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https://www.youtube.com/watch?v=Nolq5EPpOcA little thing in mgs3: sigint
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# ? Aug 7, 2016 04:46 |
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# ? May 24, 2024 14:23 |
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I honestly though Phantom Pain was a pretty unfun game overall. It got too bogged down in it's ridiculously grindy base building mechanic, and while having to manually mark guards was an interesting idea, the distance you really needed to be at to be effective made it hard for me to pick the soldiers out, so a lot would get missed and surprise me.
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# ? Aug 7, 2016 04:51 |
BioEnchanted posted:I honestly though Phantom Pain was a pretty unfun game overall. It got too bogged down in it's ridiculously grindy base building mechanic, and while having to manually mark guards was an interesting idea, the distance you really needed to be at to be effective made it hard for me to pick the soldiers out, so a lot would get missed and surprise me. Your dog was really good for automatically detecting guards. The FOB was pretty poo poo though it was largely optional though.
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# ? Aug 7, 2016 04:54 |
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Nuebot posted:My favorite bits are still the conversations about movies and snake's fear of vampires. My favorite bit is that Snake still thinks Santa Clause is real https://www.youtube.com/watch?v=5x6mVUDB6Fw not from 3, but still good
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# ? Aug 7, 2016 05:28 |
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Babe Magnet posted:My favorite bit is that Snake still thinks Santa Clause is real Sadly the 1994 movie starring Tim Allen did actually happen.
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# ? Aug 7, 2016 05:34 |
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Bastard Bond's character creator is good as hell, working with pieces of clothing sets and layers in order to make a unique outfit, but another cool thing you can do is create a custom sprite for your dude and put it in a certain folder with the name of the guy you want it to replace and it'll take effect immediately in-game. The game also helpfully saves out the sprite of every character you have in your party (including custom sprites) so if you wanted to make minor edits like change the color of a dude's armor or give them a hat you can just rip out their sprite, make your edits, name the file appropriately and throw it in the PCCustom folder. You can also download other people's characters and toss them into your roster folder and they'll show up in your game. I don't know if their stats carry over though. Some games (like Spore) will save a bunch of info in the image file, not sure if BB does that but it's cool anyway
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# ? Aug 7, 2016 05:39 |
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Nuebot posted:Your dog was really good for automatically detecting guards. The FOB was pretty poo poo though it was largely optional though. Never got past the parts with Diamond Dog still being a puppy so never saw that mechanic.
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# ? Aug 7, 2016 05:49 |
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CJacobs posted:Even at the very very beginning when Hayden's like "weeee can workkk togetherrrrr" and Doomguy's just like "gently caress outta here" to the monitor he's chatting through My favorite bit is during the Cyberdemon cutscene, when he and Doomguy are sizing each other up and Doomguy just flexes his hands like "Oh. You again. Okay, let's do this." DOOM is such a great game and they need to release some expansion packs already.
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# ? Aug 7, 2016 06:22 |
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Polaron posted:My favorite bit is during the Cyberdemon cutscene, when he and Doomguy are sizing each other up and Doomguy just flexes his hands like "Oh. You again. Okay, let's do this." No joke. DOOM is one of those rare games where the dev team fully understood what was fun about it and kicked it up to 100% at all times.
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# ? Aug 7, 2016 07:04 |
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Baba Yaga Fanboy posted:No joke. DOOM is one of those rare games where the dev team fully understood what was fun about it and kicked it up to 100% at all times. it's funny because everything is so geared towards the multiplayer despite having the best single player campaign of maybe any first person shooter ever with an extremely sub par multiplayer.
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# ? Aug 7, 2016 09:11 |
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BioEnchanted posted:I honestly though Phantom Pain was a pretty unfun game overall. It got too bogged down in it's ridiculously grindy base building mechanic, and while having to manually mark guards was an interesting idea, the distance you really needed to be at to be effective made it hard for me to pick the soldiers out, so a lot would get missed and surprise me. The zoom on the binoculars bested most of the scopes you could (care) to get. Scanning with them was a little wonky (Got a guy dead-center, won't scan him. Aim to the side a little and it will work??) but distance was rarely the issue.
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# ? Aug 7, 2016 09:55 |
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It makes me sad and frustrated that I could somehow find no joy in new Doom, despite Doom 1 and 2 being some of my favorite games of all time. What the gently caress was I doing wrong?
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# ? Aug 7, 2016 10:38 |
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Triarii posted:It makes me sad and frustrated that I could somehow find no joy in new Doom, despite Doom 1 and 2 being some of my favorite games of all time. What the gently caress was I doing wrong? Dunno. Are you a pod person?
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# ? Aug 7, 2016 11:24 |
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Triarii posted:It makes me sad and frustrated that I could somehow find no joy in new Doom, despite Doom 1 and 2 being some of my favorite games of all time. What the gently caress was I doing wrong? You may be playing it like a modern shooter. It's not a modern shooter. Otherwise you may be just older and your brain cant make associate newer games with fun as strongly or as quickly as it used to.
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# ? Aug 7, 2016 12:11 |
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Triarii posted:It makes me sad and frustrated that I could somehow find no joy in new Doom, despite Doom 1 and 2 being some of my favorite games of all time. What the gently caress was I doing wrong?
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# ? Aug 7, 2016 12:33 |
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Croccers posted:
he also quit before dd was useable so i think not too much time spent with it
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# ? Aug 7, 2016 13:37 |
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Baba Yaga Fanboy posted:No joke. DOOM is one of those rare games where the dev team fully understood what was fun about it and kicked it up to 100% at all times. Bethesda and the companies making DOOM, Wolfenstein, and Dishonored are just knocking it out of the park. Probably the best single player first person shooter games in recent history.
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# ? Aug 7, 2016 16:19 |
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Arctic Baldwin posted:he also quit before dd was useable so i think not too much time spent with it Yeah, that was around mission 12 so about 1/4 of the way through, not counting side ops, and right before it starts getting really good.
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# ? Aug 7, 2016 16:39 |
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Rigged Death Trap posted:You may be playing it like a modern shooter. It's not a modern shooter. I dunno, I jumped into Overwatch right after Doom and enjoyed the heck out of that, even though I'm usually more into singleplayer games. I looked up a random playthrough of Doom 2 for comparison: https://www.youtube.com/watch?v=uI0DC91r_9g There are tons of enemies goddamn everywhere. You open a door and oh look, here's a room with 20 enemies shooting at you. The weapons are more powerful to match - a single shot from the regular shotgun is killing two or three enemies from across the room. And the level design interacts with the gameplay in interesting ways, requiring you to exploit it to make these huge crowds of enemies manageable. In contrast, almost every fight in new Doom is exactly like this: https://www.youtube.com/watch?v=P6J352J_RG8&t=2273s
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# ? Aug 7, 2016 20:13 |
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The new Doom is more akin to Serious Sam than it is to the old Doom. Which is fine with me, personally.
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# ? Aug 7, 2016 20:23 |
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Something that I think is pretty neat in No Man's Sky is that all the trophies are named after science fiction novels. So the trophy you get for collecting your first couple of alien words is Babel-17 and the one you get for blowing up your first spaceship is Use of Weapons.
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# ? Aug 10, 2016 03:16 |
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I just looked the list up and I'm kind of disappointed there's no Vonnegut there.
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# ? Aug 10, 2016 03:34 |
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The Dead Rising achievent reference list doesn't include Dead Rising 2: Case Zero's "Littlest Genocide" where since it was a prequel set in a small city you only had to kill 1000 zombies.
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# ? Aug 10, 2016 05:31 |
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Buzkashi posted:I just looked the list up and I'm kind of disappointed there's no Vonnegut there. It has Galapagos, which isn't as well known Vonnegut but I think they were trying to avoid a lot of obvious choices.
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# ? Aug 10, 2016 11:47 |
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Oh wow I totally missed that one, well That definitely makes sense, though, seems like the kind of thing to go the less obvious route.
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# ? Aug 10, 2016 11:53 |
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muscles like this? posted:It has Galapagos, which isn't as well known Vonnegut but I think they were trying to avoid a lot of obvious choices. [Protagonist of No Man's Sky kills five hundred aliens, puts on sunglasses] "That was truly a...Slaughterhouse V..."
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# ? Aug 11, 2016 03:43 |
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So I found my first atlas station and accepted its mission/quest/whatever. Haven't seen nor heard anything else from the "NO TO THE ATLAS" guys since their first or second message. Am I cut off from them now? e: this is the wrong thread! poor life choice has a new favorite as of 15:14 on Aug 11, 2016 |
# ? Aug 11, 2016 05:20 |
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The director's commentary in Grim Fandango by itself is pretty neat, but they pointed out the best thing. Through the whole game, you noticeably never actually see any cat racing going on, despite the racetrack being a big part of the plot/puzzles. Apparently, they decided to script out an entire cat racing simulator, despite this being completely unnecessary, and you can hear the announcer doing live results based on the simulation. Also apparently, they completely goofed up, and once that cat race simulation starts, they never have it end. It runs in the background of every single scene until the credits roll and you finish the game. So the races are there, they just never show them to you. Go kitty!
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# ? Aug 11, 2016 15:12 |
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BioEnchanted posted:I honestly though Phantom Pain was a pretty unfun game overall. It got too bogged down in it's ridiculously grindy base building mechanic, and while having to manually mark guards was an interesting idea, the distance you really needed to be at to be effective made it hard for me to pick the soldiers out, so a lot would get missed and surprise me. Look at this poor fool that never found the zoom button. MGS V is hands-down one of the most fun games I've ever played, and I say that as someone who can't really get into the rest of the series despite trying repeatedly. It's also seriously laugh-out-loud funny a lot of times where you don't really expect it to be.
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# ? Aug 11, 2016 19:19 |
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Space Station 13 strikes again: The bug that lets you steal other peoples UI elements is back. Its return was celebrated by someone deep-frying a UI element, then beating someone to death with it. SS13, the gift that keeps giving.
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# ? Aug 12, 2016 00:10 |
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That's... amazing. Does that basically make every player into Deadpool from the fighting game where you could beat your opponent with your health bar?
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# ? Aug 12, 2016 00:16 |
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SergZpartan posted:Space Station 13 strikes again: The clusterfuck of code that must exist to let something like this happen accidentally just blows my mind. Looking at SS13's code base must be like opening a hoarder's fridge that's had food sitting in there for so many years that the mold growing on it has started to form sentience.
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# ? Aug 12, 2016 00:17 |
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SergZpartan posted:
Another case of death by battering.
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# ? Aug 12, 2016 00:39 |
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Triarii posted:The clusterfuck of code that must exist to let something like this happen accidentally just blows my mind. Looking at SS13's code base must be like opening a hoarder's fridge that's had food sitting in there for so many years that the mold growing on it has started to form sentience. The programmer's notes lead me to believe this is in fact the case.
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# ? Aug 12, 2016 00:42 |
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chaos rhames posted:Another case of death by battering. Oh goddamn you. I've heard stories about SS13, not all of them necessarily good. From what I can tell it's in some sort of development hell that may or may not come to fruition due to goons exposing the hosed up PR guy involved with the project. Is any of this right? Based on the stories in this thread it seems like a game that's absolutely worth checking out, and I've played many a game due to reading about it in this thread. I know this is a tad off topic, but can someone clear this up and tell me whether or not I should be downloading this game, either now or when it comes out officially?
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# ? Aug 12, 2016 00:58 |
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timp posted:Oh goddamn you.
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# ? Aug 12, 2016 01:01 |
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timp posted:Oh goddamn you. It sounds like you're confusing Star Citizen and Space Station 13 a bit, which is kind of amazing to imagine.
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# ? Aug 12, 2016 02:09 |
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Space Station 13 is a game where someone created a sandwich with a name so long it crashed your client... and then gave it life. So every time the angry Frankensandwich attacked someone, it crashed everyone in sight. The admins tried to delete it, only to have their commands lost in the lag spikes. They ended up having to shut the physical server down in order to stop it.
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# ? Aug 12, 2016 02:17 |
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Kiebland posted:Space Station 13 is a game where someone created a sandwich with a name so long it crashed your client... and then gave it life. So every time the angry Frankensandwich attacked someone, it crashed everyone in sight. The admins tried to delete it, only to have their commands lost in the lag spikes. They ended up having to shut the physical server down in order to stop it. They were so impressed they also chose not to ban the Crashwich's creator, so long as they never ever made another. Fractal cooking is an art not to be abused lightly. There was also Crashpie, which was made in a different round before the glory of the Crashwich, which disconnected people from the game when it was thrown in their face.
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# ? Aug 12, 2016 02:22 |
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# ? May 24, 2024 14:23 |
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A real standout is the "Solarium" the actual "Ending" for SS13, one step involves bringing several objects to the titular solarium, at which point an object called "SS13 server" appears. Goons being goons of course commenced to destroy the in-game server, causing the actual server to crash. One of the LP's caught this if I remember correctly.
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# ? Aug 12, 2016 02:29 |