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Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!
Haqqislam rules for background, but aesthetically I think the nomads rule.

China absorbing a depressed Korean peninsula and Japan is actually remarkably plausible compared to the way other sci fi games typically handle that kinda thing, even if the whole future martial arts business is pretty cheesy.

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Ilor
Feb 2, 2008

That's a crit.
Agreed on the Haqqislam background being aces, but for me the Morat have some of the coolest aesthetics.

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
Any comment that is not "Yu Jing has the coolest fluff and aesthetic" is dissent, citizen.

Cassa
Jan 29, 2009
Surely the correct life path is the one that winds up with you becoming a martial arts robot

Panzeh
Nov 27, 2006

"..The high ground"

WAR FOOT posted:

Any comment that is not "Yu Jing has the coolest fluff and aesthetic" is dissent, citizen.

Yu Jing has a 5 point dirt cheap order with ava 4 base that you would be stupid not to take every time.

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
In fairness, there is a 13pt tax on those monkeys. I think you could make a case that 4 Keisotsu are slightly more expensive, but a much better buy than CG+4 Kuang Shi, doubly so if you make them all FOs.

Drone
Aug 22, 2003

Incredible machine
:smug:


Ilor posted:

Basic character creation uses a "life path" system, which is kind of cool. There's a random method (which I tried just for yucks) and a points-method (which I'm not sure they've released yet). And in the random system you get 5 "Life Points" or whatever to use if you don't like the result of any particular roll (or can cash in at the end for additional gewgaws if the dice more or less went your way).

My totally random character (created in a little under an hour - not bad considering it was the first time I'd done it) was a Tunguska Nomad. I was the product of a violent home (my father was associated with the Russian Mob maybe?), who went through orbital academy, and as soon as I turned 18 I shipped out the first bullshit tramp freighter that would take me. After a stint as a spacer I put my engineering and computer skills to good use, working as a hacker for a few years. That's when I was approached by some Nomad three-letter-agency and began my career as an intelligence operative, during which I...died spectacularly. Yes, that's right, you can die during character creation. But it's cool, because they yanked my Cube and put me in a spiffy new Lhost body. Righteous!

So character creation at least is basically Traveller? Neat.

There's a quickstart demo for Infinity RPG up on DriveThruRPG, if anyone wants to do a one-off.

Exmond
May 31, 2007

Writing is fun!

WAR FOOT posted:

Any comment that is not "Yu Jing has the coolest fluff and aesthetic" is dissent, citizen.

Ariadna? Russia, Canada and France being shot through a wormhole and left to defend on "WEREWOLF" planet is pretty cool...


Anyone have any problems with the fluff? It seems the book explains why every faction is bad rear end in their own way.. Making me remember the old 40K days of "Everything can bring the apocalypse but isn't because of $VAR"

Cat Face Joe
Feb 20, 2005

goth vegan crossfit mom who vapes



:siren:Tikbalang and Uhlan are no longer preorder at the War Store:siren:

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk
I've been having a bit of trouble wrapping my head around some of the hacking rules. I thought I understood them until I started googling specific rules interactions.

Can you use enemy repeaters to make AROs? I've read a few sources that claim its only possible if the enemy hacker hacks as their first short skill, not their second.

Is there a good complete breakdown of hacking available online?

Cat Face Joe
Feb 20, 2005

goth vegan crossfit mom who vapes



You can use enemy repeaters but your trooper has to be in the zoc of that repeater and there are firewall mods involved. Killer hacking devices ignore these mods however.

Here's a useful site for hacking.
http://www.captainspud.com/n3hacking/

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk

Cat Face Joe posted:

You can use enemy repeaters but your trooper has to be in the zoc of that repeater and there are firewall mods involved. Killer hacking devices ignore these mods however.

Here's a useful site for hacking.
http://www.captainspud.com/n3hacking/

Awesome. There were a bunch of posts on the official forum from 2015 claiming otherwise based on really strange/non-intuitive readings of the rules.

One of the issues brought up was "what triggers an ARO."

Glad to hear it has been resolved the other direction, otherwise defensive hacking would seem pretty useless if your opponent brought repeaters.

Seems tough enough already, since you need to keep your hackers physically near your vulnerable units to keep them safe, since you can't use enemy repeaters from your own repeaters.

Exmond
May 31, 2007

Writing is fun!

KPC_Mammon posted:

I've been having a bit of trouble wrapping my head around some of the hacking rules. I thought I understood them until I started googling specific rules interactions.

Can you use enemy repeaters to make AROs? I've read a few sources that claim its only possible if the enemy hacker hacks as their first short skill, not their second.

Is there a good complete breakdown of hacking available online?

For enemy repeaters, your model has to be within 8" (ZOC) of the repeater. You cannot daisy chain repeaters, meaning your model uses a friendly repeater to reach an enemy repeater to reach a hacker.

Once you are using the enemy repeater is extends your ZOC, anything with 8" of the enemy repeater is considered in your ZOC. If you use the enemy repeater this way the Firewall mod triggers. (-3 to your WIP, +3 to BTS of target).


You can only react to the hacker, not the repeater. So If an enemy hacker (out of LOF and out of ZOC) uses a repeater (in LOF) to hack your tag, the Tag can react normally. Your hacker cannot react , as the enemy hacker is not targeting your hacker and the enemy hacker is not within LOF or ZOC.

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk

Exmond posted:

You can only react to the hacker, not the repeater. So If an enemy hacker (out of LOF and out of ZOC) uses a repeater (in LOF) to hack your tag, the Tag can react normally. Your hacker cannot react , as the enemy hacker is not targeting your hacker and the enemy hacker is not within LOF or ZOC.

So you can't really defend tags or rems against hackers other than reset?

Or, to be more fair, the best you can do is counter attacking the hacker next turn?

admanb
Jun 18, 2014

KPC_Mammon posted:

So you can't really defend tags or rems against hackers other than reset?

Or, to be more fair, the best you can do is counter attacking the hacker next turn?

Correct. Unless the hacker itself wanders into your hacker's ZoC.

Not a viking
Aug 2, 2008

Feels like I just got laid
The EVO hacker also has a program that force a -3 MOD on the attacking hacker if you chose Reset as ARO. Don't know if its available to other hacking devices.

Genghis Cohen
Jun 29, 2013

Sir Teabag posted:

Congrats on the win man! I love your tournament reports. I'm not exaggerating when I say that they helped convince me to dive into the game, so it's awesome to see that you're continuing to learn and grow and kick some butt. Maybe try out that renegade morat instead of a Jaguar or two next time you play Biotechvore!

Thanks dude. Unfortunately the Krakot is for vanilla factions only, barring the Morat sectorial, so I may not be able to use the model officially for a while. Still a nice-to-have, his profile is pretty bloody terrific with regular, normal impetuous and the chest mines/metachemistry.

Ilor
Feb 2, 2008

That's a crit.
One thing to remember about hacking through an enemy repeater - though you suffer a Firewall mod (-3 WIP, +3 opponent BTS), it allows you to get an ARO against any valid target within the enemy Repeater's ZoC and any enemy Hacker without limitation. So if you can work your way forward such that an enemy Repeater is in your Hacker's ZoC, you can hammer any enemy hacker anywhere on the board, both in the Active Turn or in ARO. This is what Infiltrating or AD Hackers with Killer Hacking Devices should be doing.

And though you can't really "defend" any of your TAGs or REMs or HI directly with this method, it does mean you're going to get to strike back at an enemy Hacker via ARO any time he tries to attack one of your other units, and further that that ARO is going to be performed as a normal roll and not FtF (unless he is using a Hacking program that has a Burst value higher than 1 and allows multiple targets). Being within ZoC of an enemy Repeater basically means that the enemy needs to deal with you first before he can do anything to any of your other units, which (if you're armed with a KHD or HD+) entails significant risk.

Exmond
May 31, 2007

Writing is fun!

Ilor posted:

One thing to remember about hacking through an enemy repeater - though you suffer a Firewall mod (-3 WIP, +3 opponent BTS), it allows you to get an ARO against any valid target within the enemy Repeater's ZoC and any enemy Hacker without limitation.

I don't think this is correct. The enemy repeater just expands your ZOC by 8". So if my hacker is way across the board, uses a repeater that you are within 8" of, but does not target you, you cannot hit my hacker.

Ilor
Feb 2, 2008

That's a crit.
Repeater rules, 3rd bullet, Infinity N3 p. 140:

quote:

Hackers can also attempt to hack through an enemy Repeater only if the Repeater is inside their Zone of Control. By doing this, they can perform hacking attempts against targets inside the Zone of Control of the enemy Repeater, and also against any enemy Hacker, but they suffer the Firewall MODs (a -3 MOD to their WIP Roll, while their target gets a +3 MOD to his BTS).

Many (most) hacking programs are available as ARO. Hence, once I'm close enough to get on your net, I can attack the guys attached to your net (i.e. your Hackers), wherever they happen to be. Essentially, if I am within ZoC of an enemy Repeater, I am "in ur base, hackin' ur dudez."

Ilor fucked around with this message at 19:29 on Jul 27, 2016

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!
I just downloaded the free quickstart rules for the RPG and I'm impressed. Solid layout, great setting info, and what appears to be really solid design. Reminds me of Fragged Empire.

admanb
Jun 18, 2014

Hmm. That changed.

admanb fucked around with this message at 20:01 on Jul 27, 2016

Pidgin Englishman
Apr 30, 2007

If you shoot
you better hit your mark
So what about missions with repeaters built in? I'm thinking Transmission Matrix - are the mission based repeaters linked to everyone's hackers as well, or is it just ZoC as they're not 'enemy' repeaters?

Sephyr
Aug 28, 2012
Well, that was a rough awakening. Spent a few months away so I could not play, and now that I'm back I faced a tohaa list that just vaporized me. FOUR link teams, each with a heavy weapon and a specialist. Little pokemons canceling the few hits I managed to land through smoke and murderous AROs. My luck was rotten on top of that, but it felt like a lost game to begin with. He had two combat groups with 7 orders each, and was able to basically crowd every chokepoint and good position on the table with orders to spare.

A question that came up: Say there's a waist-high wall with three models going prone behind it. Now say an enemy model uses a flamethrower to shoot a different model that is standing up nearby, but catches the prone models it has no LOS to under the template. Can it actually hit the prone models it cannot see? Me friend argued that it can't draw LoF to them and thus the flamer wouldn't work; I felt it was weird as it's supposed to be just the weapon to flush out people crouching in cover, but he's a lawyer and I didn't feel like arguing; At that point i was losing bad enough that one more issue wouldn't really make a difference.

Not a viking
Aug 2, 2008

Feels like I just got laid
They aren't hit as per the rules for total cover and template weapons.

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk
A grenade or missile launcher might have done the trick!

Cat Face Joe
Feb 20, 2005

goth vegan crossfit mom who vapes



Ilor posted:

Repeater rules, 3rd bullet, Infinity N3 p. 140:

I'd pm you but you don't have them. I saw in the death thread you're in SE Michigan. Do you have a league? Ours is kinda small and falling apart due to real life issues and it'd be nice to know if there's other people around here playing.

Exmond
May 31, 2007

Writing is fun!

Not a viking posted:

They aren't hit as per the rules for total cover and template weapons.

Yeah, otherwise you could template people behind buildings.

We figured this out with "Intuitive Attack" and Total Cover.

Ilor
Feb 2, 2008

That's a crit.

Cat Face Joe posted:

I'd pm you but you don't have them. I saw in the death thread you're in SE Michigan. Do you have a league? Ours is kinda small and falling apart due to real life issues and it'd be nice to know if there's other people around here playing.
We don't have a "league" per se, but there are five or six of us who play semi-regularly. Hit me up at chafin3rd at gee mail dott com and we can try to get some games in. Where does your group usually play?

Hortism
Oct 25, 2010

I've got a 300pts Spec Ops tournament tomorrow that I'm really unprepared for. Chucked together a list based on what looks fun, but I'm pretty out of practice and am expecting to get murdered.

Let me know if I'm missing anything too obvious. I'll see what I can tweak but honestly I'm mostly doing this tournament to get back into the swing of things. I even have a few unpainted models which is super shameful and disappointing, but hobby time has been scarce lately.

Combined Army
──────────────────────────────────────────────────

GROUP 1 10 1
CHARONTID (Multispectral Visor L3) Plasma Rifle, Nanopulser / Heavy Pistol, Knife. (0 | 78)
SPECULO KILLER Boarding Shotgun, Smoke Grenades / Pistol, Monofilament CCW, Knife. (1 | 34)
Treitak Spec-Ops (16 XP) (PH:15, WIP:15, Inferior Infiltration, EI Hacking Device) Combi Rifle / Pistol, Knife. (0 | 14)
MAAKREP TRACKER MULTI Sniper Rifle / Pistol, Knife. (1.5 | 33)
ANYAT K1 Combi Rifle, Chain-colt, Smoke Grenades, E/M Grenades / Pistol, Knife. (0 | 25)
DĀTURAZI Chain Rifle, Grenades, Smoke Grenades / Pistol, AP CCW. (0 | 14)
SHROUDED (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 25)
T-DRONE Smart Missile Launcher / Electric Pulse. (1.5 | 18)
MED-TECH OBSIDON MEDCHANOID Combi Rifle, D-Charges / Pistol, Knife. (0 | 23)
IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)

GROUP 2 1
Q-DRONE HMG / Electric Pulse. (1 | 26)

5 SWC | 299 Points

Open in Infinity Army

Some obvious cheese strats with the smoke + MSV2, though I swear I've never run it before. Something I'm keen on trying is infiltrating Spec Op into hacking targeted states for my missile bot, but I can imagine that failing miserably. Probably super susceptible to crazy ninja and other CC specialists deep striking and picking of key units but I can't think of a way to counter at the moment so I'm just going to pray I don't come against Yu Jing. Or Haqq.

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
Daturazi are really swell at dealing with CC units.

Not a viking
Aug 2, 2008

Feels like I just got laid
Using the T-drones smart missile with targeted is very order intensive and in no way a sure thing. I wouldn't plan around it.

Flipswitch
Mar 30, 2010


Smart weapons are a bit gimp in N3. They're handy when they come up if you have it, but I wouldn't plan on it being an active tactic you use, it's just too unreliable.

To be fair Hortism, if all else fails you can just kill everything with that Charontid instead. :v:

Hortism
Oct 25, 2010

Yeah, it's more a fun little thing to do in case it comes up. Used to be a sniffer bot but I think I'm ok for specialist. I think it's slightly more effective in N3 since at least your roll can oppose the dodge with some good modifiers in your favor.

And I'm keen to see how the Charontid does. Last time I used the hacker variant it did some serious work butchering morats before being triple critted into immobility.

And I love datz but holy poo poo am I bad at keeping my impetuous stuff alive. I also forget that I can just cancel that order if things look to dicey.

Flipswitch
Mar 30, 2010


The last game I saw Datz used my buddy Impetuous Move/Smoked them but due to bad deployment they ended up taking FTF rolls from my Unidron Plasma Sniper. Let me know how you get on with the Charontid. I haven't had chance to use any since HSN3.

He splatted each and every one, it was brutal. Was a silly game that one!

Hortism
Oct 25, 2010

Yeah, you'd think smoke grenades on a 17 would get you somewhere. Sadly in my experience, it really doesn't... In my mind, they're good, but no Shaolin Monks. Those things are straight money on the field.

Flipswitch
Mar 30, 2010


It does but not when the enemy sniper rolls one higher than you. :v:

I mean the main issue was poor deployment, he didn't really consider their movement so had to throw while within LOF on Turn 1 which was pretty daft. Out of LOF and chaining it up it's pretty decent.

Genghis Cohen
Jun 29, 2013

Hortism posted:

Yeah, you'd think smoke grenades on a 17 would get you somewhere. Sadly in my experience, it really doesn't... In my mind, they're good, but no Shaolin Monks. Those things are straight money on the field.

I think smoke on 17s is good (please note it is B2 on 20s in a full link from the MAF sectorial) but not necessarily an advantage against an elite troop in a good range band, or against a link team. Taking a chance for some free movement and smoke cover is great on a 5-pt irregular troop, less so on a 14-pt regular.

Baron Snow
Feb 8, 2007


Does anyone know how fast Operation:Icestorm sold out at GenCon? I know someone who's going this year who owes me a favor, but not a very large favor so they won't go out of their way if it's the sorta thing that's sold out immediately.

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KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk
Does anyone have a favorite game mat for infinity? Preferably one that encourages proper building placement for those who are new and terrible at that sort of thing? But not so set in stone that every game feels the same.

Looks good with the O:IS terrain without being a cluttered mess would be a plus.

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