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You know, I've always wanted to give the Hunting Horn a spin, but the lack of cutting damage is sadly a dealbreaker most of the time. In 3U, I stuck with a Longsword, and then in 4U I fell in love with the charge blade, since it basically does everything you could ever want. Gunning definitely has a place, but it's absurdly difficult on your own. Still, I'm looking forward to the rest of this thread. This was my first Monster Hunter game, so some of these monsters are still my favorites.
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# ? Aug 3, 2016 23:55 |
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# ? Jun 6, 2024 05:35 |
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Here we go! Hunted monsters from Episodes 1 and Episode 2 (click on the name to be taken to a wiki page): Jaggi: Concept Art: Species: Bird Wyvern Information: Highly social, carnivorous bird wyverns that live in large packs. Young Jaggi males hunt in groups when attacking larger animals, and have been known to steal wyvern eggs. Research suggest they operate under orders from a single alpha male. Threat Level: ★★ Jaggia: Concept Art: Species: Bird Wyvern Information: Female Jaggi that stay in groups, Jaggia generally cluster around the nest to defend it and raise whelps. Smaller than mature males, but larger than and tougher than the countless young males. Jaggia also operate under an alphas orders. Threat Level: ★★ Great Jaggi: Concept Art: Species: Bird Wyvern Information: The commanding alpha male of Jaggi packs. Most males leave the group upon reaching maturity, returning to compete with others. The dominant male then becomes a Great Jaggi. Apparently, they can issue fairly complex orders via howling. Threat Level: ★★★ Ludroth: Concept Art: Species: Leviathan Information: Aquatic female monsters. Ludroth form "harems" around large males, hence gathering in territories designated as breeding grounds. They are known to be extremely aggressive towards outsiders; caution is advised. Threat Level: ★★ Altaroth: Concept Art: Species: Neopteron Information: Insects that wildly inhabit many areas. Noted for absorbing fruit, mushrooms, and honey, then carrying them back to the nest. Materials can thus be collected from their swollen abdomens, whose color is related to what is being carried. Threat Level: ★ Aptonoth: Concept Art: Species: Herbivore Information: Relatively docile herbivores with characteristic crest plates. They form herds and raise young communally, and have been used as pack animals for generations; their meat is tasty and nutritious. Very cautious around large monsters. Threat Level: ★ Epioth Species: Herbivore Information: Submissive, water-dwelling herbivores that subsist on water grasses and moss. Epioth surface frequently to sunbathe. Extremely timid, they panic when danger is present, swimming about in haphazard fashion. Threat Level: ★ Renders/icons/Monster List excerpts from Monster Hunter Wikia. TenWren fucked around with this message at 06:24 on Aug 4, 2016 |
# ? Aug 4, 2016 01:13 |
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It's so wonderful to see another post-hunt, pre-hunt, all the time prancer. Prance is a good emote for good people.
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# ? Aug 4, 2016 06:12 |
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I do love the way you edited those early missions. Literal smash cutting was a great idea.
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# ? Aug 4, 2016 17:30 |
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Wordybird posted:I do love the way you edited those early missions. Literal smash cutting was a great idea. If you edit an egg-straction in the same way you're dead to me though. Cowboy up and carry egg
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# ? Aug 4, 2016 17:53 |
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Skippy Granola posted:If you edit an egg-straction in the same way you're dead to me though. Cowboy up and carry egg Wish granted. Monkey's paw wish.
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# ? Aug 5, 2016 05:23 |
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I can't believe the next video is just 50 real time uncut minutes of failing egg-straction
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# ? Aug 5, 2016 06:24 |
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First legit use of facecam as Shlapi has to balance an egg on his nose while he gets the egg in the game.
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# ? Aug 5, 2016 06:45 |
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It's him balancing an egg on his Wii U gamepad while playing.
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# ? Aug 5, 2016 06:47 |
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Demanding picture-in-picture EggCam (tm)
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# ? Aug 5, 2016 07:17 |
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Look, I'm already leaving an egg quest unedited, that's torment enough. There won't be eggs in the next video.
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# ? Aug 5, 2016 07:32 |
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UPDATE We've got three videos lined up today. Start yourself off with this brief explanation of skill points and armor skills. They're super important to know about early on, and even more crucial as the game goes on, so we're going to start looking right away for some skills to complement our incredibly fashionable hunting style. But, we can't just talk about that and not hunt something with our nice new armor, so let's capture a bear and absolutely not mess it up at all. Capturing monsters is a great way to get yourself some rarer materials from them and can also make hunts a little easier to finish once you get it down. Finally, here's an explanation of charm tables and harvest tours. Charm tables are an important part of Monster Hunter, since they determine which charms you can get, but due to a bug in 3U, you only get one when you make your character instead of being put on a different one each time you load the game. Knowing about that and trying to influence which one you get can negatively impact the game for you so maybe consider starting here if you want to just get to the bit about harvest tours. Updates are going to start being anywhere from monday to wednesday each week, depending on if I have everything ready. Definitely will continue updating weekly, but my work schedule is a little all over the place right now, so who knows! E: Here's the fish finder tool. Doctor Hospital fucked around with this message at 02:03 on Aug 9, 2016 |
# ? Aug 9, 2016 00:58 |
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My mind blocked out the existence of cha-cha
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# ? Aug 9, 2016 01:10 |
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Pay dearly for your hubris
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# ? Aug 9, 2016 01:30 |
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Man I remember when I first learned about the charm table bug once I was practically done with half the offline quests in 3U. After a bit of research, I discovered that I just happened to have one of the shittier ones honestly was probably better off not knowing
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# ? Aug 9, 2016 01:34 |
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For real, if you're having fun with the game and think you're gonna be okay not knowing, you're almost certainly better off not knowing. Thankfully the bug doesn't exist in 4U and Generations, so you can completely forget about it in those games.
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# ? Aug 9, 2016 01:42 |
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I'm thankful that when my friend got me into this specific iteration of the game (my only MH game ever), he earned and helped me with the charm table. Though, at the time, we didn't realize it was a bug and not an actual part of gameplay, so we spent time cursing Capcom's name. I wanna play generations. It looks good. And I want this game to work online for 3DS. The fun I'm missing is palpable.
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# ? Aug 9, 2016 06:29 |
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HUBRIS I'm finding it hard to hear your voices mid combat, though
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# ? Aug 9, 2016 06:31 |
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also do not trust the shakalaka (skip to 2m36s if it doesn't do it for you) https://www.youtube.com/watch?v=3p7a1K8q6Es&t=156s
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# ? Aug 9, 2016 06:40 |
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Hunted monsters from Episode 3 (click on the name to be taken to a wiki page): Arzuros: Concept Art: Species: Fanged Beast Information: Forest-and mountain-dwelling beasts found in humid regions. Though known more for fishing and standing upright to collect honey, their thick claws and heavy forearm plating allow them to deliver powerful blows to any aggressor. Threat Level: ★★★ Renders/icons/Monster List excerpts from Monster Hunter Wikia.
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# ? Aug 9, 2016 22:32 |
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I legitimately love that big dumb honeybear. One of the biggest downfalls of Generations is the lack of monster intros. The ones in 3 and 4 did such a fine job of introducing the personality of the monster as a creature in nature, as opposed to just The Next Target. In fact, that's part of the appeal for me, and it's one that God Eater and Toukiden both lack. The monsters all feel real, and we have a tough but fair fight to take them down. Then we take some goodies and use the rest to build ships, houses, and sandwiches.
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# ? Aug 9, 2016 23:09 |
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So All monster hunter games (I dont know if the first few did) give you a little companion to help you in solo play. Usually it's a felyne, and they dont get any, or much, lines of dialogue or importance. They're also all adorable and you can dress them up in armor that you get the pieces for pro bono when creating your own armor. So you can go out in your giant dragon armor with your little buddy also in giant dragon armor: In this one they give you cha cha. who is terrible.
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# ? Aug 10, 2016 09:15 |
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The Switch Axe does indeed own, pretty sure I used it the whole time I played 3U.Rigged Death Trap posted:So All monster hunter games (I dont know if the first few did) give you a little companion to help you in solo play. Counterpoint: I would rather listen to Cha-cha's weird tribal babbles for an hour non-stop than ever hear the awful Felyne sounds. They're so grating and so frequent that they became an in-joke between my wife and me.
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# ? Aug 10, 2016 17:46 |
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Skippy Granola posted:I legitimately love that big dumb honeybear. One of the biggest downfalls of Generations is the lack of monster intros. The ones in 3 and 4 did such a fine job of introducing the personality of the monster as a creature in nature, as opposed to just The Next Target. One of my favorite things about Monster Hunter's setting is how much of the world is built out of giant dead dragons and dinosaurs. Like, sure, they can work steel and all kinds of other ores, but these materials are better. Just, uh, harder to mine on account of the giant screamy wyvern trying to kill you and objecting to how badly you need his bones for structural supports.
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# ? Aug 10, 2016 17:52 |
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C-Euro posted:The Switch Axe does indeed own, pretty sure I used it the whole time I played 3U. Double Counterpoint:
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# ? Aug 10, 2016 20:33 |
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C-Euro posted:The Switch Axe does indeed own, pretty sure I used it the whole time I played 3U. Is the joke that one of you makes inhuman screeches as the other harvests Machalite ore outside the house?
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# ? Aug 11, 2016 20:26 |
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Rigged Death Trap posted:So All monster hunter games (I dont know if the first few did) give you a little companion to help you in solo play. I straight-up refused to use Cha-Cha as long as I possibly could because I absolutely hated him the moment I saw him. I only started using him once the game forced me to. This led to an entertaining period of me getting used to occasionally having a meatshield around because I'd been completely soloing every monster up to that point.
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# ? Aug 13, 2016 03:42 |
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I'm honestly loving this so far. I never actually sunk that much time into the Monhun games, but this LP is really putting me in the mood to start really playing one. I've actually got all of the 3DS games, but I'm probably going to just dig into the 3rd one to match the LP unless it's recommended I start with a different game.
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# ? Aug 13, 2016 13:31 |
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While they're all good in different ways, you should probably start with 4U. It's the first game to have tutorial quests for each weapon, and has cat-friends instead Cha Cha.
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# ? Aug 13, 2016 14:45 |
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I'd actually say it would be best to start with 3U, then when you feel like it's starting to wear, switch to 4U with some Generations on the side. 4U is the best game in the series, and if you play it first, it may make the other games less appealing, which is not to say that 3U or Generations are bad by comparison, just that 4U is so monumentally good that 3U or Generations just won't be able to stand up to it. I've been playing a lot of Generations recently, though, and it's pretty neat, although I feel it makes the player too strong relative to the monsters. It's especially weird coming from 4U, which just feels so well balanced.
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# ? Aug 14, 2016 06:45 |
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Shlapintogan posted:I feel it makes the player too strong relative to the monsters.
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# ? Aug 14, 2016 08:36 |
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I havent played anything past portable 3rd so whats so awesome about 4U? I though MhGen/X was the best so far Rigged Death Trap fucked around with this message at 09:17 on Aug 14, 2016 |
# ? Aug 14, 2016 08:41 |
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Rigged Death Trap posted:I havent played anhthing past 3G so whats so awesome about 4U? MonHun Gen. is probably my favorite so far for solo play (Aerial Style actually makes Heavy Bowgun FUN in a solo setting) but a party of four decent people make mincemeat of almost all the content. While I had problems with both 3U and 4U's endgames (gently caress Apex monsters and Wystones. Brought down an otherwise excellent G-rank experience in 4U) and I've only gotten so far in MHG at this point, I can't imagine Aerial or Adept styles not trivializing a vast majority of the older monsters- especially aerial style, since a lot of the non-flying monsters have no good ways of dealing with an airborne hunter, and the general lower HP of monsters hold up very poorly to being mounted 3+ times in five minutes.
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# ? Aug 14, 2016 09:23 |
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What's definitely clear is you'll have a hard time going back to 3U after 4U. The new weapons - insect glaive and charge blade - are really excellent, and they added some cool mechanics to the rest of the weapons that are hard to live without. Case in point I cannot play Longsword in 3U just because they hadn't invented the run-in slash after a fade slash evade.
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# ? Aug 14, 2016 16:30 |
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Mr. Locke posted:MonHun Gen. is probably my favorite so far for solo play (Aerial Style actually makes Heavy Bowgun FUN in a solo setting) but a party of four decent people make mincemeat of almost all the content. While I had problems with both 3U and 4U's endgames (gently caress Apex monsters and Wystones. Brought down an otherwise excellent G-rank experience in 4U) and I've only gotten so far in MHG at this point, I can't imagine Aerial or Adept styles not trivializing a vast majority of the older monsters- especially aerial style, since a lot of the non-flying monsters have no good ways of dealing with an airborne hunter, and the general lower HP of monsters hold up very poorly to being mounted 3+ times in five minutes. I think I have to agree. 4U really engaged me in a way that Gen isn't - While the hunter arts and different styles definitely make the game feel a lot more dynamic (drat is it satisfying to catch the monster with the tip of a full-phial Energy Blade right as they charge at you), Hunting in groups makes even the really difficult monsters completely trivial. Especially if someone brings Aerial Switchaxe. (Also, I agree, Apex monsters were a really bad idea. You know what's fun? Making the player only able to fight the monster only 1/4 of the time!) Mostly, I find it's highlighting the poor design of older monsters and areas. Honestly, since it's the first game in the series I've ever played I probably have a bias towards 3U's areas and monsters, but I still think that 3U has some of the best, most interesting areas and monsters, and it's a shame that we didn't get anything other than Deserted Island and Misty Peaks in Generations.
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# ? Aug 14, 2016 17:04 |
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Skippy Granola posted:What's definitely clear is you'll have a hard time going back to 3U after 4U. The new weapons - insect glaive and charge blade - are really excellent, and they added some cool mechanics to the rest of the weapons that are hard to live without. My god
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# ? Aug 14, 2016 18:06 |
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I'm fine with endgame in generations being cake considering some of the endgame monsters in 4U were a waking nightmare.
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# ? Aug 14, 2016 18:13 |
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UPDATE The (Intentionally) Bad Hunt So far I've been pretty good about going on hunts with everything I needed, but what if I was doing this blind? In this update we take a look at what a hunt might look like if you don't keep on top of your equipment and items.
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# ? Aug 15, 2016 20:18 |
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Quick correction: Bouncing actually doesn't do any less damage, though it does drain twice the durability. Though if you're bouncing off a part, that generally means you're doing really poor damage anyway, and you're attacking a part with a really low damage modifier. Miijhal fucked around with this message at 20:55 on Aug 15, 2016 |
# ? Aug 15, 2016 20:39 |
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# ? Jun 6, 2024 05:35 |
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Miijhal posted:Quick correction: Bouncing actually doesn't do any less damage, though it does drain twice the durability. UNLESS YOURE A HAMMER
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# ? Aug 15, 2016 21:36 |