|
I'd like to thank you for no longer recording feverish, Fae. As funny as this is as a one-off, I could really tell that everyone wasn't into it by the end, and it's the enthusiasm that makes me, at least, love your LPs.
|
# ? Aug 23, 2016 16:30 |
|
|
# ? Jun 9, 2024 00:15 |
|
I eagerly await the next dungeon, best boss in the game. One of my top five in the whole series actually.
|
# ? Aug 23, 2016 18:34 |
|
Well lucky you, because in true Majora's Mask Blind style, there's at least two sessions of loving around to watch before we get to that
|
# ? Aug 23, 2016 18:44 |
|
That boss went so much better than I was expecting. I wanted to yell at you about the moths, since they are the only real threat Odwalla has to bring to the table once you realize how OP the shield is, but facetanking the damage was oddly effective. Congratulations on beating him I think the whole boss fight would be better if he just had more clear indications of damage, like different attacks only starting after he lost certain amounts of health, or faster chanting, or something to let you know that you're actually making progress. Otherwise, he's a good primer on how overwhelming and depressing MM actually is, as you started to realize on the way out of the temple. This is about where I gave up on the game when I owned an N64, so good luck to you on your future endeavors Fae. (even though they have probably already been recorded ) In all seriousness, recalibrate your controller if you think you're having issues, that sensitivity is very important in this game I have something I want to run by Artix and Chaos Argate, but I don't have PM's, is there any other way to ask you guys? I want to keep it kosher
|
# ? Aug 23, 2016 18:51 |
|
If you're open to twitter, you can DM me if you need to. It shouldn't be too hard to find me on there.
|
# ? Aug 23, 2016 19:08 |
|
Same, just shoot me a tweet or DM.
|
# ? Aug 23, 2016 19:17 |
|
Copy that, thank you guys
|
# ? Aug 23, 2016 19:18 |
|
Odolwa is kind of a mess, honestly. I really like his look and the whole general audiovisual aspect of the bossfight, but it kind of feels like he has a bunch of superfluous attacks that never get as threatening as they're annoying and he's throwing them out with no real pattern (except for spamming a buch of moths at every opportunity), which makes the fight hectic in a bad way. I feel like he would have been better if you removed the moths and the falling rocks and just had him focus more on sword moves and made him do a half of a heart of damage in exchange.
|
# ? Aug 23, 2016 19:24 |
|
Faerie Fortune posted:Well lucky you, because in true Majora's Mask Blind style, there's at least two sessions of loving around to watch before we get to that This game has always been about exploration and helping people, the dungeons are less important than they were in OoT. So I'm completely fine with this.
|
# ? Aug 23, 2016 19:30 |
|
I liked how Fae's first instinct in the Odalwa fight was the MM3D solution. I'm not entirely sure what purpose that flower serves in the original.
|
# ? Aug 23, 2016 19:54 |
|
UZworm posted:Finally, the discussion can shift from what the spinning turtles' sound effect is saying to what Odolwa's chanting is saying! He's... just saying his name??? Odol-WA, Odol-WA! Alpha3KV posted:I liked how Fae's first instinct in the Odalwa fight was the MM3D solution. I'm not entirely sure what purpose that flower serves in the original. you can still stun him with deku nuts and I think also if you can get him above you when he's doing the spin move you can stun him by popping out
|
# ? Aug 23, 2016 20:06 |
|
You can definitely get him by popping out of the flower.
|
# ? Aug 23, 2016 20:21 |
|
Alpha3KV posted:I liked how Fae's first instinct in the Odalwa fight was the MM3D solution. I'm not entirely sure what purpose that flower serves in the original. Escaping the ring of fire?
|
# ? Aug 23, 2016 20:44 |
|
Wow, I honestly did not know half of the moves Odolwa has. I always beat him too fast. I don't mean this in a 'oh look at you sucking at this game you're playing for the first time' kind of way, but more as genuine surprise at the depth the fight has. Especially that he is pretty fair about how much damage the insane amount of stuff happening on the screen does. It's really neat to see a different perspective on the game this way.
|
# ? Aug 23, 2016 21:06 |
|
So on that topic, is the next blind LP going to be Devil May Cry?
|
# ? Aug 23, 2016 21:20 |
|
The Door Frame posted:I think the whole boss fight would be better if he just had more clear indications of damage, like different attacks only starting after he lost certain amounts of health, or faster chanting, or something to let you know that you're actually making progress. Up to now, I always thought his different attacks were based on hitting a health threshold. I'd never realized what the deku flower was for so I'd always got a hit or two on him by the time he started summoning stuff and then a few more hits before he started the fire circle. I'm pretty sure after watching this that his spin attack is probably activated at low health, since it was the only new thing he pulled out towards the end.
|
# ? Aug 23, 2016 21:52 |
I honestly forget I have a shield in these games. I'm just hyper aggressive enough to where I do more damage than I take to win. Just keep swinging if that's an option.
|
|
# ? Aug 23, 2016 22:02 |
|
I'd say the Oath to Order is a very patriotic song if it had been written by an American... or perhaps it was, since it's almost exactly the first six notes of the American national anthem.
|
# ? Aug 24, 2016 01:14 |
|
The second note is a semitone below the second note of Star Spangled Banner.
|
# ? Aug 24, 2016 01:56 |
|
Hedrigall posted:The second note is a semitone below the second note of Star Spangled Banner. Hence "almost". You could sing it to the tune of the Oath to Order and I don't think most people would even notice.
|
# ? Aug 24, 2016 03:04 |
|
Oh my god you guys! This episode made me realize something. In ocarina, sheik isn't disappearing in a flash. She's throwing down a deku nut and casually strolling away while link is stunned.
|
# ? Aug 24, 2016 03:17 |
|
I kinda hope that's not it, because then she's been leaving you open to wolves and bats and crows just for a dramatic exit.
|
# ? Aug 24, 2016 04:07 |
|
Nidoking posted:I'd say the Oath to Order is a very patriotic song if it had been written by an American... or perhaps it was, since it's almost exactly the first six notes of the American national anthem. Goddammit, saw this video, rushed to the thread to be the first to point this out...and Nidoking beat me to it by three hours.
|
# ? Aug 24, 2016 04:18 |
|
Patter Song posted:Goddammit, saw this video, rushed to the thread to be the first to point this out...and Nidoking beat me to it by three hours. That's pretty sad, considering Nidoking doesn't have very good base speed.
|
# ? Aug 24, 2016 04:38 |
|
I like the Deku variations they come up with in this game; Deku Link, Deku Princess, Deku King and Deku Butler are all really good.
|
# ? Aug 24, 2016 06:02 |
|
ikanreed posted:Oh my god you guys! Well yes that's kinda obvious, you even see sheik make a throwing animation just before she disappears.
|
# ? Aug 24, 2016 06:55 |
|
I just want to say I appreciate everyone's patience when Fae mentioned the proper solution (Bottle) to carry the princess, then immediately second-guessed herself and mentioned things that took wonderful leaps of logic. All that was said was, "Try things, we have time." Also, the reaction to putting her in the bottle was wonderful
|
# ? Aug 24, 2016 07:33 |
https://www.youtube.com/watch?v=J52P1HQgfFs
|
|
# ? Aug 24, 2016 14:25 |
|
This is something that was touched on at the end of the video, when you kept despondently saying that things were fixed "for this cycle." That feeling of angst and bitterness against the futility of time is very much an intentional aspect of the game. See, Ocarina of Time had a 3 year development cycle, and even with so much time and effort put into it, a lot of the game was left on the cutting room floor to make room for all of the polish and shine they could put onto an N64 cartridge. After OoT was such a massive success, they planned to make what would later become OoT: Master Quest to be released the following year on the expanded N64 disks, but Eiji Aonuma, one of the leads for Majora's Mask, didn't want to make the same game over again. After objecting to the Master Quest project, he was challenged by Miyamoto to make the new successor to OoT in that same period of time. A lot of the cut content from OoT got put front and center of the new game; the day/night cycle, the more active time components, the mask effects, the races of Hyrule, etc. Even with the majority of the assets and mechanics already made for MM, they had so much work ahead of them to get such a large and intricate game done, and even more to get it running on the paltry hardware of the N64 (in reality, it was originally designed for the larger N64DD, but that periferal failed and MM had to be put back onto the more restrictive N64 cartidges, and still needed the RAM upgrade to even run). Aonuma and his team had to cut literal days out of the game, and the constant stress of the deadline, repeated reworks, and system limitations eventually drove Aonuma kind of crazy. It eventually got so bad that Miyamoto repeatedly tried to have the deadline moved after Aonuma told him about experiencing the Deku curse cutscene as a nightmare before the cutscene was ever put into the game. Aonuma flat out refused to budge on the game's release, however, and went on in his manic state. As you saw with the forest temple and Odolwa, the bosses and dungeons actually took a backseat in development to the world of Termina, as opposed to the heavy dungeon focus of OoT. This heavy focus on the world and the people in it is especially poignant when you have to go back in time and undo your progress every cycle. As far as Majora's Mask is concerned, none of Link's accomplishments or the individual stories of the people he interacts with actually matter, it's all just tilting at windmills. The only thing that matters in the entire game is that the moon is falling to the earth in 3 days time. On the end of that 3rd day, you HAVE to be there to stop it, otherwise no one in the region will survive. With that singular goal, the game mirrors its own development in the fact that no matter what, in 1 year, OoT would have a sequel. No matter how many hours would go into that game, if it wasn't 100% done by the end of that year, Aonuma will have directly challenged the authority of his superior, wasted thousands of man hours, proven himself incapable of performing at the standards set by the head of Nintendo's games division, and lost a lot of respect in the strict Japanese corporate culture, all for nothing. As mentioned before, Miyamoto actually tried to ease the strict nature of the project and by the time Aonuma had cracked, the fixed release date was entirely self-imposed and most of the consequences only existed in his own head. But regardless of reality, the perception of intense pressure made Majora's Mask, and made it one of the most unique and nihilistic games of the 20th century FakeEdit: This is cobbled together from multiple interviews, alpha footage, and decades old press materials, so it's a little scatterbrained
|
# ? Aug 24, 2016 17:55 |
|
The Happy Mask Salesman represents Miyamoto, doesn't he.
|
# ? Aug 24, 2016 19:19 |
Ooooooooooof course he does.
|
|
# ? Aug 24, 2016 19:47 |
|
That's unsubstantiated, as far as I know. However, his smile is eerily similar and based on some of the masks he carries, I definitely believe that he's based on old Shiggy Miyamoto. His face and hair in Majora's are slightly different from his OoT model, also, so that's something
|
# ? Aug 24, 2016 19:48 |
|
I was just thinking about the fact that he's the one who gives you a deadline at the beginning of the game. It's either the mask salesman or the moon
|
# ? Aug 24, 2016 20:12 |
|
The moon represents that rear end in a top hat who always ate the last donut in the break room. (This comment will make sense in about 60 videos once Fae has beaten all the dungeons.)
|
# ? Aug 24, 2016 20:31 |
|
I am so glad the temple is done. Honestly the only song I can think I dislike more is OoT's Forest Temple. Good going on the boss, he certainly was poured into that loincloth.
|
# ? Aug 24, 2016 23:47 |
|
I wouldn't have anything against a Majora's Mask without its dungeons or bosses, honestly, instead if it centered around resolving conflicts in and around the people living in the various areas to a greater extent.
|
# ? Aug 26, 2016 12:29 |
|
Nah, I definitely think it would be a lesser game without dungeons at all. Thematically, sure, they're just kinda there, but I love the actual dungeons and puzzles so much. We'll get to talk a bit about it after the next one, but I'm gonna write up a big post once we've done them all because I love the philosophy behind their design. The last one in particular is probably my favorite Zelda dungeon ever.
|
# ? Aug 26, 2016 14:19 |
|
The dungeons add a different level of strife to the game. The fact that completing things does something to the world around you is also important.
|
# ? Aug 26, 2016 14:43 |
|
Artix posted:Nah, I definitely think it would be a lesser game without dungeons at all. Thematically, sure, they're just kinda there, but I love the actual dungeons and puzzles so much. We'll get to talk a bit about it after the next one, but I'm gonna write up a big post once we've done them all because I love the philosophy behind their design. The last one in particular is probably my favorite Zelda dungeon ever.
|
# ? Aug 26, 2016 14:47 |
|
|
# ? Jun 9, 2024 00:15 |
|
Artix posted:Nah, I definitely think it would be a lesser game without dungeons at all. Thematically, sure, they're just kinda there, but I love the actual dungeons and puzzles so much. We'll get to talk a bit about it after the next one, but I'm gonna write up a big post once we've done them all because I love the philosophy behind their design. The last one in particular is probably my favorite Zelda dungeon ever. I would 100% agree with you if it weren't for the Stray Fairies gimmick. I would have preferred some kind of optional hard puzzle or finding some kind of really well hidden item for the Great Fairies. With the form changing gimmick and all the puzzles, the Great Fairy Mask is just something else that takes up a much needed C-slot. If the prizes weren't so useful (except the first one, as someone mentioned a while back), I'd completely ignore them.
|
# ? Aug 26, 2016 15:02 |