a torrid, secret affair with Dr Mossman. That's Resistance 3. EDIT-Everyone is dead except for Kleiner, who can't stop reminiscing about Gordon and passively aggressively blames Barney for his death. Scaramouche fucked around with this message at 07:42 on Jul 26, 2016 |
# ? Jul 26, 2016 07:36 |
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Scaramouche posted:In half life 3 you play as Barney. Except instead of a happy-go-lucky boon companion Barney is now an alcoholic, self-harming nihilist who is having a torrid, secret affair with Dr Mossman. Okay! I'm on board for this!
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# ? Jul 26, 2016 07:47 |
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From your summary of pre-saddad Capelli, now I'm just imagining if the game had an alternate angry path where you can kick out the pub door yourself and mow down the Chimera screaming gently caress YOOOOOUUUU while the Remnants go quiet and reconsider bringing Capelli back to the hideout.Alavaria posted:It's amusing that the AI turns what what should be an advantage into a disadvantage, yeah.
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# ? Jul 26, 2016 12:44 |
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Blind Sally posted:the Ravager is not a gun! In that case it's tons of damage, not tonnes.
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# ? Jul 26, 2016 18:43 |
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White Coke posted:In that case it's tons of damage, not tonnes. you are correct. i used to wrong one. :/
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# ? Jul 26, 2016 22:47 |
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Tuns of damage.
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# ? Jul 26, 2016 23:14 |
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CJacobs posted:Tuns of damage. Liver Damage is a slow killer.
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# ? Jul 26, 2016 23:31 |
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White Coke posted:In that case it's tons of damage, not tonnes. I don't like the tonne of your voice, mister.
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# ? Jul 26, 2016 23:31 |
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CJacobs posted:Tuns of damage. But damage isn't a liquid at room temperature. Jobbo_Fett posted:I don't like the tonne of your voice, mister. How dare you! My voice is purely imperial.
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# ? Jul 27, 2016 05:23 |
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White Coke posted:How dare you! My voice is purely imperial. I will have you know that the metric of our success should be our words.
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# ? Jul 27, 2016 05:57 |
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CJacobs posted:Okay! I'm on board for this! Dang it, my elegant theory hamstrung by your weird thing for Dr Mossman
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# ? Jul 27, 2016 06:27 |
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There is nothing weird about admiring smart ladies with sweater puppies! edit: Although the whole backstabbing thing is a bit of a damper
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# ? Jul 27, 2016 06:32 |
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This is the blandest-looking Ratchet & Clank game.
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# ? Jul 27, 2016 09:09 |
Oh man. I'm always a sucker for a black hole gun, more games should have those.
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# ? Jul 27, 2016 09:37 |
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Yup, it's an escort mission. These two chapters are either heavily scripted or involve escorting an NPC. It's okay. Cinematic enough. Fine for the first way through. Having played the game a couple of times, this is a bit of a low point and I don't enjoy revisiting it. Also, I'm surprised that Capelli was so civil considering Charlie and the Remnants blackmailed him with Malikov's life in order to help them on a dangerous mission. Noooot a big deal, but I suppose I'm still disappointed that so far the game's only nod to Capelli's troubled past is this line here: Ah, well. We're introduced to our other major supporting character, besides Malikov: Charlie. He's a pretty decent dude. Competent leader, charming, not afraid to jump into combat. He's basically our replacement for Lieutenant Cartwright. I like Charlie. Molotov Cocktail A Molotov is an explosive bottle filled with kerosene. Once it makes contact with an enemy or surface, the affected area will ignite and burn for several seconds. Hale Vaccine Indications: For use in preventing transmission of, or treating the effects of the Chimeran virus. Instructions: Draw 0.5 millimeters of vaccine into syringe. Find a vein in the pocket of the left elbow. Swab area with alcohol to disinfect. Pull skin taut and insert needle at 45-degree angle. Once treated, patients may feel weak and light-headed for several minutes as the Hale immunogens attack Chimeran cells. Mass Exodus We have taken material samples from some Chimeran towers, and by studying their composition, we estimate they were built millions of years ago--before humans even existed. But then...something happened. The towers retracted, the Chimera disappeared. They were here, then they left. A mass exodus. What caused this event? Shield Drone "Shield drones work in tandem with Chimera, and may also summon additional Chimera to the battlefield. During battle, a Shield Drone will seek out an unprotected Chimera, then hover overhead and project an Energy Shield around the Chimera. Chimera protected by a Shield Drone will not take damage. Destroy the Shield Drone first." Widowmaker "The Widowmaker is the largest known feral Chimera. This wild spider-like predator spits caustic acid at any targets it cannot stab with its razor-sharp tarsi. Usually found alone, some have reported seeing clans of Widowmakers stampeding throughout the wilderness. Primary Weapon - Lethal, toxic acid spit. Survival Tip: Keep moving, and attack its weak points from a distance." Sally fucked around with this message at 18:05 on Jul 31, 2016 |
# ? Jul 29, 2016 06:15 |
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Holy poo poo that's an embarrassingly weak boss fight. I'm pretty sure that exploit isn't intentional, at least not to that degree. The weak spots light up in the Auger's scope, but that's probably because they expect you to shoot through the walls in the upper floor, not the basement. Killing it from the basement in three whole phases is so dull and nonthreatening, and the AI's not programmed well enough to anticipate it. If some playtester DID find that you could kill it in the presented way, and seriously thought that was something fun to keep in the game ... what the hell were they thinking?
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# ? Jul 29, 2016 10:08 |
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Why is it a Molotov in a world without Soviet Russia?
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# ? Jul 29, 2016 13:39 |
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In the Resistance universe, Molotov is a brand of alcohol and a molotov cocktail is a tasty mixed drink*! *Combine 25 oz whiskey with 1 oz lit matches, stir well
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# ? Jul 29, 2016 16:15 |
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There's been some posts commenting on the very Half-Life 2 vibes this game has been throwing down. While I agree, Half-Life 2 is a good game to riff off of if you're going to riff off of anything, I feel Insomniac went too far in places. This level is where Resistance 3's references start to get more obvious. For good or for bad, you're notice them. Anyways, shorter video here. We've lost the VTOL we only just gained so we're on foot once again until Malikov and Capelli can arrange alternate travel accommodations. Wildfire "A Chimeran-based rocket launcher, the powerful explosive damage makes this an effective weapon against groups of small enemies, or single large enemies. L1 - Zoom in on targets. When in zoom mode, hold reticule over target to lock on. Press R2 to fire R2 - Fires an energy-based explosive rocket shell. R1 - Press to fire a glowing into a cluster of rockets that rains down on a large area below the point of detonation. Upgrade 1: R1 releases a few smaller rockets that will find enemies and deal additional damage Upgrade 2: Firestorm" This rocket launcher is okay. It's a pretty bog-standard heat-seeking weapon. The second function is pretty solid, but as it's a secondary function you don't get a lot of rounds to play with it. Journey to Hanover Dear Sis, I'm sorry you're having such a hard time. We are living in the fire station here in Hanover. There are twelve of us here--with your family it would be tight. I won't promise it's any better than where you are--but at least we'll be together. Do what you think is best. Love, Gabby. God's Will Bill said there might be some weapons inside the train on the bridge. But everyone agrees it's too dangerous to leave town. I'll wait until everyone's asleep, then I'll sneak out. If it's God's will for me to die, I welcome His judgement. But if I can find those weapons and bring them back to town, we might have a chance to survive another few days. Stephen Waybauch Cooling Towers Chimeran organisms metabolize at a rate of twelve times that of an average human. This creates a tremendous amount of body heat, thus they must use a cooling apparatus to survive longer than a few days. I believe the towers are cooling the planet to make it more hospitable for the Chimera. Unfortunately, in the process, humans are dying by the thousands. If we can shut down that tower in New York City, I believe it will disrupt the flow of power to the rest of the towers, and temperatures will return to normal. We must hurry to New York. Just a little nap Starving Man: Been alone for twenty-one days--no, wait, twenty-two? Last meat was six days ago. Hunger used to come and go. Now I feel--nothing. Seeing faces in the dark. Maybe I'll rest. Just a little nap. Just...a...little...nap... Sniper Hybrid "This sharpshooting Hybrid uses advanced cloaking technology to remain hidden while searching for targets. It has been engineered to remain calm and patient, resulting in a Hybrid whose accuracy is greatly increased over those of its brethren. Primary Weapon - Deadeye sniper rifle. Survival Tip: Use Auger vision to find cloaked snipers." The survival tip in the intel here is kind of a waste of time. The Sniper Hybrids are easy enough to find just by their laser sight. As their cloaking armour isn't 100%, it's not difficult to pick them out of the surrounding environment. Sally fucked around with this message at 19:01 on Jul 30, 2016 |
# ? Jul 30, 2016 02:44 |
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Can you not pop it with the explosive handgun? But it sure looks like a tedious fight.
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# ? Jul 30, 2016 02:54 |
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The Dropship bridge fight or the Widowmaker fight?
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# ? Jul 30, 2016 03:00 |
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Wow. They managed to have Capelli be a world class fuckup without making him any more interesting. Impressive! Seriously, Joe. Your family's fine, more likely than not. Nothing has changed to give you a reason to need to go back. But no. Endanger everyone by falling out of a VTOL. Dumbass. And yeah. The fight is like a Half Life 2 gunship fight with all the things that make it good surgically removed.
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# ? Jul 30, 2016 04:31 |
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Coming to this game from Metro 2033, it's kind of sad how simplistic the stealth is. Metro's stealth is pretty cut-and-dry too, but Metro has an entire category of levels and systems dedicated to stealth, and this game just has the Token Stealth Level. This AI doesn't recognize flashlights (despite carrying flashlights themselves), doesn't respond to gunshots, and apparently the searchlight doesn't inform the snipers at all, they just keep chilling in the cliffs. It breaks tension when losing your cover just results in the same gunfights as you'd normally have, and they aren't even any more threatening - those snipers are functionally the same as Longlegs in the previous level, but are somehow easier to nail because of the laser sights and lesser mobility. It demonstrates a lack of interest (or more likely, resources) that the developers didn't compensate for these things. Also yes, that's an obvious snag on the Half Life 2 gunship fight. They've tried to mix it up by wrecking the bridge, making the terrain tougher, and adding ground enemies, but I mean, wow. The gunship screams in pain and everything, after all 8-ish rocket hits. But to be fair, the Half Life 2 gunship takes 7 hits from the RPG if you're on hard mode. But then, this is Resistance on normal difficulty. But ... yeah, that fight lasts too long. Four hits, five hits. Trim it down, Insomniac.
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# ? Jul 30, 2016 10:36 |
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Aw man, why didn't you entitle this thread as Resistance 3? I'd have looked at it a lot sooner. Looking forward to catching up on it.
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# ? Jul 30, 2016 10:59 |
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Little late, but I have something to say about episode 5: At ~20:00, when Charlie sits down on the power core/generator thing, my only thought was, "Dude, do you really want to rest your junk on that thing?" But I guess since WWII never happened, maybe no one ever really researched radiation and nuclear stuff. Still, I hope he wasn't planning on having kids at some point.
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# ? Jul 30, 2016 15:50 |
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Apep727 posted:Little late, but I have something to say about episode 5:
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# ? Jul 30, 2016 17:15 |
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John Liver posted:Coming to this game from Metro 2033, it's kind of sad how simplistic the stealth is. Metro's stealth is pretty cut-and-dry too, but Metro has an entire category of levels and systems dedicated to stealth, and this game just has the Token Stealth Level. This AI doesn't recognize flashlights (despite carrying flashlights themselves), doesn't respond to gunshots, and apparently the searchlight doesn't inform the snipers at all, they just keep chilling in the cliffs. It breaks tension when losing your cover just results in the same gunfights as you'd normally have, and they aren't even any more threatening - those snipers are functionally the same as Longlegs in the previous level, but are somehow easier to nail because of the laser sights and lesser mobility. It demonstrates a lack of interest (or more likely, resources) that the developers didn't compensate for these things. The shallowness of the stealth and the ammo count in the boss fight feel reeeeeeally videogamey. I actually find the dropship one more annoying than the stealth, actually (although the stealth problems bug me too, as a fan of the genre): it might be difficult to program AI to react in a complex and interesting way to a greater variation of events, but it takes literally almost no effort to put enough rockets in your arena for the boss fight. If your dropship enemy takes eight rockets to defeat, don't rely on respawning ammo, because that breaks suspension of disbelief pretty massively - particularly when there's not much else going on to distract the player from that - just put another rocket pack there! Use the respawn function only if the player wastes rockets, as a sort of "tsk tsk, fine, here you go, continue onwards."
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# ? Jul 30, 2016 20:52 |
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When will The Capelli get pheropods?
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# ? Jul 30, 2016 21:07 |
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I'm waiting for the Sadness Gun that makes enemies get married and settle down for vague plot reasons.
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# ? Jul 30, 2016 21:27 |
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WFGuy posted:The shallowness of the stealth and the ammo count in the boss fight feel reeeeeeally videogamey. I actually find the dropship one more annoying than the stealth, actually (although the stealth problems bug me too, as a fan of the genre): it might be difficult to program AI to react in a complex and interesting way to a greater variation of events, but it takes literally almost no effort to put enough rockets in your arena for the boss fight. If your dropship enemy takes eight rockets to defeat, don't rely on respawning ammo, because that breaks suspension of disbelief pretty massively - particularly when there's not much else going on to distract the player from that - just put another rocket pack there! Use the respawn function only if the player wastes rockets, as a sort of "tsk tsk, fine, here you go, continue onwards." Once again, Half Life 2 did it better, with the simple mechanic of infinite ammo boxes. Yes, they're ridiculous too, but they're a ridiculous you don't have to think about, and they're convenient for the player. Nice and neat.
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# ? Jul 30, 2016 22:16 |
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WFGuy posted:The shallowness of the stealth and the ammo count in the boss fight feel reeeeeeally videogamey. I actually find the dropship one more annoying than the stealth, actually (although the stealth problems bug me too, as a fan of the genre): it might be difficult to program AI to react in a complex and interesting way to a greater variation of events, but it takes literally almost no effort to put enough rockets in your arena for the boss fight. If your dropship enemy takes eight rockets to defeat, don't rely on respawning ammo, because that breaks suspension of disbelief pretty massively - particularly when there's not much else going on to distract the player from that - just put another rocket pack there! Use the respawn function only if the player wastes rockets, as a sort of "tsk tsk, fine, here you go, continue onwards." chiasaur11 posted:Once again, Half Life 2 did it better, with the simple mechanic of infinite ammo boxes. Yes, they're ridiculous too, but they're a ridiculous you don't have to think about, and they're convenient for the player. Nice and neat. What makes it particularly egregious is that there's a segment at the very end of the game where Insomniac had no problem suddenly giving Capelli magic infinite ammo for a gun that previously held comparatively little ammo. Also, Killzone 3 happily did the infinite ammo boxes and that game still managed to feel realistic despite being a WW2 space-nazi soap opera. Sally fucked around with this message at 23:40 on Jul 30, 2016 |
# ? Jul 30, 2016 23:38 |
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# ? Jun 2, 2024 04:39 |
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Samovar posted:Aw man, why didn't you entitle this thread as Resistance 3? I'd have looked at it a lot sooner. Looking forward to catching up on it. Word count in thread titles is too short. Advertised it here: http://forums.somethingawful.com/showthread.php?threadid=3722993&userid=0&perpage=40&pagenumber=12#post462202545 Glad you found, though! White Coke posted:When will The Capelli get pheropods? Please, that level comes after Ravenholm.
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# ? Jul 31, 2016 03:32 |