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This week's patch is just for the Dev Build and we get... bug fixes and improvements again!quote:Summary
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# ? Jul 22, 2016 06:33 |
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# ? Jun 5, 2024 04:41 |
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Is oxygen pressurization different from the oxygen system? Can you run partial pressures if the outside is a vacuum or something?
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# ? Jul 22, 2016 20:41 |
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zennik posted:Most likely bad/outdated drivers, or he's being prideful and instead of 'Newest, best' he actually has like, a 9800 or 260 or some crap in SLI. R9390, which is AMD, not Nvidia this guy. Turns out only one, too Updated drivers didn't do it :/ any other ideas? E: Finally strangled the error message out of him: SE thinks that R9390 is not a DirectX11 card I found a post on their forums, saying the only solution is to use the dx9 branch, which is incredibly annoying (but works) since it means he can't join the server with everyone else. E2: Found some more info! Apparently SE is looking for a Dx11 card, finding his integrated motherboard graphic card and giving up. I found 30+ guides for how to force SE to use the right card... via Nvidia control panels. Very little for AMD (9 out of 10 guides say "same as Nvidia" or "Catalyst control differs per card so " neither of which is helpful at all). Argh argh argh. VVV We checked there, and the onboard gfx didn't show up? Just the R9 card Now I'm completely out of ideas VVV Evilreaver fucked around with this message at 19:49 on Jul 23, 2016 |
# ? Jul 23, 2016 00:12 |
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You should be able to just disable the onboard gfx from the device manager, unless he's using it for something. squidflakes posted:Is oxygen pressurization different from the oxygen system? Can you run partial pressures if the outside is a vacuum or something? The o2 system includes pressurization and needing o2 in your suit and replenishing via bottles/cockpits/medbays. The Pressurization system monitors grids to see if there's a airtight room and pressurizes that room from a air vent or depressurizes it if you open a door or breach the wall. The pressurization system is resource intensive and people weren't using it much but they still want the survival aspect of needing o2, so they separated it out.
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# ? Jul 23, 2016 19:43 |
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Wow, the fix turned out to be "download dx9 version, tell it to use dx11 while ingame, then download dev version and that works."
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# ? Jul 23, 2016 19:57 |
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So, quite some time ago a friend of mine made a gunship. I decided over the past week or so that I was finally going to buckle down and make my own original design for such too. (Gunship in this case defined as a ship made from small blocks, but large enough to actually walk around and be manned by multiple people, but not large enough to be a real large ship). It took a while, and it's not quite done as I still need to furnish a proper engineering room, and a full conveyor system, as well as armoring the thing. As it stands though it's a ship that can fly around and hold oxygen and I was very very happy with the way the shape ended up.... right up until I flew above it to get a really good look at it. I've basically unwittingly made the Kestrel from FTL, at least from the exterior. And here I felt like I was making something reasonably original the whole time.
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# ? Jul 26, 2016 17:10 |
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Rorac posted:So, quite some time ago a friend of mine made a gunship. I decided over the past week or so that I was finally going to buckle down and make my own original design for such too. (Gunship in this case defined as a ship made from small blocks, but large enough to actually walk around and be manned by multiple people, but not large enough to be a real large ship). It took a while, and it's not quite done as I still need to furnish a proper engineering room, and a full conveyor system, as well as armoring the thing. As it stands though it's a ship that can fly around and hold oxygen and I was very very happy with the way the shape ended up.... right up until I flew above it to get a really good look at it. Fraid we're gonna need to see pictures of it, so we can judge for ourselves .
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# ? Jul 26, 2016 17:19 |
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Well, now that I took a look at it from something other than memory, there are a few changes. The centerline engine is top-mounted rather than sticking out of the rear end, but it's still a very similar overall shape. Rorac fucked around with this message at 08:30 on Jul 27, 2016 |
# ? Jul 26, 2016 17:34 |
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I've been wanting to make a combat/challenge scenario. The 'Easy Start' scenarios all give you pirates to defend against/seek and destroy, but the base it starts you with is far too well equipped, and the pirates too easily defeated. Would anyone like to perhaps collaborate on making a 'campaign' map of sorts?
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# ? Jul 27, 2016 20:58 |
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Holy poo poo, I finally got back in to space after starting on a planet on the Solar System map. Apparently this is pretty trivial, but considering that "bumblefuck" is the made-up term that best describes my play style... yeah. This took me three tries.
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# ? Jul 28, 2016 20:13 |
There's an update and I don't see a post here about it!quote:Summary
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# ? Jul 28, 2016 20:49 |
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Darth Various posted:There's an update and I don't see a post here about it! Well pardon me for being asleep at the time . Instead you can have pictures of my old Dreadnought I've been rebuilding. Partly just to get it working in atmosphere too. it flies even worse than the Avalon in atmosphere at the moment and can't do more than maintain altitude, so I'm gonna have to stick more thrusters on it . Incidentally; the secret to getting such bigass ships hanging in the air is Sektan's Imhotep Thruster pointing down. The Beluga Dreadnought has one, the Avalon Battlecarrier has three. and the math isn't in favour of the Beluga on that note because it's about half the mass of the Avalon hovering on only a third of the thrust. The internal bay's got room for four Multipods, Two general landing pads, And thanks to some shuffling of the lower deck, it now has a factoring cell for the multipod's loadouts. Or ripping apart whatever you just blew up.
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# ? Jul 29, 2016 05:13 |
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Holy poo poo, I just went through your workshop and your WASP stuff is great. Then I found the space... ship. The spaceship.
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# ? Jul 29, 2016 17:39 |
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squidflakes posted:Holy poo poo, I just went through your workshop and your WASP stuff is great. Then I found the space... ship. The spaceship. Thank you for reminding me about needing to re-align the blueprint projections on those. So, so, many projections .
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# ? Jul 30, 2016 02:19 |
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I came back to ARK, got obsessed with raft-building, and then remembered I had a copy of this game. Sup.
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# ? Aug 1, 2016 04:43 |
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Is there a shield mod that has a visual effect?
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# ? Aug 1, 2016 21:29 |
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TescoBag posted:Is there a shield mod that has a visual effect? The Energy Shield mod actually does, it triggers when something hits the ship. Otherwise try the Moon Shield mod, though I've not had much luck with getting it to actually stop anything.
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# ? Aug 1, 2016 21:35 |
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Another week, another round of bug fixesquote:Summary There's also another.. um... ahh... Development Diary this, um, week. Looks like they're working on coding proper state machines for campaign/scenario levels as the next major feature.
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# ? Aug 4, 2016 15:35 |
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I wonder how one defines the mount points, if that is something in the model itself or the .sbc files. I haven't had time to sit down and figure out blender yet, so I hope it is in the .sbc's.
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# ? Aug 4, 2016 18:13 |
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Long-term, that scripting tool will be pretty slick for adding personal touches to our creations! Pretty exciting. I'm looking forward to the release of the updated renderer teased on their Facebook page.
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# ? Aug 4, 2016 19:09 |
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XkyRauh posted:Long-term, that scripting tool will be pretty slick for adding personal touches to our creations! Pretty exciting. They've been long overdue for rebuilding the rendering engine into something that doesn't gorge on memory. That new container looks great, though with those doors on the sides I cant help but wish you could open them to capture wildlife inside.
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# ? Aug 5, 2016 05:20 |
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Neddy Seagoon posted:They've been long overdue for rebuilding the rendering engine into something that doesn't gorge on memory. That new container looks great, though with those doors on the sides I cant help but wish you could open them to capture wildlife inside.
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# ? Aug 5, 2016 08:22 |
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XkyRauh posted:Or wish that there were more types of wildlife TO capture... I don't, the existing ones are bad enough without them adding more crazy/stupid poo poo
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# ? Aug 5, 2016 08:46 |
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Spookydonut posted:I don't, the existing ones are bad enough without them adding more crazy/stupid poo poo It would be much better if they added functional flora and fauna instead of those dumb robot dogs. Something you could make use of to produce carbon based resources or something.
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# ? Aug 5, 2016 13:31 |
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Space Engineers: Grinding up autotrophs for rocket parts.
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# ? Aug 5, 2016 17:22 |
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squidflakes posted:Space Engineers: Grinding up autotrophs for rocket parts. That would at least give you a reason to go back planetside once you have reached space. As it is now in survival planets serves no functional purpose when you have reached space, no fun enemies and no unique resource, only real use for planets is to test lander designs, and that is better done in creative anyway.
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# ? Aug 5, 2016 18:48 |
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I'm mostly looking forward to their netcode rebuild, whenever that happens in the grim darkness of the far future anyway. You could get some great dogfights/capital fights/Tribes-Lite fight going on with a proper non-jittery server. ESPECIALLY on planets, those canyons/plains/forests are pretty well designed for interesting combat.
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# ? Aug 5, 2016 18:54 |
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I would absolutely shell out some bucks for Space Engineers: Tribes-Lite, especially if you could seamlessly go from space to aerospace to ground combat.
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# ? Aug 5, 2016 20:38 |
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Evilreaver posted:I'm mostly looking forward to their netcode rebuild, whenever that happens in the grim darkness of the far future anyway. I think at this point I'm pretty much prepared for all that, from space to the ground and back again . Also putting together a pack to match the Base Kit for basic prefab starships. Armored and regular hull pieces, all three kinds of thrusters, and a bunch of generic empty prefabs with stairs and without. The pig-snout one is for modblock weapons instead of missile launchers. ] Just copy and paste them together, fill the pods with whatever, and away you go. Also gonna do a central projector pod for building/repairing a ship from a starter pod. Don't want a prefab ship? How about a space station?
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# ? Aug 6, 2016 14:41 |
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Your amazing level of dedication and skill makes me sad for my own attempts. i was wanting to do exactly what you have, simply blueprint every possible thing needed into the most resource efficient design. Maybe there is still time.
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# ? Aug 11, 2016 07:34 |
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McGiggins posted:Your amazing level of dedication and skill makes me sad for my own attempts. I'm steam friends with Neddy and he's basically never not playing space engineers.
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# ? Aug 11, 2016 10:58 |
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Spookydonut posted:I'm steam friends with Neddy and he's basically never not playing space engineers. Not quite true; About half the time is alt-tabbed while it's loading mod-stuffed worlds . I mostly play it to kill time while catching up on TV.
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# ? Aug 11, 2016 11:50 |
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Ummm... okay this might sound obvious or dumb but with a couple of bottles you can basically make it into space with your jetpack. Might need a speed mod (but probably not, just bring more bottles)
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# ? Aug 11, 2016 13:31 |
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Spookydonut posted:Ummm... okay this might sound obvious or dumb but with a couple of bottles you can basically make it into space with your jetpack. But then you wont have all the toys you made up there with you!
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# ? Aug 11, 2016 14:43 |
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This week's Dev Patch is full of exciting new... Bugfixes and Improvements!quote:Summary
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# ? Aug 12, 2016 02:47 |
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I got bored after finishing building the jump drive and making it to Mars, so I jumped back to the abandoned ship I found and started playing with it more. I found a bunch of artificial masses and gravity generators in a group labeled "gravity drive." I always thought that was a bug that had been fixed. Do these still work? Also, isn't it only possible in a single direction?
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# ? Aug 12, 2016 19:31 |
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The old way, or the way I saw it implemented, was to have a bunch of Artificial Mass blocks stacked up in a cube, with a Gravity Generator on each side of the cube. Wanna go forward? Turn on the Gravity Generator that makes the front of the ship "down." Dunno if it was fixed; the last time I played on the save that my buddy built one in was pre-planets.
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# ? Aug 13, 2016 00:29 |
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If you can figure out what the gently caress this Hotfix means, you're smarter than I am.quote:Update 148.002 Also for whoever wanted a shield mod with visible effects from a while back, here's something just for ya to show you how the Energy Shield mod looks when it gets dinged; It only generates a basic shield block around whatever's hit rather than contouring to the surface, but it's still pretty drat cool . It even turns amber and red as the shield depletes, though the generators on the Battlecarrier uptick like 20,000 points per tick so it was actually outpacing the 30-odd rmissile turrets pounding on it. It also has about 14,500,000 shield points total, and I've seen it eat one of Eikester's nuke warheads cleanly. Drained all 14 million shield points and chugged the game to poo poo for several minutes, but drat if it wasn't kinda cool. And, of course, the response; squidflakes posted:I got bored after finishing building the jump drive and making it to Mars, so I jumped back to the abandoned ship I found and started playing with it more. That was never a bug. Hell, the Artificial Mass Block exists for that very purpose because everyone was abusing gravity generators by jamming a rock into an empty block space to the point the coders just threw up their hands and went "gently caress it, have at it".
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# ? Aug 13, 2016 04:09 |
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Neddy Seagoon posted:If you can figure out what the gently caress this Hotfix means, you're smarter than I am. It is a programming thing. It's basically an anonymous function. The programmable blocks use C# so they are saying that they've fixed a problem with using C# lambda functions. https://msdn.microsoft.com/en-us/library/bb397687.aspx http://stackoverflow.com/questions/16501/what-is-a-lambda-function
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# ? Aug 13, 2016 05:29 |
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# ? Jun 5, 2024 04:41 |
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Learning how to model (and texture) due to this game, and the new blocks they showed off .. I want to emulate that style but it's kind of intimidating.
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# ? Aug 14, 2016 05:03 |