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Yeah, I try to keep my butchering area apart from my kitchen and freezer. I always keep the animal corpses in the freezer tho without any issues. It seems to mostly be the massive blood pools around the butcher table. I suppose using work tab I could make some guy who has cleaning #1, butchering #2, and restrict him to nothing but the kitchen, freezer, bedroom, and common area so he exists only to butcher things then clean up after himself, but that seems like more work than it's worth
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# ? Aug 29, 2016 19:02 |
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# ? May 25, 2024 15:08 |
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Somberbrero posted:Forgive me if this is a stupid question, I just started playing a day ago. If you go to the beta options you can activate v14 to go back to the previous version. Then turn auto-update off.
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# ? Aug 29, 2016 19:05 |
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Turning auto update off doesn't do any good because of the way Steam works. It'll still patch to the newest version as soon as you try to launch the game. The beta opt in method is the only way. Just be glad Tynan isn't one of the zillion developers who doesn't offer you that option!
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# ? Aug 29, 2016 19:48 |
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Turning auto-update off just lets you see when there's an update queued up, then if you don't want to update, you can set steam to offline mode before launching the game.
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# ? Aug 29, 2016 19:55 |
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What are your favorite backer characters? I got a pawn nicknamed Engie with great construction and crafting skills once who was absolutely awesome until he got eaten by a horde of angry chinchillas.
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# ? Aug 29, 2016 20:35 |
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I had a backer named Agent that had the backstory of being autistic and something else. Couldn't do anything but shoot and I think tame animals, but both were low skills like 8 or something. He did however have all his organs that found lovely homes
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# ? Aug 29, 2016 20:45 |
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you can roll up some pretty baller Sparkles as well
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# ? Aug 29, 2016 20:52 |
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Lumi is very useful but she shows up way too often.
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# ? Aug 29, 2016 20:53 |
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Why is there no default painkiller drug? Was really expecting a morphine analog to perscribe your injured colonists to take away their "in pain" malus.
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# ? Aug 29, 2016 21:14 |
Elth posted:I'm just waiting until Tynan eventually nerfs frozen food. You read my flowers for algernon mod planning document didn't you?
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# ? Aug 29, 2016 21:34 |
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For whatever reason I always end up capturing Blue. She is a generally well rounded raider that can shoot stuff, crafting, and construction. Like every game she gets captured and converted, but this time she was in my crashed pods so yay i guess.
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# ? Aug 29, 2016 23:08 |
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LLSix posted:What are your favorite backer characters? I got a pawn nicknamed Engie with great construction and crafting skills once who was absolutely awesome until he got eaten by a horde of angry chinchillas. Engie is great. Darkeye isn't worth starting with, because pretty much all he can do is kill, but he's worth picking up if he shows up. Otherwise, they all seem pretty standard. e: LSD should cause a random mental break, and then reroll the pawn's traits.
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# ? Aug 29, 2016 23:11 |
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What does it mean when a raid group is "unusually clever with their tactics"?
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# ? Aug 29, 2016 23:14 |
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It means watch out!!
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# ? Aug 29, 2016 23:31 |
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In my last game I captured Braddock, while he couldn't haul the fact he was good at growing/cooking/art, meant he was really useful for harvest and as the main chef. Any downtime and he made
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# ? Aug 29, 2016 23:46 |
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Attacking that rare thrumbus was a mistake.
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# ? Aug 30, 2016 00:00 |
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The thumbos were way tankier than I expected, yeah
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# ? Aug 30, 2016 00:09 |
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What's the deal with explosive traps? Had to dismantle mine because my dudes kept walking over them. Can the colonists not see them like the spike traps?
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# ? Aug 30, 2016 00:09 |
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CrusherEAGLE posted:Attacking that rare thrumbus was a mistake. I was out of food. Only animal on the map was a thrumbo. He solved my food problem, but not in the way I was expecting!
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# ? Aug 30, 2016 00:24 |
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Killing Thrumbos sort of requires a line of turrets you can have whoever shot the thrumbo first to run in circles past. Otherwise you'll end up with a couple dead colonists.
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# ? Aug 30, 2016 00:26 |
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How can you tell if a dude is a backer dude
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# ? Aug 30, 2016 00:26 |
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Babe Magnet posted:How can you tell if a dude is a backer dude They show up in lots of games with the same backstory and name. Everyone else is randomly generated.
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# ? Aug 30, 2016 00:32 |
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Babe Magnet posted:How can you tell if a dude is a backer dude If the backstory sounds like DBZ or 40k fan fiction, you probably have a backer character.
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# ? Aug 30, 2016 01:34 |
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Heffer posted:If the backstory sounds like DBZ or 40k fan fiction, you probably have a backer character. Tynan makes sure that the backstories fit to the lore of the game. You can choose a backstory, a name, and traits you would like your character to have.
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# ? Aug 30, 2016 01:40 |
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Tribals in Rimworld: Use a man. If that don't work, use more man.
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# ? Aug 30, 2016 06:20 |
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Had the movie "the station agent" playing in the background and one of the songs sounded exactly like the catchy music in this game. Same artist perhaps?
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# ? Aug 30, 2016 06:32 |
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IAmTheRad posted:Tynan makes sure that the backstories fit to the lore of the game. So furries are lore friendly? There's one guy that's some kind of animal person.
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# ? Aug 30, 2016 08:43 |
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Genetic engineering is lore friendly with the setting but I doubt he actually appears as an animal person as a pawn.
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# ? Aug 30, 2016 08:49 |
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If there is any hint of anything even remotely resembling a furry, rest assured that goons will sniff it out and loudly proclaim how awful it is to everyone else so they don't look like someone who's actively looking for furry poo poo.
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# ? Aug 31, 2016 00:28 |
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methinks the goon doth protest too much
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# ? Aug 31, 2016 01:03 |
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packetmantis posted:If there is any hint of anything even remotely resembling a furry, rest assured that goons will sniff it out and loudly proclaim how awful it is to everyone else so they don't look like someone who's actively looking for furry poo poo. Exactly the thing a furry would say.
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# ? Aug 31, 2016 01:19 |
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Why does this game have infestations but not flamethrowers. loving bugs
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# ? Aug 31, 2016 01:21 |
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Pumpkinreaper posted:Exactly the thing a furry would say. Away all Goats posted:Why does this game have infestations but not flamethrowers. loving bugs I remember there being a pretty good mod that implements flamethrowers, shouldn't be hard to find.
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# ? Aug 31, 2016 01:31 |
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Welp, restarted the game after letting it run for the last few days because it was starting to get a little laggy. Updated to A15, so much for that colony. Now to find something else to play while I wait for mods to update!
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# ? Aug 31, 2016 01:31 |
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NatasDog posted:Welp, restarted the game after letting it run for the last few days because it was starting to get a little laggy. Updated to A15, so much for that colony. Now to find something else to play while I wait for mods to update! Just switch to the A14 beta branch and keep playing.
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# ? Aug 31, 2016 02:11 |
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I'm actually surprised there haven't been a flood a mods that let my colonists do gravity bong hits off of smoke leaf.
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# ? Aug 31, 2016 02:18 |
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Mood penalty: -5 second hand smoke Mood penalty: - 10 annoying stoners nearby
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# ? Aug 31, 2016 02:23 |
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Internet Explorer posted:Mood penalty: -35 second hand smoke
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# ? Aug 31, 2016 02:30 |
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Squeegy posted:Just switch to the A14 beta branch and keep playing. I tried, colony manager updated to a15 and I'm not seeing an a14 posted on the workshop. The Ludeon forums are a laggy mess, but I might bite the bullet tomorrow and downgrade that and the 8 or 9 other mods that updated as well.
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# ? Aug 31, 2016 02:51 |
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# ? May 25, 2024 15:08 |
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packetmantis posted:If there is any hint of anything even remotely resembling a furry, rest assured that goons will sniff it out and loudly proclaim how awful it is to everyone else so they don't look like someone who's actively looking for furry poo poo. I honestly find the predisposition of furry types to inserting the fur stuff into everything else's canon kind of off-putting, but I suppose that's pretty normal for other fan groups. It was just jarring to see it in rimworld. The genetic engineering slant makes sense though.
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# ? Aug 31, 2016 02:55 |