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ro5s
Dec 27, 2012

A happy little mouse!

CJacobs posted:

[SUPPORT BETHESDA]
[HATE BETHESDA]
[SARCASM]
[WHERE'S SON]

This gives too much information about what you'd actually say.

[BETHESDA]
[BETHESDA!]
[SARCASM]
[SON]

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Huszsersvn
Nov 11, 2009

Nice world you've got here. Shame if anything were to happen to it.

I like to fortify and care for huge settlements, but the AI just breaks when more than twenty settlers are loaded in at once. Everyone just stands around in dumb clumps in my cornfield and stare at me like I'm the crazy one.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

Huszsersvn posted:

I like to fortify and care for huge settlements, but the AI just breaks when more than twenty settlers are loaded in at once. Everyone just stands around in dumb clumps in my cornfield and stare at me like I'm the crazy one.

Wow Bethesda really captured the feel of a goon-run operation

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



RagnarokAngel posted:

3 had skill checks and actual attempts at quest variance. Sure it was simplistic compared to NV but 4 is even worse than 3.

I'd genuinely rather Bethesda didn't even bother because they always gently caress that stuff up. 4 is better for not having that in any meaningful amount because if it was in, it would just be bad. They make good loot haul dungeon crawlers, that's it, that's where Skyrim did well, that's where FO4 does well, leave anything of actual depth to people who know what they're doing like Obsidian or Michael Kirkbride.

Kay Kessler
May 9, 2013

At the very least, 4 has a much better art style than 3 or Vegas. Actual colors instead of everything being algae green or orange? Definitely an improvement.

khwarezm
Oct 26, 2010

Deal with it.

Mister Adequate posted:

I'd genuinely rather Bethesda didn't even bother because they always gently caress that stuff up. 4 is better for not having that in any meaningful amount because if it was in, it would just be bad. They make good loot haul dungeon crawlers, that's it, that's where Skyrim did well, that's where FO4 does well, leave anything of actual depth to people who know what they're doing like Obsidian or Michael Kirkbride.

I don't really understand why people call Skyrim a good dungeon crawler since far and away the worst thing for me about that game was how interchangeable all the dungeons were. They almost all had the same few enemies (Draugr, dwemer automatons, bandits) that stayed frustratingly close to the usual RPG standbys and barely changed in visuals or behavior between level 1 to 100, I don't remember any great level design or good plot hooks and surprises to get you invested. The loot was usually some procedurally generated weapon without much by way of personality or a gimmick. Even the puzzles were all the same 'Look underneath the claw, or turn these blocks in the right order'. The most memorable dungeon I can think of was the one where when you walk in you immediately have only a chest and a dragon shout in front of you with an inviting light effect to draw you over, only for you to fall down into a trapdoor that a mage has set because he knows how adventurers will react to the bait. Of course I think you just kill him and grab the key to get the loot so it didn't really lead to much.

For sake of comparison, I always love the vaults in the fallout games since they seem to be where the developers let loose with their creativity for their concepts, almost always have an interesting backstory to unearth even if the enemy encounters are a bit poo poo (Vault 11, how I love thee), and had a lot of variety in the enemy encounters and challenge.

RyokoTK
Feb 12, 2012

I am cool.
Far and away my favorite part about Skyrim is wandering around the overworld. Tundra and highlands don't really get a lot of exposure in games and I thought the way everything was arranged was really gorgeous and cool. Exocet for the snowy stuff around Windhelm and Winterhold, I guess.

Danger Mahoney
Mar 19, 2007

by FactsAreUseless
I finally got around to playing Dragon Age: Inquisition. I'm enjoying it, but the inventory system seems to be set up in the most frustrating way they could think of.

You have a category of items called "valuables" which are supposed to be vendor trash. You get far more of these than any other type of item and each one counts toward your total item limit. Thing is, some items required for sidequests are included in this category with no warning about which ones you'll need and which ones are safe to sell. Luckily in the patched version the devs deigned to give you a storage container to hoard your extra stuff... but wouldn't you know it, you can't store "valuables" in it. Every other type of item that counts toward your weight limit, sure. But not the only type of item you would actually want to save for later.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Yeah, inventory management in DAI kinda sucks. Before they patched the storage chest in, you needed your inventory to hold not just your valuables and your vendor trash, but also all the equipment you were planning to use for your entire team of ten characters and every rare item you find on your journey that you think "oh I might use that at some point." (You won't).

Want to hold onto that epic axe until you level up two more times or keep that crafted set of armor you made to resist frost damage but aren't wearing right now because nothing is doing ice damage? Then don't bother picking up anything because your pockets are already full.

At least crafting materials didn't take any space, which begs the question why they bothered with such a (relatively) tight inventory in the first place?

Normally inventory limits in game don't bother me, but the inventory systems in all the Dragon Age games have been noticeably bad.

Regrettable
Jan 5, 2010



Polyseme posted:

Nah, it was pretty dire, just for different reasons.

Counterpoint: it's actually really good.

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



khwarezm posted:

I don't really understand why people call Skyrim a good dungeon crawler since far and away the worst thing for me about that game was how interchangeable all the dungeons were. They almost all had the same few enemies (Draugr, dwemer automatons, bandits) that stayed frustratingly close to the usual RPG standbys and barely changed in visuals or behavior between level 1 to 100, I don't remember any great level design or good plot hooks and surprises to get you invested. The loot was usually some procedurally generated weapon without much by way of personality or a gimmick. Even the puzzles were all the same 'Look underneath the claw, or turn these blocks in the right order'. The most memorable dungeon I can think of was the one where when you walk in you immediately have only a chest and a dragon shout in front of you with an inviting light effect to draw you over, only for you to fall down into a trapdoor that a mage has set because he knows how adventurers will react to the bait. Of course I think you just kill him and grab the key to get the loot so it didn't really lead to much.

For sake of comparison, I always love the vaults in the fallout games since they seem to be where the developers let loose with their creativity for their concepts, almost always have an interesting backstory to unearth even if the enemy encounters are a bit poo poo (Vault 11, how I love thee), and had a lot of variety in the enemy encounters and challenge.

I mean I can't actually argue with this from an attempted position of objectivity - what you say is more or less all correct. It just happens to click for me and I really enjoy dicking around in dungeons in Skyrim, even though I've seen most of them a dozen times by now. :shrug: That said I have extended the game's longevity with mods, but just last year I dumped about 70 hours into a character on my 360 while I was sick and bedridden for awhile.

Agreed that a good Vault in FO is always a great time though, for sure.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

Regrettable posted:

Counterpoint: it's actually really good.

Stop praising games in the game complaint thread!

Man Whore
Jan 6, 2012

ASK ME ABOUT SPHERICAL CATS
=3



I like bethesda games, they are my favorite game company.

but I am really disliking to move towards RNG making items and quests. Diablo-likes are absolute fun-vampires to me so making my favorite genre like one of my least favorite is tearing me apart. I see the utility of RNG genned quests after I've done all the dev made stuff and my character is approaching their sunset so maybe I want to squeeze a bit more play time out of it but it shouldn't be like fallout 4 where for the first 10 hours I'm probably going to be running around on minuteman quests or fetching a LIGHT CALIBRATED RECON TRACKING HUNTIN... from a random rear end dungeon I was probably going to raid anyways.

The dungeon design is gettin good though. Most of them actually have their own story line now as opposed to the bad old days of Oblivion. People are right though, they do need more variety in enemies and tile sets

Man Whore has a new favorite as of 07:27 on Aug 28, 2016

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!
I find Bethesda weird when you start taking their non-RPG franchises into account. Dishonored, the Wolfenstein and Doom remakes, all REALLY solid games that know what people want them to be and just make that.

...and then you get their RPGs being about as stable as a bridge made of pastry, making unpopular choices all over the place. I know it's different development teams, but the idea that the same company can get it so right and so wrong on games made at the same time.

Gitro
May 29, 2013

2house2fly posted:

It made sense in Fallout 3 because the whole premise of the game was that the area you're playing in is circling the drain, so seeing that entropy represented mechanically was cool. It also made sense to have it nerfed in New Vegas because the setting for that game is doing better.

It's still tedious busywork to continuously have to mash your guns and armour into other guns and armour to make them not poo poo. It makes sense to have some system to represent the fact that these things are old and broke but it's an annoying implementation. NV too.

Witcher 3's inventory limit is also getting on my nerves a bit. Healing items, potions, quest items and crafting items don't have weight. It only effects equipment, and it's generous enough that it basically only comes into play if you pick up a lot of junk and don't make a stop to sell it all for a while. Like multiple hours. Why even have it? It's not a meaningful way to reduce the amount of healing I can carry with me or what potions I have available and it doesn't effect my ability in combat at all (even if you're overburdened Geralt will twirl and roll like he always does). All it does is make it inconvenient to loot bandits because it's a lot easier to just press e and spacebar than carefully examine what they have, take one or two items then hit escape. It impacts bolts, but the crossbow feels so underwhelming I've basically never used it.

The level requirements on equipment are also making me sad. Go to a place, fight a dangerous vampire dude and get some crafting recipes for sweet armour! That I won't be able to use for 5 more hours. Here's a diagram for an awesome witcher's sword! You have to be level 24 to use it, see you next week. Aside from one sword that was more of a sidegrade, I've had no noticeable equipment upgrades for 10-12 hours now.

Regrettable
Jan 5, 2010



2house2fly posted:

Stop praising games in the game complaint thread!

Did I say really good? I meant that it's garbage and video games are for children. :ninja:

Punished Chuck
Dec 27, 2010

Cleretic posted:

I find Bethesda weird when you start taking their non-RPG franchises into account. Dishonored, the Wolfenstein and Doom remakes, all REALLY solid games that know what people want them to be and just make that.

...and then you get their RPGs being about as stable as a bridge made of pastry, making unpopular choices all over the place. I know it's different development teams, but the idea that the same company can get it so right and so wrong on games made at the same time.

It's not just different development teams, it's different companies entirely. Bethesda only published those games, they only actually develop their RPGs.

Owl Inspector
Sep 14, 2011

If your game is going to be incredibly crashy then maybe you shouldn't have 6 different unskippable intro logos, deus ex

Tiggum
Oct 24, 2007

Your life and your quest end here.


Digirat posted:

If your game is going to be incredibly crashy then maybe you shouldn't have 6 different unskippable intro logos

FTFY.

Danger Mahoney
Mar 19, 2007

by FactsAreUseless

Man Whore posted:

but I am really disliking to move towards RNG making items and quests. Diablo-likes are absolute fun-vampires to me so making my favorite genre like one of my least favorite is tearing me apart. I see the utility of RNG genned quests after I've done all the dev made stuff and my character is approaching their sunset so maybe I want to squeeze a bit more play time out of it but it shouldn't be like fallout 4 where for the first 10 hours I'm probably going to be running around on minuteman quests or fetching a LIGHT CALIBRATED RECON TRACKING HUNTIN... from a random rear end dungeon I was probably going to raid anyways.

Fallout 4 had kind of a poo poo loot system, just like most games. I finished the game after doing a huge amount of side quests with an explosive shotgun I got in the first hour of playing. Ballistic weave modifications made every single piece of random armor obsolete compared to DIRTY ARMY FATIGUES I picked up at the start of the game. I know they had to do random pickups for the sake of being an RPG at all but combined with the level scaling, fact is they would have been better off just making FO4 a straight-up shooter. Your level doesn't matter. Your loot doesn't matter. So why the RPG framework in the first place?

Skyrim and Oblivion had the same problem. The stuff you crafted was better than any loot in the entire game, so why even have randomized loot? The enemies scaled with your power level, so why have leveling at all?

You didn't like Diablo and its kin (and that's fine everyone likes different things) but one thing you can say about the Diablo series is you actually cared about what you were picking up and how you were distributing your stats when leveling up.

AlphaKretin
Dec 25, 2014

A vase to face encounter.

...Vase to meet you?

...

GARVASE DAY!

I don't know about that. The only crafting in Oblivion was spells and enchantments, both of which required progress in a quest-line meant for Mage characters. And crafting in Skyrim required skills, perks and materials.

Phlegmish
Jul 2, 2011



WeaponGradeSadness posted:

It's not just different development teams, it's different companies entirely. Bethesda only published those games, they only actually develop their RPGs.

Yeah, I was about to post this. They actually have a good track record as a publisher.

spit on my clit
Jul 19, 2015

by Cyrano4747
The Cave of Shadows, the Wolf Link amiibo dungeon in Twilight Princess HD requires you to beat it with more hearts than you've had on your previous runs of it, to save your Wolf Link data to the amiibo. This means that even if you now have all the heart containers and this is your first time completely beating the Cave, you still won't be able to save if you have even half a heart less than your previous record. It's such a terrible, boring experience that just shits enemies all over you, and the ice enemies are the worst of them. Wolf Link has no defense, he can not do any finishers on enemies (Except for poes), he has no skills to benefit from, so your only options are to lunge at enemies or hold down B. The Cave is 39 floors long, whereas it should have nine floors less in it. It is such a frustrating experience to go through. drat it, I just want a full heart container wolf buddy for breath of the wild, gently caress this

princecoo
Sep 3, 2009

Digirat posted:

If your game is going to be incredibly crashy then maybe you shouldn't have 6 different unskippable intro logos, deus ex

Also unskippable or fast-forwardable ending credits.

There is an achievement for sitting through the credits and seeing the bonus "secret" video that gives away some extra plot stuff that is inserted in the middle of the credits.

Fine, but the credits are unskippable. The only way I could miss that video is if I forced the game to close via task manager. And giving me an achievement for seeing the video is poo poo because I might have decided after 10 minutes to gently caress off and make a sandwich, missed the video and returned afterwards to close the game, none the wiser. If, by chance, I found out I'd missed something from reading the achievement descriptions, then what? Do I have to finish the game and sit through that poo poo again? Just make a cinematic menu so I can watch it again if I want to.

Another little thing dragging Deus Ex down was it couldn't seem to keep track of certain characters deaths. Beware, spoilers: The Dvali crime family has 2 boss type guys and another random helper guy in the game. You can kill them all, if you choose to. In fact, one side mission requires you to go to where the Dvali second in command is running an underground casino. You can kill him then, fairly early in the story.

One thing I like is that certain characters show up on a board in your HQ, and you can ask questions about them and their organisations. If you kill these Dvali people, they will be marked as "Deceased" on the board.

But, later missions will have you discovering that the 2IC of the family is still plotting to overthrow the boss - after being killed. If you find and kill the boss, you can find documents where, with the boss dead, the second in charge is poised to take over - despite being killed like 2 ingame days previous. The endgame simply reports the boss as being "in hiding", even though Taskforce 29 knows he got shivved to hell by an angry cyborg.

Deified Data
Nov 3, 2015


Fun Shoe

Cleretic posted:

I find Bethesda weird when you start taking their non-RPG franchises into account. Dishonored, the Wolfenstein and Doom remakes, all REALLY solid games that know what people want them to be and just make that.

...and then you get their RPGs being about as stable as a bridge made of pastry, making unpopular choices all over the place. I know it's different development teams, but the idea that the same company can get it so right and so wrong on games made at the same time.

I believe you will find that their RPGs are wildly popular.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

Deified Data posted:

I believe you will find that their RPGs are wildly popular.

To be honest that's despite most of their work by this point.

thebardyspoon
Jun 30, 2005
Yeah I didn't like the direction Fallout 4 went in and didn't even finish the main quest but it was quite popular (I assume, didn't see any articles saying it had broken records or sold insanely high but I imagine it did about as well as Bethesda were expecting it to do), in any case I'm expecting that to be the Fallout series core gameplay going forward (and Elder Scrolls as well) and for them all to double down on the crafting/building your own town poo poo.

Dapper_Swindler
Feb 14, 2012

Im glad my instant dislike in you has been validated again and again.

Ugly In The Morning posted:

I always thought that was more of a "democratic revolutions also sometimes go completely batshit". France had its Reign of Terror and all that.

that what it was supposed to be like apperently, look at one of the early demos first showing the vox to see what i mean. but because the game is basically Frankensteined together where a ton of different plots and themes are haphazardly sewn together to try to make a coherent narative, plus adding trans dementional hopping kinda hurts it even more.

honestly as hamfisted as it is, i honestly think DX MD handles "race"/oppression/revolution stuff alot better. I have heard some critics try to say that it "doesnt pick a side and or both sides are bad/hur dur the left is painted as evil because it doesnt hit you over the head 24/7 about how the right is evil" but the game is clearly pro aug and ARC is a good thing but it gets hosed over by opportunists and wannabe revolutionaries, like sadly alot of leftists causes do.

also i honestly thought the racism/hosed up ideology of the founders in Bio infinte was pretty well done. alot of there stuff sounds like its right out of that a anglo saxon club handbook of that time period.


FactsAreUseless posted:

Perhaps all the Bethesda games are bad.

they have always been a mixed bag. the main story's are either kinda dumb/poo poo or ok. the sidequests and worldbuilding being a bigger strong point.

Dapper_Swindler has a new favorite as of 18:22 on Aug 28, 2016

Punished Chuck
Dec 27, 2010

Bethesda RPGs to me are one of those things where I agree with the criticism from the people who hate them but for whatever reason they add up to more than the sum of their parts for me and I still really enjoy them. I'm interested to see what TES 6 is going to look like if they try to incorporate the stuff that worked in Fallout 4 (more exciting and active combat, a world that at least tried to react to your actions, there's a dog) and not the stuff that didn't (everything else).

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
One symptom of Metal Gear Solid V being released before it was ready is that plot information is parceled out kind of haphazardly. Two missions ago the characters discussed how it was significant that a collection of taped they found in a Bad Guys Location contained samples of every language but English. This last mission in rescued a guy who worked at the Bad Guys Location and he shattered my preconceptions with the revelation that there were a bunch of tapes there with every language... except English. So they've revealed that crucial fact twice but nobody's saying a word about the creepy flying psychic kid who keeps harassing me. I mean, as the player I know the deal with the creepy flying psychic kid, but I'm halfway through the game and none of the characters has even mentioned him that I remember.

A Festivus Miracle
Dec 19, 2012

I have come to discourse on the profound inequities of the American political system.

WeaponGradeSadness posted:

Bethesda RPGs to me are one of those things where I agree with the criticism from the people who hate them but for whatever reason they add up to more than the sum of their parts for me and I still really enjoy them. I'm interested to see what TES 6 is going to look like if they try to incorporate the stuff that worked in Fallout 4 (more exciting and active combat, a world that at least tried to react to your actions, there's a dog) and not the stuff that didn't (everything else).

The problem with Fallout 4 was that it was commercial rushed to the table crap. If Bethesda has decided that they're just going to cash in their franchises, than TES 6 is going to be the same rushed garbage that Fallout 4 was.

Dapper_Swindler
Feb 14, 2012

Im glad my instant dislike in you has been validated again and again.

2house2fly posted:

One symptom of Metal Gear Solid V being released before it was ready is that plot information is parceled out kind of haphazardly. Two missions ago the characters discussed how it was significant that a collection of taped they found in a Bad Guys Location contained samples of every language but English. This last mission in rescued a guy who worked at the Bad Guys Location and he shattered my preconceptions with the revelation that there were a bunch of tapes there with every language... except English. So they've revealed that crucial fact twice but nobody's saying a word about the creepy flying psychic kid who keeps harassing me. I mean, as the player I know the deal with the creepy flying psychic kid, but I'm halfway through the game and none of the characters has even mentioned him that I remember.

i always took MGS series as a weird left wing clancy/sci fi story with tons Magical realism/realismo magico. characters find a dude shooting lighting, a levitating germaphobe, psychic arms and stitchs turning into snakes like its an everyday thing. but even with that being said. While i like 5s story, its the weakest of the bunch and doesnt tell itself well and feels like tons of parts are edited out(i dont even mean just chapter 3)

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

2house2fly posted:

One symptom of Metal Gear Solid V being released before it was ready is that plot information is parceled out kind of haphazardly. Two missions ago the characters discussed how it was significant that a collection of taped they found in a Bad Guys Location contained samples of every language but English. This last mission in rescued a guy who worked at the Bad Guys Location and he shattered my preconceptions with the revelation that there were a bunch of tapes there with every language... except English. So they've revealed that crucial fact twice but nobody's saying a word about the creepy flying psychic kid who keeps harassing me. I mean, as the player I know the deal with the creepy flying psychic kid, but I'm halfway through the game and none of the characters has even mentioned him that I remember.

around mission 50 or so you get some tapes talking about his origins and how he fits in with XOF.

it's really dumb, like well past kojima's worst when he does dumb

Phlegmish
Jul 2, 2011



MGSV has a tag-along flying creature that no one else can see, like in the Flintstones? One of these days I have to try out that series.

Terminally Bored
Oct 31, 2011

Twenty-five dollars and a six pack to my name
The main villain of MGSV wants to destroy the English language by killing all who speak it but he forgets people can also write.

I'm not even joking. V's story is completely poo poo.

im pooping!
Nov 17, 2006


really the best thing about mgsv is sitting on the helicopter and staring at quiet

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
I was enjoying Soul Nomad and the World Eaters but I've got stuck straight after the Bandit Camp at the second fight with the Comedy lovely Wizard character. Because you can't go back to grind on Story Fights like you can in Disgaea, you have to grind in the equivalent of the item world but they are really overly hard because of their gimmick - shittons of enemies in each unit. Each Unit in that game is an entire squad instead of an individual character, but all the "rooms" I make to contain each squad have only ever allowed me like 5 characters at once, and the enemy parties in this world, while way lower level, are way more bloated, with way more characters than I have. For the mages this means that a level 2 mage party (at least one of which had 5 mages and two warriors protecting them) were able to easily wipe a level 9 unit.

I can't just do the story fight as when I tried and got gown to just Dio, he was only a couple levels ahead of me at level 10, which was never a problem before, but his only attack is a lightning blast that hits across all rows and does 175+ damage to everyone. The only way I could survive that is grinding and what's worse, none of my characters were able to land a single hit on him, even my level 9 MC's 30+ hit special attack missed on every blow.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Terminally Bored posted:

The main villain of MGSV wants to destroy the English language by killing all who speak it but he forgets people can also write.

I'm not even joking. V's story is completely poo poo.

Everyone seems to forget that writing is a thing. Or that like, you can be bilingual even though one of the main characters speaks at least two languages. Nope, gotta go die in a desert because I got a bug in my throat that kills people if I speak English. there would be awkward questions about what happened to Quiet in the rest of the series if she, along with skull face, wasn't killed off.

Morglon
Jan 13, 2010

Safe and sound, detached from reality.
Just like your posting.
The thing is she also speaks other languages and even one there is no bug for the old dude you got understands. A big thing is you get interpreters for every other language that's spoken in the game but for that? Pff gently caress you.

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2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

Terminally Bored posted:

The main villain of MGSV wants to destroy the English language by killing all who speak it but he forgets people can also write.

I'm not even joking. V's story is completely poo poo.

I think if nobody in the world could speak English for fear of dying, in a world without the internet, it would be pretty much over as the world's lingua franca. Writing isn't a 1:1 perfect substitute for speaking.


Nuebot posted:

Everyone seems to forget that writing is a thing. Or that like, you can be bilingual even though one of the main characters speaks at least two languages. Nope, gotta go die in a desert because I got a bug in my throat that kills people if I speak English. there would be awkward questions about what happened to Quiet in the rest of the series if she, along with skull face, wasn't killed off.
It's weird that the pilot of the Pequod isn't multilingual, but then he only needs to communicate with Venom Snake who only speaks English, so I can imagine it wasn't a high priority when they were hiring.

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