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yugoslavia with tito
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# ? Aug 25, 2016 15:36 |
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# ? May 14, 2024 10:44 |
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I bet Poland is going to be dlc because they've concluded that while the polish will be elated to have Poland in the game, they'd also be willing to pay significantly more for it.
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# ? Aug 25, 2016 15:37 |
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Include Canada as a playable civ. Our Mountie unique unit is okay but the Avro Arrow really sucks despite sounding really badass in its tooltip, and we're crap at generating culture
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# ? Aug 25, 2016 15:53 |
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MMM Whatchya Say posted:I bet Poland is going to be dlc because they've concluded that while the polish will be elated to have Poland in the game, they'd also be willing to pay significantly more for it. They should release Poland as a much-hyped DLC but give it no uniques at all.
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# ? Aug 25, 2016 16:25 |
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+30% to being unexpectedly invaded
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# ? Aug 25, 2016 16:34 |
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Angry Diplomat posted:Include Canada as a playable civ. Our Mountie unique unit is okay but the Avro Arrow really sucks despite sounding really badass in its tooltip, and we're crap at generating culture Unique Ability: Building maintenance multiplies by 5 for every trade route you share with a Civ on another continent.
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# ? Aug 25, 2016 16:38 |
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Koramei posted:The official civs are several cuts above what modders can do in terms of quality. Even for Civ V the very best leader mods don't look as good, as the official ones, and they're even more complex to create now. "Creating assets" is the least important part of moddability though. Civ4 was incredibly moddable and art assets were easily referenced. The quality of those assets has nothing to do with the moddability of the game though.
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# ? Aug 25, 2016 16:50 |
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Angry Diplomat posted:Include Canada as a playable civ. Our Mountie unique unit is okay but the Avro Arrow really sucks despite sounding really badass in its tooltip, and we're crap at generating culture All of Canada's Great Writers/Artists/Musicians spawn under America's control.
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# ? Aug 25, 2016 17:12 |
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Powercrazy posted:"Creating assets" is the least important part of moddability though. Civ4 was incredibly moddable and art assets were easily referenced. The quality of those assets has nothing to do with the moddability of the game though. Uh, well okay, so in your opinion what actually is the important part of modability then? Because we actually have been getting stat changes even in some of the least moddable strategy games out there these days.
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# ? Aug 25, 2016 17:18 |
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I for one would happily buy a Civ DCL for the fancy leader screen even if there was a free mod that had all the traits. I can't be the only one.
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# ? Aug 25, 2016 17:20 |
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Koramei posted:Uh, well okay, so in your opinion what actually is the important part of modability then? Because we actually have been getting stat changes even in some of the least moddable strategy games out there these days. Being able to influence the map after generation is very important. Being able to treat all tiles as land, or ocean, or some new type of terrain is important. Placement of cities independent of terrain. Being able to run arbitrary python (or other) scripts in response to game triggers, including player actions. Basically being able to change the existing game mechanics (German tanks now have +100% attack power vs France), and create new mechanics (psi combat from Alpha Centauri), as well as the initial map conditions (creating a volcano event which creates a mountain or destroys a city) after map generation, New City States are created after some event, all city States are destroyed after some event, etc. Swapping a leader portrait for hitler is obviously part of that but that is hardly scratching the surface for modding.
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# ? Aug 25, 2016 18:04 |
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Basically, look at the Fall From Heaven mod for Civ4; everything you could do there you should have been able to do in Civ5, but you couldn't because of crappy modding infrastructure.
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# ? Aug 25, 2016 18:09 |
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MMM Whatchya Say posted:Better yet, own no possessions at all, it makes travelling easy and allows you to live the life of a gentle cynic, thus matching your attitude. I don't know - stuff like that just seems kind of stupid. I mean it's Civ VI. It's not really special. I cannot possibly imagine looking back in five years and saying, "Oh, I'm so happy I have some generic mass produced coin with Civ VI stamped on it, glad I didn't miss out on that."
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# ? Aug 25, 2016 18:12 |
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But it was less mass produced than other coins!!!
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# ? Aug 25, 2016 18:14 |
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John F Bennett posted:+30% to being unexpectedly invaded Starts with unique luxury: Potatoes which gives +5 amenities and +50% defence to all cities in empire.
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# ? Aug 25, 2016 18:29 |
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OwlFancier posted:Starts with unique luxury: Potatoes which gives +5 amenities and +50% defence to all cities in empire. Ireland already has a civ.
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# ? Aug 25, 2016 18:31 |
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Powercrazy posted:Being able to influence the map after generation is very important. Being able to treat all tiles as land, or ocean, or some new type of terrain is important. Placement of cities independent of terrain. Being able to run arbitrary python (or other) scripts in response to game triggers, including player actions. Hell, this even tripped up the dev team when they were developing Gods & Kings. They wanted the Dutch to have the ability to turn coasts into land, but map tiles were really hard-coded in Civ V.
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# ? Aug 25, 2016 18:32 |
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Peas and Rice posted:Ireland already has a civ. Ireland should have a unique extra religion pick where cities with the Irish religion can build theme pubs to generate gold but which also generate culture for Ireland.
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# ? Aug 25, 2016 18:34 |
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SlyFrog posted:I don't know - stuff like that just seems kind of stupid. I mean it's Civ VI. It's not really special. Oh sure, but "why bother owning things that take up physical space, those 6 coins will make your move impossible" is a bit of a damp argument. The coins don't do a whole lot for me, nor do knick knacks in general, but I wouldn't drag somebody else for enjoying them. Plus, as far as video game knick knacks go, those look pretty decent quality.
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# ? Aug 25, 2016 20:25 |
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MMM Whatchya Say posted:Why would anybody buy dlc when they could just download some popular mods? i think if the same people who have been doing civ v modding carry over to vi, there is likely to be a lot of really good stuff very early on. Basically all of Tomatekh's mods are exceptionally high-quality while not being too drastic (i'm a fan of the Historical Religions mod which basically just adds like a hundred new religion icons solely for the purpose of being able to play literally every imaginable civilization with their actual religion), the Colonialist Legacies and More Civilizations teams have put out a metric ton of excellent civs, and JFD has a lot of really interesting add-ons that push the game into being a tiny bit more Paradox-ey while not overriding the core mechanics too drastically obviously that's going to be like 10% of the total mod throughput if that, but basically if you're just looking at the steam workshop with everything equal it'll be hard to find things, the trick is that the civfanatics forums has a lot of people working their butts off and their prominent names are ones that should quickly grab attention on release also a thing I nearly forgot - mods are not going to replace DLC because usually these modders have their stuff require DLC to ensure they have the most options at their disposal
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# ? Aug 25, 2016 20:53 |
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Aerdan posted:Civilization VI 25th Anniversary Edition announced, which includes a few physical bonuses in addition to the stuff available in the digital deluxe edition. So what's on the coins.? ...Civ2's council?
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# ? Aug 25, 2016 22:39 |
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Gyra_Solune posted:i think if the same people who have been doing civ v modding carry over to vi That's a pretty big assumption. Modding was a selling point they used in 5, and the mod support is far from good - it feels like the better mods are in spite of the game rather than being facilitated by it.
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# ? Aug 25, 2016 22:52 |
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TooMuchAbstraction posted:Basically, look at the Fall From Heaven mod for Civ4; everything you could do there you should have been able to do in Civ5, but you couldn't because of crappy modding infrastructure. Fall from Heaven 2 may be my favorite Civ gaming experience, and I was quite disappointed nothing like it could ever be made for V.
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# ? Aug 26, 2016 00:40 |
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OwlFancier posted:Ireland should have a unique extra religion pick where cities with the Irish religion can build theme pubs to generate gold but which also generate culture for Ireland. Irish culture points are actually negative ones, they start with all policies unlocked and lose them as time goes on.
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# ? Aug 26, 2016 01:23 |
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Gyra_Solune posted:i think if the same people who have been doing civ v modding carry over to vi, there is likely to be a lot of really good stuff very early on. Basically all of Tomatekh's mods are exceptionally high-quality while not being too drastic (i'm a fan of the Historical Religions mod which basically just adds like a hundred new religion icons solely for the purpose of being able to play literally every imaginable civilization with their actual religion), the Colonialist Legacies and More Civilizations teams have put out a metric ton of excellent civs, and JFD has a lot of really interesting add-ons that push the game into being a tiny bit more Paradox-ey while not overriding the core mechanics too drastically I should say I do like the civ v mods, I was just being dismissive because I don't think modding for any game will ever take substantial profit from dlc for many reasons. E: basically anybody involved enough in the game to want to get into the mods are already so thoroughly gone that they're also going to get the dlc
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# ? Aug 26, 2016 01:27 |
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Kajeesus posted:Hell, this even tripped up the dev team when they were developing Gods & Kings. They wanted the Dutch to have the ability to turn coasts into land, but map tiles were really hard-coded in Civ V. I really hope they get this in an expansion
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# ? Aug 26, 2016 01:34 |
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Kajeesus posted:Hell, this even tripped up the dev team when they were developing Gods & Kings. They wanted the Dutch to have the ability to turn coasts into land, but map tiles were really hard-coded in Civ V. There were a few mods for civ V that allowed your workers to build pontoon bridges or canals. I never found one that actually worked.
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# ? Aug 26, 2016 02:31 |
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limp_cheese posted:There were a few mods for civ V that allowed your workers to build pontoon bridges or canals. I never found one that actually worked. You could get some to work if you saved and reloaded after building the improvement.
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# ? Aug 26, 2016 08:22 |
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I use this one and I've never seen it not work.
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# ? Aug 26, 2016 08:59 |
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MMM Whatchya Say posted:Oh sure, but "why bother owning things that take up physical space, those 6 coins will make your move impossible" is a bit of a damp argument. The coins don't do a whole lot for me, nor do knick knacks in general, but I wouldn't drag somebody else for enjoying them. Plus, as far as video game knick knacks go, those look pretty decent quality. People are entitled to enjoy whatever they want. On the physical space angle, even that type of small clutter tends to add up over time. But my overall point was, I personally don't really see the value in having some mass produced coin for the sixth game in a series. I cannot possibly imagine how that would be in any way meaningful down the road. But that's just me.
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# ? Aug 26, 2016 16:06 |
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If you buy the collector's edition during a golden age, do you get an extra coin?
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# ? Aug 26, 2016 17:17 |
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One day I'll hope they'll add some diplomatic punishment for city states given how fickle they are at abandoning allies for another civ. I don't want them to get it on with nobody else but me.
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# ? Aug 28, 2016 16:07 |
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Flagrant Abuse posted:I use this one and I've never seen it not work. I was gonna say, I find it hard to believe pontoon bridges have problems when there's a campaign in V that very specifically utilizes them heavily.
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# ? Aug 28, 2016 16:25 |
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JeremoudCorbynejad posted:If you buy the collector's edition during a golden age, do you get an extra coin? I don't think Civ4's collector's edition came with a coin
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# ? Aug 28, 2016 20:48 |
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Those Civ VI coins will go great next to my Pop! Vinyl collection.
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# ? Aug 29, 2016 02:10 |
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The Human Crouton posted:Those Civ VI coins will go great next to my Pop! Vinyl collection. Pop! Civ6 leaders.
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# ? Aug 29, 2016 02:13 |
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I'm looking forward to this game!!
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# ? Aug 29, 2016 21:39 |
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I am also looking forward to this game ... 's complete pack in two or three years.
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# ? Aug 29, 2016 21:51 |
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I enjoyed a flawed Civ 5 on release and I will enjoy a (probably) flawed Civ 6 on release. You could probably say I just enjoy Civ. Come to think of it, I've played every Civ on day 1 of release going back to Civ 2 (which is unironically still my favorite Civ game)
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# ? Aug 29, 2016 22:01 |
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# ? May 14, 2024 10:44 |
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While I expect civ vi to be flawed on release, I think it's reasonable to expect it to be better than civ v was. Then again, Beyond Earth
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# ? Aug 29, 2016 22:17 |