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Wamdoodle posted:Hmm, so what are they using I wonder? At work, so couldn't read the article, just your post. I recall reading in an interview that Id Tech 6 was way less "generalized" and more Doom 4-specific than previous Id Techs, so I guess this makes some form of sense. Still weird, though.
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# ? Aug 11, 2016 16:33 |
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# ? Jun 7, 2024 17:32 |
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Heavy Metal posted:The Judge Dredd comic had a dinosaur theme park cloned from DNA too, 12 years before Crichton. 5 years after Westworld, but with more dinos than Westworld. https://en.wikipedia.org/wiki/Satanus_(comics) quote:A scientist used Satanus blood on a person to see if he mutated, he succeeded. Also, citation needed.
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# ? Aug 11, 2016 17:58 |
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It might be a more reasonable approach to back off of iD Tech if it'd mean that Quake Champs would not be all mega-textured out and weighing in at 40+ gigabytes for 15 DM maps or whatever.
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# ? Aug 11, 2016 18:00 |
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Mogomra posted:
Scary stuff on wikipedia! Scary... but true! Don't drink dino blood, kids.
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# ? Aug 11, 2016 18:08 |
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The bounciness-obsessed Beed28 wants you to lose your lunch by looking at this picture: I think the worst part is how the sky stops tiling while warping around.
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# ? Aug 11, 2016 18:14 |
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loga mira posted:Maybe the solution to the sidekick question is a third game mode. For example a mode where they can die and respawn at the start of the next map, and you don't have to wait for them at map change. I think players will be motivated to keep them alive naturally, or they can be given some incentive. I would've had it so that the player does not need to bring the partners with them to the exit (they'd respawn as soon as you got into the next map, like you'd see in a modern game) nor does the game end if one of them dies. That way, they can still help, but they don't impede the game when they get stuck or decide to charge into an enemy-filled room and get slaughtered. A Daikatana remake would be awesome if only to rebuild Episode 1's maps from scratch so they're good. Hell, I'd be happy with Episode 2 expanded into a full game.
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# ? Aug 11, 2016 18:32 |
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Cat Mattress posted:The bounciness-obsessed Beed28 wants you to lose your lunch by looking at this picture: This is beautiful
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# ? Aug 11, 2016 18:49 |
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System Shock 2 is done. Man what a great game. Man what a lovely last few hours. For some reason the gamma on my copy wouldn't change, so being asked to find 16 black eggs on a blacked out spaceship maze was a loving nightmare - especially when I had one left and just couldn't find it. Also, there's the weirdly Half-Life aping final stages where it plunges you into a gross organic landscape and jettisons all the fun tech stuff that made the game fun up until then. Still, I deeply dug the game - how could I not when my character ended up wearing a suit made out of worms, firing a gun that shot worms at people and compulsively eating worms off the floor to regain health. Felt like I'd become the exact kind of monster I ended up being shat out of in the finale. Also, surprisingly great writing throughout - who'd have thought that the originator of the audiolog plot device would also have been the best example of it? Found myself genuinely kinda gutted when I found Delacroix dead. Also, obviously, SHODAN is a fantastic baddie - though I wish there was an ending choice so you could sign up to be her BDSM tech monster disciple as she takes over reality. Loved being aboard the Von Braun too, really felt like a plausible place that people could live on. Heading through the rec deck with its bars, restaurants and cyber-brothels was fantastic - you can see the DNA of Bioshock all over the place. drat good game, worth the reputation and the HD texture mods are some of the best I've seen. Definitely going to give the original System Shock a whirl now.
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# ? Aug 11, 2016 19:10 |
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Cat Mattress posted:The bounciness-obsessed Beed28 wants you to lose your lunch by looking at this picture: Please tell me there's a wad for this
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# ? Aug 11, 2016 19:11 |
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Mr. Flunchy posted:For some reason the gamma on my copy wouldn't change, so being asked to find 16 black eggs on a blacked out spaceship maze was a loving nightmare - especially when I had one left and just couldn't find it. Huh, that's strange. The Rickenbacker is dark, but not that dark. Were you playing the GOG version?
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# ? Aug 11, 2016 19:31 |
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Samuel Clemens posted:Huh, that's strange. The Rickenbacker is dark, but not that dark. Were you playing the GOG version? Nah, a modded Steam version. I guess not helping was playing in a sunny office with no curtains. I love having a job where i can play 90s FPSs all day and no-one notices.
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# ? Aug 11, 2016 19:38 |
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https://twitter.com/pripyatbeast/status/763805379117494272
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# ? Aug 11, 2016 19:43 |
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Legitimately more exciting news than the remake.
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# ? Aug 11, 2016 19:57 |
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Brutal System Shock, here we come!
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# ? Aug 11, 2016 21:34 |
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KozmoNaut posted:Brutal System Shock, here we come!
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# ? Aug 11, 2016 21:44 |
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Shadow Hog posted:And it'll be for ZDoom, like every other Brutal mod Lol
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# ? Aug 11, 2016 21:48 |
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Does that mean I could create a game use the system shock engine and make tons of money?
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# ? Aug 11, 2016 22:18 |
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Shayu posted:Does that mean I could create a game use the system shock engine and make tons of money? Depends on the license. For example, the Hexen code was initially released under a restrictive license that made releasing a source port practically impossible. After much lobbying it was then re-released under the GPL which meant that anyone could use it for any purpose, commercial or otherwise, so long as they published their source code in turn.
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# ? Aug 11, 2016 22:29 |
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System Shock source code? Remake?? I....I just...
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# ? Aug 12, 2016 00:17 |
The Kins posted:Some weird hybrid of Id Tech and Saber's tech. Who's Saber? What did they do?
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# ? Aug 12, 2016 00:39 |
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Saber Interactive? The ones helping develop Quake Champions? Past games include:
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# ? Aug 12, 2016 00:45 |
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Shadow Hog posted:Saber Interactive? The ones helping develop Quake Champions? Past games include: And? These are mostly good games. Even if half of them are halo titles.
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# ? Aug 12, 2016 00:47 |
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Most of those are actually terrible.
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# ? Aug 12, 2016 00:51 |
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I hope that G/ZDoom continues to roll around like a classic game katamari and adds System Shock support.
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# ? Aug 12, 2016 01:35 |
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It still tickles me that a license like RIPD managed to produce a tie-in game in the year 2013.
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# ? Aug 12, 2016 01:47 |
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david_a posted:The slock novel Carnosaur (the incredibly loose basis for the terrible movie series of the same name) has an eccentric rich dude creating a dinosaur zoo based on DNA found in fossils. They're all genetic hybrids too, but they use chickens instead of frogs to fill in the gaps. It predates the Jurassic Park novel by six years. So you're saying that not only did Carnosaur have a more appropriate title than Jurassic Park, it also had better science?
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# ? Aug 12, 2016 02:16 |
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It came out the same year as the (equally bad) movie. All the games on that Saber list are bad except for the 360 Halo 1 remake, so excuse me for not being terribly excited that they're involved.
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# ? Aug 12, 2016 02:17 |
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Saber is a team of genuinely talented people that have been forever relegated to bargain-basement titles. TimeShift and Inversion have some pretty damm cool tech, but are lacklustre in terms of actually USING that tech to make a good game. Hopefully, Champions lets them show off how good they actually are without being encumbered by having to create their own IP or the ball and chain of narrative.
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# ? Aug 12, 2016 02:28 |
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BattleMaster posted:I hope that G/ZDoom continues to roll around like a classic game katamari and adds System Shock support. ZDoom currently only supports a grand total of 1 engine, so this is unlikely. A System Shock (and Underworld?) port with proper modding support would be rad as hell though. People have long since reverse engineered most of Shock's data, but the archive formats are kind of cumbersome and there's really never been a lot in the way of tools. Having proper engine support for loading user-made content could potentially at least kick off something akin to the SS2 fan mission scene.
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# ? Aug 12, 2016 02:44 |
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Cat Mattress posted:The bounciness-obsessed Beed28 wants you to lose your lunch by looking at this picture: Someone set this to a funk bass line.
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# ? Aug 12, 2016 02:53 |
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daft punk railroad posted:ZDoom currently only supports a grand total of 1 engine, so this is unlikely. It's also worth pointing out there are a couple interesting usages of the Doom engine that likely will not get ported to G/ZDoom, such as Cruis'n Velocity.
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# ? Aug 12, 2016 02:58 |
Woolie Wool posted:Someone set this to a funk bass line. https://gifsound.com/?gif=i.imgur.com/ZdMzYho.gif&v=8Njvm1g38v8
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# ? Aug 12, 2016 03:14 |
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Klaus88 posted:And? These are mostly good games. Even if half of them are halo titles.
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# ? Aug 12, 2016 03:49 |
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daft punk railroad posted:ZDoom currently only supports a grand total of 1 engine, so this is unlikely. I think it still has a bunch of Build engine code crammed into it.
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# ? Aug 12, 2016 05:34 |
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That's just some various rendering-related (voxels, decals, etc.) and miscellaneous performance-tuning stuff, not a very large amount of code (and nothing close to actual gameplay support, either way).
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# ? Aug 12, 2016 06:27 |
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TerminusEst13 posted:It's also worth pointing out there are a couple interesting usages of the Doom engine that likely will not get ported to G/ZDoom, such as Cruis'n Velocity.
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# ? Aug 12, 2016 07:40 |
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https://www.youtube.com/watch?v=-E4XtdEnWx4
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# ? Aug 12, 2016 08:27 |
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Linguica posted:Don't forget the PC version of Killing Time! I remember reading that the PC version of Killing Time was different from the 3DO version. Didn't know it was on the Doom engine. Is it possible to get Killing Time running on Windows 7, or do you need to set up a virtual machine or something? Is it also worth checking out the original 3DO version?
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# ? Aug 12, 2016 08:50 |
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I'm amazed that's still being worked on, but it doesn't look like they ever reworked the movement to make the game feel like Goldeneye instead of Generic Source Engine FPS.
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# ? Aug 12, 2016 09:01 |
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# ? Jun 7, 2024 17:32 |
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https://www.youtube.com/watch?v=0rxPZbhuhQ8Lemon-Lime posted:I'm amazed that's still being worked on, but it doesn't look like they ever reworked the movement to make the game feel like Goldeneye instead of Generic Source Engine FPS. Assepoester fucked around with this message at 09:32 on Aug 12, 2016 |
# ? Aug 12, 2016 09:29 |