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Wouldn't that be Chekov's cloak.
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# ? Jul 31, 2016 08:58 |
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# ? Jun 8, 2024 08:58 |
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Use the cloak.
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# ? Jul 31, 2016 09:38 |
Cloaking field activated
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# ? Jul 31, 2016 17:04 |
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I said way back on page 2 to dump the cloak ASAP, and guess what? Here's our opportunity to do so!
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# ? Aug 1, 2016 01:38 |
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Cloak!
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# ? Aug 1, 2016 02:06 |
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Page 273 posted:As Jafar makes his throw, you sweep the cloak around, sweeping the deadly blade out of the air before it reaches its target. Having ARCHERY here is pretty badass, we'll hit that in the post-book. Page 339 posted:Despite the commotion behind you, there is no time to wait for the palace guards to arrive on the scene. You are determined not to let Jafar get away. You chase him down a wide staircase and on through an empty hall that echoes to the sound of his ragged breath as he struggles along in his heavy robes. Crossing a small courtyard, he glances back to see you gaining on him. You pursue him the length of a covered passage, emerging onto a parade ground which abuts the royal stables. And here you skid to a halt, for Jafar has turned to wait for you. : OH FOR THE LOVE OF- : Don't sweat it man, you struck gold with your skillset this run. Page 490 posted:You have heard a tale which described just such a creature as this. In the tale, it proved an unbeatable foe because of its ability to regenerate. Every time the hero injured it, it rose into the air and hovered until its wounds had healed. : Man, I've certainly got a lot of tales! Page 46 posted:The demon pursues you into the covered passage. It realizes its mistake when you leap on it. Here it cannot retreat into the air every few seconds to recuperate from its wounds. ‘Bad move, devil,’ you snarl as you pound it with heavy blows, ‘now you’ve got to fight fair.’ : Now he's dead AND covered in fleas. That's a bit of a low blow, isn't it? Page 275 posted:Casting the limp carcass of the demon to one side, you race across the parade ground in search of Jafar. He can’t have got far, the fat waddling toad. Then you see him, crouching by the wall as he unrolls a long carpet embroidered with mystic sigils. : THAT WAS INSANELY AWESOME! : Hey, for all the utility I got out of FOLKLORE, it doesn't really lead to kickass moments in quite the same way. Page 120 posted:The Caliph lavishes gifts on you: gold, jewels and splendid robes of honour. ‘This is not all,’ he says. ‘Now I need a new Grand Vizier.’ Page 496 posted:At dusk some days later, outside the Great Mosque, you spot the dervish whose words set you on your quest. ‘Ah, it’s you,’ he says. ‘I remember you.’ That ended on a pretty up note for this series! Thanks for sticking with us through the main run - we've got a fair amount of back coverage to do so please feel free to drop requests in the thread of things you'd hoped to see. Character Sheet posted:Jay Sherifman the Nomad
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# ? Aug 2, 2016 03:05 |
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That was neat. I'm glad we went with the starting class we did. It feels like in these books the combat skills only ever serve to mitigate some stamina damage, never really giving you a new solution to a problem.
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# ? Aug 2, 2016 04:43 |
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Can we see what Iris is? I want to know what would have happened with Jafar. Also, of course, Archery fight!
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# ? Aug 3, 2016 08:57 |
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Another call for Iris. And that horse needs to be Grand Vizier, that was
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# ? Aug 4, 2016 06:56 |
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Page 317 posted:Jafar hurls the knife. The Caliph gives a groan and starts to crumple across his silk cushions like a flower wilting in the sun. Jafar hardly waits to celebrate his evil deed. Seeing the look in your eyes, he flees out of the room. Followed by this after we've trounced the demon: Page 403 posted:If you have the codeword Harem, turn to 4. Could be worse, but could be much better too. On to ARCHERY! Page 494 posted:Even if you still have your bow, there is no time to string and draw it. Instead, you whip an arrow out of the quiver on your back and cast it at the evil vizier. Having the antidote allows us to avoid a 5 Life Point hit if we throw ourselves in harm's way as an alternative. Next up, revisiting the pirates and where the hell did that cave come from?
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# ? Aug 6, 2016 02:08 |
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So let's talk pirates. If you'll recall from hereabouts, we had the option to immediately engage or scram. If we push forward, we can use SEAFARING to trick the pirates into running into a sandbar or ARCHERY to rain down flaming arrows on their ship, both with the effect of defeating the pirates with no loss of Life Points. Delaying led us to that non-sequitir stone door, but either a hawk (picked up from going straight to the caliph at the start) or LUCK/SEAFARING leads us to:Page 285 posted:Guided either by intuition or long experience, you stick to the course the pirates were on when last seen. So 415 was where we got dumped off before, which is annoying because we had MAGIC and a ring as well as FOLKLORE, but whatever. Given that we had almost all these options available, I'll leave the course from here up to you. Page 440 posted:The jinni unfurls himself smokily from your ring, congealing like a blot of shadow in the low glancing rays of the setting sun. ‘When you speak, I hear the voice of command,’ he says with careful courtesy.
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# ? Aug 11, 2016 02:12 |
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Folklore has been a surprisingly solid option for us this book, but this time I kinda want to hear the jinni's suggestion.
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# ? Aug 11, 2016 04:54 |
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Our protagonist isn't very friendly to the poor jinni, is he? Let's use Folklore instead.
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# ? Aug 11, 2016 05:27 |
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We got the djinni killed fighting Azenomei; this time let's hear him out.
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# ? Aug 11, 2016 15:57 |
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Page 196 posted:The jinni lays a finger along his nose and gives a sly wink. ‘Remember the story of Mount Safa and the Prophet? When commanded to come to him, the mountain did not move. But the Prophet knew that if it had it would have brought disaster, so he set out to go to it.’ All other solutions do open the door but there's a gradiated Life Point loss mitigated by SWORDPLAY or WRESTLING. I think that this last break in update is a good indicator that this is a good time to bring the LP to a close, barring any lingering questions that might be out there. Thanks again for sticking around for this book and for those few of you who endured the entire VIRTUAL REALITY ADVENTURES series. I initially set out to have an excuse to share Coils of Hate and all the lunacy that entails, but was pleasantly surprised to find several well written, innovative CYOAs as well. There's a good amount of territory we didn't cover in this book, so if you enjoyed it check out the OP for links to purchase and support David Morris and his writing. I don't have another project on deck at the moment, and again the recent gap in posting makes me want to wait until I'm ready to regularly update and keep the steam up for the duration of the book. But I'm sure it's only a matter of time before another project is up and running, so we'll see what bubbles up. I hope to see some of you there when it starts, and thanks again for sharing this series!
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# ? Aug 22, 2016 01:18 |
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Cheers for another book well finished. I always have a lot of fun following these.
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# ? Aug 22, 2016 09:00 |
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I've been mostly quiet, but reading these threads have been a real treat. If you do happen to make any new threads, I'm guaranteed to follow.
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# ? Aug 22, 2016 10:39 |
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Thanks for running another great CYOA thread!
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# ? Aug 22, 2016 16:10 |
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# ? Jun 8, 2024 08:58 |
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I'm always down for more CYOA threads. Thanks very much for running these ones.
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# ? Sep 1, 2016 06:12 |