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Grapplejack posted:Hey thread, since you find Torb so underpowered what would you do to boost him? Realtalk, I'd probably do what Gnome suggested and replace the vestigial scrap mechanic with "throw armor pack on a cooldown" and bump Torb's own innate hitpoints to compensate for his sudden lack of ability to spam armor packs at his feet, I'd consider experimenting with adjusting the velocity of his gun's M1, and I might also consider seeing what would happen if you reduced the number of hammer swings necessary to put a level 2 turret up but increased the cooldown between turret deployments to compensate...in other words instead of five swings make it take three or something, still enough that Torb can't literally set up a level 2 turret in the middle of a firefight without being punished, but quicker to reposition when pressured.
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# ? Aug 31, 2016 06:56 |
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# ? Jun 5, 2024 03:32 |
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Macaluso posted:So I guess boosting D.Va as she's entering her mech doesn't boost her mech at all. D.Va is a pretty bad choice to boost anyway. Her damage doesn't multiply to that much, she'll still be slow when firing, and the nano-boost kind of pressures the D.Va player not to do important things like matrix or ult. It's so much better to use it on a character who already has high damage to begin with, and whose own ult can actually be used in tandem with the boost. Supercar Gautier fucked around with this message at 07:00 on Aug 31, 2016 |
# ? Aug 31, 2016 06:57 |
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I do wish that Blizzard would extend a couple of QoL improvements concerning the D.Va pilot/mech divide. Three times this evening I got rezzed as pilot D.Va and immediately got splattered before I could so much as attempt to find a corner to call the mech down safely. Same thing with nanoboosts, even if D.Va ain't a great target it sucks for two people when pilot D.Va gets boosted (why? Who knows) only to call the mech and whoops, so much for that ult.
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# ? Aug 31, 2016 07:00 |
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The Ana ult needs some sort of rework, I've been accidentally boosted as Mercy too many times.
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# ? Aug 31, 2016 07:06 |
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FuriousxGeorge posted:The Ana ult needs some sort of rework, I've been accidentally boosted as Mercy too many times. "git gud"
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# ? Aug 31, 2016 07:09 |
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Targeting abilities like that in general can be kind of frustrating but I don't know exactly how they could improve it. I know it would be a tremendous benefit when trying to put barriers onto people with Zarya.
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# ? Aug 31, 2016 07:12 |
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FuriousxGeorge posted:The Ana ult needs some sort of rework, I've been accidentally boosted as Mercy too many times. That's a feature, not a bug.
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# ? Aug 31, 2016 07:15 |
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if they wanted to avoid the wrong guy getting boosted, they could just make the nanoboost require you to hold the button down for a little bit. like it locks on to the person once you hit q but you need to hold it down for a second or two for it to go off; if you let go, the ult stops and you can pick another target that'd probably make it a lot worse in practice tho since it'd be so much slower to actually use
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# ? Aug 31, 2016 07:24 |
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Kai Tave posted:Targeting abilities like that in general can be kind of frustrating but I don't know exactly how they could improve it. I know it would be a tremendous benefit when trying to put barriers onto people with Zarya. Harmony orb needs to go on McRee RIGHT NOW! *push E* Oh poo poo not the full health Tracer on the other side of him *push E* No not the Roadhog that just walked into the fray *push E* Finally! *McRee dies*
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# ? Aug 31, 2016 07:25 |
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Cirofren posted:Harmony orb needs to go on McRee RIGHT NOW! Remember how much worse it used to be when you could do this with nobody near the McCree and yet he'd still die anyway while Zen's orbs lazily flew through the air? Good times.
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# ? Aug 31, 2016 07:33 |
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i would personally want to see torb go more toward the gunslinger model by making level 1 turrets less of a complete joke, so if he's caught with his pants down by a flanker he can drop a level 1 and threaten from two angles
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# ? Aug 31, 2016 07:38 |
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SectumSempra posted:I feel bitchy. I did the move to PC, finally jumped into some QP matches today. The quickplay matches I had on PC today were absolutely the worst matches I've ever had, but I couldn't get too mad about it because everyone was clearly all actually single digit experience players, and I've just never been able to carry so although I was able to teach a lot of hard lessons to offensive torbs and KOTH Symmetras, my teams didn't win as often as a team with a guy with like 50 more hours of experience than everyone else should have, which, was also embarrassing. But almost everyone stuck around and we played together for about an hour and the matches did get better as time moved on.
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# ? Aug 31, 2016 07:54 |
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DolphinCop posted:i would personally want to see torb go more toward the gunslinger model by making level 1 turrets less of a complete joke, so if he's caught with his pants down by a flanker he can drop a level 1 and threaten from two angles Yeah, as it stands right now the level 1 turret is basically just an extremely elaborate loading bar for The Turret Anyone Cares Even a Little About. It used to have more health back in the beta along with the level 2, but like Symmetra's E ability chunks of Torb's kit are basically holdovers from when he used to work differently (scrap used to be required to upgrade turrets in addition to armor, hence why it goes up to 200 even though there's no real need for it to). You could probably increase both its health and firing rate and it almost certainly wouldn't overpower him, but whether they'll actually do that remains to be seen (they won't).
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# ? Aug 31, 2016 07:59 |
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Someone mentioned how bad quick play was at the moment because primarily competitive mode people are in there to gently caress about during seasons, and I couldn't agree more. I get the appeal of learning new characters and stuff, but double (bad) Widow on offense on maps is loving grating.
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# ? Aug 31, 2016 08:02 |
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EMC posted:Someone mentioned how bad quick play was at the moment because primarily competitive mode people are in there to gently caress about during seasons, and I couldn't agree more. I get the appeal of learning new characters and stuff, but double (bad) Widow on offense on maps is loving grating. Oh man I hate to break it to you but that's not gonna stop when season 2 rolls around.
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# ? Aug 31, 2016 08:06 |
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it will because you can just play competitive instead of quick play and never see those people ever again of course, hanzo+widow+ana teams are still totally possible but what can you do
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# ? Aug 31, 2016 08:07 |
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If you actually want to give a tiny buff to Torb you can experiment with allowing him to deploy straight into level 2 if he has full scrap or something.
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# ? Aug 31, 2016 08:08 |
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have the level one deploy faster and make it automatically upgrade over time if it's at full health
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# ? Aug 31, 2016 08:09 |
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I had one of those games where I get backfilled to a game, see that my team has 3 widows and Ana, leave immediately. I hate it how the game gives me a random hero before I can press Esc/Leave game. Bolivar fucked around with this message at 08:16 on Aug 31, 2016 |
# ? Aug 31, 2016 08:12 |
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Ahhpple posted:Nothing, he's the kind of character that should remain bad forever Yes Characters a potato can pilot should not get the same returns as someone challenging. People have this notion that "balance" means every character should be equally viable but it's important to have easy point-of-entry characters so more people can play the game, and it's just as important that those characters have less returns so there's reason to play the interesting, compelling characters that require a pulse.
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# ? Aug 31, 2016 08:19 |
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In general as a Torbjorn player what I'd like as a buff is to start with enough scrap for three armor packs. Being able to drop a level 2 sentry without hammering before match start would be a good QoL improvement as well. I have no illusions of him being brought up to a competitive level but some annoyance reduction would help.
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# ? Aug 31, 2016 11:18 |
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I don't think it would be a buff to get rid of the scrap mechanic for a cooldown in armor packs. It's great being able to drop a ton and survive poo poo you never should be able to. I do agree that maybe you should start with some scrap
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# ? Aug 31, 2016 12:50 |
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Manatee Cannon posted:it will because you can just play competitive instead of quick play and never see those people ever again It's a game you can have fun and roll with it? If the matches are really that bad it will reinstance and you'll be free of it. Counter point. I was on last night with a friend on LAN with me and we dropped in game. Our team had a mix of stuff and I was Soldier 76. Our Reaper spends the entire time bitch about how much Soldier 76 sucks, isn't in the comp meta, how it make sour team a man down, git gud, making COD remarks and going on and on. I end up going roughly 12-1 KDR all three rounds, and with our three other non competitive characters split the gold and silvers. Despite winning with a non competitive mix against a pure competitive mix, and despite the fact that the match was carried by non tournament characters the dude doesn't shut up. I find that stuff kinda funny personally. But for every match I've seen with "bad" characters being played by people who aren't all that good with them I've seen one with "good" characters being played by people who aren't all that good with them ranting throughout the game about the horror of people who the audacity to pick character X.
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# ? Aug 31, 2016 14:31 |
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Torb needs the Pickup/Deploy mechanic from TF2 so he can safely build behind the front line, pick up the turret, then deploy it where the combat is. This makes him less of a "Trapper" and allows him to be more effective on offense. You could build your turret in spawn then walk it up to your Reinhardt's shield and deploy it.
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# ? Aug 31, 2016 14:36 |
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The whole "having to pick up scrap" is a good mechanic because it encourages Torb to not sit on his turret all match.
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# ? Aug 31, 2016 14:40 |
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Give him a healing station
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# ? Aug 31, 2016 14:44 |
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Thor-Stryker posted:Torb needs the Pickup/Deploy mechanic from TF2 so he can safely build behind the front line, pick up the turret, then deploy it where the combat is.
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# ? Aug 31, 2016 14:48 |
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I was thinking, change the Tracer ult when on payload maps, if she stands on the payload and ults, it zips the payload forward by 30 seconds in time
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# ? Aug 31, 2016 14:50 |
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mcvey posted:Give him a healing station Nah I think torb should be the shielding one and symmetra should have damage and healing turrets
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# ? Aug 31, 2016 14:53 |
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TheresaJayne posted:I was thinking, change the Tracer ult when on payload maps, if she stands on the payload and ults, it zips the payload forward by 30 seconds in time 30 seconds of uninterrupted payload time is like 1/2 of most maps
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# ? Aug 31, 2016 15:00 |
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Kai Tave posted:Targeting abilities like that in general can be kind of frustrating but I don't know exactly how they could improve it. I know it would be a tremendous benefit when trying to put barriers onto people with Zarya. Im a big fan of seeing our teams Winston leap in, me getting excited for a free 50% charge and then bubbling the Zenyatta who just walked in front of me. Also I have been playing a ton of Zarya. Easily my new favorite character. Hitting 3+ people in her ult and M1ing them down is too fun.
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# ? Aug 31, 2016 15:01 |
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Everyone should play at least one game a week with actual children jabbering on coms. These two little boys were just chittering back and forth, having the biggest time. One on Hanzo the other on Reaper (obviously) and insisting on fighting out in the yard in front of Anubis B. I backfilled on B defense with like, 8 minutes to hold, so A had clearly not gone well. They weren't even partied up, just found each other and made best friends for a minute. They bragged about their levels (34 and 56, the 34s brother called him a "baby level" in the background), got so excited about potentially getting PotG, bragged about their elim numbers (neither finished the game over 10) and just generally had really fun energy. When you get salty at people making GBS threads it up as Hanzo in QP, just take a deep breath and remember they are literally 10 years old and having a lot more fun than you.
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# ? Aug 31, 2016 15:03 |
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Thor-Stryker posted:Torb needs the Pickup/Deploy mechanic from TF2 so he can safely build behind the front line, pick up the turret, then deploy it where the combat is. jesus christ, gently caress no. the last thing we need is for the jackass turret builder to have things easier.
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# ? Aug 31, 2016 15:19 |
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Putting Torb's armor on a timer would make him super trash tier garbage, because he wouldn't be able to build up a scrap reserve to kill people with. The scrap system also rewards aggressive Torbjorns and punishes passive ones that just hide behind their turrets, so putting it on a timer would encourage people to continue camping their turrets and trying to outrepair the damage instead of actually getting involved in the fights. If they really wanted to make him significantly better all they would have to do is reduce his reloading time and make his hammer's damage hit profile (but not his turret healing, because this would encourage people to be dumbasses) into a normal melee attack. Most of his DPS is stunted by him constantly reloading his gun, and giving him a melee attack splash with that 75 damage hammer would let him mulch deathballs. The skill ceiling on him is consistently landing your single shot rivets before an enemy closes to soften them up and then landing shotgun headshots at point blank range. Turret placement is important but it takes half a brain cell to put a turret in a good spot.
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# ? Aug 31, 2016 15:29 |
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MinibarMatchman posted:jesus christ, gently caress no. the last thing we need is for the jackass turret builder to have things easier. Make Pickup/Deploy for PC only perhaps? He's been a non-issue ever since release day, and Hanzo has just gained ground on him for the best projectile weapon in the game.
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# ? Aug 31, 2016 15:41 |
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Cirofren posted:Obviously it changes with hidden MMR and time of day but PC quickplay for me has been fine since ranked ended. Once there were three Windowmakers but most of the time there are tanks and supports, sometimes I tank or support, and most people play the objectives. There's less talking and coordination (almost none), less 2/2/2, and the occasional game where there's six of the same hero but I've had a good percentage of close and satisfying games. Yeah I wonder where this weird mystery QP full of shitheads is. Even when i get stomped in QP we usually have a decent team. Maybe erring on the side of 'eclectic' (lol catfish I now use this constantly playing OW) but without much cajoling people usually get in a rough 2-2-2 comp (well to be honest probably more 3-2-1) and people will generally switch off if they're doing badly and you politely suggest an alternative. The community in OW is, for me anyway, probably the healthiest I've ever found in any multiplayer game ever.
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# ? Aug 31, 2016 16:38 |
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Kai Tave posted:Targeting abilities like that in general can be kind of frustrating but I don't know exactly how they could improve it. I know it would be a tremendous benefit when trying to put barriers onto people with Zarya. Maybe have it so when your cursor passes over someone, you can somehow lock-on before confirming the boost? It'd be nice for stuff like Zarya bubble and Mercy beam too, though I don't know how well it would work in the heat of a match.
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# ? Aug 31, 2016 16:40 |
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I'm honestly really not looking forward to this patch. I've made Pharah work well even with the Mcree changes, but I don't see a way forward with her post-patch at all. extra 25 hp of armour pls blizz.
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# ? Aug 31, 2016 16:47 |
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Why is Pharah weaker? Because of soldier buff? Discord nerf would have helped her I would have thought
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# ? Aug 31, 2016 16:50 |
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# ? Jun 5, 2024 03:32 |
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flashman posted:Why is Pharah weaker? Because of soldier buff? Discord nerf would have helped her I would have thought OTOH, Soldier+Mcree as your 2 DPS would be really viable though.
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# ? Aug 31, 2016 16:52 |