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radintorov
Feb 18, 2011
I could see that MEC barrage coming a mile away and I'm glad the AI did not disappoint. :allears:

Jade Star posted:

During the video Guava mentions an 'Action Muton' from the stream save file I play with on occasion. Here is that video, it's a highlight on my twitch page and is about 4 minutes long of one determined Muton to not give a gently caress about me trying to kill it.
The Ranger whiffing and getting hit back was why I originally ignored Blademaster: the miss chance is already bad enough for leaving a Ranger in the open, but adding enemies that counter you if you don't kill them is even worse.
Now that Blademaster adds melee accuracy (and the Shadowkeeper can give me someone else to scout with), though, I've changed my stance and have been using melee Rangers a lot more; however I do still keep at least one full Phantom in reserve for specific missions like Retaliatory Strikes.

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betamax hipster
Aug 13, 2016
I'm excited to see these gauze weapons.

Cooked Auto
Aug 4, 2007

Julian needs a new nickname by the way.

apostateCourier
Oct 9, 2012


Cooked Auto posted:

Julian needs a new nickname by the way.

Prodigal Son.

Zushio
May 8, 2008
It's really surprising how many people have sons named Bort.

AriadneThread
Feb 17, 2011

The Devil sounds like smoke and honey. We cannot move. It is too beautiful.



yes perfect

Green Intern
Dec 29, 2008

Loon, Crazy and Laughable

Given that Julian is the lovely unwanted son, I propose Jeffy.

geonetix
Mar 6, 2011


Or, since this is a personal rick & morty obsession of mine, Butter Robot.



It's been destined to do just what it's doing, and nothing more. Even though it's ambitions lie elsewhere. It's depressing, yet accurate.

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.
Mutons are a wily bunch. They shed the bulky armor to get better at positioning themselves.




Really good.

SgtSteel91
Oct 21, 2010

I thought doing the Blacksite removed more pips from the Avatar Project.

In my game, I'm about to do this mission with two pips from a full bar

SgtSteel91 fucked around with this message at 23:11 on Aug 18, 2016

Kwyndig
Sep 23, 2006

Heeeeeey


Nope, just the one, some of the later story stuff removes more pips though. Even considering that, it's still easy enough to ride the progress bar once you know what you're doing. You just can't cut it as close as you used to be able to do.

Attestant
Oct 23, 2012

Don't judge me.

sheep-dodger posted:

The first time I used the skulljack was at the end of this misson.
It did not go well...

Mine was at the very start of it, which I did succeed in. However the resource drain was so much that I failed the mission overall, which lead to a downward spiral of my first save. :v:

JT Jag
Aug 30, 2009

#1 Jaguars Sunk Cost Fallacy-Haver

Highwang posted:

As for Hulkamania, his nickname should be RUNNIN' WILD
Absolutely.

akulanization
Dec 21, 2013

Kwyndig posted:

Nope, just the one, some of the later story stuff removes more pips though. Even considering that, it's still easy enough to ride the progress bar once you know what you're doing. You just can't cut it as close as you used to be able to do.

I think it may remove more on lower difficulty levels.

Jade's really underestimating the boltcaster, its damage is 6-8 (magnetic rifles are 5-7) and it has an inbuilt superior scope for +15 aim. It is in fact so good that you should never build magnetic rifles in the vanilla game, since your specialists are the only real rifle users and you won't take more than one at a time. It is the best rifle until you get access to plasma. It also has an amusing bug, if you get the continent bonus that gives an extra upgrade slot to weapons you can get into the boltcaster's upgrade menu by going to upgrade the next soldier's weapon and using the back button. With a superior extended mag you can get a four shot boltcaster.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

akulanization posted:

since your specialists are the only real rifle users and you won't take more than one at a time.

Says who? I completed my first game of X-COM 2 a couple of days ago and used two specialists in my a-team for almost the entire game and never regretted it. They were #3 and 4 on the team in total kills going into the final mission and packing two capacitor discharges saved my bacon several times late in the game.

Kwyndig
Sep 23, 2006

Heeeeeey


Hell, I've taken two Haywire Protocol specialists on missions tons of times, it really helps to be able to shut down multiple robotic enemies, like if you pop a pod with a Mech and there's the rare ground turret nearby... Not to mention the rear end in a top hat thing the game sometimes does on reinforcements of a double Mech squad.

seaborgium
Aug 1, 2002

"Nothing a shitload of bleach won't fix"




DId you not take the axe on this mission? That free action axe throw has saved my rear end a few times in my last game, and there's no damage loss from it.

Edit: Just got to that part in the video, but drat dude. You can move it from person to person.

seaborgium fucked around with this message at 19:34 on Aug 18, 2016

Jenner
Jun 5, 2011
Lowtax banned me because he thought I was trolling by acting really stupid. I wasn't acting.
Who wants to take bets on how much longer our two intrepid heroes are gonna remain at 0 willpower?

I'm guessing at least three missions.

Afraid of Audio
Oct 12, 2012

by exmarx

Jenner posted:

Who wants to take bets on how much longer our two intrepid heroes are gonna remain at 0 willpower?

I'm guessing at least three missions.

for the rest of their lives

akulanization
Dec 21, 2013

Cythereal posted:

Says who? I completed my first game of X-COM 2 a couple of days ago and used two specialists in my a-team for almost the entire game and never regretted it. They were #3 and 4 on the team in total kills going into the final mission and packing two capacitor discharges saved my bacon several times late in the game.

Literally every other class has a more compelling reason to bring duplicates. If you bring, lets say, a salvo grenadier instead of a capacitor discharge specialist you could throw a plasma grenade and then just shoot the most threatening enemy remaining instead (with a few skills that add damage available as well). The grenadier can do that twice per mission, and makes it easier to kill the other enemies since they now lack cover.

Kwyndig posted:

Hell, I've taken two Haywire Protocol specialists on missions tons of times, it really helps to be able to shut down multiple robotic enemies, like if you pop a pod with a Mech and there's the rare ground turret nearby... Not to mention the rear end in a top hat thing the game sometimes does on reinforcements of a double Mech squad.

Just bring a ranger or gunslinger with bluescreen rounds and kill the robot instead man. I'm sure a multi-specialist squad is viable, but you take one specialist because that allows you to pick up whatever hacking rewards are on the map and a second does not help with that. It's far more compelling to bring: an extra grenadier for more armor shred, cover destruction, and chain shot/rupture/suppression; an extra ranger for scouting, reliable kills on low end enemies, or flanking rapid fire crits; an extra sharpshooter for another killzone, faceoff, or fan fire guy that either has really good and safe hit chances or a huge volume of attacks.

seaborgium posted:

DId you not take the axe on this mission? That free action axe throw has saved my rear end a few times in my last game, and there's no damage loss from it.

Edit: Just got to that part in the video, but drat dude. You can move it from person to person.

It's actually a damage increase since he hasn't built the electric swords yet.

zyxophoj
May 24, 2014
The reinforcements on that blacksite mission don't appear until after you grab the macguffin, and the first batch always drops very close to the evac point. So the best way to deal with them is to get on the roof, get everybody except the designated vial-grabber overwatching that area, then grab the thing and watch the fun.

The axe weapon actually does one more point of damage than the ranger sword at the same tier, so it's usually a good idea to use that. Unless of course you have Hulk Hogan, who always hits for max damage. The only possible explanation is that he's actually leg-dropping everything, and the game only shows a slash because it doesn't have an animation for the signature move of Hulk "Leg Drop" Hogan.

But remember, those hunter weapons are irreplacable. Even the grenade, which literally explodes but is somehow reconstructed in time for the next mission. And the pair of axes, even if you throw one of them at an alien and don't recover the alien's body.


Jade Star posted:


Winner, Strike.


Sadly, it's a pale imitation of the awesomeness that was the MEC punch in Enemy Within. It doesn't do as much damage, it doesn't cause aliens to fly back when it kills, it can miss, it's on a cooldown, and worst of all, there are no special kill animations. It does have the advantage of being usable at the end of a move action, so, with overdrive, a spark can make 3 moves and finish with a punch. This trick should be called "Whoosh and boosh".

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

akulanization posted:

Literally every other class has a more compelling reason to bring duplicates. If you bring, lets say, a salvo grenadier instead of a capacitor discharge specialist you could throw a plasma grenade and then just shoot the most threatening enemy remaining instead (with a few skills that add damage available as well). The grenadier can do that twice per mission, and makes it easier to kill the other enemies since they now lack cover.

My a-team was two specialists, two grenadiers (one grenade focused, one cannon focused), a sharpshooter, and a ranger.

Green Intern
Dec 29, 2008

Loon, Crazy and Laughable

Hulk "Hot Dog Man" Hogan

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Afraid of Audio posted:

for the rest of their lives

Assuming one of them is Cain (can't watch the video, at work) this would be completely appropriate :v:

Gonna say Hulk "Gawker" Hogan

Rectus
Apr 27, 2008

Hulk "Meat Shoes" Hogan :colbert:

Brainamp
Sep 4, 2011

More Zen than Zenyatta

whatever

Brainamp fucked around with this message at 21:35 on Aug 18, 2016

AradoBalanga
Jan 3, 2013

I'm going to echo Highwang's suggestion and have Hulk Hogan be named Runnin' Wild.

Also, you forgot to give Siobahn her nickname, Jade.

monster on a stick
Apr 29, 2013
Hulk "SMASH EM" Hogan

Jade Star
Jul 15, 2002

It burns when I LP

AradoBalanga posted:

Also, you forgot to give Siobahn her nickname, Jade.

This was recorded beforehand. I often record bunches of two-three videos at a time so i can get more out of my Guava wrangling days.

Zoran
Aug 19, 2008

I lost to you once, monster. I shall not lose again! Die now, that our future can live!
Hulk "Peter Thiel" Hogan

MelvinBison
Nov 17, 2012

"Is this the ideal world that you envisioned?"
"I guess you could say that."

Pillbug
Hulk "Angel" Hogan

CoffeeQaddaffi
Mar 20, 2009

Ciaphas posted:

Gonna say Hulk "Gawker" Hogan

Voting this for the Hulkster.

SgtSteel91
Oct 21, 2010

Cooked Auto posted:

Julian needs a new nickname by the way.

Give him 'Shen' as a last name

EponymousMrYar
Jan 4, 2015

The enemy of my enemy is my enemy.
Hulk's gotta be RUNNIN' WILD. You can't stop the Hulk.

Except you can, but you just haven't stopped the Hulk yet Aliens!

InwardChaos
Oct 21, 2010

Before the beginning of great brilliance, there must be chaos.
When I got the specialty weapons on my run, I didn't read that the Bolt Caster only had one shot before reloading. I only used it for a few missions before shelving it, mostly for the 15% aim bonus on new recruits.

I don't actually have a Gunslinger sniper, so the Shadowkeeper just sits on my primary sniper, who at least has Lightning Hands.

The Axes went to my primary Ranger, and have never left her back unless she was healing up. If I had to guess, I'd say around 10 of her 100+ kills so far have been from the free throw ability of the axe.

CrazySalamander
Nov 5, 2009

SgtSteel91 posted:

Give Julian 'Shen' as a last name

Seconding this. If we're going to be cruel we may as well go all the way.

CJacobs
Apr 17, 2011

Reach for the moon!
Shenn, with two n's, just to really rub it in. You almost made it, buddy!

Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH
Julian is totally a Butter Robot

While Hulk is Running Wild

Kwyndig
Sep 23, 2006

Heeeeeey


Slaan posted:

Julian is totally a Butter Robot

Agreed. Julian needs to pass the butter.

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Highwang
Nov 7, 2013

No Pineapple?
No Thank You!
So on personal stories about the Mutons, I recently ran into the same issue that Guava had when he first ran into the auto-counter vs Slash. Started out a new game of my own thanks to this save, got past the LP before this update and I first encountered Mutons. I put myself in the game because i'm a vain rear end in a top hat so I decide "hey I got this sick axe, lets finish off this muton" only to see my character not only get countered, but crit'd and instakilled. The best part: this was the morning before this current update.

gently caress Mutons.

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