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# ? Aug 29, 2016 22:28 |
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# ? May 29, 2024 15:28 |
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How do you pronounce Poitot? I pronounce it as 'Poitot'. How do you say Poitot?
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# ? Aug 29, 2016 23:09 |
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dialhforhero posted:How do you pronounce Poitot? Poy-Taut Poy-toh Gallente have French backgrounds so it's not unreasonable to assume that the T is silent. Of course, that never stopped anyone from reading things phonetically. Ask a Mumble full of nerds how to pronounce Gila sometime. Also I'm pleased with the new boosts, but the most hype thing is the adjustment to Command Ship skill requirements.
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# ? Aug 29, 2016 23:19 |
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Everybody, meet Magma
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# ? Aug 29, 2016 23:24 |
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Ynglaur posted:I wonder what the results are when someone activates 80 at the same time in a 15km radius. The most interesting result would be for a three-dimensional terrain to form as the effects push each other out, but it will probably just seem like random effects. Regular boosts for subcap fleets are being replaced by a bunch of active modules that seem to be pretty much directly analogous to the old version in terms of what bonuses they can provide. Titans used to provide a racial passive boost to their fleets. This is being replaced entirely with a racial aura that contains both bonuses and penalties and affects all ships within range, not just fleet mates. Presumably the idea is to engineer situations where your fleet benefits from the bonuses while the enemy is punished by the penalties.
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# ? Aug 29, 2016 23:27 |
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dialhforhero posted:How do you pronounce Poitot? like poirot but with a t. alternatively you can just be an american and say it phonetically so people know what the gently caress you are talking about.
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# ? Aug 29, 2016 23:51 |
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Poitoto poitato
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# ? Aug 29, 2016 23:54 |
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AAPsel posted:you can just be an american and mangle it because you don't give a gently caress.
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# ? Aug 30, 2016 00:07 |
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And this is Syenite.
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# ? Aug 30, 2016 00:11 |
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VideoGames posted:
Superb. Have you considered getting a skin for it? Has CCP put the new mining barge models on Sisi yet?
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# ? Aug 30, 2016 00:19 |
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Magic Rabbit Hat posted:Superb. Have you considered getting a skin for it? They have -- and multiple skins for each. They're also rolling out a new miner support ship, the Porpoise.
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# ? Aug 30, 2016 00:21 |
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Magic Rabbit Hat posted:Of course, that never stopped anyone from reading things phonetically. Ask a Mumble full of nerds how to pronounce Gila sometime. I may be missing an in joke but one of the best things about us being evicted from Deklein is not having to hear people saying "deck-len" as much. Like holy poo poo, it's so obviously "decline". How is that hard. Fuckkkk.
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# ? Aug 30, 2016 00:23 |
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Thanks for the info guys now can you help me figure out how to say sword? I always just say sword.
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# ? Aug 30, 2016 00:25 |
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dialhforhero posted:Thanks for the info guys now can you help me figure out how to say sword? I always just say sword. I say "word" just with an S at the start. S-Word.
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# ? Aug 30, 2016 00:28 |
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avatarinwin posted:I say "word" just with an S at the start. hosed up if true
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# ? Aug 30, 2016 00:34 |
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NtotheTC posted:I may be missing an in joke but one of the best things about us being evicted from Deklein is not having to hear people saying "deck-len" as much. Like holy poo poo, it's so obviously "decline". How is that hard. Fuckkkk. When I started playing, I thought it was wonderfully fitting that the place the the goons lived was called 'decline.' Then I logged into mumble.
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# ? Aug 30, 2016 00:41 |
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Magic Rabbit Hat posted:Superb. Have you considered getting a skin for it? I don't appear to be able to see any skins for it.
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# ? Aug 30, 2016 00:46 |
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avatarinwin posted:I say "word" just with an S at the start. https://www.youtube.com/watch?v=5uqrlw3LFs0 just like ice t http://www.somethingawful.com/news/ice-loves-mithril/
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# ? Aug 30, 2016 00:57 |
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Justaddwater posted:That PL list seems to be from 3 years ago. Yeah insidious empire got blopsed to death three years ago.
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# ? Aug 30, 2016 01:46 |
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# ? Aug 30, 2016 01:47 |
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Where is magma?
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# ? Aug 30, 2016 01:50 |
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VideoGames posted:It is quite an expensive shopping spree I wish to go on!!!! If you are planning on mining in our space, buy the poo poo in jita and have a shipping service bring it to Delve. Don't try to fly it here yourself.
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# ? Aug 30, 2016 01:56 |
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Magma is sitting safely in Jita. I think. Wherever it was I bought her. All my other ships are at HQ. I wish I could transport them all myself. Syenite takes ages to go anywhere!
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# ? Aug 30, 2016 02:07 |
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Rhymenoserous posted:If you are planning on mining in our space, buy the poo poo in jita and have a shipping service bring it to Delve. Don't try to fly it here yourself. possible dumb question but I assume when moving existing ships via JF it's cheaper to move them packaged and just buy new rigs?
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# ? Aug 30, 2016 02:11 |
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Jazzzzz posted:possible dumb question but I assume when moving existing ships via JF it's cheaper to move them packaged and just buy new rigs? In general, JF pilots get extremely upset when someone has them move assembled ships. 10km3 packaged, 100km3 assembled for cruisers, so you go from fitting 35 in a trip to fitting 3 in a trip.
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# ? Aug 30, 2016 02:18 |
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They work on a per m3 basis what do they give a poo poo about fitted ships or not? It's the m3 that matters for their efficiency, not the quantity of any one item. The idiot who ships packaged ships is the one who should be pissed because you're grossly destroying your shipping cost efficiency.
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# ? Aug 30, 2016 02:21 |
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dialhforhero posted:They work on a per m3 basis what do they give a poo poo about fitted ships or not? It's the m3 that matters for their efficiency, not the quantity of any one item. EVE doesn't allow containers within containers when they're placed in a contract package inside a contract package. I think I've got that right.
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# ? Aug 30, 2016 02:36 |
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I like the idea of boosting responsibly with one or two links per command ship. It's finally viable to limit links to the utility slots and run complete ships.
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# ? Aug 30, 2016 02:48 |
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dialhforhero posted:They work on a per m3 basis what do they give a poo poo about fitted ships or not? It's the m3 that matters for their efficiency, not the quantity of any one item. I guess it may be different for goonswarm, but for my alliance we'll generally get a run every other day or so, and if we need to get a bunch of extra people to get stuff moved because one inconsiderate guy shipped assembled ships, it's quite annoying. Our shipping is also free to members, so they're not having to pay extra. There is also the issue that courierd assembled ships can't be re courierd.
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# ? Aug 30, 2016 02:48 |
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These active links are going to cause so much loving TiDi that small gang FW dudes are gonna get a taste of what our big fleets are like. Also, countdown until one of PL's command ship fleets has like 2 of these stupid things fitted per ship and they activate them all the time specifically to lag poo poo out.
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# ? Aug 30, 2016 03:28 |
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if the buff timer is 1 minute, doesn't that mean fast tackle will need to return to boosts every minute if they want their speed and range etc
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# ? Aug 30, 2016 03:31 |
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dialhforhero posted:They work on a per m3 basis what do they give a poo poo about fitted ships or not? It's the m3 that matters for their efficiency, not the quantity of any one item. Booley is right, but didn't go into details, which can leave people confused as to why contracting assembled ships (and assembled containers) is a huge dick move. The problem becomes that you can't recontract assembled containers. Generally this is how JF/Freghter pilots operate: 1 character is freighter/JF pilot 1+ character is scout/cyno/webber 1 character is the contract character. The contract character accepts all the contracts remotely and recontracts them as courier contracts to the JF character using the same destination. The JF character moves them from the pick-up location to the drop-off location, and then delivers the contracts, returning them to the contract characters hangers in drop-off location. The contract character then delivers the contracts, already in the drop-off location. The one catch is that you can only nest plastic wraps one container deep. So you can create a courier contract with a bunch of items in it, and the resulting plastic wrap can be recontracted out via courier contract. But you can't courier contract a plastic wrap that has containers inside it, which includes plastic wraps, assembled cargo containers, ships. When this happens, the contracting character has to move himself to whatever location the contract originated from and manually trade the plastic wrap to the JF character. And then the contracting character has to move to the drop-off location to receive the package and deliver it by hand. In some cases, this is very difficult because the contracting character may not have docking rights in the citadel / station that the courier contract originated from. They like to do this for a few reasons: it consolidates contracts on a single character, and then allows them to contract them out to many different characters with ease (this is big for multiboxing logistics people). It allows them to double wrap every contract to lower the detectable value of their cargo. The hauling character no longer has to keep a fat wallet. And, especially in highsec with freighter logistics, there is no indication that the character that accepted the contract will actually be the character hauling the goods (safety from getting ganked on public contracts). Basically, if you contract assembled ships without contacting the freight organization first, you're a dick and literally just ruined someone's day. Also, if you're speaking specifically about logistics to delve, it will be far cheaper to strip fitting and repackage the ships and buy new rigs than it will be to freighter assembled ships. This will always be the case unless you're using something like T2 large rigs or something like that. Look at the price margins on 100k m3 vs. 10k m3.
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# ? Aug 30, 2016 03:34 |
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The restriction applies to item exchange contracts as well. Any wrap with an assembled container in it (ships count as this) requires you to station trade the wraps to transfer them between characters
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# ? Aug 30, 2016 03:44 |
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CainFortea posted:These active links are going to cause so much loving TiDi that small gang FW dudes are gonna get a taste of what our big fleets are like. Also, countdown until one of PL's command ship fleets has like 2 of these stupid things fitted per ship and they activate them all the time specifically to lag poo poo out. ...because people actually 'fight' command ship fleets. They should just delete links entirely, roll it all into combat boosters and be done with it.
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# ? Aug 30, 2016 03:55 |
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DisgracelandUSA posted:They like to do this for a few reasons: it consolidates contracts on a single character, and then allows them to contract them out to many different characters with ease (this is big for multiboxing logistics people). It allows them to double wrap every contract to lower the detectable value of their cargo. The hauling character no longer has to keep a fat wallet. And, especially in highsec with freighter logistics, there is no indication that the character that accepted the contract will actually be the character hauling the goods (safety from getting ganked on public contracts). We also do it so the JF pilots in hisec can be in an NPC corp. Obviously to dock at 99% of nullsec outposts you'll need to be in an appropriate corp/alliance, but any corp doing significant amounts of hauling for a large alliance will eat a wardec at some point, and you don't generally want to be flying a JF into jita while decced. By being able to courier the couriers to a different corp, everything can be contracted by random people to "booley's alt corp #1" which then contracts them from jita to lowsec to "booley's alt corp #2" and once they're in lowsec the JF is handed to a pilot in alt corp #1 to jump into nullsec.
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# ? Aug 30, 2016 04:22 |
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Couldn't the contract character just do an item exchange over to the hauler instead of having to fly to the physical location? Or does that count as a wrap? Xolve posted:...because people actually 'fight' command ship fleets. Are you saying that PL doesn't fly Astarte fleets? I'm not sure on your first line. But yea, I agree. Either bake the bonuses into the hull or do combat boosters or something. Because these pulse boosters thingies don't fix the biggest problem with links. In that you have to have them before you go do anything. People who undock without links are just doing a more complicated insurance fraud. And yea, what about tackle? They're never anywhere near the fleet.
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# ? Aug 30, 2016 04:55 |
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I think he means people tend to not engage Sleipnir fleets with Hurricanes because come on
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# ? Aug 30, 2016 05:16 |
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CainFortea posted:Couldn't the contract character just do an item exchange over to the hauler instead of having to fly to the physical location? Or does that count as a wrap? You can't item exchange nested-containers (plastic wraps with ships or plastic wraps or assembled containers in them); they can be traded, but you'll have to physically move the contracting character to the pick-up and drop-off locations
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# ? Aug 30, 2016 05:44 |
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I almost made it on my first freighter gank today, but the motd in the channel was wrong so I went to the wrong system I was able to kill the pod though!
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# ? Aug 30, 2016 05:55 |
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# ? May 29, 2024 15:28 |
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Xolve posted:...because people actually 'fight' command ship fleets. So use a different invisible attribute enhancer with no counter-gameplay?
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# ? Aug 30, 2016 06:28 |