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I wish Elite was easy to get into,it sounds so cool
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# ? Aug 25, 2016 11:30 |
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# ? May 10, 2024 00:39 |
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Abu Dave posted:I wish Elite was easy to get into,it sounds so cool Keyword sounds. Unless you're a big sperglord who likes doing the same boring crap over and over again, it's not great.
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# ? Aug 25, 2016 15:25 |
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Actually elite is great.
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# ? Aug 25, 2016 15:28 |
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Elite is so great that people hacked in a way to watch tv inside the video game because otherwise it's too boring
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# ? Aug 25, 2016 15:33 |
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Cojawfee posted:Unless you're a big sperglord who likes doing the same boring crap over and over again, it's not great. Yeah, I mean why do basketball players keep putting the ball in the basket? They already did that a hundred times!
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# ? Aug 25, 2016 15:33 |
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Elite does some things really well and other things really poorly, and you'll have a good time if you're happy with the things it does well and a bad time if you take it at face value and try to do the things it does poorly. Luckily for VR fans, the things it does well are pretty much all magnified by doing them in VR.
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# ? Aug 25, 2016 15:34 |
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sliderule posted:Yeah, I mean why do basketball players keep putting the ball in the basket? They already did that a hundred times! Basketball is more than just throwing a ball into a basket. You have to work with your team to get the ball down the court. You have to keep the other team from getting the ball. You have to get the ball somewhere you can score from and then you have to get it into the basket. In Elite Dangerous you fly to a space station, get some stuff and then fly somewhere else and sell it. Or maybe you fly in circles and pew pew at some other ship endlessly. Or maybe you just fly endlessly into space to empty star systems that look the same. It's the same every time you do it.
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# ? Aug 25, 2016 15:36 |
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If you bought elite for space trucking, that's fine too, Cojawfee. Personally, I prefer blowing poo poo up. Also lol "always the same" in exactly the same way as basketball is always the same, but that's somehow different. e: Don't get me wrong, elite has its flaws, but those aren't it. Not anymore.
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# ? Aug 25, 2016 15:37 |
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Bhodi posted:Elite is so great that people hacked in a way to watch tv inside the video game because otherwise it's too boring Personally I don't understand the people that do this. If I'm playing a game and I'm bored enough to want to watch TV at the same time I'll just stop playing the game and go watch TV. I play Elite and the only thing I miss in VR is being able to look at 3rd party websites on my second monitor when I need to know something.
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# ? Aug 25, 2016 15:39 |
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TomR posted:Personally I don't understand the people that do this. If I'm playing a game and I'm bored enough to want to watch TV at the same time I'll just stop playing the game and go watch TV. I play Elite and the only thing I miss in VR is being able to look at 3rd party websites on my second monitor when I need to know something. That V plugin does that too. I just had the Plex Site up playing a video through it in VR. It is all web based bookmarks currently, but it works great now. For those in the Alpha, I got it to work with Elite both through Oculus and Steam. Start Elite (not SteamVR though sorry Vive guys, unless you ReVive) like normal, get ingame in VR, close the launcher, start V, put EliteDangerous64 in the Process box and hit Inject. Boom! Worked multiple times last night for me. It worked once with V running before I started Elite from Oculus, but then V gets crazy and tries to inject into all the processes that start with Elite and craps itself. (there are like 4 before EliteDangerous64 actually starts) The manual way works best currently, and I am working with the devs to dial it in to make it all automagic properly.
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# ? Aug 25, 2016 16:30 |
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Space trucking sounds fun if you don't have to hold a button. Is it easy to space truck and can you avoid combat
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# ? Aug 25, 2016 23:04 |
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Abu Dave posted:Space trucking sounds fun if you don't have to hold a button. Is it easy to space truck and can you avoid combat It's pretty easy. You can't entirely avoid combat since sometimes you'll get interrupted during jumps and have to escape or fight, but it's relatively infrequent.
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# ? Aug 25, 2016 23:11 |
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The White House posted that there's a tour of Yosemite VR video for the anniversary, available to Oculus users. Anyone know how, when I get home, I'd go about viewing this thing in the Vive?
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# ? Aug 25, 2016 23:52 |
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Some time ago, I think it was in the previous thread, someone mentioned these floor-to-ceiling extendable bars they'd found that were good for mounting the Vive lighthouses without damaging your walls. I think they were normally used for photography? Anyone remember what those were called?
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# ? Aug 25, 2016 23:58 |
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# ? Aug 25, 2016 23:59 |
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Ludicrous Gibs! posted:I think they were normally used for photography? Anyone remember what those were called? Hanging drywall on the ceiling I thought. Drywall poles.
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# ? Aug 26, 2016 00:32 |
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There was a heated internal debate as to whether people would use headphones with Gear, which I guess is presidentially settled. He's not using Bluetooth, thank god.
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# ? Aug 26, 2016 00:37 |
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Ludicrous Gibs! posted:Some time ago, I think it was in the previous thread, someone mentioned these floor-to-ceiling extendable bars they'd found that were good for mounting the Vive lighthouses without damaging your walls. I think they were normally used for photography? Anyone remember what those were called? Contractor poles, cargo bars, etc. The cheapest/shittiest (but pretty ok imo) are http://www.harborfreight.com/2-in-1-support-cargo-bar-66172.html Searching for contractor poles generally shows a good bunch of results to look through.
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# ? Aug 26, 2016 01:16 |
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StarkRavingMad posted:
Please tell me they're planning on implementing Touch support for that.
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# ? Aug 26, 2016 01:20 |
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Cockmaster posted:Please tell me they're planning on implementing Touch support for that. Why bother with Touch when Vive already exists and is implemented?
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# ? Aug 26, 2016 01:32 |
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Cockmaster posted:Please tell me they're planning on implementing Touch support for that. I think it's already Vive motion control supported so I'm sure the Touch will be.
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# ? Aug 26, 2016 01:40 |
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HerpicleOmnicron5 posted:Why bother with Touch when Vive already exists and is implemented? Because it's better. . . .
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# ? Aug 26, 2016 02:06 |
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Bhodi posted:Elite is so great that people hacked in a way to watch tv inside the video game because otherwise it's too boring lol I think the experience is really cool in VR, but I can't imagine playing it on a regular monitor. I just saw a demo where they showed off a new feature adding bulk passenger transport. It is literally the same process as any other cargo or data transport - get thing, launch, make jump(s) to system, land, get $$$. They literally changed the text. You can really feel the difference between ships in VR, making buying a new ship a more compelling carrot.
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# ? Aug 26, 2016 02:11 |
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HerpicleOmnicron5 posted:Why bother with Touch when Vive already exists and is implemented? Because touchpads as joysticks suck.
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# ? Aug 26, 2016 03:00 |
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I heartily recommend Pierhead Arcade for any Vive user that wants Beach-Arcade style minigames like Wack-a-Mole, Crane Games, skeeball etc. It's really come a long way and is only ten bucks. You even win tickets that you can then use to buy a working quad-copter or tank or car. It's also multiplayer. Thor-Stryker fucked around with this message at 14:03 on Aug 26, 2016 |
# ? Aug 26, 2016 06:49 |
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Poetic Justice posted:Because it's better. . . . Have you used Touch yet? I'm curious as to how good they are and how they differ from the Vive wands. Kazy posted:Because touchpads as joysticks suck. I never know why people think this. I find the touchpads on the Vive are actually pretty drat great. As long as the devs implement them properly they're ridiculously versatile.
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# ? Aug 26, 2016 08:34 |
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Aphex- posted:Have you used Touch yet? I'm curious as to how good they are and how they differ from the Vive wands. My prediction is that the Vive wands and Touch will be largely comparable in many aspects but will each excel in slightly different ways. I don't necessarily think that either will be flat-out better than the other, but I do think Touch will end up being a bit more flexible overall thanks to the hand-pose stuff.
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# ? Aug 26, 2016 10:26 |
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I would think that the essential peripheral for playing arcade games would be a fighting stick or similar. e: Like nobody is comparing the Vive wands and Touch for ED because it's not the correct interface.
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# ? Aug 26, 2016 12:50 |
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I could see Touch working out, honestly. Sticks for translation and rotation, one set of triggers for throttle the other for weapons, buttons for everything else. It has basically the same # of inputs as an xbox controller not counting the capacitive stuff which would be harder to learn but possibly a neat way to map some controls.
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# ? Aug 26, 2016 12:56 |
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The current Touch controls for Windlands (SteamVR version) are kind of weird since grip is still jump, but I suspect that's because SteamVR uses up a couple of the face buttons (B and Y I think). But they are way better than using the Vive wands. Kind of wish I had more touch-specific stuff to play with though.
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# ? Aug 26, 2016 13:08 |
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Kazy posted:Because touchpads as joysticks suck. They're great. Steam Controller's great, and so are the Vive pads. Why? Because nobody uses them just as joysticks. They can serve numerous functions, which is much better than feeling around for buttons like with the Hydra. Grip button sucks on Vive though.
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# ? Aug 26, 2016 13:08 |
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HerpicleOmnicron5 posted:They're great. Steam Controller's great, and so are the Vive pads. Why? Because nobody uses them just as joysticks. They can serve numerous functions, which is much better than feeling around for buttons like with the Hydra. Yeah this is it. The haptic feedback when you move your thumb over the touchpad with the steam controller and vive wands really helps too, it feels incredibly precise.
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# ? Aug 26, 2016 13:46 |
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Oculus is working on a chaperone.
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# ? Aug 26, 2016 17:52 |
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No shock there. I've been predicting something similar since we first got word on the Vive, since it would be basically required for liability reasons if they're going to do anything room scale.
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# ? Aug 26, 2016 18:05 |
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Chaperones don't reduce liability.
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# ? Aug 26, 2016 18:36 |
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Subjunctive posted:Chaperones don't reduce liability. I'm pretty sure it reduces accidents. The rest is just semantics.
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# ? Aug 26, 2016 18:44 |
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Bremen posted:No shock there. I've been predicting something similar since we first got word on the Vive, since it would be basically required for liability reasons if they're going to do anything room scale. This but instead of liability, practicality. People don't want to just stand and just sit, they want to get up and move around no matter how much Oculus claims now isn't the time. It is weird to see Oculus being the follower in this instance though when before they were content to pretend they were the only VR solution in town, but also good. Better experiences for everyone and a lot more cross-platform content. Wins for consumers and developers.
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# ? Aug 26, 2016 18:55 |
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KakerMix posted:People don't want to just stand and just sit, they want to get up and move around no matter how much Oculus claims now isn't the time.
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# ? Aug 26, 2016 20:21 |
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Bremen posted:I'm pretty sure it reduces accidents. The rest is just semantics. It's only a meaningless distinction if you think chaperone reduces the kind of accidents for which Oculus would somehow be liable. Can you give an example of such an accident?
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# ? Aug 26, 2016 20:23 |
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# ? May 10, 2024 00:39 |
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Making a product that removes a persons vision and asks them to move around blindly could be very dangerous if not done correctly. People hurting themselves using a product often spurs a lawsuit and let's not kid ourselves here, there have been plenty of successful lawsuits over products that are less dangerous than an Oculus Rift could potentially be, frivolous or not.
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# ? Aug 26, 2016 20:28 |