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Living Image
Apr 24, 2010

HORSE'S ASS

Regiments of Renown! Amazing. Hopefully all the mad ones eventually show up.

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RagnarokZ
May 14, 2004

Emperor of the Internet

Corrode posted:

Regiments of Renown! Amazing. Hopefully all the mad ones eventually show up.

Aren't there a bunch Tilean ones that are basically Air Pirates?

John Charity Spring
Nov 4, 2009

SCREEEEE
Any thoughts from the lore nerds on what this could refer to?

quote:

we have our first Lords Pack in the pipeline (more on that Quite Soon™. Spoilers: it’s somewhat… Grim)

Fellblade
Apr 28, 2009
Sounds like Grand Theogonist Volkmar the Grim, Empire spellcaster rides around on a badass Sigmar Chariot.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
Ah, I was hoping we'd get unique orc mercs.

madmac
Jun 22, 2010

Krazyface posted:

Ah, I was hoping we'd get unique orc mercs.

Each Lord Pack covers two races, and the next two FLC are also lords, so I wouldn't be surprised if we get two Lord Packs back to back covering all the core races.

It's either Lord Pack-Lord Pack-Wood Elves, or Lord Pack-Wood Elves-Lord Pack, pretty much.

genericnick
Dec 26, 2012

I'm a bit concerned that you can use the RoR in multiplayer. Doesn't that risk introducing a pay to win element?

Overall I'm exited for the possibility. I hope recruiting them in the campaign isn't simply locked by Lord XP like they imply in the text. I'd like the unlock condition to be owning or getting a trade deal with the owner of the province they are from mostly.

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021



New bear cavalry looking good, but I can't help but think the modelers are working from a description rather than actual photos of bears.

toasterwarrior
Nov 11, 2011
Man I wish you could recruit two of each type of regiment at least, I like having even multiples of things in my army unless they're a hero character or something equally iconic.

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!
They said two factions will have them. Empire will be one, but what will be the other? Vampire counts? Dwarves?

John Charity Spring
Nov 4, 2009

SCREEEEE

Fangz posted:

They said two factions will have them. Empire will be one, but what will be the other? Vampire counts? Dwarves?

Dwarfs seem like a solid shout initially. Greenskins next most likely, I think.

From what they say they'll add regiments of renown for all races eventually but at first I expect Empire and Dwarfs.

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


Likewise. Specially because the Lord Packs are supposed to add new Lords as well (at least based on the future content blog) and both the Empire and Dwarfs only have a single generic Lord type. Also Dwarfs could really use a rooster expansion more than any other faction.

my dad
Oct 17, 2012

this shall be humorous

ZearothK posted:

Likewise. Specially because the Lord Packs are supposed to add new Lords as well (at least based on the future content blog) and both the Empire and Dwarfs only have a single generic Lord type. Also Dwarfs could really use a rooster expansion more than any other faction.



?

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

John Charity Spring posted:

Dwarfs seem like a solid shout initially. Greenskins next most likely, I think.

From what they say they'll add regiments of renown for all races eventually but at first I expect Empire and Dwarfs.

I would guess it's Empire and Dwarf seeing as how both only have 1 non-legendary lord type. It would make sense to give Empire a Warrior Priest lord and Dwarves a Runesmith Lord, give the DLC a religious theme.

While I'm thinking about dwarven rune smiths, I kind of wish they would ease the requirements for recruiting Dwarf heroes. As Is, it seems like all their heroes are tied behind t4 buildings, which wouldn't be so bad if the dwarf growth rate wasn't so poo poo. As is, you really only start getting them right before the end of the game vs Empire or VC where I'm basically drowning in warrior priests, captains, and banshees by the end of the game.

toasterwarrior
Nov 11, 2011
Yo, if you guys think Thorgrim's throne is silly, y'all should see Volkmar the Grim's (Empire super-pope, likely Legendary Lord) "mount":

Living Image
Apr 24, 2010

HORSE'S ASS

DeathSandwich posted:

I would guess it's Empire and Dwarf seeing as how both only have 1 non-legendary lord type. It would make sense to give Empire a Warrior Priest lord and Dwarves a Runesmith Lord, give the DLC a religious theme.

CA please give us Thorek and the Anvil of Doom

Mukip
Jan 27, 2011

by Reene
It could be Kragg the Grim, who is another Runelord character in the vein of Thorek Ironbrow, but who doesn't have the disadvantage of being stuck with an immobile object, so I could imagine them adding him instead of Thorek.

Cardiac
Aug 28, 2012

Isn't there a Chaos hero Scyla something grim as well?

Angry Lobster
May 16, 2011

Served with honor
and some clarified butter.
Regiments of Renown, hell yes! I hope they eventually add the unique flavorful ones, like Long Drong's slayer-pirates, Asarnil and his dragon, the birdmen of Catrazza and the rest.

edit:

Cardiac posted:

Isn't there a Chaos hero Scyla something grim as well?

Scyla Anfinngrim isn't much grim, just a very mean, named, chaos spawn.

Trujillo
Jul 10, 2007

Atlanton posted:

Any suggestions for dealing with ranged cavalry as Vampire Counts?

Dire wolves and bats just get murdered without ever reaching their target.

Didn't see anyone answer this. You should try Vargheist. They should manage.

Mukip posted:

I'll do it, then! Mukip's Grand Tournament sign ups begin now. Let's give it a week.

So far it looks like we have:
*Mukip
*Asmodai_00
*Vox Nihili
*Yukitsu
*Mr. Wookums
*Obstacle2
*Triskelli
*rockopete
*ZearothK
*Kaza42

Oh yeah, I'm banning double healing potions.

I'll give it another go
http://steamcommunity.com/id/Sammvt

Mukip
Jan 27, 2011

by Reene
That means we're five players away from a 16-player tourny. I'll start early if we get that many.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

Corrode posted:

CA please give us Thorek and the Anvil of Doom

I would actually love a siege engine LL. It would certainly be something unique.

Kaza42
Oct 3, 2013

Blood and Souls and all that

DeathSandwich posted:

I would actually love a siege engine LL. It would certainly be something unique.

Wasn't there talk before the release about master engineers being able to take siege weapons as "mounts"? Was that just fan speculation, or a feature that didn't make it?

ZoninSilver
May 30, 2011

Mukip posted:

I'll do it, then! Mukip's Grand Tournament sign ups begin now. Let's give it a week.

So far it looks like we have:
*Mukip
*Asmodai_00
*Vox Nihili
*Yukitsu
*Mr. Wookums
*Obstacle2
*Triskelli
*rockopete
*ZearothK
*Kaza42
*Trujillo

Oh yeah, I'm banning double healing potions.

Sure, I'd be down for this as well, was away from my gaming PC when the last one ran, so looking forward to getting stomped this time around!

420 Gank Mid
Dec 26, 2008

WARNING: This poster is a huge bitch!

Fangz posted:

I don't find levelling the walls to ever be an useful use of my artillery in sieges. Taking out the towers can help though, especially playing vs VC where it means I can missile them with impunity.

Dwarves vs Vampire counts I never climb walls. Cannons shoot open the gates then start firing at walls where elite grave guard are stationed.

With 4 dwarven cannons you can murder the tower firing on your arty, open a gate and make 3-4 breeches in the walls usually killing at least 2-3 units stationed on them.

Then you just march your dwarves into the breeches where they hold and murder all the vampires before pushing in for an easy win.

Ranged units can easily be assembled to not take tower fire and breaking the walls open also means your gunners can actually get kills before you get them on top of the walls

Mukip posted:

I'll do it, then! Mukip's Grand Tournament sign ups begin now. Let's give it a week.



sign me up too

420 Gank Mid fucked around with this message at 17:20 on Aug 11, 2016

TipsyMcStagger
Apr 13, 2013

This isn't where
I parked my car...
I've decided I don't know how to fight battles with Orcs..

Trying to do actual combat with orcs against dwarves and I lose half my army with a 75/25% split.

Then autoresolve is like 5% losses..

I mean, I march my guys up, archers first, start peppering, charge my orcs up to meet their warriors, flank from the sides with black orcs and orc boys and pepper their quarrellers with rock lobbers/doom divers but still getting just stomped hard.

Endorph
Jul 22, 2009

even stock dwarf infantry is beast mode. they take forever to break, have pretty high armor, and just sit there and take punishment. in a 1:1 engagement an orc boy unit will lose every time.

FlyingCowOfDoom
Aug 1, 2003

let the beat drop

TipsyMcStagger posted:

I've decided I don't know how to fight battles with Orcs..

Trying to do actual combat with orcs against dwarves and I lose half my army with a 75/25% split.

Then autoresolve is like 5% losses..

I mean, I march my guys up, archers first, start peppering, charge my orcs up to meet their warriors, flank from the sides with black orcs and orc boys and pepper their quarrellers with rock lobbers/doom divers but still getting just stomped hard.

Autoresolve is not a very good indicator, I dont know the specifics but from what I have seen if you have more numbers, even if the units you are going against are better quality, you will end up with better percentage. Plus T1 dwarf unit stats are beastly to begin with so they are a tough opponent.

Kainser
Apr 27, 2010

O'er the sea from the north
there sails a ship
With the people of Hel
at the helm stands Loki
After the wolf
do wild men follow
Autoresolve really overrates orcs in general.

Damn Dirty Ape
Jan 23, 2015

I love you Dr. Zaius



420 Gank Mid posted:

Dwarves vs Vampire counts I never climb walls. Cannons shoot open the gates then start firing at walls where elite grave guard are stationed.

With 4 dwarven cannons you can murder the tower firing on your arty, open a gate and make 3-4 breeches in the walls usually killing at least 2-3 units stationed on them.

Then you just march your dwarves into the breeches where they hold and murder all the vampires before pushing in for an easy win.

Ranged units can easily be assembled to not take tower fire and breaking the walls open also means your gunners can actually get kills before you get them on top of the walls




sign me up too

Another option is to blow up a tower (cannons or grudge throwers) and stand an army of quarrelers outside who murder anything on the walls. The AI is dumb and will just keep putting new units on the walls to be shot to pieces until your quarrelers run out of ammo (thunderers work too, but the firing arc gives the quarrelers more opportunities to fire).

Trujillo
Jul 10, 2007

TipsyMcStagger posted:

I've decided I don't know how to fight battles with Orcs..

Trying to do actual combat with orcs against dwarves and I lose half my army with a 75/25% split.

Then autoresolve is like 5% losses..

I mean, I march my guys up, archers first, start peppering, charge my orcs up to meet their warriors, flank from the sides with black orcs and orc boys and pepper their quarrellers with rock lobbers/doom divers but still getting just stomped hard.

It sounds like you're doing everything right. I think it's just that the dwarf infantry is way better than greenskin infantry in the early tiers. I just started my first greenskin campaign and beat the dwarf faction but with each victory most of my boyz would be decimated. You just need more stacks than them and waaghs and try to isolate their stacks. Consolidate and re-raise some of the more wounded boyz after each fight and you should be able to wear them down. e: (although be careful about consolidating troops and dropping below the minimum amount for a waagh if you already have one up, not sure if that disbands the waagh but I didn't want to test it)



Was able to vassalize them around turn 35. Destroying them is one of the objectives and I'm not sure if they can still confederate/will betray me eventually but I like that I was able to break them enough that they're now my vassal.

Trujillo fucked around with this message at 18:02 on Aug 11, 2016

Pornographic Memory
Dec 17, 2008

Endorph posted:

even stock dwarf infantry is beast mode. they take forever to break, have pretty high armor, and just sit there and take punishment. in a 1:1 engagement an orc boy unit will lose every time.

yeah this is why everybody says you need the WAAGH stacks, either so you have boys to send to places where the dwarfs aren't, or so you can have the numbers advantage in battle

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Gitro posted:

Handgunners take a few turns to come around, and I can cast searing doom all battle and achieve virtually nothing. Sure I cast it, but at 5-10% of a unit's health maybe it's not exactly turning the tide.

Searing Doom suffers from The Bombardment Problem (they suck), it's basically a cannon shot that come from above. Just drop it on the back of engaged enemy units, you can hold alt to free target as opposed to having it snap to a unit.

Metal in general lacks the big standout spells early on that other lores get (spirit leech, fireball, etc.) but Golden Hounds is a good spell, Final Transmutation is like a Fate of Bjuna that hits multiple units, and the buffs are a solid boost for your frontline. It's a bit boring, but you have to put the first few levels into spells for all the caster lords for them to have a big effect. Ironically fire seems to be a better army buffing and blasting lore until very late, but Gelt gets cheaper wizards so you should be hiring them (especially Light wizards, net is 20-something seconds holy poo poo.)

Looks like you're doing well now, so whatevs works for you.

Ammanas
Jul 17, 2005

Voltes V: "Laser swooooooooord!"
Gelt is a lot of fun with Molays, but last i checked it hasnt been updated/crashes the game.

420 Gank Mid
Dec 26, 2008

WARNING: This poster is a huge bitch!

drat Dirty Ape posted:

Another option is to blow up a tower (cannons or grudge throwers) and stand an army of quarrelers outside who murder anything on the walls. The AI is dumb and will just keep putting new units on the walls to be shot to pieces until your quarrelers run out of ammo (thunderers work too, but the firing arc gives the quarrelers more opportunities to fire).

Gun infantry are terrible at shooting units on walls, quarrelers are much better but still a lot of your shots will be blocked by the wall and crenelations.

Creating the tight chokes in the walls (not one continuous breech) lets you make the most out of your absurdly tanky infantry and since I almost always end up running out of ammo on units in sieges so I'd rather have those missiles actually hit enemies instead of stone

TipsyMcStagger
Apr 13, 2013

This isn't where
I parked my car...

Trujillo posted:

It sounds like you're doing everything right. I think it's just that the dwarf infantry is way better than greenskin infantry in the early tiers. I just started my first greenskin campaign and beat the dwarf faction but with each victory most of my boyz would be decimated. You just need more stacks than them and waaghs and try to isolate their stacks. Consolidate and re-raise some of the more wounded boyz after each fight and you should be able to wear them down. e: (although be careful about consolidating troops and dropping below the minimum amount for a waagh if you already have one up, not sure if that disbands the waagh but I didn't want to test it)



Was able to vassalize them around turn 35. Destroying them is one of the objectives and I'm not sure if they can still confederate/will betray me eventually but I like that I was able to break them enough that they're now my vassal.

What do you guys do with Grimgor experience? I've been hugging Leadership on the Red Line.. So Leadership + [ Weapon strength 3 + arrow 1] + Rally + [Aura Size + Black Orc Buff + Artillery buff]

Orcs leadership just break with like 20-33% of their units left and its absolutely destroying my front line and chances of winning battles. I had a Thorgrim fight where it was literally down to a handful of quarrellers routing my army off the map when I still had more than double their numbers.

Edit:
If you put your main army in ambush mode and stick another army on top of it with like 4-6 gobbos so it's a bait for AI players.. will they be able to retreat from the attack?

TipsyMcStagger fucked around with this message at 18:30 on Aug 11, 2016

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!

TipsyMcStagger posted:

I've decided I don't know how to fight battles with Orcs..

Trying to do actual combat with orcs against dwarves and I lose half my army with a 75/25% split.

Then autoresolve is like 5% losses..

I mean, I march my guys up, archers first, start peppering, charge my orcs up to meet their warriors, flank from the sides with black orcs and orc boys and pepper their quarrellers with rock lobbers/doom divers but still getting just stomped hard.

Greenskins are tricky against Dwarves but there are stuff you should consider:

- your (non-poisoned) archers are almost completely useless vs most dwarven units. Don't bring them. Bring more infantry instead or use your orc arrer boys as lovely infantry. Don't get into anything that even looks like a ranged duel vs quarrellers, you are just throwing guys away.
- your artillery, meanwhile, are often gonna be better than what they have. Take full advantage. Don't 'march up', instead set up at maximum range to them, and force them to slowly march towards you, steadily peppering their lines with artillery shots.
- their quarrellers are probably the most lethal stuff in their army. Be fully aware of this. Use fast units to trick the AI into turning them towards the flanks/rear so your infantry can charge unimpeded. Get them stuck into melee ASAP. In a victorious battle you want to see their quarrellers be the *first* to die.
- try and progress up the tech tree ASAP. Higher tier units even up the odds substantially. Trolls, big 'uns, leadership upgrades to your general's aura, more artillery, spider riders, night goblin archers, wizards, boar boys.... All of this helps.

Edit: ^^^ That sort of trick is effective though I don't think it's a no-retreat fight in that survivors are all killed.

Fangz fucked around with this message at 18:41 on Aug 11, 2016

Cpt_Obvious
Jun 18, 2007

TipsyMcStagger posted:

I've decided I don't know how to fight battles with Orcs..

Trying to do actual combat with orcs against dwarves and I lose half my army with a 75/25% split.

Then autoresolve is like 5% losses..

I mean, I march my guys up, archers first, start peppering, charge my orcs up to meet their warriors, flank from the sides with black orcs and orc boys and pepper their quarrellers with rock lobbers/doom divers but still getting just stomped hard.

I find that the engagements aren't worth the effort unless you have either a vast numerical superiority or a waaagh. Best plan, I find, is to go bash on some other Orc tribes until you get a waagh, then head up to dwarf country and pick some fights. Until then, create a defensive front to the north with walled settlements (ALWAYS put walls in settlements when you first grab them) and just hold them back.

As another poster stated, trolls are an awesome counter to dwarves, as they have high attack, break armor, cause fear, and regenerate, all for a t3 building with no prerequisites. Just don't put them in the front line because quarrellers will eat them alive.

TipsyMcStagger
Apr 13, 2013

This isn't where
I parked my car...

Fangz posted:

Greenskins are tricky against Dwarves but there are stuff you should consider:

- your (non-poisoned) archers are almost completely useless vs most dwarven units. Don't bring them. Bring more infantry instead or use your orc arrer boys as lovely infantry. Don't get into anything that even looks like a ranged duel vs quarrellers, you are just throwing guys away.
- your artillery, meanwhile, are often gonna be better than what they have. Take full advantage. Don't 'march up', instead set up at maximum range to them, and force them to slowly march towards you, steadily peppering their lines with artillery shots.
- their quarrellers are probably the most lethal stuff in their army. Be fully aware of this. Use fast units to trick the AI into turning them towards the flanks/rear so your infantry can charge unimpeded. Get them stuck into melee ASAP. In a victorious battle you want to see their quarrellers be the *first* to die.
- try and progress up the tech tree ASAP. Higher tier units even up the odds substantially. Trolls, big 'uns, leadership upgrades to your general's aura, more artillery, spider riders, night goblin archers, wizards, boar boys.... All of this helps.

Edit: ^^^ That sort of trick is effective though I don't think it's a no-retreat fight in that survivors are all killed.

Cpt_Obvious posted:

I find that the engagements aren't worth the effort unless you have either a vast numerical superiority or a waaagh. Best plan, I find, is to go bash on some other Orc tribes until you get a waagh, then head up to dwarf country and pick some fights. Until then, create a defensive front to the north with walled settlements (ALWAYS put walls in settlements when you first grab them) and just hold them back.

As another poster stated, trolls are an awesome counter to dwarves, as they have high attack, break armor, cause fear, and regenerate, all for a t3 building with no prerequisites. Just don't put them in the front line because quarrellers will eat them alive.

Someone did say a few days ago to use goblins as a screen for trolls. I thought he was messing with me because I was talking about how terrible orc leadership is and both those units have terrible leadership.

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Endorph
Jul 22, 2009

both those units have terrible leadership but trolls also win fights. the goblins come in first, take the punishment and initial morale hit of a fight starting against a superior opponent, and then the trolls come in and start winning the fight, which means they don't lose morale and the goblins get bolstered up enough to stand their ground because they have backup. and yeah, goblins eat arrow shots for the trolls too.

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