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Serotonin posted:I pulled a Summary Dismissal yesterday and being a noob I'm sort of lost on how to use it. Its main use in standard is probably going to be for cleanly countering eldrazi with on-cast triggers like World Breaker, Emrakul, or Ulamog while also stopping their triggers. It also can be used in a pinch as just a stifle effect or counterspell. When it resolves it exiles all spells on the stack (effectively countering them) and counters any abilities on the stack. Rogue0071 fucked around with this message at 08:27 on Aug 3, 2016 |
# ? Aug 3, 2016 08:25 |
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# ? Jun 8, 2024 00:15 |
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OgreNoah posted:I haven't posted in here in a while, but I wanted to share the altered Maze of Ith I just finished, because it took forever and looks pretty awesome, I think. This is really great. Serotonin posted:I pulled a Summary Dismissal yesterday and being a noob I'm sort of lost on how to use it. Close. Do you get the basic idea of the stack? (It's really not as complicated as it sounds: the last thing done resolves first, and so on.) Basically, this card wipes the stack under it after it resolves. The normal use will be in response to someone casting a guy that does something when cast, like ulamog, who lets you exile stuff on cast. You can counter that exile ability and exile ulamog. Another use is to get rid of uncounterable spells (spells that literally say "cannot be countered") or spells with hexproof (which is kind the same thing in almost every case). I don't know if that latter type of spell even exists in current magic, but anyway, because it just says "get rid of everything", it doesn't technically counter or target the spell. The other thing is that it wipes the entire stack. So, let's give an example. Say you're playing against a deck with merfolk looter (which says tap: draw a card, then discard a card) in play, and you have your own as well. They cast a creature, and in response you activate your looter. In response to that, they activate their looter. So the stack is currently: 1. creature 2. your looter 3. their looter. Now, you don't actually need to loot, but you wanted to bait your opponent into reacting. You cast summary dismissal, and you remove that creature from the stack entirely, but you also prevent both loots from happening. There are also cases where your opponent holds priority and does stuff, which let you get a 2 for 1, but the point is that this can theoretically do much more than just counter one spell.
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# ? Aug 3, 2016 09:04 |
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I'm trying to get my head round the stack idea. Your explanations make a lot of sense though. Thanks
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# ? Aug 3, 2016 09:29 |
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Serotonin posted:I'm trying to get my head round the stack idea. Your explanations make a lot of sense though. Thanks Think of it like a stack of plates. Every new spell or ability* is a plate added to the top of it. Then when nobody adds a plate, the top plate gets picked up and used (resolves). *yeah there are exceptions, this is a broad strokes example Edit: Imagine four spells or abilities at the edge of a cliff...
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# ? Aug 3, 2016 11:27 |
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Serperoth posted:Imagine four spells or abilities at the edge of a cliff... Woah
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# ? Aug 3, 2016 12:17 |
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I don't ever remember the stack being a thing when I used to play back in pre 1998 or so. Was it about or were we playing Magic wrong then?
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# ? Aug 3, 2016 12:29 |
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Serotonin posted:I don't ever remember the stack being a thing when I used to play back in pre 1998 or so. Was it about or were we playing Magic wrong then? The Stack was introduced in Sixth Edition, which came out in 1999, so it wasn't a thing back then.
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# ? Aug 3, 2016 12:33 |
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Serotonin posted:I don't ever remember the stack being a thing when I used to play back in pre 1998 or so. Was it about or were we playing Magic wrong then? It's best not to try and think about the batch.
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# ? Aug 3, 2016 13:47 |
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For reference this is how it used to work:
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# ? Aug 3, 2016 14:09 |
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did anyone look at that and actually go "oh yeah now it's so clear" back in 1998 or whenever
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# ? Aug 3, 2016 14:12 |
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mandatory lesbian posted:did anyone look at that and actually go "oh yeah now it's so clear" back in 1998 or whenever I mean, it was much more intuitive than that chart would have you believe. Basically you have the "Active Player" being the person whose turn it is, and the opponent can only react to something the AP does. You can't react to playing lands, or to interrupts. When a bunch of back and forth happened, it functioned mostly like the stack except that people didnt get priority on the way down, so you couldnt let a counterspell resolve and go to the GY, then add another counterspell. Also instead of main, combat, main, you just had a "main phase" that at some point you attacked during.
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# ? Aug 3, 2016 14:19 |
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BJPaskoff posted:That's what usually happens for these team things. A group of three friends will want to go, then one will back out close enough to the last minute that they won't be able to find a replacement, and no one will go. I wouldn't ever go to a team event because of the stress of relying on two other Magic players to not gently caress up the planning.
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# ? Aug 3, 2016 14:21 |
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Skyl3lazer posted:I mean, it was much more intuitive than that chart would have you believe. Basically you have the "Active Player" being the person whose turn it is, and the opponent can only react to something the AP does. You can't react to playing lands, or to interrupts. When a bunch of back and forth happened, it functioned mostly like the stack except that people didnt get priority on the way down, so you couldnt let a counterspell resolve and go to the GY, then add another counterspell. Also instead of main, combat, main, you just had a "main phase" that at some point you attacked during. sounds a lot like chains in yugioh
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# ? Aug 3, 2016 14:28 |
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Damage on the stack was a dumb thing.
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# ? Aug 3, 2016 14:32 |
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Sickening posted:Damage on the stack was a dumb thing. Disagree. Now I am not saying that removing combat damage from using the stack was a bad move. It was unquestionably correct, despite my sour grapes about it at the time. However damage on the stack did allow for very satisfying plays especially with cards like Benevolent Bodyguard and Mog Fanatic that you really can't get anymore.
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# ? Aug 3, 2016 14:38 |
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Madmarker posted:Disagree. It also didn't make any sense and pigeonhole'd a lot of design
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# ? Aug 3, 2016 15:16 |
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It was bad because there was only really ever one correct choice, provided you knew the trick.
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# ? Aug 3, 2016 15:18 |
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Getting rid of damage on the stack means that Wizards gets to print stronger creatures that sacrifice themselves. When damage on the stack was around, the best thing they could print was something like Sakura-Tribe Elder, because anything stronger than that would just be way too much of a value beating. Nowadays, you can't get both the effect and the combat damage, so Wizards is allowed to print better self-sacrificing creatures like
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# ? Aug 3, 2016 15:26 |
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Similarly anything more powerful than Mogg Fanatic would have been way too good at shutting down green creatures before, but now red can get cool and powerful dudes like
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# ? Aug 3, 2016 15:27 |
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GonSmithe posted:It also didn't make any sense and pigeonhole'd a lot of design Also how does "my reaction time does not negate the momentum of attack" not make sense, it's basic physics.
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# ? Aug 3, 2016 15:31 |
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Jabor posted:Getting rid of damage on the stack means that Wizards gets to print stronger creatures that sacrifice themselves. When damage on the stack was around, the best thing they could print was something like Sakura-Tribe Elder, because anything stronger than that would just be way too much of a value beating. Nowadays, you can't get both the effect and the combat damage, so Wizards is allowed to print better self-sacrificing creatures like selfless spirit?
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# ? Aug 3, 2016 15:53 |
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Also they just replaced sac-for-effect creatures with more ETB and death triggers.
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# ? Aug 3, 2016 16:02 |
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Magic Story: We go back to Conspiracy plane and meet our new planeswalker/presumably Brago assassin, Kaya. She's a Here's a picture of our new character:
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# ? Aug 3, 2016 16:07 |
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Elyv posted:Here's a picture of our new character: Oh boy, another woman ghostbuster. I can't wait to see the response to this. Also does she kill the guy or does the Ghost Mom?
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# ? Aug 3, 2016 16:14 |
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Looks like a Shadowrun character. Thanks for posting the lore updates. I'm curious, but not curious enough to read myself. You're a mensch.
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# ? Aug 3, 2016 16:16 |
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I'm unclear on Sorin's status, is he just trapped or definitely dead?
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# ? Aug 3, 2016 16:36 |
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Sickening posted:Damage on the stack was a dumb thing. Yes. It was too confusing for new players and resulted in a lot of feel bads.
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# ? Aug 3, 2016 16:38 |
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Yawgmoth posted:Not being able to split my damage among blockers also pigeonholes design and ordering blockers still causes people to go "okay so how does this work again?" It makes no sense that something no longer on the field is doing damage to something that is.
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# ? Aug 3, 2016 16:42 |
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suicidesteve posted:Oh boy, another woman ghostbuster. I can't wait to see the response to this. Ghost mom. BizarroAzrael posted:I'm unclear on Sorin's status, is he just trapped or definitely dead? Trapped and in constant pain.
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# ? Aug 3, 2016 16:46 |
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Elyv posted:Trapped and in constant pain. Good.
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# ? Aug 3, 2016 16:47 |
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I do appreciate WOTC's dedication to making women/non-white people a part of the game and not done up as some kind of parody. A black woman with natural hair as a hopefully cool planeswalker - into it.
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# ? Aug 3, 2016 16:52 |
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GonSmithe posted:It makes no sense that something no longer on the field is doing damage to something that is. Izzet Staticaster still does damage even if you kill it in response to using it.
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# ? Aug 3, 2016 16:52 |
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suicidesteve posted:Izzet Staticaster still does damage even if you kill it in response to using it. I'm still having nightmares from when my grixis delver opponent dropped this against me while I was on infect. GonSmithe posted:It makes no sense that something no longer on the field is doing damage to something that is. The usual metaphor is "when a person throws a grenade at you, and you shoot the person who threw the grenade, the grenade is still going to hurt"
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# ? Aug 3, 2016 16:55 |
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GonSmithe posted:It makes no sense that something no longer on the field is doing damage to something that is.
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# ? Aug 3, 2016 17:01 |
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Elyv posted:Magic Story: We go back to Conspiracy plane and meet our new planeswalker/presumably Brago assassin, Kaya. She's a She absolutely killed Brago: https://twitter.com/wizards_magic/status/702170303217197057
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# ? Aug 3, 2016 17:09 |
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Elyv posted:
Same here.
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# ? Aug 3, 2016 17:26 |
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Just played a game with my roommate, got a Liliana, TLH emblem and a Brisela on the field. Lost the game. CoCo is a fun and fair magic card. This has been my story, thanks for listening
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# ? Aug 3, 2016 17:40 |
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stinkles1112 posted:Just played a game with my roommate, got a Liliana, TLH emblem and a Brisela on the field. Lost the game. CoCo is a fun and fair magic card. How does that even happen, don't you just get enough zambos to overwhelm him?
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# ? Aug 3, 2016 18:31 |
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Thisuck posted:How does that even happen, don't you just get enough zambos to overwhelm him? If you have no Zombies, than you get two Zombies. I am assuming CoCo into reflector mage + something when he had no other zombies out and the coco player had 1 or 2 other threats out already.
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# ? Aug 3, 2016 18:36 |
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# ? Jun 8, 2024 00:15 |
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stinkles1112 posted:Just played a game with my roommate, got a Liliana, TLH emblem and a Brisela on the field. Lost the game. CoCo is a fun and fair magic card. brisela is a super cool card that just can't do anything in the current standard bc every bant player has reflector in the top 6 everytime
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# ? Aug 3, 2016 19:09 |