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LethalGeek posted:PS2 has a stupidly complex CPU for no good reason and thankfully everyone seems to have learned their lesson and just puts x86 in everything now. GameCube and Wii used PowerPC though.
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# ? Sep 1, 2016 07:01 |
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# ? May 17, 2024 14:17 |
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I've made some nice pocket change buying up used Wiis for $10-20, unloading the games at Gamestop, and then softmodding the Wiis with emulators and ROMs and selling them online as retro gaming machines for $100.
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# ? Sep 1, 2016 07:20 |
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evobatman posted:I've made some nice pocket change buying up used Wiis for $10-20, unloading the games at Gamestop, and then softmodding the Wiis with emulators and ROMs and selling them online as retro gaming machines for $100. This makes me irrationally angry for some reason.
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# ? Sep 1, 2016 07:24 |
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Casimir Radon posted:I miss joysticks being a required peripheral. Same. Tangently related: the death of development for modern aircraft combat flight sims and to a lesser extent, civvy flight sims. The fact that a strong contender to the king of the heap is a community modded falcon 4.0 from 98 is both amazing and depressing.
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# ? Sep 1, 2016 07:27 |
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i have an x52 from before mad catz bought them, and it still works decently.
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# ? Sep 1, 2016 07:41 |
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I miss when Saitek made those crazy looking sticks with bits you could customize and pull off. Hence I had R.A.T. 7 Mouse super comfy now I have the right attachments on it and plenty of buttons to push! On the other end of the spectrum I use a $10 Jaycar keyboard - nice to type on and cheap. On the talk of custom controllers for Elite etc. I have been thinking of building a custom control station much like Steel Battalion. I have the technical skills to do it - but I am a lazy lazy man.
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# ? Sep 1, 2016 08:33 |
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nigga crab pollock posted:just the progs.dat. the source isn't too terribly coded or complicated and besides the pointer math i understand all of it, but i have never actually compiled anything in my life. it really needs to get fixed because theres some precaching errors and some janky code that leads to some oddities but i am kind of in over my head u could say I've not compiler quakec for a long rear end time but I can give it a go. Do you have it online somewhere I can grab it?
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# ? Sep 1, 2016 09:20 |
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Instant Sunrise posted:i have an x52 from before mad catz bought them, and it still works decently. I have a 13 year old X-45 that still works great.
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# ? Sep 1, 2016 13:17 |
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TTerrible posted:I've not compiler quakec for a long rear end time but I can give it a go. Do you have it online somewhere I can grab it? yeah this is the zip that comes with the mod https://drive.google.com/open?id=0ByI0OQ-Q0eW7Yy1LR1JZYVp4ckk it has the compiler he used included but its 16 bit and loving ancient, i tried using gmqcc but this is what it throws up. entirely lost on there not being enough parameters to function call on line 290, theres nothing there besides a definition that seems to work for the 5 other defined things? code:
ive tried a whole lot of different designs for maps im not really sure what direction to go. some type of black mesa esque generic underground complex is kinda what i was going for but i feel like i missed the mark. its like some hosed up mix of futuristic and weird early 70s modernism/brutalism which i am probably going to run with in the end
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# ? Sep 1, 2016 16:41 |
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nigga crab pollock posted:its like some hosed up mix of futuristic and weird early 70s modernism/brutalism which i am probably going to run with in the end It sounds (and looks) cool to me! Would it be playable with any of the newer Quake (1) engines that offer better graphics features?
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# ? Sep 2, 2016 11:22 |
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yeah but im definitely doing it in glorious software rendering on purpose because i think it looks better. but also you have to mess with the settings to make darkplaces not look like poo poo and adjust the lighting on the map to make it work as dynamic active light sources instead of being baked into the map geometry. idk. it works though and should probably work on anything darkplaces with full dynamic lighting qbisms8 (an open gl reimplementation of software rendering) rendering at basically 3ds resolution pixel doubled native software rendering on the 3ds. I stretched it to make it big. that mipmapping tho nigga crab pollock has a new favorite as of 17:21 on Sep 2, 2016 |
# ? Sep 2, 2016 17:16 |
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FilthyImp posted:Saturn had its guts in some lament configuration of parallel dual processors right? That was bitchmode to program? I don't know if it's the PS2 or PS3 but I heard a rumor that you could tell where the development units at Sony were because you'd hear the programmers cursing and yelling very loudly when things were screwed up on the Dev system.
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# ? Sep 2, 2016 17:20 |
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I've got the Navy Seals QC down to a single error but it makes no sense. Its something weird in the menu system
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# ? Sep 2, 2016 17:35 |
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TTerrible posted:I've got the Navy Seals QC down to a single error but it makes no sense. Its something weird in the menu system The menu system is used for the squad ai I think? (literally no clue what that entire feature is or how to use it since there's no documentation) that and the weapon mode switching that I want to get rid of anyways. Maybe? in fact I don't even really know what's up with it Could you try and gut the bad code? Idk if it even important. Hell, maybe the old compiler just ignored the error and the version of the mod has that entire feature broken and the newer compilers throw a shitfit
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# ? Sep 2, 2016 19:19 |
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drunk asian neighbor posted:AFAIK, even to this day, if you upgraded your PS3's firmware past one of the really early updates, your only option if you want to mod it is to get an EEPROM flasher, which is both expensive and risky if you gently caress it up. The 3DS is a constant cat-and-mouse where Nintendo updates the firmware to block old exploits, then they come out with new exploits, etc. Original Xbox soft modding was so loving awesome, at least once a year I'll have someone ask me to do an Xbox and I always jump at the chance. In fact, I keep an old school Dell Dimmension in the closet purely because it is the only machine I own that still has IDE for Xbox modding.
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# ? Sep 2, 2016 19:58 |
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Gay Weed Dad posted:Original Xbox soft modding was so loving awesome, at least once a year I'll have someone ask me to do an Xbox and I always jump at the chance. In fact, I keep an old school Dell Dimmension in the closet purely because it is the only machine I own that still has IDE for Xbox modding. How so? I'm genuinely curious. Mine is hardmodded though, it has a little switch on the front that lets me bypass the mod chip so I can pretend the original Xbox Live servers still exist
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# ? Sep 2, 2016 20:12 |
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Xbox modding was a glorious thing, like the fact that you could actually buy this: https://www.youtube.com/watch?v=W-Lso4tMvKs I still have mine, it was the best media centre ever until it ran out of oomph when everyone switched to HD videos It still is a pretty nice way to play old 8- and 16-bit games
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# ? Sep 2, 2016 21:12 |
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error1 posted:Xbox modding was a glorious thing, like the fact that you could actually buy this: Ok that's badass, mine just has a dinky little switch and a blue LED that if it was powerful enough to smoothly render HD video my Xbox would probably still be my media hub IIRC the Xbox was the first system people really started modding the poo poo out of, casemod-wise (probably because it's loving gigantic amirite)
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# ? Sep 2, 2016 21:17 |
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I stopped using mine for media center duties around 2008/9, HD video playback was becoming a requirement at that point. It's still fun for the occasional OG XBOX game, though emulation duties have been taken up by my HTPC since newer emulators are a lot more accurate and in the case of MAME, a lot more compatible. Even a Pi3 could probably do a better job at that kind of stuff than an XBOX can these days.
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# ? Sep 2, 2016 21:18 |
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SwissCM posted:I stopped using mine for media center duties around 2008/9, HD video playback was becoming a requirement at that point. I've never run into any compatibility/speed issues on my old Xbox granted I only ever played NES/SNES/Genesis games on it
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# ? Sep 2, 2016 21:20 |
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drunk asian neighbor posted:How so? I'm genuinely curious. The mod chips were actually detectable by MS on Live so the softmod was the safest and cheapest way (free) to go. Essentially you booted a CD on your PC and waited for the Xbox HD to unlock (just after the logo screen), and swap to the IDE on your PC. This allowed for a dual mode boot; you could either boot to your custom dash or to the unmodified stock image. Edit addressing the actual response: This was awesome because you had a Live safe system that cost nothing to mod while new games were still being released. Then there was the emulators, media playback, hardware mods, etc. It was a great system for the tinkerer and taught me alot. SwissCM posted:I stopped using mine for media center duties around 2008/9, HD video playback was becoming a requirement at that point. On a related note the Xbox homebrew media center (XBMC) got so big it still exists today as a program called Kodi, which many cord cutters use on their HTPC's. Gay Weed Dad has a new favorite as of 21:28 on Sep 2, 2016 |
# ? Sep 2, 2016 21:24 |
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Gay Weed Dad posted:The mod chips were actually detectable by MS on Live so the softmod was the safest and cheapest way (free) to go. Essentially you booted a CD on your PC and waited for the Xbox HD to unlock (just after the logo screen), and swap to the IDE on your PC. This allowed for a dual mode boot; you could either boot to your custom dash or to the unmodified stock image. Do you know anything about the switch dealie I have on mine? I would guess that it's a simple bypass switch or something. I played on Live all the time with it switched off and never got banned.
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# ? Sep 2, 2016 21:26 |
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My original Xbox has a case mod that allowed me to fit three IDE hard drives in it. The cable it used was no joke like a regular IDE cable except with 4 IDE ports on it. So anyways it made the system like three inches taller and there were buttons on front so you could choose which hard drive to boot from. I even managed to wire this ir on/off mod in such a way that you could choose which hard drive without even getting up off your rear end.
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# ? Sep 2, 2016 21:28 |
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drunk asian neighbor posted:I've never run into any compatibility/speed issues on my old Xbox granted I only ever played NES/SNES/Genesis games on it There's lots of weird edge cases in the emulation all of those systems, particularly when you start messing about with more obscure titles, it's why cycle-accurate emulators like Higan exist. Last time I tried any of the XBOX emulators none of them had composite video filters either, something which can make a pretty big difference for 16bit Sega games that took advantage of the blurry composite video encoder in those systems to pull off smoother gradients and transparency effects..
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# ? Sep 2, 2016 21:28 |
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I know a guy who had PSX and N64 emulators on his Xbox and it ran many games just fine. It was hard modded though, if that makes any difference.
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# ? Sep 2, 2016 21:29 |
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Gay Weed Dad posted:On a related note the Xbox homebrew media center (XBMC) got so big it still exists today as a program called Kodi, which many cord cutters use on their HTPC's. I never stopped using this, ever since it was called XBMP! Kodi is what every TV in my house uses as a frontend today.
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# ? Sep 2, 2016 21:29 |
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Mak0rz posted:I know a guy who had PSX and N64 emulators on his Xbox and it ran many games just fine. It was hard modded though, if that makes any difference. Literally no N64 emulator runs fine. Some games work okay but at the moment it's mostly broken. PS1 emulation on XBOX was hit and miss, usually miss. Performance was quite terrible for most 3D games.
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# ? Sep 2, 2016 21:31 |
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drunk asian neighbor posted:Do you know anything about the switch dealie I have on mine? I would guess that it's a simple bypass switch or something. I played on Live all the time with it switched off and never got banned. They abandoned pursuing people about the mods because Action Replay essentially opened the floodgates on people running modd'ed files anyhow making the tracking of who's modded illegally/legally a chore. I would guess you have a unit from Team Xecuter as they were the biggest operation making mods for the Xbox. Their site: http://team-xecuter.com/
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# ? Sep 2, 2016 21:31 |
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SwissCM posted:There's lots of weird edge cases in the emulation all of those systems, particularly when you start messing about with more obscure titles, it's why cycle-accurate emulators like Higan exist. Yeah, Higan and the like are pretty awesome. The biggest "edge" cases I ever dealt with were chip games like Mega Man X2/3 or Yoshi's Island or Mode7 games, and they ran just fine, but even current PC emulators run into issues with certain games, so it makes sense that the Xbox emulators would be more limited too. Interesting about the video filters thing though, do you have any links with info on that?
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# ? Sep 2, 2016 21:31 |
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SwissCM posted:Literally no N64 emulator runs fine. Some games work okay but at the moment it's mostly broken. Try some of the more updated stuff, development has slowed but I was really surprised to see how much progress had been made a few years ago, with the system being almost 10 years old then.
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# ? Sep 2, 2016 21:32 |
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Gay Weed Dad posted:They abandoned pursuing people about the mods because Action Replay essentially opened the floodgates on people running modd'ed files anyhow making the tracking of who's modded illegally/legally a chore. I would guess you have a unit from Team Xecuter as they were the biggest operation making mods for the Xbox. I want to say it was an Xecutor chip, but honestly I had it done by someone on SA-Mart back when that was kosher, so I'm not sure. What could the switch be for, then? I always assumed it was a simple "use the mod chip" or "use the original firmware" thing, and therefore would sneak under the radar even when they were still banning modded systems. SwissCM posted:Literally no N64 emulator runs fine. Some games work okay but at the moment it's mostly broken. Yeah, N64/PS1 emulation was really not worth bothering with on the Xbox
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# ? Sep 2, 2016 21:33 |
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Gay Weed Dad posted:Try some of the more updated stuff, development has slowed but I was really surprised to see how much progress had been made a few years ago, with the system being almost 10 years old then. I probably should drag it out again. Is everything still dished out at that IRC channel? drunk asian neighbor posted:Interesting about the video filters thing though, do you have any links with info on that? It's easy to see for yourself with Kega Fusion. It's a matter of taste if you prefer it or not. It does soften the image but this is how the games are supposed to look. A good way of telling if a game's assets were designed for this kind of filter in mind is spotting any art assets with vertically striped dithering.
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# ? Sep 2, 2016 21:38 |
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SwissCM posted:Literally no N64 emulator runs fine. Some games work okay but at the moment it's mostly broken. There's a reason why I said "many games" and not "most" or "all games." I'm probably misremembering because I didn't play with it a lot so don't have reliable memory of what games I tried, but I do remember playing much of Doom 64 and a Mega Man X game (I think X6) on it without any issue. Considering their state on PC though, I'm not really surprised that they're mostly broken.
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# ? Sep 2, 2016 21:48 |
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SwissCM posted:I probably should drag it out again. Is everything still dished out at that IRC channel? the image on the left is how the game should actually look, played on a Genesis through a CRT, right? Because the one on the right looks terrible to me e: I also hated those Eagle/2xSai/whatever filters on SNES emulators so I might have a weird opinion or whatever, I always thought they made things look way too smooth and unnatural Snow Cone Capone has a new favorite as of 21:56 on Sep 2, 2016 |
# ? Sep 2, 2016 21:54 |
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Mak0rz posted:There's a reason why I said "many games" and not "most" or "all games." I'm probably misremembering because I didn't play with it a lot so don't have reliable memory of what games I tried, but I do remember playing much of Doom 64 and a Mega Man X game (I think X6) on it without any issue. For the N64, a few games worked okay but the majority did not. "Many" might be overstating it a bit. It's the same picture on the PC, sadly. PS1 is in a much better state as Libretro's Mednafen PSX core runs almost everything well with a few exceptions, I use epsxe to fill those gaps. SCheeseman has a new favorite as of 21:59 on Sep 2, 2016 |
# ? Sep 2, 2016 21:55 |
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drunk asian neighbor posted:the image on the left is how the game should actually look, played on a Genesis through a CRT, right? Because the one on the right looks terrible to me If you're using the RGB output on the Genesis, sure, since it bypasses the video encoder. The right image is an approximation of what the encoder does to the video output. As I said it's a matter of taste, I prefer the right picture.
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# ? Sep 2, 2016 21:56 |
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drunk asian neighbor posted:I want to say it was an Xecutor chip, but honestly I had it done by someone on SA-Mart back when that was kosher, so I'm not sure. Fun fact, mods (hard and soft) let the Xbox run unsigned code. Xbox live detected mods by executing an unsigned program on your Xbox. If your system ran it, you were banned.
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# ? Sep 2, 2016 21:57 |
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drunk asian neighbor posted:the image on the left is how the game should actually look, played on a Genesis through a CRT, right? Because the one on the right looks terrible to me Left image is basically the raw output. Right image is an attempt to simulate what it looked like on a TV. CRT televisions and composite or RF cables result in an image that looked like crap, but clever video game developers took advantage of it to make games look pretty decent considering the lovely signal. The Genesis, for example, could not do alpha transparency, so anything meant to be translucent was vertically striped like the waterfall, which looks semitransparent when displayed on a typical 90's CRT television. SwissCM posted:For the N64, a few games worked okay, but the majority did not. "Many" might be overstating it a bit. It's the same picture on the PC, sadly. PS1 is in a much better state, The libretro's Mednafen PSX core runs almost everything well with a few exceptions, I use epsxe to fill those gaps. Yeah, I'm definitely not remembering it correctly. Mak0rz has a new favorite as of 22:03 on Sep 2, 2016 |
# ? Sep 2, 2016 21:59 |
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SwissCM posted:If you're using the RGB output on the Genesis, sure, since it bypasses the video encoder. The right image is an approximation of what the encoder does to the video output. I'm not sure if I 100% understand what you mean by bypassing the video encoder. Is the system actually converting a video signal or something? Can a Genesis even output RGB without being modded? (I thought RGB mods for retro consoles were the new hot thing). Mak0rz posted:Left image is basically the raw output. Right image is an attempt to simulate what it looked like on a TV. OK, I think I kind of understand what's going on. I don't suppose either of you have a link handy to an article on how video outputs work on older systems? It's pretty interesting to me that the raw video on a game is substantially different from what actually shows up on-screen. Snow Cone Capone has a new favorite as of 22:05 on Sep 2, 2016 |
# ? Sep 2, 2016 22:03 |
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# ? May 17, 2024 14:17 |
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drunk asian neighbor posted:I'm not sure if I 100% understand what you mean by bypassing the video encoder. Is the system actually converting a video signal or something? Can a Genesis even output RGB without being modded? (I thought RGB mods for retro consoles were the new hot thing). The Genesis has native RGB output which is converted to composite video using an encoding chip, usually a Sony CXA1145. RGB output is accessible through the video out port on both systems without modification, you just need the appropriate cable. drunk asian neighbor posted:OK, I think I kind of understand what's going on. I don't suppose either of you have a link handy to an article on how video outputs work on older systems? It's pretty interesting to me that the raw video on a game is substantially different from what actually shows up on-screen. The same thing happens to the audio too, a filter is applied before it leaves the console. Emulators not accounting for this are often the reason why emulated Genesis soundtracks can be a little harsh and trebley. I don't know of any articles off hand, sorry. SCheeseman has a new favorite as of 22:13 on Sep 2, 2016 |
# ? Sep 2, 2016 22:06 |