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Page 5 They're talking about Ynnead!?! And the facebook says that "all will be revealed tomorrow"
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# ? Aug 5, 2016 15:53 |
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# ? Jun 7, 2024 14:10 |
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More Deathwatch images leaked, though it's just photos from the codex (no rules): https://war-of-sigmar.herokuapp.com/bloggings/992 https://war-of-sigmar.herokuapp.com/bloggings/993
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# ? Aug 5, 2016 15:57 |
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TheChirurgeon posted:More Deathwatch images leaked, though it's just photos from the codex (no rules): All assault cannons on that Termi squad. Interesting.
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# ? Aug 5, 2016 16:11 |
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Yeah, the prior rumors basically make DW out to be a Space Marine army that can be kitted out in extreme ways. On a related note, I painted another mans. I am disappointed that the DW from Overkill do not seem to be in the Codex, given the leaked TOC, but they seem easy to replicate: This is Jetek Suberei, from the Deathwatch Overkill box set. He's a bike sergeant of the White Scars Chapter of Space Marines. He has a cyber eagle that he chills with, and he rolls on a bike that he brought from home. In my DW company, he's in friendly competition with Rashiel, a Ravenwing biker serving in the Deathwatch. The two frequently compete to see who is the best bike marine. Also, gently caress that tassel on the back of his bike. That thing has been trying to break off since the moment I clipped him off the sprue. poo poo design.
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# ? Aug 5, 2016 16:24 |
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Hahaha "What follows is the shortest round of shooting in tabletop history."
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# ? Aug 5, 2016 16:27 |
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If the pictures are anything to go by, Deathwatch seems like they'll be interesting. Another avenue to go hyper-elite with space marines and use a bunch of kits and bits to customize everything. That has my interest since I love converting and kitbashing, but I've got more than enough to work on for now.Proletariat Beowulf posted:Side note: I keep reading that someone at GW admitted with the last Ork codex that they had no loving idea what they were doing with the army, and that nobody involved ever played or even liked the army, let alone knew anything about how they were supposed to function. Unfortunately, I can't find a source (however satisfactory such an explanation would be). Anyone ever found it?
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# ? Aug 5, 2016 16:29 |
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Zaphod42 posted:And the facebook says that "all will be revealed tomorrow" TheChirurgeon posted:I am disappointed that the DW from Overkill do not seem to be in the Codex, given the leaked TOC, but they seem easy to replicate:
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# ? Aug 5, 2016 16:33 |
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Safety Factor posted:I have never heard this before and I really, honestly, doubt it's true. Orks are likely underpowered just because they were the first 7th edition book. That always happens to the "lucky" army to get updated first. But this just shows how GW's piecemeal update codex schedule seriously fucks over any idea of 'balance' in this game.
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# ? Aug 5, 2016 16:33 |
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All this Deathwatch stuff looks sweet as hell. Looking forward to getting the Aliens dropship and loading it full of veterans then charging them all out into someone's face. This also finally gives me a use for a bunch of the random Space Wolves, Dark Angels, and other bits I've just had lying around for a long time. Will definitely make for a cool allied force.
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# ? Aug 5, 2016 16:35 |
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berzerkmonkey posted:Isn't this just going to be the new boxed set? Yeah, they put them in WD back in March when the kit was released, but yeah we'll need an update before those can be used with Deathwatch armies. It also doesn't look like there's a "Captain Artemis" entry either though, so maybe the idea is that it's all "build your own" and Artemis is just another configuration of a DW Captain. Which would be kind of cool. Proletariat Beowulf posted:Hahaha Seriously. Stuff like this is supposed to look cool, but it's hilarious to anyone who actually plays the game.
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# ? Aug 5, 2016 16:59 |
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Why would they need to update? They still have Faction: Deathwatch and can be taken in a Deathwatch army. They'll still be individual models that are worthless, but that's how they are now.
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# ? Aug 5, 2016 17:01 |
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MasterSlowPoke posted:Why would they need to update? They still have Faction: Deathwatch and can be taken in a Deathwatch army. They'll still be individual models that are worthless, but that's how they are now. A lot of them would just work as members of the squads anyway. Named dude with a bolter is still a dude with a bolter that could be integrated into a squad.
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# ? Aug 5, 2016 17:02 |
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Zaphod42 posted:But this just shows how GW's piecemeal update codex schedule seriously fucks over any idea of 'balance' in this game. It does seem worse this edition though; even 6th was fine by comparison. Between formations and Eldar, everything's just gone to poo poo.
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# ? Aug 5, 2016 17:04 |
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MasterSlowPoke posted:Why would they need to update? They still have Faction: Deathwatch and can be taken in a Deathwatch army. They'll still be individual models that are worthless, but that's how they are now. Ha, good point Safety Factor posted:Welcome to 40k. That's because 7th edition introduced the formation technology to the game, which fundamentally changed how armies are built and played. Armies right now fall into two camps: Those with powerful Decurions and those without.
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# ? Aug 5, 2016 17:06 |
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Safety Factor posted:Welcome to 40k. Yeah, I remember playing 5th or 6th and having my friend use the demon hunters codex from like 4th and I was using the blood angels "codex" from a magazine, but other than a few funny things like referring to grenade types that no longer existed, it seemed fairly balanced. Orks, Tyranids and Chaos Space Marines feel like they're all in a very poo poo place right now. Nids at least you can get by if you play to their strengths, but you're limited. Orks and CSMs are just kinda FUBAR right now and you only play them if you love them. TheChirurgeon posted:That's because 7th edition introduced the formation technology to the game, which fundamentally changed how armies are built and played. Armies right now fall into two camps: Those with powerful Decurions and those without. Yeah I really dislike this move. There's too much fiddling when it comes to building lists and there's too many OP decurions. Switch everybody back to CAD like the good old days.
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# ? Aug 5, 2016 17:11 |
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Safety Factor posted:I have never heard this before and I really, honestly, doubt it's true. Orks are likely underpowered just because they were the first 7th edition book. That always happens to the "lucky" army to get updated first. Dark Angels didn't lose all their invulnerable saves; have fundamental workings of the army completely changed or eliminated; have equipment rendered entirely worthless & then ignored in the update (Stikkbomb Chukka); didn't get a vehicle with front doors that lacked shooting ports or Assault Vehicle; *** *** You know what, here: rather than re-type all the uniquely debilitating and awful, unprofessional garbage that happened with the abject failure/poo poo-show that was the Ork Codex writing process, here's my post from another forum: Space 0din posted:GW: We're streamlining by eliminating single-army special rules! The worst DA got was a slightly-overcosted flier and a meta with too much AP2 shooting. Proletariat Beowulf fucked around with this message at 17:18 on Aug 5, 2016 |
# ? Aug 5, 2016 17:14 |
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Proletariat Beowulf posted:Found Ibrahm's track: WH40K music can't be talked about without mentioning the grandfathers of WH40K metal. I give you the mighty Bolt Thrower: https://www.youtube.com/watch?v=4wRTxBhqNuY You should pretty much start and stop there. Lord Thrust fucked around with this message at 21:30 on Aug 5, 2016 |
# ? Aug 5, 2016 17:18 |
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Note that I'm not attempting to prove by gish-gallop that anyone intended to invalidate the army into functional unplayability, just that it happened. Never ascribe intent when sheer irresponsible, puerile, uncaring incompetence will do. I was mad enough to write a codex at all the perfectly understandable game-quitting orkbros (and their opponents, tired of unsatisfactory/effortless wins) did in response.
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# ? Aug 5, 2016 17:23 |
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Deathwatch Rules on Dakka (from luciban): "-The "Chapter Tactic" of the Deathwatch is called: Mission Tactics. At the beginning of your first turn you choose: HQ, Elite, Troops, Fast Attack or Heavy Support. You may reroll 1`s to hit vs Targets of the chosen type. Once per battle, at the beginning of any of your turns you may change the chosen type. Watch Master: - 175 points - Chapter master profile (No EW) - 2+ Armour save - Equipped with: Guardian Spear, Granades, Clavis, Iron Halo - Special Rules: IC, Mission Tactics, ATWKNF, Tactic Master Guardian Spear: S+1, AP2, Melee, 2 hands, Block (Once per turn choose an attack the hit the bearer. Roll a D6, if the result is higher than the to hit roll of the enemy, attack is ignored). Clavis; -1 to WS, BS and I to enemy vehicles at 6" Tactic master: If chosen as the Warlord, you may change the Mission Tactic rule one additional time per game. Watch Captain - 95 points - Company master profile - Usual equipment + special ammo - May be equipped with anything really Chaplain - 95 points. - Same as normal chaplain + special ammo. Librarian - 70 points (Lvl 1, +25 for Lvl2) - Same as usual + special ammo. Troops Veterans: - 110 points for 5 models - Usual profile - Up to 5 more models in the unit - Any veteran may be equipped with CCW, Special Weapons or Shot Weapons (Translation may be inaccurate) - Up to 4 veterans may be equipped with Heavy Weapon - Any model may be equipped with Heavy Thunder Hammer (+30/model) - One Veteran may be upgraded to Black Shield - One Veteran may be upgraded to Watch Seargent and may change his CCW for a Xenosomething blade and may purchase equipment from the Special List - Rhino, Razorback or Corvus thing as Dedicated Transport Shot Weapons: - Bolter, Assault bolter, ... etc. As usual Special Weapons As usual +: - Deathwatch shotgun 16" S4, AP-, Assault 2 Shred 16"S4 AP4 Assault 2 Template, S3, AP6, Assault 1 - Silence Bolter CCW As usual Heavy Weapons As usual+: - Heavy Bolter may get Inferno ammo (24", S1, AP-, Blast, Poison2+) +5 points - Infernus Heavy Bolter: 36" S5, AP 4, Assault3 Heavy Flamer Non of the profiles is one use only. Inferno HB costs +20 per model. - Deatchwatch Frag cannon: Template S6 AP- Assault2, Rending 24" S7 AP3, Assault 2, Impact Impact: if target is at 12" or less: S9 and AP2 " Elite Terminators - 40 points per model (max squad size is 5, min 1) - Any model may get: Hammer + Shield (+10) or Claws (Free). - Any model may get: Power Sword (free), Chainfist (+5), Power Fist with aux meltagun (+10) - Any model may get: Heavy Flamer, Assault Cannon or Cyclon Missile Launcher (usual costs) Power fist with aux meltagun: May use it as a meltagun and a power fist in the same turn. No one-use limitation Dreardnoughts No visible changes here Vanguard Veternas No visible changes here but have the special ammo rule. Fast Attack Bikers -30 points per model - Special ammo - Skilled rider - Split fire - Squad size (1-5) - Any model may get power sword (+5) - Any model may get melta bombs (+5) - Any model may get teleporting beacon (+10) Corvus Blackstar - 180 points - Twin Linked Assault Cannon - Black star launcher thing: S4, AP6, Bomb1, Big Blast S5, AP4, Bomb1, Big Blast, Ignores Cover - 4 Stormstrike missiles - Ceramite Plating - Assault Vehicle - Attack Flyer - Transport Capacity: 12. May transport Jump Infantry and Bikes !!!! - May change the TW Assault Cannon for twin linked lascannon (free) - May change the 4 misseles for a twin linked Blackstar missile Launcher: 30" S6, AP4, Heavy 1D6, AA 30" S4, AP5 Heavy1, Big Blast, Ignores Cover TheChirurgeon fucked around with this message at 18:13 on Aug 5, 2016 |
# ? Aug 5, 2016 17:46 |
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As a Space Marine player I wish GW would focus more on helping the weaker armies...
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# ? Aug 5, 2016 20:16 |
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Uroboros posted:As a Space Marine player I wish GW would focus more on helping the weaker armies... But don't you want to win all the time?
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# ? Aug 5, 2016 20:23 |
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Table of Contents of the Deathwatch Codex, shows the full list of units Land Raider and Land Raider Redeemer, doesn't seem like usual Deathwatch tactics but I guess sometimes they need the big guns. New flier appears to be called "Corvus Blackstar" Tons of different "Kill teams" which look like detachments.
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# ? Aug 5, 2016 20:52 |
The Ork thing sounds true, because Chaos also has no one who plays it in the studio after Andy Chambers left, and no one championing them as an army. So instead we've had a couple of codexes that don't really get the army or what Chaos players want (the ability to theme by legion, legion troops in every slot, etc) that is so attractive about the traitors in Horus Heresy. Even something as simple as new plastic berserkers and plastic Red Butchers would make the world of difference to Khorne Chaos armies, especially if the book is written by someone who knows what they are doing. People don't really want to collect renegades, but that is what GW keep pushing on people.
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# ? Aug 5, 2016 20:52 |
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Zaphod42 posted:
According to rumors, they have all 3 types of Land Raider, so the Crusader is probably on page 90 and cut off at the bottom there. See my post for the rules we've heard so far. One of the more interesting bits is the Corvus Blackstar can apparently transport bikes, which is a pretty new and interesting thing, if not necessarily immediately useful.
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# ? Aug 5, 2016 20:59 |
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TheChirurgeon posted:According to rumors, they have all 3 types of Land Raider, so the Crusader is probably on page 90 and cut off at the bottom there. See my post for the rules we've heard so far. Doing wheelies off the back of a flying transport sounds immensely useful. Are they not relentless? Get the whole move and shoot/charge. It's not they are crawling out of the belly of a giant slow ponderous trashcan. gently caress you GW.
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# ? Aug 5, 2016 21:10 |
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Lord Thrust posted:WH40K music can't be talked about with the grandfathers of WH40K metal. I give you the mighty Bolt Thrower:
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# ? Aug 5, 2016 21:21 |
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TheChirurgeon posted:One of the more interesting bits is the Corvus Blackstar can apparently transport bikes, which is a pretty new and interesting thing, if not necessarily immediately useful. So you're telling me the Deathwatch are now the SWAT CATS?
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# ? Aug 5, 2016 21:29 |
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Iron Crowned posted:But don't you want to win all the time? New Space Marine poo poo is the height of laziness. Recycle 95% of the main codex, change a few rules add a couple models. Woo!! New content!! Now all the militant wings of the Inqusition have armies, how about the OrdoHereticus get an update? TheArmorOfContempt fucked around with this message at 21:41 on Aug 5, 2016 |
# ? Aug 5, 2016 21:31 |
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Karl Rove posted:It's sad that GW is likely too uptight and bad at things to support more tie-ins like this these days. Their entire Realm of Chaos album makes for some wonderfully Chaos-themed 80's buttmetal that I usually have on my painting music rotation. Realm of Chaos was the most directly tied to 40K Bolt Thrower album, for sure. The original 1989 recording is a nigh-unlistenable mix, but the remastered version, released in 2005, is pretty ok. That said, it's very immature death/thrash metal. Bolt Thrower really finds its stride with The IVth Crusade. From that album on, if you like heavy rhythmic metal, you can't go wrong. Lord Thrust fucked around with this message at 21:54 on Aug 5, 2016 |
# ? Aug 5, 2016 21:45 |
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Lord Thrust posted:Realm of Chaos was the most directly tied to 40K Bolt Thrower album, for sure. The original 1989 recording is a nigh-unlistenable mix, but the remastered version, released in 2005, is pretty ok. That said, it's very immature death/thrash metal. Bolt Thrower really finds its stride with The IVth Crusade. From that album on, if you like heavy rhythmic metal, you can't go wrong.
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# ? Aug 5, 2016 22:07 |
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So based off all your suggestions I got parts to make librarians and a Capt on a bike, but anyone got any suggestions for Chaplains, models that just have the upper torso for instance?
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# ? Aug 5, 2016 22:55 |
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Zaphod42 posted:So you're telling me the Deathwatch are now the SWAT CATS? I am okay with this.
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# ? Aug 5, 2016 23:04 |
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Zaphod42 posted:So you're telling me the Deathwatch are now the SWAT CATS? Season 2's art & intro were 1000%
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# ? Aug 5, 2016 23:20 |
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Something amazing about the Realm of Chaos album is that the Nurgle song (Plaguebearer) is track 7 and the Khorne one (World Eater) is track 8. It's such a little touch but I love it.
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# ? Aug 5, 2016 23:33 |
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So the good spacemarines can now use wierder/less codex loadouts and formations than the guys living in the warp for thousands of years. Not really surprised. Throw chaos a goddamn bone please! *Talks to daemons, has grown tentacles, still makes sure to wield bolter that matches the rest of his squad* field balm fucked around with this message at 23:41 on Aug 5, 2016 |
# ? Aug 5, 2016 23:37 |
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This game is getting further and further away from "WWII in space". I don't think my Steel Legionnaires like it very much.
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# ? Aug 6, 2016 01:47 |
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field balm posted:So the good spacemarines can now use wierder/less codex loadouts and formations than the guys living in the warp for thousands of years. Not really surprised. Throw chaos a goddamn bone please! You use magic to make up for your lack of resources.
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# ? Aug 6, 2016 01:54 |
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This just in, heavy thunder hammers are S10 with instant death on a 6. Because this was a thing that is needed
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# ? Aug 6, 2016 02:12 |
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Strength 10 is going to cause instant death on most things anyway.
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# ? Aug 6, 2016 02:14 |
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# ? Jun 7, 2024 14:10 |
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Hell, the Strength 8 regular Thunder Hammers give Instant Deaths most things. Luckily they're only on Veteran Marine bodies, so anything you'd want to hit with them's probably gonna be able to mash at least a good few of the Marines before they get their hits in.
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# ? Aug 6, 2016 02:46 |