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Transistor Rhythm posted:I finally picked this game back up after taking 6 months off or so and finished it. I've never felt more insulted or disappointed in an endgame scenario in any game I've ever played, and I'm a gamer going back to the Atari 2600. How is it that in a world where we get the outcry over the "Mass Effect 3" ending THIS game wasn't a loving international incident? No matter what you choose, you're artificially funneled into "slaughter the other factions like a mass murderer." I was guffawing at the insane hilarity of the Railroad saving the synths by...mass-murdering humans and synths. You've got to be kidding me! There's four factions and only two endings (technically four if you count male and female voiced endings as seperate), 1 for the Institute and 1 for everybody else and that's bullshit.
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# ? Aug 26, 2016 17:15 |
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# ? Jun 2, 2024 02:51 |
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Apparently people who dislike Fallout 4 only do so because they're letting nostalgia cloud their judgement and allowing hype out run their expectation. Not for other legitimate reasons like a horrible story, bad writing, and extremely repetitive quests. https://www.youtube.com/watch?v=vP51WJuyLBk Back Hack fucked around with this message at 20:54 on Aug 26, 2016 |
# ? Aug 26, 2016 20:52 |
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Back Hack posted:Apparently people who dislike Fallout 4 only do so because they're letting nostalgia cloud their judgement and allowing hype out run their expectation. Not for other legitimate reasons like a horrible story, bad writing, and extremely repetitive quests. i mean he's correct in the sense that f3 was at least as bad if not worse
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# ? Aug 26, 2016 21:27 |
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I killed Father and then they attacked the Castle and that made sense to me. I guess I didn't realize they'd attack even if you just, what, told him no and left? That is kind of funny.
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# ? Aug 26, 2016 21:37 |
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botany posted:i mean he's correct in the sense that f3 was at least as bad if not worse F3 is definitely worse I would take a thousand workshop DLCs over another Mothership Zeta or Operation Anchorage
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# ? Aug 26, 2016 22:39 |
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Wolfsheim posted:F3 is definitely worse i never even got to much of the f3 dlc because the game was so bad :\
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# ? Aug 26, 2016 22:47 |
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Back Hack posted:Apparently people who dislike Fallout 4 only do so because they're letting nostalgia cloud their judgement and allowing hype out run their expectation. Not for other legitimate reasons like a horrible story, bad writing, and extremely repetitive quests. Oh Christ, I can smell the neckbeard in the tone of his voice... Here he is, talking about the beauty and art of the game while he's sprinting through wasting alpha deathclaws and behemoth with an OP gun without breaking a sweat. There is zero sense of danger. "Tolstoy once said..."
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# ? Aug 26, 2016 22:48 |
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Ron Jeremy posted:There is zero sense of danger. Welcome to any character past 50
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# ? Aug 26, 2016 22:49 |
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Azhais posted:Welcome to any character past 50 which is my essential criticism about F4.
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# ? Aug 26, 2016 22:51 |
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if the biggest criticism you can level at a game is 'it feels easy after i've done mostly everything' then i think the game is pretty fundamentally worth playing
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# ? Aug 26, 2016 22:54 |
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I can't even think of an RPG that has any sense of danger once you get to higher levels. Well, unless you count Oblivion but that wasn't on purpose.
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# ? Aug 26, 2016 23:04 |
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Yeah in all Fallout games (even in "classic" ones) there was a point where you were ridiculously deadly OP compared to any possible danger
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# ? Aug 26, 2016 23:07 |
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frajaq posted:Yeah in all Fallout games (even in "classic" ones) there was a point where you were ridiculously deadly OP compared to any possible danger But it was somehow more satisfying watching the slayer walk the earth one turn at a time I still miss being able to go jixed/bloody mess/max luck/all unarmed punch supermutants torsos off while their guns exploded in their hands. Don't take anything I say as any sort of reasonable criticism of fallout 4's playability, I've somehow got like 400 hours into this game
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# ? Aug 26, 2016 23:12 |
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Coolguye posted:if the biggest criticism you can level at a game is 'it feels easy after i've done mostly everything' then i think the game is pretty fundamentally worth playing It's not even the higher levels though. Get three ranks into a weapon and three ranks of sneak and everything is toast. All bethesda games have the same sort of curve. Wonderful for the first ten levels, then flat as gently caress. So flat that you have to didle with the difficulty sliders to keep it interesting.
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# ? Aug 26, 2016 23:19 |
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Its kind of the point of RPGs that you become an unkillable beast in the late game.
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# ? Aug 26, 2016 23:26 |
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the problem with FO4 in that regard is your health growth, in my opinion. I think it's fine for you to be a mean murder machine if you could at least die if you screwed up. But since your HP never stops growing and levels are effectively infinite, there comes a point where even a 1 END character with light armor is all but invincible. I had to make a mod to severely tone down the player health scaling because of that. Ideally I'd like a mod that caps health growth at level 30-40(where human enemies also stop scaling for the most part) so that you don't become invincible just by virtue of leveling a lot. Sadly the health formula appears to be hard coded.
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# ? Aug 26, 2016 23:33 |
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Ron Jeremy posted:It's not even the higher levels though. Get three ranks into a weapon and three ranks of sneak and everything is toast. All bethesda games have the same sort of curve. Wonderful for the first ten levels, then flat as gently caress. So flat that you have to didle with the difficulty sliders to keep it interesting. if the biggest criticism you can level at a game is 'this one thing out of the dozens you can do ends up being really powerful, who knew' then i think the game is pretty fundamentally worth playing
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# ? Aug 26, 2016 23:39 |
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Fallout 4 is my favourite game since Fallout 3, which I preferred to NV because it was just a better designed exploration experience, which is what I play Bethesda open world games for.
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# ? Aug 27, 2016 00:58 |
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Kokoro Wish posted:Fallout 4 is my favourite game since Fallout 3, which I preferred to NV because it was just a better designed exploration experience, which is what I play Bethesda open world games for. I prefer FO4 to NV as well because I consider the story and balance equally bad in both, but FO4 feels less artificially gated map-wise and the gunplay is a trillion billion times better. Plus I now have the option to actually, for real, tell every single faction to eat poo poo and just save the region myself
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# ? Aug 27, 2016 01:05 |
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I think everyone remembers the modded version of New Vegas they played
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# ? Aug 27, 2016 01:17 |
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Maybe some of the gurus in here can give me an idea what the gently caress is up with this game. I've got about 120 hours in on various playthroughs. I used to have an AMD HD7000, but this week I swapped it out for an AMD R9 380 and formatted the computer. I reinstalled Fallout 4, and I'm experiencing a weird frame jutter in game now. The FPS is higher, even on higher settings (tracked through the Steam FPS option), but when I walk or turn or swing a weapon every so often the game slows down like I'm moving through molasses. My framerate does NOT drop. I tried every combination of advanced settings, and it even does it if I turn all settings fully down. The weird thing is that if I uncouple the framerate by setting iPresentInterval=0 and let my framerate jump to about 90-120fps on average, the jutter entirely vanishes. Now, because Bethesda coded a poo poo game and their engine is tied to frame rate, that breaks things like picking up items, lock picking or hacking. Right now I've got my framerate artificially capped at 60 via the AMD control panel and everything is all swell, but once in awhile I get a weird line that slowly crawls up my screen like an old tv losing V-Hold. It's working, but I'm hoping I can find a less work-around solution.
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# ? Aug 27, 2016 01:54 |
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Gumbel2Gumbel posted:I think everyone remembers the modded version of New Vegas they played Yeah modded New Vegas was my favourite game on the Xbox 360.
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# ? Aug 27, 2016 01:59 |
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Epic High Five posted:I prefer FO4 to NV as well because I consider the story and balance equally bad in both, but FO4 feels less artificially gated map-wise and the gunplay is a trillion billion times better. I definitely preferred the story in NV, but FO4 actually has an ending instead of just "you win the game, *credits roll, loads last save before you started the last mission*" so it's a wash. We'll see what happens when they add in raiders with Nuka World. If it's an end game faction that is fun and feels like the legion, that might put FO4 ahead.
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# ? Aug 27, 2016 02:22 |
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Volkerball posted:I definitely preferred the story in NV, but FO4 actually has an ending instead of just "you win the game, *credits roll, loads last save before you started the last mission*" so it's a wash. How is this not an ending? That's more of an ending than F4 had!
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# ? Aug 27, 2016 02:51 |
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Lord Cyrahzax posted:How is this not an ending? That's more of an ending than F4 had! Because it's not an ending. It's like a little quest you do and then you return to wherever it was before you did it. The game is never over. It's always in a perpetual state of anticipation of this climactic battle that never gets realized. Whereas in fo4, the game is over, and then you can go on to see the effects of your decisions in the world.
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# ? Aug 27, 2016 03:01 |
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Volkerball posted:Because it's not an ending. It's like a little quest you do and then you return to wherever it was before you did it. The game is never over. It's always in a perpetual state of anticipation of this climactic battle that never gets realized. Whereas in fo4, the game is over, and then you can go on to see the effects of your decisions in the world. It depends on how you do it, then, but seeing the ending slides of New Vegas was still much more satisfying than doing radiant quests for your faction of choice and defending their checkpoints. Hoover Dam had a sense of finality about that that F4 never manages to muster, at least for me. I do tend to save for when I ready to end my playthrough, though.
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# ? Aug 27, 2016 03:05 |
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The game is over, I can tell because it let's me keep playing
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# ? Aug 27, 2016 03:12 |
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Both are valid ways to end a game. I prefer FO4 tho I think if the gunplay and sheer density of poo poo on the map (which may not be fair, as NV is in a desert after all) were worse in 4 I'd prefer NV. Both fine games.
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# ? Aug 27, 2016 03:16 |
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Epic High Five posted:Both are valid ways to end a game. I prefer FO4 tho Excuse me, you can't like two things, you have to pick one of the equally asinine and moronic sides and then argue like a stupid rear end in a top hat about it every 10 pages.
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# ? Aug 27, 2016 03:17 |
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Volkerball posted:I definitely preferred the story in NV, but FO4 actually has an ending instead of just "you win the game, *credits roll, loads last save before you started the last mission*" so it's a wash. We'll see what happens when they add in raiders with Nuka World. If it's an end game faction that is fun and feels like the legion, that might put FO4 ahead. I don't think you know what 'ending' means because 'can keep playing the game afterwards' is not what that means. Also New Vegas seriously had like 4+ endings per faction, town and companion based on a bunch of decions you made (the Kings alone have like a dozen different outcomes) and F4 has a paragraph-length speech and then you continue dicking around with settlements until you're bored. The end?
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# ? Aug 27, 2016 03:20 |
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If it's possible to revert to a pre-ending state then it's not an ending. Batman Vs Superman doesn't have an ending, for example, nor does Fahrenheit 451.
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# ? Aug 27, 2016 03:23 |
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Lord Cyrahzax posted:It depends on how you do it, then, but seeing the ending slides of New Vegas was still much more satisfying than doing radiant quests for your faction of choice and defending their checkpoints. Hoover Dam had a sense of finality about that that F4 never manages to muster, at least for me. I do tend to save for when I ready to end my playthrough, though. the slides are like a minute long though. then you go on to continue playing your save, and the defeated side is still there, and everyone is talking about the upcoming war, that you have already done. and there's generally hours and hours of that in my playthroughs. it makes it feel like the ending never even happened. i wish fo4 had the slides, and there's no reason they couldn't have added them, but if it was a one or the other type thing, i'd probably take the way they did it over NV's. to cut NV slack, it feels like that was just a part of the game they couldn't flesh out as much as they would've liked. but i like that the environment feels different after the end in fo4. it's not just radiant quests. if you beat the game with the institute, there's a fully fleshed out power struggle after the game is over that is fun as hell, and defines the internal politics of the institute, and the players role in them. then the npc's in the world talk about the player as the head of the institute, and that dialogue is influenced based on how the player chose to present themselves in the broadcast they sent out to the commonwealth. so there's that feeling that you are a glorified raider leader, or a savior of mankind that's reinforced quite often. and of course there's synths out in the world, and in places where you'd never see them before, like diamond city, that makes it feel like the institute won. and all your companions have dialogue based on the faction you chose, so it effects your relationship with them in the post game as well. i definitely prefer it. Volkerball fucked around with this message at 03:32 on Aug 27, 2016 |
# ? Aug 27, 2016 03:27 |
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Wolfsheim posted:I don't think you know what 'ending' means because 'can keep playing the game afterwards' is not what that means. new vegas let you play afterwards too. it just pretended that everything you just did never even happened.
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# ? Aug 27, 2016 03:28 |
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I mean sure depending on your actions New Vegas can spend close to an hour detailing the effect your actions had on the Mojave but then your missing out on all that great post-game content like how Preston needs your help with another settlement and the angry BoS guy really needs you to go kill that one feral ghoul reaver in that one dungeon
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# ? Aug 27, 2016 03:28 |
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You're talking about post-ending play, where you keep playing the same save after the end of the main quest! That's different to an ending!
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# ? Aug 27, 2016 03:31 |
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Volkerball posted:new vegas let you play afterwards too. it just pretended that everything you just did never even happened. I, uh, I guess? I mean unless a game exists that deletes all your saves and uninstalls itself when you beat it you seem to be describing how all video games have always worked, forever
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# ? Aug 27, 2016 03:34 |
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Wolfsheim posted:I, uh, I guess? I mean unless a game exists that deletes all your saves and uninstalls itself when you beat it you seem to be describing how all video games have always worked, forever
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# ? Aug 27, 2016 03:37 |
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2house2fly posted:That's different to an ending! *than an ending. and it was clear what i was talking about, don't bitch about semantics. Wolfsheim posted:I, uh, I guess? I mean unless a game exists that deletes all your saves and uninstalls itself when you beat it you seem to be describing how all video games have always worked, forever are you really going to defend the concept of ending an open world game by just reloading your last save after you do the final mission? and no, off the top of my head, gta games, red dead redemption, and far cry have all had continuations after the end of the story. and i'm sure those are far from the only examples because it's obviously the preferable way to do it.
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# ? Aug 27, 2016 03:40 |
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Fallout 3
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# ? Aug 27, 2016 03:42 |
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# ? Jun 2, 2024 02:51 |
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Volkerball posted:*than an ending. and it was clear what i was talking about, don't bitch about semantics. Your avatar is this entire goddamn argument
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# ? Aug 27, 2016 04:06 |