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Irish Legend posted:Are the two YT's somewhat Meta? Don't chase the meta, especially if you are just getting into this. It shifts too much is sort of stunts fun (most of the time). Fly what you enjoy, it makes the game better. Of course, sometimes the 'meta' is fun to fly, but still.
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# ? Sep 2, 2016 22:59 |
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# ? May 27, 2024 01:16 |
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I'm amazed at how good whatever the super intel agent card name is. Every game (especially with a large ship) you get into situations where a maneuver you choose is fantastic, except for one counterplay by your opponent. Now you get insurance against that, AND get to reveal the dial? Awesome!
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# ? Sep 2, 2016 23:09 |
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enigmahfc posted:Don't chase the meta, especially if you are just getting into this. It shifts too much is sort of stunts fun (most of the time). Fly what you enjoy, it makes the game better. One of the most viable rebel lists right now is the A Wing crack swarm, which requires 3 starvipers, and 3 copies of rebel aces, with 2 more A Wing expansions. The cheapest way to get 5 crack shots and 5 adaptability is with 3 mist hunters and 5 kihraxz fighters. Even without needing an epic ship, that's like $300
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# ? Sep 3, 2016 00:11 |
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So someone in my local group is offering a sealed Tantative IV for $50, and I'm tempted just for the upgrades. It makes me consider flying a rebels list for that escalation game, though I don't have a lot of ships. (The thing is otherwise, I can just proxy the cards, so I don't need the upgrades, it's not likely I'll be playing a lot of epic games, except maybe the scenarios. I did one with the Tie carrier, and that was fun.) This was one idea, which is probably not very good. Especially since I heard people are mostly considering crack swarms or aces mini swarms. Han by himself would maybe not do so well in the meta. :P Though, I think I mentioned already how much I love flying the 1300 (Particularly the new Rae and title, but obv. they're not out yet). Rebel ships I have is A, B, E (Bleh), HWK-290 (no), YT-1300, 2 T-65s and a T-70. Obv. I want to fly something fun and not go all netlist, but I'm not very good to begin with and don't want to handicap myself flying a bad list.
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# ? Sep 3, 2016 03:21 |
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Don't get a Tantive for the upgrades. R2D2 (crew) is niche at best, and C3P0 can be had pretty easilly now that he was a participation prize for store champs.
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# ? Sep 3, 2016 03:23 |
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Otisburg posted:Don't get a Tantive for the upgrades. R2D2 (crew) is niche at best, and C3P0 can be had pretty easilly now that he was a participation prize for store champs. Han Solo has some niche value on a FCS-equipped Ghost at least, but I concur that it's not really worth even fifty dollars for just the cards legal for standard games.
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# ? Sep 3, 2016 04:00 |
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Sounds like Wave 9 will be available in stores (in the US at least) on Sept 22.
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# ? Sep 3, 2016 04:00 |
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I am ready to TIE/SF my balls off.
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# ? Sep 3, 2016 04:03 |
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OK I got a decimator coming in the mail, any fun lists you folks can recommend?
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# ? Sep 3, 2016 04:10 |
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Sushi in Yiddish posted:OK I got a decimator coming in the mail, any fun lists you folks can recommend? Chiraneau with VI, Palpatine, Gunner, Engine Upgrade; along with your choice of ace pilot to fly with. Assuming you've got a Palpatine. Probably my favorite large-based ship to fly, currently.
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# ? Sep 3, 2016 04:16 |
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Sushi in Yiddish posted:OK I got a decimator coming in the mail, any fun lists you folks can recommend? Oicunn with title, Intimidation, Anti-Pursuit Lasers, then some crew. I like Isard, Mara Jade, and Rebel Captive but some people throw Vader in. Then an ace of your choice to fill out the list. I like to fly a defender with it, Vessery or Brath with TIE/D title and ion cannon can set up some nasty chain bumps. Moose King fucked around with this message at 04:31 on Sep 3, 2016 |
# ? Sep 3, 2016 04:22 |
Sushi in Yiddish posted:OK I got a decimator coming in the mail, any fun lists you folks can recommend? Rear Admiral Chiraneau (46) Expose (4) Advanced Proton Torpedoes (6) Emperor Palpatine (8) Gunner (5) Proton Bombs (5) Engine Upgrade (4) Dauntless (2) Total: 80 View in Yet Another Squad Builder
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# ? Sep 3, 2016 04:26 |
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Admiral Joeslop posted:Rear Admiral Chiraneau (46) MiniWarGaming would be proud.
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# ? Sep 3, 2016 04:27 |
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Devlan Mud posted:MiniWarGaming would be proud. Afaict it's legal so mwg would be very upset.
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# ? Sep 3, 2016 04:32 |
bunnyofdoom posted:Afaict it's legal so mwg would be very upset. Put in two TIE f/os with Experimental Interface.
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# ? Sep 3, 2016 04:35 |
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Sushi in Yiddish posted:OK I got a decimator coming in the mail, any fun lists you folks can recommend? Chirpy Vader Gunner Engine Boost VI Whisper VI Agent Kalus Advanced cloaking Fire control then go poo poo on all the palp aces
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# ? Sep 3, 2016 04:36 |
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Gotta proxy some cards, it looks like... Is there an etiquite to proxying in how you bring it to the table?
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# ? Sep 3, 2016 04:39 |
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I just use one of the online squad builders and then print off a list.
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# ? Sep 3, 2016 04:43 |
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print out your list or just use post it notes
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# ? Sep 3, 2016 04:53 |
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Sushi in Yiddish posted:OK I got a decimator coming in the mail, any fun lists you folks can recommend? Oicunn with Daredevil is fricken hilarious.
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# ? Sep 3, 2016 06:29 |
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Captain Oicunn (42) Intimidation (2) Mara Jade (3) Gunner (5) Weapons Engineer (3) Anti-Pursuit Lasers (2) Dauntless (2) Colonel Vessery (35) Ruthlessness (3) Tractor Beam (1) Twin Ion Engine Mk. II (1) TIE/D (0) Total: 99 View in Yet Another Squad Builder Vessery ends up dealing damage to Oicunn more often than not, but that's part of the stupid fun.
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# ? Sep 3, 2016 06:35 |
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E. Nesbit posted:Oicunn with Daredevil is fricken hilarious. Oicunn Vader Gunner Engine Daredevil Dauntless. Kill yourself to kill your enemies.
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# ? Sep 3, 2016 09:42 |
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TIE Adv. Prototype: •The Inquisitor (31) Autothrusters (2) TIE/v1 (1) Push The Limit (3) VT-49 Decimator: •Captain Oicunn (57) Tactical Jammers (1) Predator (3) Gunner (5) •Mara Jade (3) •Rebel Captive (3) TIE Fighter: Academy Pilot (12) Keep the Inquisitor behind or beside the decimator because the Inquisitor doesn't care about range 3. The tactical jammer and the auto thrusters are really going to make it hard to hit him. Use the academy pilot to block some ships up. lazerus06 fucked around with this message at 14:20 on Sep 3, 2016 |
# ? Sep 3, 2016 14:16 |
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Or: TIE Fighter: •"Howlrunner" (20) Swarm Tactics (2) VT-49 Decimator: •Captain Oicunn (50) Tactical Jammers (1) Crack Shot (1) •Mara Jade (3) •Rebel Captive (3) TIE Fighter: Black Squadron Pilot (15) Crack Shot (1) TIE Fighter: Black Squadron Pilot (15) Crack Shot (1) Total: 100/100
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# ? Sep 3, 2016 14:26 |
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Gettin' hyped up about Decimator lists but also put this one together. I think there's probably not enough striking power in this one but I've never played with TLTs before SCUM STRIKE SQUAD 99 points PILOTS Contracted Scout (35) JumpMaster 5000 (25), Plasma Torpedoes (3), Extra Munitions (2), “Gonk” (2), R4 Agromech (2), Deadeye (1), Guidance Chips (0) Palob Godalhi (29) HWK-290 (20), Veteran Instincts (1), Twin Laser Turret (6), Tactician (2) Talonbane Cobra (35) Kihraxz Fighter (28), Lightning Reflexes (1), Glitterstim (2), Engine Upgrade (4) View: http://xwing-builder.co.uk/view/561650/scum-strike-squad Tweak: http://xwing-builder.co.uk/build/561650 XWS: http://xwing-builder.co.uk/xws/561650
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# ? Sep 3, 2016 20:17 |
We still talking Decimators? Peep this: https://geordanr.github.io/xwing/?f=Galactic%20Empire&d=v4!s!99:57,-1,45,46,21,-1:-1:3:;163:18,73:27:15:&sn=Anti%20Imperial%20Aces I played this through all of Regionals season. Played at least 50 games with it, through practices, local tourneys, and two Regionals. Won at least 80% of them, and went 4-2 in both Regionals. In the second, my only losses were to the eventual champion and a top 8 player. Your primary goal with the Decimator is to destroy the other guy's ability to kill the Inquisitor. Against most lists, you should fortress up in the corner by doing a combination of 1-turn and barrel roll maneuvers in front of the Decimator. Once the other guy commits to a direction, you break out (usually around turn 2 or 3) and split up your ships. Decimator dives straight in while Inquisitor flanks. Inquisitor will usually snipe from range 3 and hang out there with slow moves as long as possible while the Decimator draws aggro and Vaders the poo poo out of anything that loses its shields. Since they're both at PS8, usually Inquisitor shoots first to strip those shields. Prockets are both a finishing move and a deterrent. The opponent either has to stay at long range (where Inquisitor is strongest) or eat a 5-die proton rocket to the face. If the enemy commits hard to the Decimator, you stop sniping and barrel in with that green 4-straight and Procket a wounded one off the board. You almost can't lose to other Imperial aces, although double /x7 Defenders with Palp can be tricky. Triple jumpmasters are slightly against you (about 60/40 in their favor); your goal should be to bump at least one of them with the Decimator every round. With Predator, Gunner, and RAC's ability, it doesn't give a gently caress if it gets actions. Swarms ultimately come down to the initial engagement. You only need to kill Howlrunner and 1-2 other TIEs before the Decimator dies. Use your engine upgrade liberally to slip out of arcs. Make the TIEs spend their crack shots against the Deci if you can by hanging out at range 3. If they move fast, try to bump the swarm, both to throw out their formation and to deny shots on the Decimator. They need actions. You don't. Ghost/Dash is your hardest matchup. You HAVE to kill one of them before the Decimator dies or you're hosed. Dengaroo was just starting to get popular at the end of last Regionals. It's also slightly against you (about the same as triple jumps), but you should be able to catch and kill Manaroo with more ease than most lists. Once Manaroo is down, Quiz can (usually) solo Dengar. ConfusedUs fucked around with this message at 21:41 on Sep 8, 2016 |
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# ? Sep 4, 2016 01:27 |
Sushi in Yiddish posted:Gettin' hyped up about Decimator lists but also put this one together. I think there's probably not enough striking power in this one but I've never played with TLTs before I would get rid of Tactician and Lightning Reflexes for PTL on Talonbane. The Khiraxz is a bad ship so you need all the offensive power you can get before you blow up. I'm bad at this game though.
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# ? Sep 4, 2016 05:46 |
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Do it, FFG: Obi-Wan Kenobi 1 point, Unique Crew Rebel Only, Dual Card This card must be deployed with this face up. Once per turn, you may discard a tractor beam token immediately after it is placed next to your ship. When your ship is destroyed, flip this card to its reverse side. (reverse side, depicting a glowy force ghost) Immediately deploy this card to a friendly ship in play, ignoring upgrade restrictions. Once per turn when attacking or defending, that ship can turn a blank attack or defense die result to a [hit] or [evade]. That result cannot be further modified.
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# ? Sep 4, 2016 17:11 |
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Otisburg posted:Do it, FFG: So would Qui Gon's ability to be "once per game, change a dice roll to your favor?" https://www.youtube.com/watch?v=Dqg7O2wuv8k&t=34s
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# ? Sep 4, 2016 17:17 |
Now that I think about it, it's weird that we haven't had Obi-wan in the game at all.
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# ? Sep 4, 2016 17:57 |
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Otisburg posted:Do it, FFG: Nah man, just make it assign a condition.
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# ? Sep 4, 2016 18:12 |
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Strobe posted:Nah man, just make it assign a condition. Oh yeah. That way you could even have a cool ghost token. Good call.
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# ? Sep 4, 2016 18:14 |
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I'd also restrict it to things with an EPT because let me tell you how much I don't want that on an AB Ghost or Y-wing.
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# ? Sep 4, 2016 18:21 |
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Otisburg posted:Do it, FFG: So what youre saying is i need to fly a hwk with obi won off the board immediately to get a 17 point palpatine
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# ? Sep 4, 2016 20:47 |
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zVxTeflon posted:So what youre saying is i need to fly a hwk with obi won off the board immediately to get a 17 point palpatine Well, as worded he only works on one ship and can't help with obstacle ot critical effect rolls like ol' Sheev.
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# ? Sep 4, 2016 20:56 |
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zVxTeflon posted:So what youre saying is i need to fly a hwk with obi won off the board immediately to get a 17 point palpatine Still the most effective use of a rebel hwk.
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# ? Sep 4, 2016 21:02 |
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"Palpatine was a bad card, so lets double down with rebel sheev but worse!" - aspiring game designers
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# ? Sep 4, 2016 21:04 |
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Huh, Ghost + K-wing list just won the Nova Open. Lots of bombs
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# ? Sep 4, 2016 21:09 |
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Devlan Mud posted:"Palpatine was a bad card, so lets double down with rebel sheev but worse!" With a Rebel Sheev, she yells "more, more, more"
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# ? Sep 4, 2016 21:48 |
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# ? May 27, 2024 01:16 |
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It'll all work out cause you pay far out the rear end for Rebel Aces.
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# ? Sep 4, 2016 22:23 |