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Still looking for the one where the glitch is executed, but here is the outcome: https://www.youtube.com/watch?v=LCHlTtBy8R8 Edit: Found it! CJacobs posted:https://www.youtube.com/watch?v=Md4CnNfLiiI Mierenneuker has a new favorite as of 19:10 on Aug 25, 2016 |
# ? Aug 25, 2016 19:03 |
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# ? May 22, 2024 16:21 |
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ninjahedgehog posted:Does anyone have the video of the Dead Space glitch where you throw a grenade immediately before a cutscene, which then plays out as normal except with the player's torso completely gone? This one? https://www.youtube.com/watch?v=f_Hx043D_0E
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# ? Aug 26, 2016 03:46 |
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Blue Footed Booby posted:Morrowind wouldn't have been anywhere near as much fun without the triple whammy of 1) fall damage, 2) acrobatics skill affecting the cutoff for falling without damage, and 3) custom spells and enchantments. That's not as bad as Oblivion, where low level characters can die by running down a steep slope.
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# ? Aug 27, 2016 00:33 |
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Gynovore posted:That's not as bad as Oblivion, where low level characters can die by running down a steep slope. Or Skyrim, where running into a cart full of cabbages makes it go off like a bomb.
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# ? Aug 27, 2016 01:46 |
Jedrick posted:Or Skyrim, where running into a cart full of cabbages makes it go off like a bomb. I love the murder physics in skyrim. I died in a dude's house once because I ran too fast and his kitchen just exploded and a dozen plates and sweet rolls just murdered my character.
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# ? Aug 27, 2016 03:50 |
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It's so bizarre to me how they never quite got it to work that you pick up something up off the table and everything a foot away jumps.
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# ? Aug 27, 2016 03:54 |
RagnarokAngel posted:It's so bizarre to me how they never quite got it to work that you pick up something up off the table and everything a foot away jumps. Like including ones to leave a house/shop.
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# ? Aug 27, 2016 04:00 |
RagnarokAngel posted:It's so bizarre to me how they never quite got it to work that you pick up something up off the table and everything a foot away jumps. In some places the items aren't ever actually on the surface, they're hovering like a millimeter above the table or whatever so when you take a fork every other item will just freak out and fall, bounce and physics around. It's really annoying in some locations because you'll enter a loading door, and then every object will drop that tiny distance and promptly roll through the world where you can never reach it again. And gently caress you because that happened to be the one item you needed to steal for a quest line and you can still see a tiny bit of it, but you can't physically touch it without using console commands.
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# ? Aug 27, 2016 04:22 |
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I actually got permanently locked out of several of my houses because my cabbage rooms exploded and any time I tried to enter one the game would either kill me with cabbage physics or crash outright. But that's not so much a glitch as it is a Bethesda game being a Bethesda game.
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# ? Aug 27, 2016 07:41 |
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Gorilla Salad posted:I actually got permanently locked out of several of my houses because my cabbage rooms exploded and any time I tried to enter one the game would either kill me with cabbage physics or crash outright. This is unironically why I love Bethesda games Garbage writing, so-so gameplay but holy poo poo the exploitability and glitches.
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# ? Aug 27, 2016 07:45 |
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My favorite Bethesda physics was when I was playing a heavily modded Oblivion, which included Midas Magic, a massive and awesome magic mod. My favorite spell in that was Astral Combat, which would teleport you and your target to a cell that was just a small floating island; you'd go back to where you were by jumping off, so the idea was that you'd vanish with one enemy, handle them one on one, and then go back to the action. Since it was always the same cell, and that cell was actually a 'base' of sorts for the mod, I started taking enemies' weapons and shields when they died there and just piling them up on a corner of the island. Those items persisted, and I used Astral Combat a lot, so that pile got pretty big. Eventually though, one of the shields flipped out, sending most of the pile flying off into nothingness. It was actually pretty awesome, but I remember being pissed at the time. I liked that pile!
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# ? Aug 27, 2016 09:30 |
Your Computer posted:This is unironically why I love Bethesda games Garbage writing, so-so gameplay but holy poo poo the exploitability and glitches. It's also why I hate bethesda games because if any other game had these kind of glitches people would be rating them 0 and trying to burn the devs for charging more than five dollars. That being said my personal favorite glitch is when mammoths spawn hundreds of feet in the air and the plains of skyrim are just filled with free falling mammoths. And it is always, and only, mammoths.
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# ? Aug 27, 2016 09:47 |
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Nuebot posted:It's also why I hate bethesda games because if any other game had these kind of glitches people would be rating them 0 and trying to burn the devs for charging more than five dollars. See, that's the charm though. It's absurd how popular Bethesda games are because by modern standards they're a piece of crap! I'm not sure what the average person gets from those games, but as a person who absolutely loves the nitty-gritty of games and their engines, Bethesda games are a treasure. With the tons of weird glitches, ease of moddability, easily-accessible (and much needed) console, free wall-walking and god-mode they're a "behind-the-scenes" dream. I don't really think that's their intention, but it's working!
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# ? Aug 27, 2016 09:58 |
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Bethesda games mostly survive on being mod friendly, which is becoming increasingly uncommon
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# ? Aug 27, 2016 10:00 |
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In the new deus ex there's typical security guards that patrol this large building. If you knock them out they always have about 8 handgun bullets on them you can loot. I think the game somehow loaded the wrong thing on one of them though, because he had 8 beers instead Owl Inspector has a new favorite as of 10:48 on Aug 27, 2016 |
# ? Aug 27, 2016 10:44 |
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Digirat posted:In the new deus ex there's typical security guards that patrol this large building. If you knock them out they always have about 8 handgun bullets on them you can loot. I think the game somehow loaded the wrong thing on one of them though, because he had 8 beers instead Look man its been a long shift.
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# ? Aug 27, 2016 10:49 |
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i'm not sure the tranquilizer gun was necessary
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# ? Aug 27, 2016 11:04 |
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Digirat posted:In the new deus ex there's typical security guards that patrol this large building. If you knock them out they always have about 8 handgun bullets on them you can loot. I think the game somehow loaded the wrong thing on one of them though, because he had 8 beers instead Luckily I was able to non-lethally subdue this police officer, who is asleep and was not murdered: Pro-Tip: In Deus Ex: Mankind Divided, buy every available arm strength upgrade as soon as possible. This allows you to rocket
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# ? Aug 27, 2016 11:35 |
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Digirat posted:In the new deus ex there's typical security guards that patrol this large building. If you knock them out they always have about 8 handgun bullets on them you can loot. I think the game somehow loaded the wrong thing on one of them though, because he had 8 beers instead Also he was already knocked out when I got there, it's the darndest thing
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# ? Aug 27, 2016 22:34 |
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Digirat posted:In the new deus ex there's typical security guards that patrol this large building. If you knock them out they always have about 8 handgun bullets on them you can loot. I think the game somehow loaded the wrong thing on one of them though, because he had 8 beers instead https://www.youtube.com/watch?v=lwiSp95SN_Q
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# ? Aug 28, 2016 06:15 |
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RagnarokAngel posted:It's so bizarre to me how they never quite got it to work that you pick up something up off the table and everything a foot away jumps. To put on my nerdy game dev hat for a second, the reason this happens is that physics is really hard and incredibly resource-intensive and Bethesda have a lot on their plate with every gargantuan game they try to make. So, most things don't actually have physics applied to them until something they're near to changes. If you pick up a thing off a table, that means that 'the table' changes, so everything that's theoretically on 'the table' has to suddenly run physics (because the thing you picked up might have been supporting it at an angle, for example), and everything attached to that has to run physics, and so on. This will continue to update until friction kills the motion enough that the game says "right, kill the physics until something around here changes again." The thing is, they place the objects for how they look static, rather than for agreeing with their physics engine, because in addition to being inexorably ambitious Bethesda is also a pack of Alzheimer's-ridden goldfish when it comes to remembering whether this worked last time. Colliders tend to be built generous and simple, because if a thing clips it looks worse than if it kinda bounces a bit early, or rests a little bit high. So if a thing is too low and therefore its collider is technically intersecting the table (like a lot of silverware seems to be), it'll be pushed up when the table tells it to update. This is what causes the floating. Now the obvious things they could do are 1. stop worrying about clipping so drat much or 2. force the designers to run physics on their item placements until it resolves before allowing that placement to be shipped out, but... it's Bethesda. They don't need to.
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# ? Aug 28, 2016 13:18 |
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And also physics engines do "oh no, items A and B intersect! If I move item A here and item B here, they are no longer intersect." *next frame* "Oh, I guess item A is moving to this direction (the moon) at this speed (escape velocity), so let's keep it moving into that direction" *a few frames pass, item A hits the player character, player character is killed*
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# ? Aug 28, 2016 14:26 |
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I enjoy the physics glitches because one time I jumped on a table and a plate ricocheted me through the wall into a white void. Then I fell in front of my door.
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# ? Aug 28, 2016 15:48 |
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UNLEASH THE MADDEN https://twitter.com/NFLRT/status/769163060166746113 https://twitter.com/lukezim/status/769673484024721408
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# ? Aug 29, 2016 14:59 |
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Grey Fox posted:UNLEASH THE MADDEN https://twitter.com/NFLRT/status/769163060166746113 https://twitter.com/lukezim/status/769673484024721408 How does a 20+ year franchise get something this simple so incredibly wrong? Wowzers.
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# ? Aug 29, 2016 15:33 |
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Grey Fox posted:UNLEASH THE MADDEN https://twitter.com/NFLRT/status/769163060166746113 https://twitter.com/lukezim/status/769673484024721408
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# ? Aug 29, 2016 17:22 |
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theshim posted:paging jon bois I was just about to mention him. If you haven't go read/watch all of Breaking Madden right now. http://www.sbnation.com/breaking-madden I know next to nothing about sports and give little to no fucks about it but Breaking Madden is genuinely one of the funniest things I've ever seen, I was nearly in tears at a few points.
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# ? Aug 29, 2016 17:31 |
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Tracula posted:I was just about to mention him. Clarence Beeftank is my favorite football player. As for the bugs... https://en.wikipedia.org/wiki/Software_rot . There may not be any one part of Madden that's literally 20 years old (especially considering the number of platforms it's gone through) but any project that undergoes continuous development for that length of time becomes a sort of software ship of Theseus and develops weird behavior there's no direct explanation for.
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# ? Aug 29, 2016 17:34 |
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Tracula posted:I was just about to mention him. Is this anything like the Death of Basketball?
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# ? Aug 29, 2016 17:38 |
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Who What Now posted:Is this anything like the Death of Basketball? Oh my god I had forgotten about that To answer your question though. Yes. So very, very yes.
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# ? Aug 29, 2016 17:40 |
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Who What Now posted:Is this anything like the Death of Basketball?
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# ? Aug 29, 2016 17:46 |
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Grey Fox posted:UNLEASH THE MADDEN https://twitter.com/NFLRT/status/769163060166746113 https://twitter.com/lukezim/status/769673484024721408 What's going on in these for someone who doesn't know anything about American Football?
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# ? Aug 29, 2016 22:21 |
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The game is letting teams score in their own goals, essentially.
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# ? Aug 29, 2016 22:24 |
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DID SOMEBODY SAY "OWN GOAL" https://youtu.be/tafCE6GJrhQ
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# ? Aug 29, 2016 22:29 |
Tarezax posted:DID SOMEBODY SAY "OWN GOAL" I knew it was going to be this video before I even clicked on it. Simply fantastic.
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# ? Aug 29, 2016 22:36 |
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Digirat posted:Just do the roll when you hit the ground and the fall damage becomes perfectly reasonable in Witcher 3 Huh I didn't actually think of trying that Angry Diplomat posted:The Scrolls of Icarian Flight were honestly a hilarious gotcha. Couldn't you survive them if you managed to pop a second one right on landing ? Gorilla Salad posted:I actually got permanently locked out of several of my houses because my cabbage rooms exploded and any time I tried to enter one the game would either kill me with cabbage physics or crash outright. PYF Funniest Game Glitch : my cabbage rooms exploded
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# ? Aug 29, 2016 23:41 |
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Fathis Munk posted:Couldn't you survive them if you managed to pop a second one right on landing ? Absolutely! There were three of them.
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# ? Aug 29, 2016 23:54 |
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Yeah I remember there were 3, that's still one good jump I used them all the time on the god mode runs I did when I was younger, it made my PC chug so so bad.
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# ? Aug 30, 2016 00:16 |
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Tarezax posted:DID SOMEBODY SAY "OWN GOAL" Thanks for this, that was awesome. Really gets odd about 7min in...
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# ? Aug 30, 2016 00:38 |
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# ? May 22, 2024 16:21 |
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Fathis Munk posted:Yeah I remember there were 3, that's still one good jump They're instrumental in most speed runs of the game, it's great.
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# ? Aug 30, 2016 02:25 |