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flashman posted:Why is Pharah weaker? Because of soldier buff? Discord nerf would have helped her I would have thought Yeah soldier buff. I don't care if a discord orb is on me if there's no hitscan. If anything it's good because it's not on our support or tank. If there is a well played hitscan the discord orb doesn't matter, I'm probably going to go about 1:1 KD regardless. Main issue really is that with the soldier buff you'll have better people playing Soldier. Right now I embarrass lovely soldiers on the regular, but once people who actually know how to play are using that character life will be soooooo much more difficult. God help me if the dps meta becomes mcree/soldier. The Walrus fucked around with this message at 17:18 on Aug 31, 2016 |
# ? Aug 31, 2016 16:55 |
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# ? May 26, 2024 13:05 |
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My armchair balance for symmetra is to make the slow on her turrets much higher but make it so they don't stack the slow. They already struggle to kill anything tougher than a genji so might as well encourage covering a wide area instead of car washing
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# ? Aug 31, 2016 17:31 |
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Commoners posted:Putting Torb's armor on a timer would make him super trash tier garbage, because he wouldn't be able to build up a scrap reserve to kill people with. The scrap system also rewards aggressive Torbjorns and punishes passive ones that just hide behind their turrets, so putting it on a timer would encourage people to continue camping their turrets and trying to outrepair the damage instead of actually getting involved in the fights. Why not both? Have scrap slowly build up over time and give it for kills too (but reduce the scrap). His weapon is actually pretty powerful, it's just that he has 0 mobility, a big hitbox, and only armor packs for sustainability. Something similar to the mini-turret Engineer might bring him closer to mid level balance at the very least. Make his lvl 1 turret deploy faster and make it stronger in either dps or hp. And Pharah? My best idea for her is to double her gravity, double the boost from the jetpack, double her air control, and double the fuel consumption from the jetpack. The idea is to make her move more like a sine wave in the air, or just more erratically in general. If her rockets need to drop in power to compensate for her erratic movement, so be it.
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# ? Aug 31, 2016 17:46 |
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So long as hitscan weapons with good damage exist in the game that people can get good with, the rocket using character with minimal splash damage who launches herself into a position with no cover is always going to have a hard time and no amount of extra health or armor beyond the absurd is going to help with that. Especially since I don't see discord going away even with the nerf. Add to this Zenyatta himself with higher damage and bigger projectile hitboxes and maybe even Hanzos now and yeah, I don't see Pharahs who relied on the enemy's inability to deal with aerial targets coming back in vogue. If you wanted to buff her survivability instead of armor or health which wouldn't really do much what you'd want to do is boost her maneuverability in the air.
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# ? Aug 31, 2016 18:01 |
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Kai Tave posted:Realtalk, I'd probably do what Gnome suggested and replace the vestigial scrap mechanic with "throw armor pack on a cooldown" and bump Torb's own innate hitpoints to compensate for his sudden lack of ability to spam armor packs at his feet, I'd consider experimenting with adjusting the velocity of his gun's M1, and I might also consider seeing what would happen if you reduced the number of hammer swings necessary to put a level 2 turret up but increased the cooldown between turret deployments to compensate...in other words instead of five swings make it take three or something, still enough that Torb can't literally set up a level 2 turret in the middle of a firefight without being punished, but quicker to reposition when pressured. I get killed sometimes going for those scraps.
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# ? Aug 31, 2016 18:03 |
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I think with Torb is fine, there are still situations where he is very powerful at least up to level 60. I don't think he needs to be necessary on every map.
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# ? Aug 31, 2016 18:18 |
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What if you slaved Torb's turret to his primary fire, completely removing its autonomous function but allowing him to double his damage (or more) as long as the enemy is in sight of both of them? (Or go one step further and have the turret shoot wherever Torb shoots regardless of Torb's own line of sight.) That resolves the "no skill turret character" design flaw and now you can give him whatever numeric buffs you want.
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# ? Aug 31, 2016 19:23 |
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Thats dumb. Seeya
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# ? Aug 31, 2016 19:30 |
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Torb remains powerful in 70+ games when his team plays around the turret. His strength relies on the enemy having too many priority targets with the turret being one of them, because as long as its up during an actual offensive he can molten core and cause a relatively quick team wipe. He relies on rhythmic gameplay where you just fight like a normal character until the lull in the fight where you rebuild/repair and pick up scrap. The counter gameplay against him relies on breaking his turret before he can get molten core and then rushing down the Torb before he can dig back in like a tick by getting his turret back up to level two. If Torb is ever trying to build his turret in the middle of a team fight he is being a useless shitlord. The whole struggle of buffing Torb is that in no way do you want to give him any buff at all that will encourage people to sit around next to their turrets babying them. Any buff he receives needs to make it obvious that he is intended to play as a roving murderbandit whose only desire is to make armor out of his enemies' skulls. Giving him passive scrap generation would mean that the bad players will just sit around watching it tick up instead of actively gathering it between or during fighting, and he'll suffer from the same problem that snipers do where the player thinks that killing one person every minute with a super pro mlg headshot means they're doing well, except it's that throwing down one armor pack every minute is an appropriate substitute for throwing down three every thirty seconds. Reducing scrap from kills would be a straight nerf on how well he can be played even with passive generation. Reducing his reload speed would drastically increase his killing power and encourage good mechanical skills instead of turning him into a passive turret babysitter.' His turret is a piece of garbage that only does chip damage. The only time it poses a legitimate threat is when he hits off molten core or if you completely ignore it and stand there being shot in the face like a dummy.
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# ? Aug 31, 2016 19:34 |
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strong bird posted:Thats dumb. Seeya no u
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# ? Aug 31, 2016 19:37 |
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Torb is fine
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# ? Aug 31, 2016 19:41 |
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I would change Symmetra's teleporter to a device that doubles the strength of shields, but only within a certain range.
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# ? Aug 31, 2016 19:51 |
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Torb is fine, though armor packs could probably survive a nerf, as a few kills gets your team a huge survival buff, which drops more scrap, which gives more armor. A good Torb gets the armor train going quick, and a coordinated team can feed him enough scrap to litter a point with the stuff. Make Scrap more than a single use rapid fire thing. Use it to speed up your turret build time, or have it tied to your secondary attack power (5 scrap for an extra 5 per projectile) with a slight buildup timer. Put the armor construct on a 5 sec cooldown and up the scrap requirements to balance the slow build. Make scrap management a part of his overall playstyle.
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# ? Aug 31, 2016 19:52 |
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Sticky Nate posted:I would change Symmetra's teleporter to a device that doubles the strength of shields, but only within a certain range.
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# ? Aug 31, 2016 19:53 |
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what if you could steal armor packs? that way the torb isn't able to just litter them everywhere and has to manage his junk pile
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# ? Aug 31, 2016 19:55 |
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Torb is fine as he is.
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# ? Aug 31, 2016 19:56 |
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Torb is fine. Buff Symmetra.
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# ? Aug 31, 2016 19:57 |
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torb will be easier to handle with sombra's cloaking and sappers
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# ? Aug 31, 2016 20:01 |
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Make Symmetra shields have the strength of armor except it still acts like a shield. This is my bad suggestion, hope you like it.
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# ? Aug 31, 2016 20:08 |
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Symmetra should fall to the ground in despair if point A is lost and she stays like that until you switch heroes
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# ? Aug 31, 2016 20:17 |
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She should be my wife and make us a lot of money designing buildings.
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# ? Aug 31, 2016 20:19 |
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I wouldn't want to see things that leash me to the turret like a Wrangler- style mechanic. Having the turret buffed by scrap also seems problematic because too many Swedes would just buff their turret and leave their team exposed and naked, blithely tanking away until the enemy team steamrolls them. Enough Torbjorns forget that E exists, they don't need the help.
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# ? Aug 31, 2016 20:51 |
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Just make him spawn with some scrap or some temporary armor so he's a little less squishy when he's hunting kills to load up his scrap meter.
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# ? Aug 31, 2016 21:17 |
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He used to collect his own scrap when he died so he would get a little bump every time he was killed. That was a funny bug.
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# ? Aug 31, 2016 21:22 |
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Commoners posted:Torb remains powerful in 70+ games when his team plays around the turret. His strength relies on the enemy having too many priority targets with the turret being one of them, because as long as its up during an actual offensive he can molten core and cause a relatively quick team wipe. He relies on rhythmic gameplay where you just fight like a normal character until the lull in the fight where you rebuild/repair and pick up scrap. The counter gameplay against him relies on breaking his turret before he can get molten core and then rushing down the Torb before he can dig back in like a tick by getting his turret back up to level two. If Torb is ever trying to build his turret in the middle of a team fight he is being a useless shitlord. Yeah but goddamn when you throw a turret on the conveyor in Volskaya, and then get it up to level 2 before popping MC while the team pushes it turns B point into a little slice of the most hellish ends of Vietnam.
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# ? Aug 31, 2016 21:49 |
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How is the PTR not done yet??? What are they waiting for
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# ? Sep 1, 2016 00:15 |
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Grapplejack posted:How is the PTR not done yet??? What are they waiting for The scheduled start date for Overwatch Competitive Season Two.
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# ? Sep 1, 2016 00:23 |
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Buff no characters
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# ? Sep 1, 2016 00:41 |
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I'm wrestling with some security issues in my life but thank you all for playing with me. I'm trying to be a nicer person. It's hard, but I'm trying. --ptr
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# ? Sep 1, 2016 01:12 |
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Honestly, everyone knows the joke now and everyone knows that just means "gg ez" anyways, so they should probably just make it so "gg ez" just doesn't appear at all in enemy chats PS Am I crazy or does it seem like this past week all of a sudden everyone stopped playing? Overwatch barely gets 10k viewers total on twitch now and most of the people on my friends list haven't been on for 1 week or more What the hell is going on
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# ? Sep 1, 2016 02:01 |
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Kerrrrrrr posted:Torb is fine. Buff Symmetra. Yeah I suppose if it came down to a choice between the two of them Symmetra is probably the bigger mess at the moment. Teikanmi posted:Honestly, everyone knows the joke now and everyone knows that just means "gg ez" anyways, so they should probably just make it so "gg ez" just doesn't appear at all in enemy chats Same here, I simply figured that everyone on my friends list got tired of me and quietly removed me. But there's also been a new WoW expansion, summer is coming to an end and people are going back to classes/dealing with seasonal job-related matters, and then some folks are probably taking a break due to the gap between comp seasons. Actually that's a good question, if someone is playing on the PTR but you aren't do they show up as in-game to you?
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# ? Sep 1, 2016 02:04 |
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Teikanmi posted:Honestly, everyone knows the joke now and everyone knows that just means "gg ez" anyways, so they should probably just make it so "gg ez" just doesn't appear at all in enemy chats New WoW dropped this week.
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# ? Sep 1, 2016 02:04 |
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cosmicjim posted:New WoW dropped this week. Yeah like 99% of my friends list was playing WoW last night
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# ? Sep 1, 2016 02:23 |
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Kai Tave posted:Actually that's a good question, if someone is playing on the PTR but you aren't do they show up as in-game to you? In the b.net client it would tell me different people were online in the who's playing box when I switched from ptr to us
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# ? Sep 1, 2016 02:28 |
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I just noticed Battlenet is preloading a 800 mb file for patch day.
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# ? Sep 1, 2016 02:44 |
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cosmicjim posted:New WoW dropped this week. School is also a big deal, which I forget because I'm old as balls. My entire pub-group in quickplay the other day was bitching because they wouldn't get a chance to play Season 2 comp when it opened because school was starting. I told them I remembered school and then I killed myself
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# ? Sep 1, 2016 03:30 |
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i hope patch day is tomorrow because i am 2300 xp away from level 201
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# ? Sep 1, 2016 04:29 |
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Snazzy Frocks posted:i hope patch day is tomorrow because i am 2300 xp away from level 201 I'm hoping to time it so I prestige again on time for the Halloween items
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# ? Sep 1, 2016 04:38 |
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Have they ever released a content patch on anything but a Tuesday before?
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# ? Sep 1, 2016 07:59 |
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# ? May 26, 2024 13:05 |
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I don't think so. When I played WoW everything was released on Tuesdays.
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# ? Sep 1, 2016 10:10 |