Also that GW2 is doing well. It might start doing better, but the expansion did not go over well. It probably drove Colin out, although that's probably a good thing.
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# ? Aug 2, 2016 09:35 |
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# ? May 16, 2024 23:44 |
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Pavlov posted:Moonlight Blade was surprisingly playable at 300ms. Much more than that though, and no amount of clever netcode is going to make an action game playable. It's just a physical reality of networking when you have a game with fast paced PvP. True, but i dont expect somethign like in Street Fighter 5 with cancel and Invulnerability frames. Just having the ability to "queue" some move to compensate for below average ping could have helped a lot. FPS developped the "hot state rewind" to compensate for lag, so maybe fighting game could thinker to find the equivalent. But they are probably going to say "lol, everyone in Glorious China is same Time zone and same network, no problem here !"
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# ? Aug 2, 2016 12:10 |
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Mile'ionaha posted:I would jump for joy when the scripts DIDN'T show up at the volcano, because then the fastest route out was off a hiiiigh cliff. Yeah, that was fun as well. Though, poison fist was also hilariously fun during script stealing in Wudang when people chased me off the big cliff. Just sent them plummeting while I ran off across the lake laughing in chat at them. Edit: You know, speaking of Wudang, I never did get Flying Horse. Little Abigail fucked around with this message at 12:42 on Aug 2, 2016 |
# ? Aug 2, 2016 12:40 |
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Little Abigail posted:Yeah, that was fun as well. Though, poison fist was also hilariously fun during script stealing in Wudang when people chased me off the big cliff. Just sent them plummeting while I ran off across the lake laughing in chat at them. Pegasus was always a nice skill, but with later inners and other healing skills (Shen needle, Beast villa, 7star sword) it was thankfully less of a "must have" than during 1st-3rd inner era.
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# ? Aug 2, 2016 14:25 |
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Third World Reggin posted:lol at anyone thinking ESO is doing incredibly well Disregard Chronicles as a game, the business model achieves three things. 1.)buy2play day one sales 2.)day one sale price for every "spark of life" for players they retain, meaning $29.99 every 4-12 months. 3.)no cash shop. As for ESO, every single one of those 7 million players bought the game since there is no trial. Let's say that $29.99 is a median price across PC and consoles over time. Accounting for distribution costs, they made roughly $23 off every sale. Multiply that by seven million and that's not counting subscription fees, and how much they've made since the game went buy2play with the Plus membership/crown store. So yeah, doing well is an understatement.
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# ? Aug 2, 2016 14:41 |
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The initial game was low balled at 200 million dollars to develop. They could just now be breaking even. beta players were like 5 million initial sales were 1.2 million about 770,000 subscribers at the two month mark I'll give matt frior, known liar and grandiose claim maker, the benefit of the doubt and say 7 million boxes were sold by the company, but I doubt players bought them all and it was companies trying to sell them. Either way, it looks like most people didn't stay or sub. Third World Reagan fucked around with this message at 15:43 on Aug 2, 2016 |
# ? Aug 2, 2016 15:38 |
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Alexander DeLarge posted:Disregard Chronicles as a game, the business model achieves three things. ESO might be financially viable for now but its by no mean a license to print money like Pokemon GO (est 10M$ a day revenue) or Overwatch (10M units sold in a week). Its also an average, "Lets not inovate in any way" themepark MMO who piggybacked its success on another game quality. Its a souless cashgrab of the worst kind, like the new Ghostbuster videogame. As much as its fun to despise P2W and vomit on them in Chengdu streets, they have "won" the mmo funding contest and we should be thankfull for that, for without devs chasing whales wallets we would not have so many bad games (Pathfinder Online) or players (too many to list) to make fun off. The worst sandbox we had so far was probably Archeage. When they released to free players the game turned to poo poo overnight.
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# ? Aug 2, 2016 16:43 |
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Fair enough, I still feel that a buy2play model could suit a niche game like this rather well if they were able to pump out content at a reasonable pace. Bunch of chinagame info quote:Age of Wushu 2
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# ? Aug 2, 2016 16:46 |
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Is Molyneux making this game?
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# ? Aug 2, 2016 17:17 |
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Alexander DeLarge posted:Fair enough, I still feel that a buy2play model could suit a niche game like this rather well if they were able to pump out content at a reasonable pace. 1: If the activity had offered more serious Rewards (looking at you, Battlefield) Vs Tediousness (Looking at you, Tornado event) maybe the sandboxes would have been more actives. Everyone did SS and TP like it was a religion because the payoff where good and time required pretty short. Nobody want to play a poor MOBA clone for 1h30 only to get 20 tokens that can only be used to learn a below average skill set. Did i mention you also need thousands of them to make the set usefull? 2: UI and diagrams cost very little. Mocap and animation cost a lot. Lets focus on random stats instead of cool moves. 3: Lets wait to see the final implementation of this. Not the first time soneone promise "breakable world" only to be able to flip a few tables in a single mission. 4: Unless if it has anything to do with the economy or the rate at wich you can gain power. Boy are we Chinese big fans of hard limits and weekly quotas.
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# ? Aug 2, 2016 17:30 |
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I can't wait to constantly fall down until I've trained my standing-up meridians (or paid $2.99)
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# ? Aug 2, 2016 18:12 |
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Well, we constantly fell down when training drinking too so that's not a big deal.
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# ? Aug 3, 2016 00:55 |
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James Totes posted:Well, we constantly fell down when training drinking too so that's not a big deal. lol if you didn't write an autohotkey script to run this while you bingewatched Dexter
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# ? Aug 3, 2016 04:01 |
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Haquer posted:lol if you didn't write an autohotkey script to run this while you bingewatched Dexter Joke is on you if you watched past season 4
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# ? Aug 3, 2016 05:12 |
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Alexander DeLarge posted:Joke is on you if you watched past season 4 Late Dexter and Age of Wushu sound like they'd go well together. So much pain buoyed by memories of the good times.
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# ? Aug 3, 2016 07:32 |
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Alexander DeLarge posted:Joke is on you if you watched past season 4 Everyone told me this But I just had to look I just had to About 25 minutes into S5E01, I stopped watching because holy poo poo it was awful That's my story about Dexter
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# ? Aug 3, 2016 12:42 |
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Haquer posted:Everyone told me this It's all because the original showrunner from seasons 1-4 left the show. Seasons 5-8 made it about the "personal journey of Dexter" and it was loving awful. Such a shame considering they were going to go with a Breaking Bad-esque end game scenario. Could have been really great. http://www.eonline.com/news/461558/chills-former-dexter-producer-clyde-phillips-reveals-how-he-planned-to-end-the-series
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# ? Aug 3, 2016 12:48 |
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You are all loving scrubs who don't deserve a chinagame 5.0 if you couldn't tough it out to the awesome lumberjack reveal.
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# ? Aug 3, 2016 12:53 |
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Anal Papist posted:You are all loving scrubs who don't deserve a chinagame 5.0 if you couldn't tough it out to the awesome lumberjack reveal.
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# ? Aug 3, 2016 13:19 |
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Anal Papist posted:You are all loving scrubs who don't deserve a chinagame 5.0 if you couldn't tough it out to the awesome lumberjack reveal. Miss loving with people's stalls during bidding time with you.
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# ? Aug 3, 2016 17:26 |
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My one regret is I quit long before I had the chance to wreck someone's house. Didn't even have an account to come back to when they added that.
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# ? Aug 3, 2016 17:28 |
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my regret was leading the guild and you rear end holes voting not to disband it
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# ? Aug 3, 2016 17:41 |
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Third World Reggin posted:my regret was leading the guild and you rear end holes voting not to disband it oh man I forgot that we used to use the disband button to see who was still active of course it never got disbanded
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# ? Aug 3, 2016 18:19 |
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Haquer posted:oh man I forgot that we used to use the disband button to see who was still active Is that what that was about? Haha awesome.
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# ? Aug 3, 2016 19:04 |
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TheRagamuffin posted:Is that what that was about? Haha awesome. Yeah the Last Logged In column in the guild sheet also showed people online as wandering NPCS, so you never really knew who was last online and when because snail games This finally was patched when 4th internals came out but there were only like 45 people playing anymore rather than the hundreds of goons we had so it didn't matter at all
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# ? Aug 3, 2016 19:13 |
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Anoia posted:My one regret is I quit long before I had the chance to wreck someone's house. Didn't even have an account to come back to when they added that. Tried it on Wulin. The whole thing is just a money sink. You and your friend spend unbound liangs to damage the house, the target and his friend spend unbound liangs to repair the house. The house owner and his Friends get a single "free" repair each day so if all things are equal the defender has a slight avantage. House dont give much unless you are invested in collecting a new world martial art set. The whole house wrecking is simply "mutually assured financial destruction" and nobody (on wulin, at least) really use it as a tool for PvP. The fact that it is pure "wallet war" might even disgust the whaliest p2w.
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# ? Aug 3, 2016 19:25 |
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The best part was peasant simulator, aka farming outfit (thank you whoopie that was such a stellar discovery by you). That discovery led to so much mischief: bringing down the servers with over-planting, mafia-ing the seed market to bring down the servers some more with lemons, forcing them to reduce draw distance to handle even more lemons etc.etc. If Snail can simply allow the character designer to include short old women like Mrs. Chu from Sleepy Dogs, I will definitely give wushu2.0 a go.
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# ? Aug 3, 2016 23:41 |
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funakupo posted:The best part was peasant simulator, aka farming outfit (thank you whoopie that was such a stellar discovery by you). That discovery led to so much mischief: bringing down the servers with over-planting, mafia-ing the seed market to bring down the servers some more with lemons, forcing them to reduce draw distance to handle even more lemons etc.etc. If Snail can simply allow the character designer to include short old women like Mrs. Chu from Sleepy Dogs, I will definitely give wushu2.0 a go. I'm glad you guys found a way to validate my seed hoarding problem. I was finally free!
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# ? Aug 4, 2016 00:38 |
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Third World Reggin posted:lol at anyone thinking ESO is doing incredibly well a fool and his money are soon parted
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# ? Aug 4, 2016 01:06 |
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Haquer posted:Is Molyneux making this game? lol i thought the same thing when i read about the tree branch breaking, even as cool as it sounds other than that some of these sound really good and i remain skeptically hopeful if its a b2p model
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# ? Aug 4, 2016 01:09 |
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quote:We interviewed Snail Games' Vice President Sun Dahu at ChinaJoy 2016 and talked about their upcoming sandbox MMORPG Age of Wushu 2. Sun revealed many interesting gameplay details to us and you can't miss them whether you are fans of martial arts or sandbox games.
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# ? Aug 4, 2016 09:18 |
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funakupo posted:The best part was peasant simulator, aka farming outfit (thank you whoopie that was such a stellar discovery by you). That discovery led to so much mischief: bringing down the servers with over-planting, mafia-ing the seed market to bring down the servers some more with lemons, forcing them to reduce draw distance to handle even more lemons etc.etc. If Snail can simply allow the character designer to include short old women like Mrs. Chu from Sleepy Dogs, I will definitely give wushu2.0 a go. The Lemon Party was hilarious no matter how many times we did it. Just watching anyone walking near the field get pulled in and never leave was amazing, especially people running carts by it.
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# ? Aug 4, 2016 11:34 |
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Little Abigail posted:The Lemon Party was hilarious no matter how many times we did it. Just watching anyone walking near the field get pulled in and never leave was amazing, especially people running carts by it. "gently caress we keep on getting ambushed every time we run carts through here! Better keep on the exact same route and never do anything different!" or "You assholes are harassing and declaring war on my guild by attack our carts, quit using the multiplayer aspects of this multiplayer game!"
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# ? Aug 4, 2016 16:21 |
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Wait, Crippling dudes and making them lose abilities? is this going to be like the decapitation, requiring a really specific setup and only by the game's terms, or is this going to be like rootless requiring a very very specific setup to de-junk someone, or is this just a temporary debuff. I want to know if mount hua 2.0 is going to have all the big names under attack before hand trying to break all of their limbs so they go into hua as a quadriplegic kung fu fighter.
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# ? Aug 4, 2016 16:25 |
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Mr.Pibbleton posted:"gently caress we keep on getting ambushed every time we run carts through here! Better keep on the exact same route and never do anything different!" or "You assholes are harassing and declaring war on my guild by attack our carts, quit using the multiplayer aspects of this multiplayer game!" It's great because if they chose the path that went to the left instead of the right, they'd barely lose any money over the deal and would've avoided us completely Then again pubbies in wushu didn't like to think Case in point: When I got the Blood Blade inner to 49, everyone I fought didn't watch their buff/debuff bar and would constantly use Flying Horse or their stupid ancient tai chi bubble (which blood blade completely negated ) against me. First person who did it called me a hacker when it ate their horse and they went from 40% HP to 20% HP and had 0 mana leftover so I trounced them in short order. gently caress me that was a fun inner E: Not to mention that literally anyone I procced on in gang fights or wars would lose their heal music making it way easier for our allies to kill them, so I flew around using the aoe stun/pull external set (the double blade one, I don't remember the name) and would proc as many people as possible. I consistently got more kills than anyone who had ancient tai chi just because I could turn off heal music E2: this makes me miss the game
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# ? Aug 4, 2016 16:35 |
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Forer posted:Wait, Crippling dudes and making them lose abilities? Probably a temporary debuff like when you got kidnapped while offline if you where dumb enough to log off in Chengdu. Most of the stuff the mentionned in the last info post are (badly implemented) mechanics already in Wushu 1.0. The devil is in the details of how they will do it in the next game. I like that they realized you cant do serious gaming content in VR for now, but cruising down Shuzou canals in a gondola would be a nice little VR bonus to the game.
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# ? Aug 4, 2016 16:40 |
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Haquer posted:It's great because if they chose the path that went to the left instead of the right, they'd barely lose any money over the deal and would've avoided us completely Ahh, Bloodblade. I loved using it with Tangmen 4th set. That massive 10+ hits long range rage Aoe could sometime give me more than 10 kills in a single big fight while in school wars.
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# ? Aug 4, 2016 16:46 |
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Darts set with Mingyu Skill and poison My favorite thing was probably collecting every scrap of go faster kung fu and drag racing through Chengdu. Mingyu Skill That potion of go faster Speed Up Without Trace uh that one Emei buff thing music Food of go faster I think I maxed out at a speed of 24.2. Horses went 7.5
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# ? Aug 4, 2016 16:57 |
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I am going to lead the rebellion guild in age of wushu 2 just so I can kill all of you rear end hats
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# ? Aug 4, 2016 17:02 |
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# ? May 16, 2024 23:44 |
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Stop being tsundere
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# ? Aug 4, 2016 17:35 |