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Moltrey posted:Ey what's good, my dudes? Is 3 out of the question? It has a very simple job system but I really liked how it handled it. Then again I also love creating my own party.
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# ? Sep 3, 2016 02:24 |
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# ? May 25, 2024 02:19 |
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Dragon Quest has had three different job systems over the years. 7's is more or less the same as 6's, with some additional texturing around the edges. Here follows a brief description of them: In 3, a character starts in one of the available jobs. Once they reach level 20, you can go to a certain location to change them to a different job. This resets their level to 1, and halves all their stats. They keep all learned magic. The rates at which their stats grow will trend toward what they "should" be for that job at their current level, but they never go down except when changing. The hero can't change their job at all. In 6 and 7, every character starts off in a personal job that's a slightly crappier version of one of the main jobs. Being in a job applies a multiplier to the character's base stats, which means your beefiest muscleman will never make a good mage. Jobs and characters level differently; specifically, winning battles that are not too low-level for you causes you to advance through your job. You get an ability every time your job levels up, and abilities are retained as you change jobs. A character who fully masters a certain combination of jobs can unlock a second-tier job with more powerful abilities, and certain combinations of second-tier jobs can unlock the almighty third-tier jobs. I think magic and abilities are treated differently, but I forget how. In 9, every character must be in a job from the beginning, the hero included, though you can't change until later; you get six jobs to start with, and you can unlock six more through sidequests. When you gain a level while being in a job, you get some skill points; these skill points you can save or allocate to one of five skill tracks associated with each job. One of the five is unique to the current job, while the others are linked to equipment. Your current job determines your stats, your equipment list, your spells, and some passive effects. Abilities can be used in any job provided you've got the correct equipment. When you change jobs, it changes your character level back to whatever it was when you changed from it in the first place, so effectively there are no character levels, only job levels.
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# ? Sep 3, 2016 04:39 |
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At least in 6 you actually keep every skill you learn forever. And since Intelligence scaling wasn't invented until 8, it results in the situation where your super beefy monk guy makes a great backup healer because he's one of the faster guys. I'm not familiar with 7 or the remake, but apparently the remake at least sets it up so that you can only use high end attacks like Knuckle Sandwich in the class or when learned by leveling the monster vocations.
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# ? Sep 3, 2016 12:48 |
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One of my main gripes with 9 is that you keep all your skills even if you change jobs, but the ones you can't use are greyed out. It just makes menuing a pain.
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# ? Sep 3, 2016 14:03 |
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Bigass Moth posted:One of my main gripes with 9 is that you keep all your skills even if you change jobs, but the ones you can't use are greyed out. It just makes menuing a pain. On the DS version of VI, if you've mastered enough jobs to unlock hero on any of your non-heroes, you'll have about 14 pages of skills arranged in no particular order. I never figured that out.
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# ? Sep 3, 2016 14:55 |
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From what I've seen of gameplay footage, the SFC version and DQ7 actually have submenus for healing, attacking, and utility skills/spells, so it's just kind of boggling that the DS version failed to implement something like that.
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# ? Sep 3, 2016 15:06 |
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Alright, solid, 6 and 7's job system sounds pretty somewhat similar to like Final Fantasy 5/Tactics which I can def get my head around, thank you! I'll probably pick up 6 and then work my way up to 8.Nickoten posted:Is 3 out of the question? It has a very simple job system but I really liked how it handled it. Then again I also love creating my own party. Party talk not being in the DS remake of 4 was really what made me bounce off of that (the Torneko chapter owns tho). I'd like to try the phone version sometime, but Phones
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# ? Sep 3, 2016 16:23 |
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I actually like the plots in DQ, because they're usually really straightforward fun personal narratives, even if you do always wind up saving the world in the last 4 hours. V especially is one of my favorite video game stories
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# ? Sep 3, 2016 16:33 |
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In Training posted:V especially is one of my favorite video game stories
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# ? Sep 3, 2016 16:52 |
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In Training posted:I actually like the plots in DQ, because they're usually really straightforward fun personal narratives, even if you do always wind up saving the world in the last 4 hours. V especially is one of my favorite video game stories Exactly, something like having your Cleric get expelled or whatever it's called to some distant place and then meeting up with them back at Ruida's Tavern was a part of your personal narrative, as was using your Thief's eagle eye ability in the remake to find the next town when you were lost. The DQ games (especially III in my opinion, due to the created party) are really good for combining a pre-written story provided by the game with the things that happen to you within the game's various systems to create a story that feels like your own. I don't think it's for everyone, but it's a type of narrative that I think games are really good at facilitating.
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# ? Sep 3, 2016 17:46 |
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Nickoten posted:Exactly, something like having your Cleric get expelled or whatever it's called to some distant place and then meeting up with them back at Ruida's Tavern was a part of your personal narrative, as was using your Thief's eagle eye ability in the remake to find the next town when you were lost. Limbo was such a weird yet hilarious spell, I wish it did more to enemies besides work like Expel with a gold drop though.
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# ? Sep 3, 2016 17:50 |
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I think I used the Expel spell maybe once across all the games it's featured. Apparently in DQ3 it's really effective against undead enemies, and RTA speedruns exploit this generously.
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# ? Sep 3, 2016 22:07 |
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I'm liking the DQVII remake (JP) so far 50 hours in but it feels like they've neutered any sort of difficulty the original might have had. I remember the temple boss before you unlock job classes was a bit of a fucker to take down but here he just sort of fell over after a few turns and barely did any damage. But it's not like you really play these games for a challenge so whatever. Also I don't remember if this was the case in the original but when metal slimes start appearing they show up in droves in this game. It's almost like they're trying to jump on your blade's end they're so desperate to die. I find myself avoiding them outright just to stay reasonably leveled but they get mixed into regular groups frequently too so that's a losing proposition Perfect Potato fucked around with this message at 08:38 on Sep 4, 2016 |
# ? Sep 4, 2016 08:28 |
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Perfect Potato posted:I'm liking the DQVII remake (JP) so far 50 hours in but it feels like they've neutered any sort of difficulty the original might have had. I remember the temple boss before you unlock job classes was a bit of a fucker to take down but here he just sort of fell over after a few turns and barely did any damage. But it's not like you really play these games for a challenge so whatever. I actually do. Difficulty wise Dragon Quest games tend to be a good middle-ground between brutally hard SMT games and press button to win FF style games.
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# ? Sep 4, 2016 13:19 |
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If I want to truly sperg out on DQ iii translated SNES version, what do I do for personality and optimum party member jobs?
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# ? Sep 4, 2016 15:40 |
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Make everyone sages I guess?
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# ? Sep 4, 2016 15:43 |
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Bigass Moth posted:If I want to truly sperg out on DQ iii translated SNES version, what do I do for personality and optimum party member jobs? All four characters would need to be female and you'd need to use a FAQ to give as many of them as possible the Sexy personality at character creation. (Some classes can't get the personality; I think soldier? In which case you'd go with the best personality for that class.) Eventually you'd want two sages, maybe three, depending on how you feel about giving up a damage dealer and tank for another caster. Even if you decide not to make a character a sage, you probably should make the character a priest initially. Then when you class change to the class you want you'll retain half your MP and all the healing and support magic from the priest.
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# ? Sep 4, 2016 16:31 |
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I would guess three Sexy women (a mix of melee and Magic works, eventually changing to Sage or Martial Artist), with the main character also being a Sexy woman or a Valiant male (Sexy female will be better later due to more MP). If you want to rush learning certain magic before changing to Sage (e.g. having your Cleric learn Vivify first, you can use the glasses to give them the "sharp" personality for a bit to pump intelligence. Eventually when you fight the super boss you'll want to pump agility in a Thief to use the sage rock at the beginning of each round, either with the Sexy or Quick personalities. Really though you can't gently caress it up because you can always reset characters other than the protagonist to level 1 and give them personality altering equipment. You can even farm stat-boosting seeds I think.
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# ? Sep 4, 2016 16:43 |
I have the PS2, DS, and phone versions of DQ5. Which one should I play? I'm assuming phone is the most up to date with additions, but if it is functionally similar to the DS, I'd rather use DS controls. On the other hand, I know the PS2 version doesn't have some of the newer content, but the 3D graphics look pretty snazzy; am I missing out on anything significant by going with PS2 over the others? Language is not an issue.
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# ? Sep 6, 2016 15:18 |
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Charles Get-Out posted:I have the PS2, DS, and phone versions of DQ5. Which one should I play? The phone version is pretty much the same as the DS version, so DS gets my vote. I'm sure the PS2 version is fine on its own but the added content is pretty cool (And I don't know if the PS2 version has party chat or not, if it doesn't then absolutely go with DS)
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# ? Sep 6, 2016 15:23 |
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Moltrey posted:Ey what's good, my dudes? Honestly the 6 and 7 job systems are mechanically the same system, 7's is just... bigger.
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# ? Sep 6, 2016 15:29 |
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Charles Get-Out posted:I have the PS2, DS, and phone versions of DQ5. Which one should I play? Content-wise, the DS and iOS versions are identical, and are superior to the PS2 version. Between the two, go with what's more comfortable to play for you. The portrait mode the iOS version uses is innovative but tough to use on my big-rear end phone. Also virtual d-pad. Ugh.
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# ? Sep 6, 2016 15:31 |
My sticking point is that I'm not quite sure what I'm missing if I played PS2 - I understand there's a parody character added to the DS, but if that's the only thing I'm not sure it matters. Japanese pages on differences don't mention party chat at all, just the new character, a couple dungeon changes, and a minigame called Slime Touch.
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# ? Sep 6, 2016 16:27 |
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If you're talking about Debora, it matters. Play the DS version.
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# ? Sep 6, 2016 16:29 |
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Debora rules.
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# ? Sep 6, 2016 16:41 |
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Didn't the DS version also add Pachisi (or whatver it's called. the board game)? If so it is heads and shoulders above all else.
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# ? Sep 6, 2016 18:21 |
PS2 has a board game, but I'm not sure if it's the same thing. It's advertised with the casino on the back of the box. Debora seems like an rear end in a top hat so she isn't a huge draw for me, but I think I'll go with DS as I don't know if I'm missing out on party chat. Thanks folks!
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# ? Sep 6, 2016 21:28 |
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She kind of is, but she gets better as the game goes and isn't really mean to you once she actually gets married to you. People aren't joking when they call her the best wife.
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# ? Sep 7, 2016 03:53 |
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Gotta get through the tsun before getting to the dere.
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# ? Sep 7, 2016 03:57 |
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The kids picking up Debora's arrogance was also really good. All those family bonding moments are good. Debora's comments on NPCs are also great. Basically she's the best.
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# ? Sep 7, 2016 03:59 |
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Allarion posted:The kids picking up Debora's arrogance was also really good. All those family bonding moments are good. Wait, the kids' personalities change depending on bride choice? Time to go play the DS version again.
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# ? Sep 7, 2016 04:00 |
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One of them starts copying Debora in one of the party chats. It's cute and funny.
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# ? Sep 7, 2016 04:02 |
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I hope that DQ Builders sells well and they make an entire series based off of "rebuild the world of Dragon Quest *#* after the bad ending happens." Which game has the best bad ending?
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# ? Sep 8, 2016 00:29 |
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The Machine posted:I hope that DQ Builders sells well and they make an entire series based off of "rebuild the world of Dragon Quest *#* after the bad ending happens." The series doesn't really have a lot of bad endings aside from a game over if you die. I mean, in 1 you can join the Dragonlord and that'll softlock your game. It's funnier if you do this while carrying the princess, although it only adds an extra line of dialogue and only in the remake. The remake kinda ruins it though, since instead of the creepy red-text softlock you just wake up as if the bad end was just a dream. Other than that I guess you could just become the King of Romaly in 3 and never actually do anything else - One would think that eventually Baramos would take over the world. e: VVV poo poo, I forgot about that, and it actually happened to me once. Fenrir fucked around with this message at 01:13 on Sep 8, 2016 |
# ? Sep 8, 2016 00:34 |
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The best Dragon Quest bad ending is on the NES when the battery glitches and erases all your saves and the game announces that you are screwed to the cursed item sound effect.
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# ? Sep 8, 2016 01:12 |
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Isn't rebuilding the world after the bad guy won also the plot of VII?
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# ? Sep 8, 2016 01:15 |
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In Training posted:Isn't rebuilding the world after the bad guy won also the plot of VII? Yeah, so really you take over after the bad end already happened. Some of it gets pretty loving dark too, like the town where everyone was turned to stone but the statues are too eroded to restore. Also, Chibi
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# ? Sep 8, 2016 01:17 |
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Draile posted:The best Dragon Quest bad ending is on the NES when the battery glitches and erases all your saves and the game announces that you are screwed to the cursed item sound effect. Authentically still there for the GBC remakes!!
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# ? Sep 8, 2016 01:25 |
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Draile posted:The best Dragon Quest bad ending is on the NES when the battery glitches and erases all your saves and the game announces that you are screwed to the cursed item sound effect. gently caress THAT!!! That happened once to me. The sound and message alone got me to stop playing the game for months. Not because I was mad that I lost progress, but I was scared shitless. e: That and the Adventure of Link game over screen are the only times I actively stopped playing a game after it happened. Alpha Kenny Juan fucked around with this message at 02:35 on Sep 8, 2016 |
# ? Sep 8, 2016 02:32 |
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# ? May 25, 2024 02:19 |
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Alpha Kenny Juan posted:gently caress THAT!!! I can still recall both these sounds. The only time a game ever scared me shitless though, was when I was playing Daggerfall late at night and VENGEANCE!!!!!!!
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# ? Sep 8, 2016 02:55 |