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wiegieman posted:For your empire match, I'd say you definitely kept your foot force way too clumped together. He took a lot less mortar attrition than you did. You also wasted your cavalry. As a rule of thumb, they should never go into the front of a unit, and should definitely not be anywhere near spears or halberds. Good point about the clumping. I realized how I wasted the cavalry, but didn't notice the mortar thing. Thanks for the advice
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# ? Aug 17, 2016 04:50 |
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# ? May 22, 2024 07:35 |
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A pair of Empire armies going at each other with mortars is fun. Kaza's formations were in the mirror match weren't appropriate. The infantry were too boxy, maximising the value of 420's artillery, and the cavalry should have been set to a wider frontage to maximise their charge. It would have made sense to advance with the infantry to give the cavalry something to play off, rather than charging them off by themselves. I think an inadequate amount of distracting chaff hurt the Vampire Counts. 420 was able to focus a lot of his army on killing the Vargheists early on because they weren't tied up. ----------- Now we move onto the second- and losers bracket. There were some big disparities in playing level in the first round but now it should have evened out a bit more. Rules again: Funds and unit size: Large Timer:20 minutes. No stalling or evasive behaviour for the sake of achieving a draw. Map: Praag for the first match. The loser decides what map to play in subsequent rounds. Best out of three matches to decide the winner of each round. Post the replays and/or send them to me at muukip@googlemail.com House rules with new starting map: *No more than one healing item on the same character *Max 3 heroes including your lord. *No corner camping *Max one summon creature spell per army Second bracket: Yukitsu v ClassicFascist Captain Beans v Losers (winners at life) bracket: ZearothK (http://steamcommunity.com/id/adievko/.) v Triskelli v Mukip fucked around with this message at 18:08 on Sep 2, 2016 |
# ? Aug 17, 2016 11:22 |
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*Max one summon creature spell per army Does that mean you can't summon a cygor and a manticore or that you can only summon once?
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# ? Aug 17, 2016 15:52 |
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One, total per army.
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# ? Aug 17, 2016 15:54 |
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Both dwarf heroes look so dumb. What a shame.
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# ? Aug 17, 2016 15:58 |
ZearothK I'll be available later today, then Sunday.
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# ? Aug 17, 2016 16:24 |
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Mukip posted:One, total per army. Does this apply to Raise Dead too?
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# ? Aug 17, 2016 16:52 |
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Hmm. No, just Manticores and Cygors.
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# ? Aug 17, 2016 16:59 |
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Mukip posted:A pair of Empire armies going at each other with mortars is fun. Kaza's formations were in the mirror match weren't appropriate. The infantry were too boxy, maximising the value of 420's artillery, and the cavalry should have been set to a wider frontage to maximise their charge. It would have made sense to advance with the infantry to give the cavalry something to play off, rather than charging them off by themselves. At last, I will achieve my dream of being the big fish in a small pond! Seriously though, it's pretty amazing how many extremely good players post ITT. Checking the leaderboard was certainly informative.
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# ? Aug 17, 2016 18:42 |
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I haven't participated in the tournament, but just wanted to say thanks for organizing it and thank you to the participants. Just watching the thread and replays has been informational.
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# ? Aug 17, 2016 19:13 |
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Anyone got any good orc versus dwarf videos against AI? I wanna see some tactics. I've been using a grimgor army of giants since i got frustrated, its been working very well.
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# ? Aug 17, 2016 20:58 |
I just picked this up the other day and have had a series of failed starts. I just can't figure out which faction to play as. Which legendary lord is the most powerful in a way that's easy for a complete moron to understand?
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# ? Aug 17, 2016 21:41 |
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Mr. Wookums posted:ZearothK I'll be available later today, then Sunday. Cool, tonight works for me. Added you on Steam, gimme a shout if you see me online and we'll go at it.
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# ? Aug 17, 2016 21:43 |
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Jester Mcgee posted:I just picked this up the other day and have had a series of failed starts. I just can't figure out which faction to play as. Which legendary lord is the most powerful in a way that's easy for a complete moron to understand?
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# ? Aug 17, 2016 21:46 |
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If you have Beastmen I think they're the easiest, by far. Get minotaurs and a couple of gorebulls and just flat out win games. Outside of that DLC, the first time I felt like I was doing well was with Chaos. Honestly it just feels easier to play a horde since you don't have to worry about anything but one army.
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# ? Aug 17, 2016 21:50 |
Thanks for the advice guys. I'll probably play dwarves and beastmen for a dozen turns or so and see if either one of them stand out to me.
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# ? Aug 17, 2016 21:58 |
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Jester Mcgee posted:Thanks for the advice guys. I'll probably play dwarves and beastmen for a dozen turns or so and see if either one of them stand out to me. Another one is Vampire Counts, pick Mannfred as he is the strongest Legendary Lord in the game. Hes armoured, access to TWO spell trees AND he gets a life regen passive at level 2 if you pick it (you should pick it). He also gets a big monster that regens HP. Besides that Vampire Counts can be played very defensively since you're not bothered as much by the other factions. You do get bothered some but not as much as say, the dwarfs who'll have to fight off orcs day 1. You can sit in your little corner and plan & prepare.
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# ? Aug 17, 2016 22:19 |
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The problem I had with VC while learning the game was that the AI just gets steamrolled by Chaos and it ends up being my problem. Part of why I think Empire is the hardest faction to play.
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# ? Aug 17, 2016 22:22 |
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fnordcircle posted:The problem I had with VC while learning the game was that the AI just gets steamrolled by Chaos and it ends up being my problem. Thats a problem for another day! They won't show up til, what turn 70 at the earliest? He did mention he has had false starts, he wants to get the ball rolling? Then i figure VC is a good start. Its where i started after all..
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# ? Aug 17, 2016 22:28 |
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Which multiplayer map is the closest to grassy flatlands from previous games? I want to do some testing.
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# ? Aug 17, 2016 22:31 |
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Count me In For the next tourney it looks pretty rad.
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# ? Aug 17, 2016 22:49 |
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does the +corruption effect for adjacent provinces from balefire
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# ? Aug 17, 2016 22:52 |
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Doctor Schnabel posted:does the +corruption effect for adjacent provinces from balefire Yes.
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# ? Aug 17, 2016 22:58 |
fnordcircle posted:The problem I had with VC while learning the game was that the AI just gets steamrolled by Chaos and it ends up being my problem. My issue is that I found the campaign start way too easy, so it's tough to learn.
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# ? Aug 17, 2016 22:59 |
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fnordcircle posted:the AI just gets steamrolled by Chaos and it ends up being my problem. I'm about to see this in my orc game, not sure how i'm going to handle these 3 death stacks of rank 6-7 troops that are heavily armored. My Armies of Black orcs/Giants, although great at stomping stuff in a fight aren't very good at chasing the harassers down.
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# ? Aug 17, 2016 23:07 |
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I did some quick reading and couldn't find a good answer to it. The description on the upgraded says spreads to the adjacent province, so i would assume that it's all corruption generated in that province that then spreads to all adjacent ones.
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# ? Aug 17, 2016 23:09 |
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Empire is the best starting faction. They do everything and face everything. It will make a man of you.
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# ? Aug 17, 2016 23:11 |
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Orc and Dwarf difficulty is really contingent on circumstances. Sometimes they'll be insanely easy and sometimes buckle up for a brutal grind to get out of your starting province because the one your not playing as confederated into a 20 province behemoth and all your fellow orcs/dwarves rolled over and died. The badlands are a land of contrasts. I wouldn't recommend them to a new player because those factions can degenerate into a tedious slog really easy Empire is consistently tough. It will put you through your paces but none of your opponents tend toward wild snowballing. VC is the most easy going faction. You can do whatever and usually triumph eventually.
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# ? Aug 17, 2016 23:24 |
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SickZip posted:Orc and Dwarf difficulty is really contingent on circumstances. Sometimes they'll be insanely easy and sometimes buckle up for a brutal grind to get out of your starting province because the one your not playing as confederated into a 20 province behemoth and all your fellow orcs/dwarves rolled over and died. The badlands are a land of contrasts. I wouldn't recommend them to a new player because those factions can degenerate into a tedious slog really easy I agree with this. I'll also add that I wouldn't advise playing Chaos or Beastmen on the Grand Campaign without having played as another faction first.
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# ? Aug 17, 2016 23:36 |
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It's me, I'm the tedious creep who loves stomping through Norsca until my chosen leader unit is level 30 and everyone else is level 9.
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# ? Aug 17, 2016 23:43 |
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Blacktoll posted:It's me, I'm the tedious creep who loves stomping through Norsca until my chosen leader unit is level 30 and everyone else is level 9. ^ This guy gets it. Running around only having to keep an army alive helped me learn the game better than VC and Greenskins and Dwarves, who I tried before, because instead of getting WAAGH'ed or Archaeon + Sigvald + Everwatcher'ed to death because I had spread myself too thin, I was the tide of death and destruction. Horde mode saves me from myself and my propensity to spread too thin, etc.
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# ? Aug 17, 2016 23:50 |
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fnordcircle posted:^ This guy gets it. "He who defends nothing, defends everything" - sun tzu on hordes
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# ? Aug 18, 2016 00:01 |
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SickZip posted:Orc and Dwarf difficulty is really contingent on circumstances. Sometimes they'll be insanely easy and sometimes buckle up for a brutal grind to get out of your starting province because the one your not playing as confederated into a 20 province behemoth and all your fellow orcs/dwarves rolled over and died. The badlands are a land of contrasts. I wouldn't recommend them to a new player because those factions can degenerate into a tedious slog really easy Yeah my VC run was really easy. Even the nations that said nastygrams of "we dont like you and so declare war" didn't really come around much. A few turns and some bribes later and we were buds again. NPCs tend to avoid the death attrition. Orc and Dwarf you will always have a 50/50 of the opposing side sending a full stack of buffed troops before turn 10. My first two games were dwarf and orc and I had to restart/savescum multiple times. Empire is a ton of fun but you will not only fight but need to get really good at diplomacy. VC and BM are definitely the most forgiving. The only caveat with VC is watch your stance and move metre in non dead territory. You will take some attrition. There are skills to allow you to slowly expand but VC tend to move like their troops: a slow tide of inevitable grinning death. Best advice I can give newbs: savescum. Nobody will know and you don't have to post that you are savescumming thus avoiding terrible internet mockery. Save at the start of every turn. Keep 3-5 saves around. Its like training wheels. Accidentally let Azzy or Kemmler rush out ahead of everyone and get slaughtered in seconds? Load and try again. You decided to do a long trek into varg territory unsupported just for the hell of it and now you realize that was not the best decision? Reload that old save. You suck at Total War in general? You get retries and learn from your mistakes. Eventually you stop savescumming as much then one day you will hardly save at all. You might even forget to save completely and lose a great game when you lose power suddenly. mod talk: Settle anywhere mod. Yeah it radically changes the game. With my lasts vc game - How I expanded territory was consolidated all the vamp areas and then dug deep into the mountain areas behind me. Those same mountain areas were good money and almost never got harassed while my 2 stacks could wander where they needed. Funny enough one of my first and bestest friends was a wandering tribe of savage orcs that somehow managed to counter varg the vargs and settle the destroyed areas of kislev. I really like the settle anywhere mod not as much for me but for the random nations that will pop up in the funniest places. I've seen a Tilean and Brettonian colonies in Norsca. Again, savage orc Kislev.
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# ? Aug 18, 2016 00:04 |
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Done my second round matches with 420 Gank Mid: https://drive.google.com/open?id=0BxL-q9Tcsh-aQlB5TndZQ3VwR0E First up was Bretonnia vs Empire. We both brought strong air corps, with two griffon character on his side and King Leoun along with Pegasus Knights on mine. I charged down the Amber Wizard straight away and cast a pair of buff and malus spells on the the flying units to ensure I won that fight, since it was pivotal. Having the air advantage for the rest of the fight was a huge advantage (because flying units are OP). I think 420 needed to have micro'ed that better and have his 2 (3 after Manticore was summoned) units working in tandem. My cavalry micro was pretty awful; I did nothing of value with my light cavalry and charged my realm knights into demigryphs for reasons I cannot recall. This forced me to do some demigryph baiting with Leoun. I got off a Urannon's Thunderbolt on them which helped a lot. In the second match (Empire vs Dwarfs) 420 brings a Dwarf gun line, so I send the guys pell mell into his lines. Gun lines need time to do their work so I tried to tie all his units up with my plentiful swordsmen, while Greatswords chewed through things. Mukip fucked around with this message at 00:31 on Aug 18, 2016 |
# ? Aug 18, 2016 00:28 |
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Seems CA still hasn't actually implemented the DX12 fix to GTX 960M users. There's a thread on the Total War forums where CA says that it won't be coming to the 960m because it doesn't support DX12, despite the patchnotes saying specifically they had implemented it for 960m and the Geforce website saying that the card does support DX12. Additionally, the launcher still says that my drivers are out of date despite updating them. The hell is going on?
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# ? Aug 18, 2016 01:30 |
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Pornographic Memory posted:"He who defends nothing, defends everything" - sun tzu on hordes "Raze that poo poo homey" -Apostle Paul
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# ? Aug 18, 2016 01:40 |
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My problem with Beastmen so far is that it seems like a lot of my battles are autoresolve just due to the sheer amount of razing you have to do. Also it's kind of hard to justify taking a moment to tech or build new units when you're watching your gold stockpile tick down every turn. Dumb question, why do so many of the Beastmen "choices" add Chaos corruption? Am I supposed to be rooting for Chaos or something?
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# ? Aug 18, 2016 01:48 |
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Internet Explorer posted:My problem with Beastmen so far is that it seems like a lot of my battles are autoresolve just due to the sheer amount of razing you have to do. Also it's kind of hard to justify taking a moment to tech or build new units when you're watching your gold stockpile tick down every turn. Beastmen were created by chaos and worship it.
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# ? Aug 18, 2016 01:55 |
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Arcsquad12 posted:Seems CA still hasn't actually implemented the DX12 fix to GTX 960M users. There's a thread on the Total War forums where CA says that it won't be coming to the 960m because it doesn't support DX12, despite the patchnotes saying specifically they had implemented it for 960m and the Geforce website saying that the card does support DX12. Additionally, the launcher still says that my drivers are out of date despite updating them. The hell is going on? They have no idea how to code for drivers and the studio doesn't want to pay NVIDIA to help implement it. Goondolences.
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# ? Aug 18, 2016 02:13 |
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# ? May 22, 2024 07:35 |
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Nanomashoes posted:Beastmen were created by chaos and worship it. Ok, but they are usually choices in the context of "you could choose option A, which will benefit you, or you could choose option B, which will inflect CHAOS!" Why would I choose option B, unless I am trying to roleplay a Minotaur?
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# ? Aug 18, 2016 02:15 |