|
Strange, the Beastmen haven't respawned in a while. Is there a time limit to them, because admittedly a swarm of angry goatpeople is the last thing I need in the middle of the Chaos invasion and Middenland just failing to contain them.
|
# ? Jul 30, 2016 07:05 |
|
|
# ? May 18, 2024 02:31 |
|
toasterwarrior posted:Strange, the Beastmen haven't respawned in a while. Is there a time limit to them, because admittedly a swarm of angry goatpeople is the last thing I need in the middle of the Chaos invasion and Middenland just failing to contain them. with what you described as your situation i think what you need IS a swarm of angry goat people. they just want hugs. on a separate note, in my campaign I have burned down all of brettonia, it has been a beautiful thing, by the time chaos took out most of the empire almost everything was already a smoking wasteland anyway.
|
# ? Jul 30, 2016 08:25 |
|
I really hope there's no naval combat. I've never had fun with it in TW
|
# ? Jul 30, 2016 08:56 |
|
They might be able to do something cool with all the weird gimmick fleets, but yeah, I wouldn't mind if it were always autoresolved, like in the pre-Empire games.
|
# ? Jul 30, 2016 09:01 |
|
Even when the naval mechanics weren't so bad, I'd always have a real underdog win hosed up by buggy AI (had a really good one the other day in Attila where I was just about to finish killing his general, but all of my troops hooked up to his ship just froze in place for ten minutes as arty and missiles picked them off). That and it's usually just one more thing to complicate the campaign map. I'll say it ten times over that I really dig what they did with this game as the focus of the campaign map is on conquest and battles. I'd really love to see another historical game that tones down politics and such in the campaign as Warhammer is making it hard for me to get into some of the campaigns of older games. Maybe we can get Eugen to stop screwing around with their C&C clone and we can get a 40K game based on the Wargame formula.
|
# ? Jul 30, 2016 09:25 |
|
For your gratuitous violence needs, Minotaurs charging things: https://www.youtube.com/watch?v=FIU6BmuHtI0
|
# ? Jul 30, 2016 09:49 |
|
Gonkish posted:For your gratuitous violence needs, Minotaurs charging things: https://www.youtube.com/watch?v=FIU6BmuHtI0 see, this is a thing id rather have a very long pike between me and it than a halberd
|
# ? Jul 30, 2016 10:25 |
|
Gonkish posted:For your gratuitous violence needs, Minotaurs charging things: https://www.youtube.com/watch?v=FIU6BmuHtI0 The diving rolling tackles are ridiculous and awesome.
|
# ? Jul 30, 2016 11:24 |
|
Speaking of which, do braced spear infantry actually do anything to charging minotaurs or are they just hosed?
|
# ? Jul 30, 2016 11:54 |
|
They do better than other units against charging minotaurs.
|
# ? Jul 30, 2016 12:00 |
|
Carcer posted:Speaking of which, do braced spear infantry actually do anything to charging minotaurs or are they just hosed? I'd suggest like versus chaos chariots - they fare less badly
|
# ? Jul 30, 2016 12:20 |
|
Kainser posted:Which wood elf unit will be minotaur tier Tree-kin are Minotaur/troll tier monsters. Dryads are fast moving shock infantry like more durable ghouls and Tree Men are giant sized units with grabby tentacle vines. On TT Wood Elves even have a Tree Man LL called Durthu. He's a walking tree the size of a giant who wields a sword as long as a horse and is also one of the most powerful spell casters in the old world.
|
# ? Jul 30, 2016 12:44 |
|
Gonkish posted:For your gratuitous violence needs, Minotaurs charging things: https://www.youtube.com/watch?v=FIU6BmuHtI0
|
# ? Jul 30, 2016 12:46 |
|
natetimm posted:According to the lore, there's a lizardman city on the Southern tip of the continent containing Araby, the Tomb Kings, etc. Also, I'm betting that the Elves expansion brings more naval combat to the game and most races. Yeah, I have a belief that the Tomb Kings are going to be one of the major races for the second expansion (along with Lizardmen, High Elves, Dark Elves), since expanding the map enough for Lustria would include Araby and the Tomb Kings territories. And I also completely expect naval combat to be the major new feature of the expansion and I am really looking forward to it, hell, I even liked naval combat in Attila.
|
# ? Jul 30, 2016 12:58 |
|
So does anybody else have bugged achievements? I only have one mod, but I'm not sure how a mod could affect them.
|
# ? Jul 30, 2016 14:07 |
|
Gonkish posted:For your gratuitous violence needs, Minotaurs charging things: https://www.youtube.com/watch?v=FIU6BmuHtI0 The part where they charge straight through the marauders, keep going, and knock the Everfailure on his shiny metal rear end.
|
# ? Jul 30, 2016 14:13 |
|
drat Dirty Ape posted:So does anybody else have bugged achievements? I only have one mod, but I'm not sure how a mod could affect them. I think they just switched the checks on the two beastmen campaigns (and had two identical cygor achievements, one of which they turned off).
|
# ? Jul 30, 2016 14:24 |
|
GreyjoyBastard posted:I think they just switched the checks on the two beastmen campaigns (and had two identical cygor achievements, one of which they turned off). I got the Very Hard Beastmen victory achievement in the grand campaign in the middle of my Eye for an Eye campaign.
|
# ? Jul 30, 2016 14:32 |
|
ZearothK posted:I got the Very Hard Beastmen victory achievement in the grand campaign in the middle of my Eye for an Eye campaign. Ok, so then it's not just me. Do you have any mods installed? I just have the 'AI gets no public order bonuses' mod. Also, so far I am having a blast with the beastmen, although I do think they're a little bit unbalanced at the moment. Minotaurs are now one of my favorite units in the game, and gorebulls are an absolutely insane combat hero. I just can't believe how amazing their army buffs are compared to any other hero. +15 armor and 20% missile resistance? + 20 leadership?! +20 charge and +15 melee attack?!? And for one point they get +15 armor and +15 melee defense for themselves. That's incredible. The other skill I'm not sure I'm reading right is 'slug skin' which for 3 points gives your whole army +20% weapon strength. That's got to be one of the strongest buffs in the game, and both khazrak and malagor get it. I am currently playing the eye for an eye campaign and I like how tough it is to make money. So far I'm actually forced to make some difficult decisions as far as how to spend money on army composition, upkeep, horde buildings, research, and/or heroes and lords. So far I still have a stack full of mostly ungor to keep my upkeep from getting completely out of hand. I don't like how my first khazrak quest is basically 'go to the other side of the map and raid'. It just seems a bit disjoint and out of the way for the 'flow' of the mini campaign. So far I'm really liking the DLC, and the animations are really top notch (it's almost worth it just for minotaurs alone, they are a joy to watch). Oh and technically it seems to me the game has rather large memory leak. I'm not sure if it's a DX12 on Nvidia card problem or what, but if I leave the game on for a few hours it eventually chokes windows out and crashes. E: I should mention that, though I think the Gorebull's buffs are a bit crazy compared to most other heroes, I think that's the way it SHOULD be. I would much rather see each hero be very distinct and different than there be little to no difference between a chaos warlord and an orc warlord (how it is with many of the base game heroes). Hopefully CA can spice the existing heroes up a bit in the future. Damn Dirty Ape fucked around with this message at 14:50 on Jul 30, 2016 |
# ? Jul 30, 2016 14:48 |
|
I don't have the DLC and i'm not buying it, but as announced earlier i still get to fight beastmen in the grand campaign correct? If so, around what turn do they start showing up?
|
# ? Jul 30, 2016 15:38 |
|
pnutz posted:I'd suggest like versus chaos chariots - they fare less badly So you have to pray you can kill them at range or be resigned to lose all your infantry?
|
# ? Jul 30, 2016 16:09 |
|
Carcer posted:So you have to pray you can kill them at range or be resigned to lose all your infantry? You probably want something expendable to absorb their charge, then a second force of damage dealers to come up behind and lock them into melee.
|
# ? Jul 30, 2016 16:12 |
|
Gonkish posted:For your gratuitous violence needs, Minotaurs charging things: https://www.youtube.com/watch?v=FIU6BmuHtI0 Minotaur/gorebull charges will never get old, beastmen is definatly the most fun faction in battle layer in a total war game so far.
|
# ? Jul 30, 2016 16:37 |
|
I would love for chariots to feel like they're worth it
|
# ? Jul 30, 2016 16:39 |
|
oswald ownenstein posted:I would love for chariots to feel like they're worth it It's the 13th century damnit, they aren't worth a poo poo! Now look at my extremely long shoes and know how Important I am!
|
# ? Jul 30, 2016 16:48 |
|
oswald ownenstein posted:I would love for chariots to feel like they're worth it I haven't played around with the normal chariots yet but Beastlord Chariots are actually super good and wreck infantry hard. They can pretty much insta-kill an unmounted general off of one good charge, too. They're good for Shamans too since it lets them escape melee by just plowing through units.
|
# ? Jul 30, 2016 16:58 |
|
Any experiences thoughts on Beastmen being in the grand campaign while playing an empire/dwarf/orc/VC game? Does it alter the strategic balance at all? Does Estalia stop stomping Bretonnia and get theirs in turn? Does Malagor change anything with the badlands meta? I really enjoy the mini-campaign so far. It could be more fleshed out, but it's fun seeing the very detailed map of Middenland/Nordland/Hochland instead of being just one dark splotch on the map in the grand campaign. Plays to the Beastmen's style nicely, and glad to see them in the Drakwald. Would it have been too hard to let the player use Todbringer after beating the campaign though? Would have been fun to root out the Beastmen as well Miruvor fucked around with this message at 17:01 on Jul 30, 2016 |
# ? Jul 30, 2016 16:59 |
|
madmac posted:I haven't played around with the normal chariots yet but Beastlord Chariots are actually super good and wreck infantry hard. They can pretty much insta-kill an unmounted general off of one good charge, too. They're good for Shamans too since it lets them escape melee by just plowing through units. How are you using them? I try using them by spamming double click because otherwise they just get bogged in units
|
# ? Jul 30, 2016 17:02 |
|
Miruvor posted:Any experiences thoughts on Beastmen being in the grand campaign while playing an empire/dwarf/orc/VC game? Does it alter the strategic balance at all? Does Estalia stop stomping Bretonnia and get theirs in turn? Does Malagor change anything with the badlands meta? I'm trying an Empire campaign again now and the Beastmen are in the campaign as three separate factions - the main Beastmen one, the Jagged Horn tribe, and another herd. Jagged Horn start in the Badlands and Beastmen in Estalia; the third starts in Ostland. If you play as the Beastmen yourself then Jagged Horn is either in the Badlands or Estalia, whichever of the two starting locations you're not in. In this campaign, I got a notification that the Beastmen had been wiped out quite early - around turn 25 or so - but maybe 20 turns later an event popped up saying the Brayherds had come and the Beastmen faction respawned near Middenheim. They were just a single stack led by Malagor and I quickly destroyed them (although being on the other end of a minotaur charge wasn't fun, believe me) but it does seem like all three beastmen factions have a chance of reappearing like the savage orcs do.
|
# ? Jul 30, 2016 17:05 |
|
drat Dirty Ape posted:Ok, so then it's not just me. Do you have any mods installed? I just have the 'AI gets no public order bonuses' mod. Same. Not a GBS post.
|
# ? Jul 30, 2016 17:09 |
|
I did not realize that the mini-campaign requires raiding income for victory until I burnt the very last settlement on the map.
|
# ? Jul 30, 2016 17:22 |
|
Marauder Horsemen are so loving annoying that I'm tempted to drop Bright Wizards for Light Wizards just for the net spell.
|
# ? Jul 30, 2016 17:23 |
|
Gonkish posted:For your gratuitous violence needs, Minotaurs charging things: https://www.youtube.com/watch?v=FIU6BmuHtI0 most proclick video posted yet in this thread
|
# ? Jul 30, 2016 17:40 |
|
Bretonnians are going to be garbage, 0 minotaurs
|
# ? Jul 30, 2016 17:42 |
|
toasterwarrior posted:Marauder Horsemen are so loving annoying that I'm tempted to drop Bright Wizards for Light Wizards just for the net spell. Enjoy throwing axe centigors! Beastmen are the new hotness, seen a lot of them in the PvP battles which I just started dabbling in last night. Had a great 2v2 game for my first with me as beasts and an empire ally vs a chaos + beast duo. The enemy deployed on the high ground but their artillery was shamed by the Empire, I deployed in vanguard 10 feet from the Chaos player with half my stack made up of gor herds since theyr effective trash who immediately charged into and started annihilating his marauder screen. The rest of my army were six shielded minotaurs id hidden in the woods on our apparently unguarded flank with a doombull, a wild shaman because devolve is insanely OP and the rest of my stack filled out in cheap as gently caress spear ungors who I used to shield the empire army and guns. The Gors in melee all quickly began to rout but not after killing the marauders and denting his pristine warriors, while the enemy advanced towards our now in place gunline I used the Gors who came back to harry his important units and rout the summoned cygor. The screenless warriors and chosen took decent damage from the guns on their way down the hill. As they began to reach our lines of ungor and swordsmen I charged the doombull minotaur murder squad into the flanking beastmen from the rear at the same time as I overcast Devolve on the big chaos melee at the front and both mine and the enemy's cygor summons have an artillery duel which mine wins. The spear ungors actually acquit themselves very well(!) though everyone's infantry blocks are basically annihilated and the battlefield becomes a chaotic scum of routing units, returning shreds of units and Sigvald and a Doombull fighting the angry remains of my murdersquad while terrified Empire gunners unload into everyone. I part the murdersquad to allow in a few volleys of handgunfire and we get a Pyrric Victory! Basically every game I played Beastmen I did well and every game I didn't I got trashed by Beastmen (although I'm quite bad at Vamps and Empire who are supposedly the other hotness teams and when I tried dwarves... poor ironbreakers) their entire army is so mobile encirclement is easy, they deal above-their-weight damage on the charge, have the best magic school in the game by far and minotaurs are the new demigryphs. I actually think their natural counter (after devolve is nerfed) would be Wood Elves or Brets once they've had their update. Both are highly mobile, the former with massive ranged superiority against low armour beastmen and the latter with high armour and charge damage.
|
# ? Jul 30, 2016 18:26 |
|
Honestly, I find the biggest weakness for beastment to be solid, high armour infantry. Chaos actually has been one of my most reliable counters against them. One unit of forsaken seem to take on two of anything the beastmen can field other than the elites and all of the elites seem to get killed by a mix of trolls and chaos warriors with halberds. If they load up on minotaurs, their line just evaporates and I can focus all my halberds on the minotaurs and if they don't take enough minotaurs, the forsaken can take out pretty much the entire army by themselves. Even the bestigors haven't got the best track record against my forsaken in most matches.
|
# ? Jul 30, 2016 19:03 |
|
I wonder if it would be possible for somebody to mod in a combined Beastmen and Chaos Warriors army for campaign. It would probably be broken as gently caress, but both armies would cover each other's weaknesses pretty well and just be fun as hell. Having a bunch of cheap Gors throw themselves on the enemy from vanguard deployment to cover an advancing line of Chaos Warriors backed by minotaurs and Hellcannons, actually having archers and light melee cavalry as Chaos...
|
# ? Jul 30, 2016 19:10 |
|
Are beast men as terrible as they were on tabletop? Is this worth $15?.
|
# ? Jul 30, 2016 19:17 |
|
Arglebargle III posted:Are beast men as terrible as they were on tabletop? Is this worth $15?. No they're good, and also a buncha sluts from down below in Castle Greyskull.
|
# ? Jul 30, 2016 19:20 |
|
|
# ? May 18, 2024 02:31 |
|
Pornographic Memory posted:I wonder if it would be possible for somebody to mod in a combined Beastmen and Chaos Warriors army for campaign. It would probably be broken as gently caress, but both armies would cover each other's weaknesses pretty well and just be fun as hell. Having a bunch of cheap Gors throw themselves on the enemy from vanguard deployment to cover an advancing line of Chaos Warriors backed by minotaurs and Hellcannons, actually having archers and light melee cavalry as Chaos... I just got finished playing a beastman campaign where I could recruit chaos units. Honestly even for seiges I found myself just wishing I had beastmen in my warrior-heavy stacks. Theyr so slow by the time they get to the walls they've taken as many casualties as the beastmen will. e: Link: http://steamcommunity.com/sharedfiles/filedetails/?id=733966632 Communist Thoughts fucked around with this message at 19:26 on Jul 30, 2016 |
# ? Jul 30, 2016 19:23 |