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Humbug Scoolbus
Apr 25, 2008

The scarlet letter was her passport into regions where other women dared not tread. Shame, Despair, Solitude! These had been her teachers, stern and wild ones, and they had made her strong, but taught her much amiss.
Clapping Larry

ProfessorCirno posted:

That's what's amused me so much about this. Like, of course, he's going to succeed in his Kickstarter, nerds are maybe the most slavishly devoted fans that exist, but I don't see anyone really even trying to claim anything about this looks good. The best I've seen is "well I've always loved Monte Cook's work and this looks like the sorta thing i would normally be interested in..."

I am a huge Monte Cook fanboy and I am not getting anywhere near this one. I have found my breaking point. Rules-light games still make me nauseous though

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SneezeOfTheDecade
Feb 6, 2011

gettin' covid all
over your posts

Bieeardo posted:

Gyroscope made from a Chumbawamba single.

:golfclap:

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
I am glad to have brought this thread a new title.

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer

Cascade Jones
Jun 6, 2015
I did finally watch the kickstarter gameplay video and I learned exactly two things, neither of which helped me figure out how the game is supposed to be played.

1. I learned that the black box is a 1-foot cube. It's ridiculous.

2. I learned what Sean K. Reynolds looks like. I hope he's involved in the exclusive pay-to-playtest!

I guess the "big new thing" is that you should encourage your players to meet with you privately and come up with cool, interesting things for their characters to do? And that you need the app to do that, rather than bluebooking and kind of winging it.

EscortMission
Mar 4, 2009

Come with me
if you want to live.

Bieeardo posted:

Gyroscope made from a Chumbawamba single.

:monocle:

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
Monte posted a month and a half ago that gaming groups should "pool together" to buy expensive games for their GM.

quote:

But consider this: what if a game group recognized all the hard work a GM put into prepping a game, teaching the rules, and all the rest, and chipped in to help pay for the games? Or, in some cases what if the non-GMs did some legwork, found a cool new game they wanted to play, bought it together, and presented it as a gift to the GM. Imagine—just imagine—the incentive to plan and run a great game a GM would have if his or her group did such a thing? And imagine the message that sends: “You’re a great GM, and always provide a lot of fun for us. We bought what looks like a cool game. Will you run it for us?” I know I’d be honored if a game group did such a thing for me. And I think I speak for most GMs in that regard.

A group pooling together to buy a $30 expansion to a game they're already playing seems reasonable. If someone dumps 200 bucks on something and then asks me to run it for them I'm not going to feel honored, I'm going to feel obligated, and with something as narratively constrained as Invisible Sun seems to be about telling a specific kind of story that's probably not a good thing.


Also the "Everyone pools together to buy something for the GM's exclusive use" argument didn't work for 5e's online platform and it sure as hell isn't going to fly now.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
I mentioned this in the KS thread, but the "everyone pools their money to support a system" idea would be a better proposition if it meant everyone gets their own copies of corebooks at some kind of group discount: buy three get one free or something. The players no longer need to pass the single book around while playing, and the publisher moves more product.

It's lame when it's used to provide cover and rationalization for your 200 USD game or whatever, since the "boxed set" nature of this thing means you still only effectively have just the one copy of the game.

And personally, I as a GM pick the games I want to play, and run the games I want to play, as long as I can find mutually interested players. Someone coming up to me with a copy of ... Eclipse Phase without any prior warning and asking me to run it for them would probably be met with a flat no.

Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

Well, I'm not sure how you know what kind of story Invisible Sun is meant to tell.

Not that I disagree with you or think you're wrong, just, I still have no idea what the game is about.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
Good grief. Does that man ever come up for air, or does he have his head up his rear end 24/7?

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

Mors Rattus posted:

Well, I'm not sure how you know what kind of story Invisible Sun is meant to tell.

Not that I disagree with you or think you're wrong, just, I still have no idea what the game is about.

From what I've gathered from the limited information I've gathered, it's a game of playing the secret awakened class of humanity in a world of societal intrigue, and the Suns sound almost exactly like Spheres. And the Art Style is screaming "Planescape" so I guess Planescape the Awakening?

Evil Mastermind
Apr 28, 2008

Kurieg posted:

A group pooling together to buy a $30 expansion to a game they're already playing seems reasonable. If someone dumps 200 bucks on something and then asks me to run it for them I'm not going to feel honored, I'm going to feel obligated, and with something as narratively constrained as Invisible Sun seems to be about telling a specific kind of story that's probably not a good thing.
Yeah, I felt the same way. It's kind of telling that the article doesn't say "players should talk to their GM and see if he'd be interested in running <GAME> if everyone pitches in and buys it as a gift". It's presented as something the players just do and foist on the GM.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
Also I forgot that the $500 level involves Monte spoonfeeding you a campaign over the course of a year and mailing out stuff to your players. So yeah it's basically "We all spent money for you to run someone else's game for us."

RocknRollaAyatollah
Nov 26, 2008

Lipstick Apathy

Kurieg posted:

From what I've gathered from the limited information I've gathered, it's a game of playing the secret awakened class of humanity in a world of societal intrigue, and the Suns sound almost exactly like Spheres. And the Art Style is screaming "Planescape" so I guess Planescape the Awakening?

Alvin and the Chipmunks' Kult/Unknown Armies

Comrade Gorbash
Jul 12, 2011

My paper soldiers form a wall, five paces thick and twice as tall.

gradenko_2000 posted:

I mentioned this in the KS thread, but the "everyone pools their money to support a system" idea would be a better proposition if it meant everyone gets their own copies of corebooks at some kind of group discount: buy three get one free or something. The players no longer need to pass the single book around while playing, and the publisher moves more product.
Thinking about this, what if it was one physical box plus 4-5 pdfs for expensive games, at the cost of box plus one or one and a half PDF cost or something like that? That way everyone in the pool gets the rules at a cost or potentially at a discount. Plus, the additional cost to the developer is basically zero.

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!

Cascade Jones posted:

1. I learned that the black box is a 1-foot cube. It's ridiculous.

2. I learned what Sean K. Reynolds looks like. I hope he's involved in the exclusive pay-to-playtest!

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Comrade Gorbash posted:

Thinking about this, what if it was one physical box plus 4-5 pdfs for expensive games, at the cost of box plus one or one and a half PDF cost or something like that? That way everyone in the pool gets the rules at a cost or potentially at a discount. Plus, the additional cost to the developer is basically zero.

I'd be all for it, but I know some people are really averse towards using PDFs.

Evil Mastermind
Apr 28, 2008

I admit that I'm still an old enough fogey to like having a physical book if possible, but it's nice to have a digital version alongside it so I can easily look stuff up via ctrl-F'ing, copy chunks out of so I can make reference sheets or whatever, or access my books when I'm bored at work.

Ewen Cluney
May 8, 2012

Ask me about
Japanese elfgames!

gradenko_2000 posted:

I mentioned this in the KS thread, but the "everyone pools their money to support a system" idea would be a better proposition if it meant everyone gets their own copies of corebooks at some kind of group discount: buy three get one free or something. The players no longer need to pass the single book around while playing, and the publisher moves more product.

It's lame when it's used to provide cover and rationalization for your 200 USD game or whatever, since the "boxed set" nature of this thing means you still only effectively have just the one copy of the game.

And personally, I as a GM pick the games I want to play, and run the games I want to play, as long as I can find mutually interested players. Someone coming up to me with a copy of ... Eclipse Phase without any prior warning and asking me to run it for them would probably be met with a flat no.
One pretty cool thing they do in the Japanese RPG scene is that publishers will put out a small paperback core rulebook that costs like 800-1000 yen (making it super-easy for everyone in the group to have a copy) and then a good selection of supplemental material, including full-sized books. (Though I guess Savage Worlds has something kinda like that with the Explorer's Edition.)

Desiden
Mar 13, 2016

Mindless self indulgence is SRS BIZNS

Comrade Gorbash posted:

Thinking about this, what if it was one physical box plus 4-5 pdfs for expensive games, at the cost of box plus one or one and a half PDF cost or something like that? That way everyone in the pool gets the rules at a cost or potentially at a discount. Plus, the additional cost to the developer is basically zero.

I've kind of wondered why places like drivethrurpg don't do a "group bundle" type thing along those lines. Whether they should or not, most gamers I've encountered tend to not to think twice about buying a pdf and then sending copies to their gaming group. Something where you pay like an extra 10 bucks for 4 "spare" copies of whatever you're buying seems like it might get some extra money at no real cost or likely loss to the author.

Comrade Gorbash
Jul 12, 2011

My paper soldiers form a wall, five paces thick and twice as tall.

gradenko_2000 posted:

I'd be all for it, but I know some people are really averse towards using PDFs.
If the dev can price-point an (n)-for-(n+1) package that doesn't lose them money, then that's a great option. But to be honest, that's actually less likely for expensive games; the reality is that the profit margins are usually about the same and the higher price is driven by manufacturing cost. So if you have a $100 game, you rapidly hit a point where to break even the package deal has more books in it than any group actually needs.

RPG print runs are usually just not big enough that the guaranteed extra sales push the total order past a breakpoint that reduces the per unit cost in a meaningful way. Especially in the current printing environment. It makes a ton of sense for books in the low-to-mid price range, but for the more expensive games, if someone is that adamantly opposed to PDFs then they're gonna have to suck it up and pay for a book.

Ultimately any of these approaches only work for games with the standard "you need this book, paper, dice, and maybe one special thing."

If you've got a box set where the extra components are actually needed to run the game, there's no reasonable way to do this. It's hard to imagine an (n)-for-(n+1) where the dev isn't going to be losing money, and conversely just throwing in extra rulebooks, whether pdf or physical, doesn't get you anywhere. Plus if you design a box-set properly, then the things the players get handed at the table should have all the rules they need to play anyways. In those cases, you really have to lean on a board game group's model - you're buying the game for the group, and if one person ultimately ends up with the box, you'll have to work out a way to make it square among yourselves.

Ewen Cluney posted:

One pretty cool thing they do in the Japanese RPG scene is that publishers will put out a small paperback core rulebook that costs like 800-1000 yen (making it super-easy for everyone in the group to have a copy) and then a good selection of supplemental material, including full-sized books. (Though I guess Savage Worlds has something kinda like that with the Explorer's Edition.)
This is a really great idea, and a good way to get around the pricing problem for the expensive standard style games. Whether is the base rules are cheap, or you make a cheap no-frills softcover version to pack alongside the full-up corebook, it would be a nice way to get everyone in a pool something.

It'd be great for FFG's Star Wars games, as a current example. A box set with the hardcover and special dice and some extra bits, softcover and the dice app for everyone else.

Comrade Gorbash fucked around with this message at 18:13 on Aug 16, 2016

Evil Mastermind
Apr 28, 2008

Ewen Cluney posted:

One pretty cool thing they do in the Japanese RPG scene is that publishers will put out a small paperback core rulebook that costs like 800-1000 yen (making it super-easy for everyone in the group to have a copy) and then a good selection of supplemental material, including full-sized books. (Though I guess Savage Worlds has something kinda like that with the Explorer's Edition.)
Fate Accelerated pretty much works the same way. The book itself is $5 for a physical copy (or completely free/PWYW through Evil Hat's website), and all of the FAE supplements are pay-what-you-want settings with new subsystem plug-ins.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

chaos rhames posted:

I cannot figure out how you'd play a quest for a new integer. It can't just be rolling a mathemagics skill, that'd be boring. Has someone else found it and isn't telling? Is it like Fnord where it's subconsciously supressed by a conspiracy? It's got to tie into other stuff, otherwise there's no character stuff. Did the vampire mafia embezzle threlve million dollars? The idea of investigating them and realising that threlve million is between 12 million and 13 million and doesn't prove what you wanted is a great unknown armies thing but I don't know how to run it when sanity is assumed or its an rpg an not a novel with editors.

50/4 = ?

This problem has puzzled mathematicians for decades. Looking at it, it isn't hard to see why. 12 is too few, and 13 too many.

But there may be hope of a breakthrough. Recently, mathematicians have speculated that there may be numbers... in between.

But what could these numbers be? What might they look like? We can only wonder.

12 1/2 [ding]?[/ding]

[/lookaroundyou]

Caedar
Dec 28, 2004

Will do there, buddy.

Evil Mastermind posted:

Fate Accelerated pretty much works the same way. The book itself is $5 for a physical copy (or completely free/PWYW through Evil Hat's website), and all of the FAE supplements are pay-what-you-want settings with new subsystem plug-ins.

To clarify, our Worlds of Adventure are not strictly FAE-based. They all draw from the mechanics used in both Core and Accelerated, while adding new twists of their own, and we don't split them up into "Core compatible" or "Accelerated compatible" supplements. We consider FAE and all of our Worlds to be part of our Core line, like shown in dis handy infographic: http://www.faterpg.com/wp-content/uploads/2015/09/Fate-Version-Guide-Spheres-Core-v-FAE-Licensing.jpg

Evil Mastermind
Apr 28, 2008

Caedar posted:

To clarify, our Worlds of Adventure are not strictly FAE-based. They all draw from the mechanics used in both Core and Accelerated, while adding new twists of their own, and we don't split them up into "Core compatible" or "Accelerated compatible" supplements. We consider FAE and all of our Worlds to be part of our Core line, like shown in dis handy infographic: http://www.faterpg.com/wp-content/uploads/2015/09/Fate-Version-Guide-Spheres-Core-v-FAE-Licensing.jpg
Oh, I'm well aware since I'm neck-deep in Fate content. I'm just saying in terms of low-cost entry points, FAE is based around a low cost pretty much across the board.

Also, hey, I didn't know we had an Evil Hat person around here. Neat!

CottonWolf
Jul 20, 2012

Good ideas generator

chaos rhames posted:

I cannot figure out how you'd play a quest for a new integer. It can't just be rolling a mathemagics skill, that'd be boring. Has someone else found it and isn't telling? Is it like Fnord where it's subconsciously supressed by a conspiracy? It's got to tie into other stuff, otherwise there's no character stuff. Did the vampire mafia embezzle threlve million dollars? The idea of investigating them and realising that threlve million is between 12 million and 13 million and doesn't prove what you wanted is a great unknown armies thing but I don't know how to run it when sanity is assumed or its an rpg an not a novel with editors.

I think you'd either have to go the conspiracy route or the something from the universe was lost route; there's simply an absence where the number between 12 and 13 should be. "If entirely integers have vanished and nobody noticed, what else is missing?" is a reasonable hook. It also brings into focus weird metaphysical and epistemological questions like how people perceive objects of which there are that number of them? Is there a kind of subconscious mental rounding? If that many things get together to they simply fall out of existence?

CottonWolf fucked around with this message at 22:04 on Aug 16, 2016

ravenkult
Feb 3, 2011


Evil Mastermind posted:

Oh, I'm well aware since I'm neck-deep in Fate content. I'm just saying in terms of low-cost entry points, FAE is based around a low cost pretty much across the board.

Also, hey, I didn't know we had an Evil Hat person around here. Neat!

HEY I ALSO EXIST

potatocubed
Jul 26, 2012

*rathian noises*
ME TOO although I only wrote that one thing for them one time, so.

DalaranJ
Apr 15, 2008

Yosuke will now die for you.

gradenko_2000 posted:

And personally, I as a GM pick the games I want to play, and run the games I want to play, as long as I can find mutually interested players. Someone coming up to me with a copy of ... Eclipse Phase without any prior warning and asking me to run it for them would probably be met with a flat no.

If somebody bought me an RPG and asked me to run it I would be much more likely to feel insulted than honored. Unless they chose the RPG very carefully.

Agronox
Feb 4, 2005
This is an excellent thread name and has me checking in again.

What's this 12 and 13 thing a reference to, though?

The Lore Bear
Jan 21, 2014

I don't know what to put here. Guys? GUYS?!
One of the example characters is looking for the number between 12 and 13. This is his One Unique Thing. I mean, um, One Unusual Factoid?

Evil Mastermind
Apr 28, 2008

ravenkult posted:

HEY I ALSO EXIST

potatocubed posted:

ME TOO although I only wrote that one thing for them one time, so.

I had no idea I was so surrounded by Fate devs! You folks all have a bunch of my money!

(Admittedly, I don't know your real names, so...)

jivjov
Sep 13, 2007

But how does it taste? Yummy!
Dinosaur Gum

DalaranJ posted:

If somebody bought me an RPG and asked me to run it I would be much more likely to feel insulted than honored. Unless they chose the RPG very carefully.

Yeah; I'd be much more receptive if it was phrased more as "hey, we're interested in playing this, do you have interest in running it?" rather than "here's this book, when can we start?"

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.

Kurieg posted:

From what I've gathered from the limited information I've gathered, it's a game of playing the secret awakened class of humanity in a world of societal intrigue, and the Suns sound almost exactly like Spheres. And the Art Style is screaming "Planescape" so I guess Planescape the Awakening?

My impression was "planescape by way of unknown armies as written by a D&D nerd who hasn't paid attention to any games written after 1999".


edit-

Agronox posted:

This is an excellent thread name and has me checking in again.

What's this 12 and 13 thing a reference to, though?

it's a reference to one of the sample characters that "test the limits of your creativity and your intellect for the new kickstarter from monte cook games:

quote:

Lorcan made a gun out of demon which fires bullets that only harm possessed people. On his quest to discover the long-forgotten (and perhaps forbidden) number between 12 and 13, the weapon is proving useful as the Enemies of Sleep appear determined to stop him.

Duri’s face is normally a blur of swirling spiritforms, but occasionally she can make one of them manifest, and she gains its appearance and memories. If she risks keeping the new face too long, however, she can lose her identity.

Thom is dead, but he doesn’t let that deter him. While he knows how to restore his life, he chooses not to, because the advantages of being a wraith are many. Of course, he occasionally has issues with not existing.

Rodir has connections all over the city, and she holds a collection of wicked keys that allow her to solve (unlock) any problem (lock) by just creating a keyhole to insert a key, turn it, and see what happens. People don’t appreciate it when she does this to them, but that’s what they get for being in her way.

Invisible Sun will transcend roleplaying in some exciting but completely unclear way!

quote:

Do you dream of escape, but don’t know from what, or to where? Looking for a chance to escape the insanity of the world, and immerse yourself into something rich, deep, and fantastical? Something that challenges the limits of your creativity as well as your intellect?

If so, then join us. Escape the Shadow of the real world and find the Invisible Sun. Enter a new Actuality of surreal fantasy where mystical characters wield fabulous powers and struggle to discover the secrets of true existence

Invisible Sun is the new roleplaying game by Monte Cook. Its focus is in deep immersion storytelling. Its mechanics and gameplay are tailored around overcoming the barriers to that immersion. Magic is not mechanical, but truly magical. Character creation and development is based around story arcs. And we’ve gone further than that. Because we know the challenges gamers face in the modern world, with conflicting schedules and sometimes distant players, Invisible Sun does something different. It embraces traditional tabletop play, but enhances it with away-from-the-table activities, rules to deal with absent players, solo play, online play, and more. All the barriers are down. All doors are open.

Invisible Sun is adult. It’s imaginative. It’s intricate. It’s a challenging game, not because it’s difficult to play (it isn’t) but because it’s deep. It’s not for everyone, but for those of you who want something deep, lush, and intelligent, it’s what you’ve always been waiting for.

It’s a sophisticated approach to roleplaying for people with busy lives but who still thrill at the idea of really immersing themselves into another world whenever they get a free moment. It’s not for everyone, but for those of you who do want something deep, lush, and intelligent, it’s what you’ve always been waiting for. The Kickstarter, which launches August 15th, even offers a backer level with something called the Directed Campaign, where Monte himself feeds you ideas, handouts, art, maps, and direction on a monthly basis once your campaign starts.

Invisible Sun is a roleplaying game that extends play beyond the table to accommodate the busy schedule of your life. Play at home with your friends, play online, play one-on-one with the GM at the coffee shop. Become engrossed in compelling stories, with characters as complex and interesting as any in fiction.

Escape.



Invisible Sun is deep. It’s smart. Just like you.

Invisible Sun will change the way you play roleplaying games.

Kickstarter August 15th

invisiblesunrpg.com

Nuns with Guns fucked around with this message at 01:20 on Aug 17, 2016

Agronox
Feb 4, 2005
Oh wow. That's amazing.

It might just change roleplaying forever.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
It's smart just like you. I mean, you are smart. Cause Smart people buy Invisible Sun. You want to be Smart right?

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.
Invisible Sun is that caring and supportive father figure you never had

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!
Wait, when is the sun invisible?

When the moon is out.'

I see what you did there, Monte.

Cassa
Jan 29, 2009
Yknow, I wouldn't be too impressed if someone made a keyhole, and then stuck a key in me, either.

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Error 404
Jul 17, 2009


MAGE CURES PLOT

Alien Rope Burn posted:

Wait, when is the sun invisible?

When the moon is out.'

I see what you did there, Monte.

*rips bong*
I am the moon

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