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I got into Lovecraft because I got Alone in the Dark for my 12th birthday and was obsessed with it, so you never know.
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# ? Jun 15, 2016 08:45 |
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# ? Jun 5, 2024 19:48 |
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DurdleDuck posted:Here's another game for the C'Thulhu loving goons: star realms is an awful awful game and it even makes me regret forking in extra money to get a shirt in the humble card game bundle
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# ? Jun 15, 2016 09:25 |
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PBS Newshour posted:star realms is an awful awful game and it even makes me regret forking in extra money to get a shirt in the humble card game bundle Huh, that's a not so common opinion. What makes it so awful?
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# ? Jun 15, 2016 14:32 |
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New Lovecraftian/Cthulhu game The Sinking City in development. http://frogwares.com/games/#The_Sinking_City quote:The Sinking City Claims to be open world investigation. Release date TBD. News and more screen shots. http://www.eurogamer.net/articles/2016-03-08-the-sinking-city-is-a-promising-open-world-investigation-lovecraftian-game
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# ? Jun 16, 2016 09:00 |
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Phoenix Point : X-Com meets Steven King's The Mist. In Development. Featuring: -Enemies procedural generated every campaign for maximum surprise and horror. -By Julian Gollop, the creator of the original X-COM -Turn-based tactical combat -Post apoc setting http://www.phoenixpoint.info/ https://www.rockpapershotgun.com/2016/06/14/phoenix-point-new-xcom-julian-gollop/ quote:Phoenix Point: Every Detail Of The X-COM Creator’s Return To The Genre Helical Nightmares fucked around with this message at 09:13 on Jun 16, 2016 |
# ? Jun 16, 2016 09:11 |
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There was a game I used to play called Warning Forever that was a play on the whole procedural generation idea: it was a series of SHMUP boss battles, except the next boss would (allegedly) configure its size, shape, weapons and attack patterns to adapt to how you dismantled the last one. That Phoenix Point claim is very intriguing in that context, if the constantly shifting nature of the alien threat would require you to either iterate on your tactics to counter the aliens' own evolution, or to use new tactics altogether to throw their game off, or some midway of both.
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# ? Jun 16, 2016 09:20 |
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Yeah. Looks like Gollup is trying to make a procedurally generated enemy behave like the Borg (or Tyranids iirc) over multiple tactical encounters.
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# ? Jun 16, 2016 09:21 |
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Delta Green corebooks and keeper screens have arrived on the Slow Boat and should be shipped by the end of July. I'm stoked. Still old school enough to like physical books.
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# ? Jun 16, 2016 09:33 |
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Otisburg posted:Delta Green corebooks and keeper screens have arrived on the Slow Boat and should be shipped by the end of July. I'm stoked. Still old school enough to like physical books. Has there been any talk at all about the Case Workers Handbook, or whatever it was called? The complete core?
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# ? Jun 16, 2016 12:01 |
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The Case Officer's Handbook is still under production. It was last mentioned in the Mar 31 KS update AFAIK, though they didn't mention an ETA.
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# ? Jun 16, 2016 12:05 |
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Otisburg posted:Delta Green corebooks and keeper screens have arrived on the Slow Boat and should be shipped by the end of July. I'm stoked. Still old school enough to like physical books. I, for one, am also stoked. Although it's easier to locate what you want in a .pdf, I find .pdf rulebooks much harder to read than physical ones. I just don't retain it as well.
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# ? Jun 16, 2016 17:22 |
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gradenko_2000 posted:The Case Officer's Handbook is still under production. It was last mentioned in the Mar 31 KS update AFAIK, though they didn't mention an ETA. Dang. Hopefully it comes out this year.
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# ? Jun 16, 2016 17:49 |
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Late to the party probably, but someone translated a Japanese Call of Cthulhu replay, R'Lyeh Antique.
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# ? Jun 16, 2016 20:04 |
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Traveller posted:Late to the party probably, but someone translated a Japanese Call of Cthulhu replay, R'Lyeh Antique. Thank you for pointing this out, but I can't even believe how mad it makes me that the entire "translation notes" section at the end is annotating all the references he inserted into his translation of the material. Jesus. Well, you get what you pay for!
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# ? Jun 18, 2016 19:23 |
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Not a mention of Cthulhu anywhere but firmly in the space of cosmic horror The Nothing Equation Tom Godwin This etext was produced from Amazing Stories December 1957 http://www.gutenberg.org/files/25628/25628-h/25628-h.htm quote:The space ships were miracles of power and precision; the men who manned them, rich in endurance and courage. Every detail had been checked and double checked; every detail except—
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# ? Jun 26, 2016 03:33 |
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Dumb question but I lost track, is 7th edition not in print yet? I could have sworn it was.`
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# ? Jul 4, 2016 23:17 |
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A second shipment came in, so you can pre order it in backerkit. I ordered back in May and mine should be here tomorrow.
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# ? Jul 5, 2016 00:05 |
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The kickstarters went out a few weeks ago, but I haven't seen any physical copies in stores yet. The PDF is available from Chaosium, but oddly nothing in print is yet. I hope the physical version doesn't turn out to be a Kickstarter exclusive...
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# ? Jul 5, 2016 00:07 |
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moths posted:The kickstarters went out a few weeks ago, but I haven't seen any physical copies in stores yet. Just got my books today that I ordered on Backerkit back in May. https://call-of-cthulhu-7th-edition.backerkit.com/
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# ? Jul 5, 2016 22:14 |
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Mine arrived a couple of weeks ago, except the slip cover had a gigantic divot in it (looked like it was dropped on a hard edge). I emailed Chaosium about it and they replaced it free of charge almost instantly. Pretty rad of them.
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# ? Jul 5, 2016 22:39 |
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Tonight we finally got though the first month of the organized play adventure. We're two months behind, yes. Holy poo poo this thing is a goddamn mess of poor organization. Massively important information is buried at the end of seemingly unrelated paragraphs. Stuff that appears to be flavor text in chapter 1 becomes criticality important in chapter 2. An essential bit of background information was buried at the end of a tertiary NPC's write-up. And the worst offense is that some adventure days were written up as "nothing happens for these players." loving hell, why even show up to game night? I feel like we made the best out of a garbage adventure, and next month's supplement seems to have learned from the mistakes, but goddamn this was a rocky start.
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# ? Jul 6, 2016 04:16 |
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I got my copies a couple weeks ago and they're really nice. The slipcase is of very nice quality and very sturdy. I was expecting it to be flimsy but it's very solid. The screen is incredibly useful and the reference book makes running much easier when people are asking about gear or I have to roll for phobias and manias. For something that is pretty dumb, I've gotten something very appropriate rolling on those tables. One of my players developed a fear of chickens after surviving the Baba Yaga house encounter in Orient Express. It's all based on luck but it's been eerie at times in how appropriate it always is. RocknRollaAyatollah fucked around with this message at 05:02 on Jul 6, 2016 |
# ? Jul 6, 2016 05:00 |
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Ahh, okay. I didn't back 7 when it was on Kickstarter cause I was short of money at the time and than it looked like a good idea. But I went to go see if it was on the Chaosium store and all the had were the PDFs and thought they would have had the physical books
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# ? Jul 6, 2016 07:05 |
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They sold out of their first order on pre-orders and the next shipment from China just came in. I think they're filling orders and shipping to stores before putting it on their own site. I suspect they're still dealing with a cash crunch and aren't necessarily ordering everything that they'd like.
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# ? Jul 10, 2016 14:55 |
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Yeah my Keeper's Book I preorddered through the backerkit had a couple of bad pages so they are sending me a new one free of charge. They are definitely making an effort to smooth things over.
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# ? Jul 10, 2016 15:57 |
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More experienced CoC GMs: how do you have investigators roll for general knowledge that isn't in a library? Example: my investigators will meet a successful businessman who has been in industry newspapers, but may not be nationally known. How can I check to see if anyone knows about this guy? Edit: 7th ed if it matters.
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# ? Jul 14, 2016 17:17 |
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That's a good candidate for a Know roll. Alternatively, choose an investigator with an appropriate background and say "you've read about him in the business section," before sharing whatever information the players need to know.
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# ? Jul 14, 2016 17:23 |
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That's what I thought originally too. I guess this is a 7th ed question then, since I think they've taken Knowledge out (I've only ever played 6th ed). It looks like they've replaced it by rolling EDU?
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# ? Jul 14, 2016 17:41 |
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Oh, huh that's a weird change. We're still slowly adopting the 7e mechanics a la carte. Personally, I'd just give the information to one player. There's no value in withholding it and it doesn't sound "juicy" enough to gate behind a check.
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# ? Jul 14, 2016 18:30 |
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I usually have them roll EDU if it's an academic topic. I have them roll INT as a general remembrance roll if it's not something they would have learned in a school.
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# ? Jul 15, 2016 04:50 |
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RocknRollaAyatollah posted:I usually have them roll EDU if it's an academic topic. I have them roll INT as a general remembrance roll if it's not something they would have learned in a school. Yea this is what my group does. INT is decent to represent 'well I heard this but it's not like I studied it'. But yea I'd go with Moths and just tell them the dude, especially if someone just has like, a business background.
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# ? Jul 15, 2016 05:59 |
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Did anyone start getting their Delta Green stuff in the mail yet? I'm dying to go start running it with Agent's Handbook and screen
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# ? Jul 29, 2016 15:37 |
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I have been checking eagerly every day. No book/screen yet.
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# ? Jul 29, 2016 15:39 |
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It has just started shipping: https://www.kickstarter.com/projects/arcdream/delta-green-the-role-playing-game/posts/1642599 They're also going to be at Gen Con: quote:Next week we will be in Indianapolis, running dozens of Delta Green games and hosting two big Delta Green seminars.
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# ? Jul 30, 2016 01:15 |
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I read through Star Chamber, the new Delta Green adventure from the kickstarter and it's got a great premise but it seems like it might be hard to actually play through. Have any of you run a Rashomon-style story with flashbacks before?
long-ass nips Diane fucked around with this message at 01:56 on Jul 30, 2016 |
# ? Jul 30, 2016 01:54 |
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So I was watching the latest best of the worst by red letter media (#12 https://www.youtube.com/watch?v=n8uKazrF2r8 ) and the bit about the twinn dolls really felt like I could push that into a one shot, though I'm not sure about the overall thread. You've got super creepy dolls of children that parents, perhaps the sort of pushy beauty pategent parents would like, and a variety of potential things like the dolls sucking life from the kids or the kids being covered and turned into dolls. I think there is some potential here and easy access to put investigators into the situation (kids of their own, kids they've been hired to investigate, one of the pc's, something involving pagents that leads them to it, etc). The setup/idea feels great to me for a Cthulhu game, but I'm not sure of a proper endgame or overall scenario for the idea. It doesn't have to tie into a mythos thing at all, just I'm a few extra beers in and don't have an overall goal for the opposition to be actuating on. Any ideas you gentleman/woman have on this would be great! On an aside, Ross do you know if Caleb is planning on turning the God's Teeth playtest into a campaign booklet? I love how down the spiral the characters have gone, but even without that each scenario feels like it could be put into a book much like the 'no soul left behind' better angels campaign book. A lot of my group isn't huge into pulp cthulhu, but that set of actual plays really shows how you can run a much more 'purist' style campaign in the dealta green system which has some nice things over normal CoC (bonds and defaulting during investigation being the big two).
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# ? Jul 30, 2016 08:36 |
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Caleb wants to write God's Teeth, but Red Markets takes priority for the foreseeable future.
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# ? Jul 30, 2016 19:38 |
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The grand finale of God's Teeth was complex but very good and totally hosed up. Little suprised Caleb didn't straight out call the last scene with Ross's character (name escapes me) the Wyld Hunt, but it makes sense that he didn't. Depends on how you viewed things anyway. Need to listen to it again and need a refresher for all the old npcs reintroduced (like Santa).
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# ? Jul 31, 2016 03:43 |
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Swagger Dagger posted:I read through Star Chamber, the new Delta Green adventure from the kickstarter and it's got a great premise but it seems like it might be hard to actually play through. Have any of you run a Rashomon-style story with flashbacks before? You're in luck, because I actually playtested it for them (my name is very much there at the end with the rest of my group)! They are absolutely right about it being a terrible first adventure or an adventure that ends a campaign. It is an excellent one-off session that can leave more plot threads to weave into ongoing tales, though. What's important is that you as the GM are instrumental in moving things forward. Some people might get angry about being 'railroaded', but as a better GM points out 'railroads are not bad as long as they take you somewhere fun'. Basically, once players get to a point where things seem to slow down, you get to drop the next part of the tale on them and have them act it out. It's really very cool in practice, and I had a good group of people that were very eager to play each character's prompt to the hilt. As you transition from scene to scene, you want to keep half of your players 'in' their secondary roles to field questions from the primaries, and your most critical player or weakest roleplayer should probably take the role of the guy that dies since they'll be playing their primary character most of the time and as such will be a more 'neutral' party in the proceedings. With the Rashomon-style tale, it's very important to have those prompts dictating how people should act in other people's tales. It also helps foment conflict between the secondary characters in the present as well, since one person might see someone as a jackass (and they'll come off that way in the tale) while they perceive themselves as a saint (and act accordingly). While the GM moves things forward, it's important to remember that The Star Chamber is very player-driven - how well the players assume the roles of their secondaries goes a very long way to fleshing out the adventure. If your players can't role-play very well and don't take well to direction, it's a bad adventure to run them through because they'll chafe at being 'told' how to act. Players need to be willing to embrace the idea of playing a different character, warts and all, and run with it. The Star Chamber might actually be a pretty good release for a player group that's going through a bit of tension, as the secondary characters are allowed (better yet - encouraged) to be out-and-out hostile towards each other but in a way that's relatively free of consequences for their primary characters. I will also be playing it as a player at Gen Con this year, so I am looking forward to seeing how it works on 'the other side' with someone from Arc Green running it. LuiCypher fucked around with this message at 16:22 on Aug 1, 2016 |
# ? Aug 1, 2016 15:58 |
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# ? Jun 5, 2024 19:48 |
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Agent's Handbook and Need to Know arrived today. Flipping through the quality on both looks pretty nice. As an added bonus, it seems like some secret benefactor backed this as a gift for me, since I got two packages. I know just who to pay it forward to, as well.
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# ? Aug 3, 2016 00:12 |