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Coolguye posted:you also forgot shieldbearers Fencers exist to dashcancel and punch shield bearers to death.
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# ? Aug 16, 2016 13:42 |
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# ? May 24, 2024 11:52 |
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I once took out a shieldbearer by strapping multiple charges of remotely detonated explosives to my Air Raider's own SLD1 bike and gunning it through the shield screen. It's cathartic, but tends to leave you high and dry without a ride.
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# ? Aug 16, 2016 15:21 |
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Is this also the thread for EDF 4.1 on steam?
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# ? Aug 16, 2016 15:32 |
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People had some questions about the skywires a while back and the trick is that you can hook enemies after the initial shot, as well as hook the same enemy more than once. Every time an enemy touches a segment it sticks to them and becomes two segments that can snag additional enemies. Moving yourself is one of the most basic techniques to hook more enemies. Just aim towards the back of the crowd and sideroll in order to sweep the wires through the crowd. The more enemies you catch, the more their own milling around causes them to catch themselves and increase the rate of tangling. The other big technique is to use another weapon to blast enemies or send them flying which sends the wire segments with them flying as well. Pinballing is your friend here since the dead enemies can hook more enemies as they go flying around. Teammates with shotguns and explosives are particularly handy.
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# ? Aug 16, 2016 15:43 |
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Michaellaneous posted:Is this also the thread for EDF 4.1 on steam? yes Potato Salad posted:Fencers exist to dashcancel and punch shield bearers to death. but good loving luck if it's got close range support on Hardest
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# ? Aug 16, 2016 16:59 |
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Cool. I just got this yesterday, now I am kinda stuck with the giant walking fortress dog thing. Somebody told me I should farm weapons, just wondering what's the best way to go about that and how to play with goons.
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# ? Aug 16, 2016 17:08 |
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Michaellaneous posted:Cool. I just got this yesterday, now I am kinda stuck with the giant walking fortress dog thing. The first mission with the fortress, you can't damage it. Just stick with your crew. After that, you'll want to take out the cannons before trying to attack the hatch, unless you've got a good sniping weapon.
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# ? Aug 16, 2016 17:25 |
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Michaellaneous posted:Cool. I just got this yesterday, now I am kinda stuck with the giant walking fortress dog thing. If that's the first time you encounter it, just run away from it and hit the smaller things.
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# ? Aug 16, 2016 17:59 |
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Pyroxene Stigma posted:The first mission with the fortress, you can't damage it. Just stick with your crew. Oh. Because I destroyed the landing ships with my rocket launchers decently quicky, and I clearly did damage when hitting the open hatch. The big bipedals are the problem. In any case my friend suggested doing the first mission on Hard and I did it, getting a bunch of sick weapons.
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# ? Aug 16, 2016 19:18 |
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1337JiveTurkey posted:People had some questions about the skywires a while back and the trick is that you can hook enemies after the initial shot, as well as hook the same enemy more than once. Every time an enemy touches a segment it sticks to them and becomes two segments that can snag additional enemies. Conversely, the best way to dodge Spider strings at mid to long distance is to just stand still. They will almost always miss you or do negligible damage.
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# ? Aug 16, 2016 19:23 |
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Michaellaneous posted:Oh. Because I destroyed the landing ships with my rocket launchers decently quicky, and I clearly did damage when hitting the open hatch. Too bad those weapons will only matter on other Hard missions, or the very end of Normal. You won't be able to bring them otherwise, unless you're playing single player I guess. You can skip the entirety of Normal and go straight to Hard if you like, but you will likely find yourself dying a lot due to lack of armor on mission 25 or so (give or take, depending on your general comfort with your chosen class). Alternately you can use cheat engine to cheat in armor and just say gently caress it to Normal. As far as Hectors go, Rangers and Air Raiders want to handle them by staying far away (Rangers use rocket launchers, Air Raiders should ideally use an Epsilon Armored Railgun, but a Gigantus will work in a pinch), Wing Divers and Fencers will want to get close (Wing Divers should ambush them from a high place and go down their throats with the highest damage Rapier they can manage, Fencers should use a melee weapon and shield to get close and go absolutely insane). Don't be afraid to back off more if things get hairy, there should be plenty of first aid around to get healthy again. Coolguye fucked around with this message at 19:39 on Aug 16, 2016 |
# ? Aug 16, 2016 19:35 |
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Coolguye posted:you also forgot shieldbearers
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# ? Aug 16, 2016 23:56 |
Amusingly shields completely no sell BIG O, though most of the air raider's other tricks still work (Whale!) simply because they walk towards you.
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# ? Aug 17, 2016 00:05 |
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Coolguye posted:you also forgot shieldbearers Drive a tank right up under the barrier and blow them to hell.
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# ? Aug 17, 2016 00:57 |
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Talking about class balance? My two cents is that every class is the indisputably best at one of four fairly crucial tasks, and are better or worse at the other three tasks depending on how much they dominated at their primary role. Air Raiders are kind of the exception because vehicle choice allows them to be dominant at one task or fairly good at any one of the other three, but in return they are unredeemable dogshit at the other roles they didn't specialize in. The four tasks and who is the best at them are tanking the biggest entity on the field, distracting the biggest horde on the field, killing the bulk of a horde (long distance AoE), and killing the stragglers of the horde (close in fighting). The classes that are best at each of those are Fencer, Wing Diver, Air Raider, and Ranger respectively. I'd add killing the biggest entity on the field as a task but it's not fair to give Air Raider two core competencies; especially when actually killing the biggest critter isn't nearly as important as locking it down. You can just skip the rest of this post, as it's mostly based on watching pubbies play. Fencers are also good at kiting, but are surprisingly bad at close in fighting, having few options for stunning a wave of insects. They can be babied like an Air Raider to do good at long distance AoE. They aren't as good at it but can switch to a different weapon set so don't need quite as much watching. Or they can be babied BY an Air Raider and be kings at it, but is it really them or is it the Air Raider? Wing Divers are reasonable at dodging the biggest enemies, but they do need to hold aggro while a Fencer can protect a teammate. Their close-in weapons are really powerful, but they're always trading damage for the risk of future immobility and may find themselves low on energy at a crucial moment. Their long distance AoE eats up a lot of energy, so they're not actually as good at it as it might seem by the damage numbers. They have solid close in AoE at safe ranges, which unless flamethrowers are very good makes them the only class to have it. Rangers are reliant on assault rifle stuns to survive extended kiting attempts. Their long distance AoE is the weakest of all classes by pure DPS, but it isn't that much weaker than Fencer/Wing Diver and it doesn't lower their mobility to have them out and reloading like it does the other two classes. They can do barely anything about the biggest enemies that other classes can't also do. Because, their master plan could be bouncing timed grenades off of buildings while remaining out of sight. Hypothetically, anyway. Special mention that if someone else kites and tanks for them they can amass a formidable blob of NPCs. Air Raiders can run Gigantus tanks for ranged AoE and limited kiting. Naeglings for the do-or-die extreme ranged AoE only option. Vegaltas for a solid compromise between ranged AoE and close in fighting. (Fire Vegaltas are a trap, however.) Helicopters, APCs, and hypothetically bikes for kiting. Titans for stunning big enemies with the Requiem cannon. Balams for tanking. And hypothetically Proteus for enough extreme ranged AoE and missile spam for the group to clear out everything before it gets close. If you're playing with an Air Raider, do take note that they are so very, very much better at long distance AoE than you are for as long as their vehicle survives. Like... four times the alpha damage, double the burst damage, and four times the sustained damage as you better. Or they do your single target DPS as an AoE better. Purely based on their vehicle and not getting into the air raid call-ins that reload while the Air Raider is in their vehicle. And they pay for this with all of their foot weapons having a 10+ second reload and/or an AoE that will kill them in close quarters. Even their limpet guns that are more useful for expressing spite than killing insects have an AoE too small to hit multiple insects but large enough to make escaping a bite deadly. gently caress Air Raiders, basically, because they're playing a different game than everyone else. You can baby them and they'll kill the hordes leaving only stragglers (which they are powerless against), or you can ignore them and they don't do poo poo. I mean, unless they decide to double everyone's damage. Or drop nearly unbreakable force fields to hide behind. Or basically any of the other ways they completely gently caress up the game. Like letting Fencers fire 100k damage 50m blast radius missiles every 11 seconds from mid-hardest on.
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# ? Aug 17, 2016 01:15 |
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This was my first time using a tempest http://giant.gfycat.com/DearestHonorableFossa.webm I didn't kill anything but at least it did a loop
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# ? Aug 17, 2016 02:42 |
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Rangers have great long range aoe if you use a level appropriate Emerald missile. Quickly lock several bugs with a decent aoe radius and your reload is usually finished about the time the previous salvo lands. Good enough to instakill standard ants and spiders while still fast enough to chew up drones. Might not have the sheer reach of a rocket but it kills many waves in just a few quick salvos so w/e.
dis astranagant fucked around with this message at 02:56 on Aug 17, 2016 |
# ? Aug 17, 2016 02:50 |
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TheBlandName posted:gently caress Air Raiders, basically, because they're playing a different game than everyone else. HolyKrap posted:http://giant.gfycat.com/DearestHonorableFossa.webm Confirmed.
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# ? Aug 17, 2016 02:53 |
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It's beautiful
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# ? Aug 17, 2016 03:12 |
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Nah it's fine, I had another tempest ready, took down a retiarius
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# ? Aug 17, 2016 03:27 |
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HolyKrap posted:This was my first time using a tempest
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# ? Aug 17, 2016 03:38 |
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Ranger is my comfort zone. Every time I feel jealous of watching a wing diver mulch bugs with blenders and lightning, every time I wish I could be best friends with Whale, every time I wish I could stab a hector in the dick. I get that craving for "Range, Draw distance" rocket launchers, and not dealing with the secondary mechanics like Energy, getting a hand cramp spamming dash cancels, or waiting for my next Epsilon to air drop because those only have 25 ammo. Honestly my two wishlist items for Ranger would just be "gently caress, stop it with the long shotgun reloads/hosed slug range" 7 second long buffalo breaks my heart, and 90m range means most slug shotguns are barely useable. Maybe give them a third weapon slot to further tag them as the "Boring but versatile weapons" guy. Perhaps give more of their sniper rifles ranges that actually meet 1k range, because a lot of my "gently caress bringing a sniper rifle to this particular mission" has been because of how wide open they are, while Rockets will nail Hectors, dropships, earth eaters, and retarius spiders from across the entire map no matter what. And while I'm asking for the impossible. one more MLRA variant It's a crime the best one tops out before level 50, as a late hard mode/early hardest drop. I'm sure that Emerald MK5 is nice, but it's not 20 lock ons nice. And only really usable in Inferno multiplayer due to the caps system. Section Z fucked around with this message at 03:53 on Aug 17, 2016 |
# ? Aug 17, 2016 03:46 |
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HolyKrap posted:This was my first time using a tempest They're only tangentially related, but that reminds me of my first timing using a Lionic. I brought a pair and sighted both in right away. Satellite Blasters are controllable that way, surely the other laser targeted supports could work! *Somehow* as I was targeting flying drones at varied elevations my missiles managed to explode a ranger on the ground and bean a Wing Diver in flight (this happens shockingly often, just like hitting helicopters with a 150mm). Just like that half the team was knocked out because I was playing around to figure out usable support weapons for Earth Eater maps.
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# ? Aug 17, 2016 04:12 |
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Air Raider is fun to metagame as a way of helping a multiplayer game full of struggling pubbies. Healing and buffing them while dropping extra vehicles for Rangers to pilot and you fall back can give you the warm fuzzies like nothing else. Especially if you're covertly using an infinite ammo cheat.
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# ? Aug 17, 2016 04:15 |
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Rangers have some of the worst weapons in the game in the form of literally anything that can't be reloaded
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# ? Aug 17, 2016 04:23 |
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I really wish NPC Rangers could be told to use vehicles. Go on, little buddy. Balaam calls to you.
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# ? Aug 17, 2016 04:23 |
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Inzombiac posted:I really wish NPC Rangers could be told to use vehicles. Go on, little buddy. Balaam calls to you. Just start calling in motorbikes.
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# ? Aug 17, 2016 05:00 |
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Captain Invictus posted:Rangers have some of the worst weapons in the game in the form of literally anything that can't be reloaded Some of those are incredible for one shot objectives, like the hive in the later levels.
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# ? Aug 17, 2016 05:04 |
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Yeah, the first time you fight the queens, where the only way in is a tunnel full of assacid, the Ranger lasers are an absolute godsend.
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# ? Aug 17, 2016 16:10 |
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dis astranagant posted:It's an air raider deciding that the wing diver's taking too long to zap a nest with lightning and instead blows it up good and proper. Spider gibs everywhere. This is pretty much my experience with any class thgat isn't also Air Raider
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# ? Aug 17, 2016 16:15 |
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Air Raider will forever be worth it for calling in that perfect bombing run that sends insect bodies and limbs flying everywhere.
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# ? Aug 17, 2016 16:22 |
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Just bought this game on PC (the 4.1 or whatever game). Do I need any of this DLC garbage?
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# ? Aug 17, 2016 17:07 |
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NT Plus posted:Just bought this game on PC (the 4.1 or whatever game). No. I'm really bummed I bought all of it without looking.
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# ? Aug 17, 2016 17:12 |
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NT Plus posted:Just bought this game on PC (the 4.1 or whatever game). From what ive been told they are all just low level weapons youll stop using midway through normal or something. Havent heard if the extra missions are worth it though.
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# ? Aug 17, 2016 17:16 |
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Extra missions are always worth it.
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# ? Aug 17, 2016 17:18 |
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Just the extra missions then. Thanks goonsirs and goonporpoises.
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# ? Aug 17, 2016 17:27 |
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A Russian piece of poo poo with the worst Japanese accuracy rating I ever saw. I don't think any other weapon series warns you about its origin and it has to be Russian.
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# ? Aug 20, 2016 05:50 |
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Scalding Coffee posted:
It's accuracy is greatly improved from the EDF2 original, where it was a Z and would go in literally any direction once fired.
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# ? Aug 20, 2016 06:23 |
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Scalding Coffee posted:
The upgraded version is reasonably accurate and extremely powerful.
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# ? Aug 20, 2016 14:21 |
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# ? May 24, 2024 11:52 |
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It is the best: it's literally a tesla coil. I've seriously used it in a couple missions as a switch because hey, a weapon that can potentially shoot behind you is just magical. And yes, the Grom SS is the good version of the weapon, about as good as the Idunn-E or the Reflectron Laser D
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# ? Aug 20, 2016 14:51 |