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Vlaada Chvatil posted:What an embarrassing OP Vlaada why.... We gave Codenames the GOTY 'Castie on NPCCast last year.
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# ? Sep 4, 2016 18:41 |
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# ? May 21, 2024 17:13 |
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Perhaps if it wasn't so "in character". It did contain useful links and pertinent information, but, my god, it just makes my eyes glaze over. Edit: I haven't played Netrunner for two years or so. At the time, it had a regular following at my local game store. Has much changed since the lunar themed expansion released? Have any sets ended up being phased out for tournament play?
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# ? Sep 4, 2016 22:05 |
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Vlaada Chvatil posted:Perhaps if it wasn't so "in character". It did contain useful links and pertinent information, but, my god, it just makes my eyes glaze over. Nothing has rotated yet, but it's slated to happen at the end of the current cycle. In terms of changes, uh, basically everything is topsy-turvy in terms of meta (Anarchs are top dogs then Crim/Shapers runner wise, NBN top corpside followed by uhh HB and Jinteki kill I guess) especially since they put out a restricted list (increasing influence cost on certain cards, even in-faction) and errata'ing a few.
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# ? Sep 4, 2016 22:11 |
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StashAugustine posted:Nothing has rotated yet, but it's slated to happen at the end of the current cycle. In terms of changes, uh, basically everything is topsy-turvy in terms of meta (Anarchs are top dogs then Crim/Shapers runner wise, NBN top corpside followed by uhh HB and Jinteki kill I guess) especially since they put out a restricted list (increasing influence cost on certain cards, even in-faction) and errata'ing a few. NBN has been top corp since the day Plascrete Carapace knocked Weyland from that spot two data packs in. Glad to see that the more things change, the more they stay the same.
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# ? Sep 4, 2016 22:37 |
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Well Astroscript is now limit one per deck so its a different kind of NBN at least
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# ? Sep 4, 2016 23:13 |
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Vlaada Chvatil posted:NBN has been top corp since the day Plascrete Carapace knocked Weyland from that spot two data packs in. Glad to see that the more things change, the more they stay the same. Eh, that's a bit of an overstatement (especially since iirc hb ruled that era). As a primarily nbn player from the start, I remember the biggest jump in effectiveness (prior to the current golden era that started with the printing of NEH) was the printing of Future Proof. Those Beales just turbocharged fast advance and (together with midseasons in the same pack) made psychographics shenanigans a thing. That's when the yellow went from jintekiesque fun jank to a lean, mean scoring machine.
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# ? Sep 5, 2016 07:16 |
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Then NEH took the supercharge to a whole new level with the ability to clicklessly draw by installing cards, with the threat of scorched earth as a back-up.
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# ? Sep 5, 2016 07:41 |
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I'm not sure who the OP is intended for. Saying that SanSan City Grid allows NBN to Fast Advance is meaningless to prospective players who don't know what SanSan City Grid is or what Fast Advance means, and is equally useless to established players who are already perfectly well-aware that SanSan City Grid is a good Fast Advance card.
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# ? Sep 5, 2016 08:41 |
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So with this Jinteki thing I can play against goons online? That sounds cool, my last TCG experience dates back to high school though (Magic). e: also the OP tries to create a fun cyberpunk feel, it succeeds at that imho
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# ? Sep 5, 2016 14:09 |
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mike12345 posted:So with this Jinteki thing I can play against goons online? Yes!
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# ? Sep 5, 2016 15:22 |
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Any deck recommendations for someone that's fairly new to try on jinteki?
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# ? Sep 5, 2016 19:34 |
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Xeom posted:Any deck recommendations for someone that's fairly new to try on jinteki? berenzen posted:Abram Jopp's (Creator of Dumblefork) has some good teaching decks for those who have all the datapack on his website. He also has a variety of other decks with why he went with specific cards. While he's not necessarily the best netrunner player, he's probably one of Netrunner's best deckbuilders. The Whizzard one in particular is pretty decent even against a full cardpool
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# ? Sep 5, 2016 19:43 |
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Going to my first ever Netrunner league event at my FLGS today. Wish me luck! This is the first organized Netrunner event to happen in my city, so I hope the turnout is good.
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# ? Sep 5, 2016 20:01 |
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dropkickpikachu posted:Going to my first ever Netrunner league event at my FLGS today. Wish me luck! This is the first organized Netrunner event to happen in my city, so I hope the turnout is good. If your experience is anything like mine, you will experience a gauntlet that's gonna show you every weakness in your decks and in your play, and you will come out of it with about a thousand ideas about what to do better for next time. It is a great experience that I would recommend to everyone.
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# ? Sep 5, 2016 21:02 |
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So, in the spirit of janky bullshit decks, I made a deck designed to blank out as many runner IDs as possible. Blank IDs GRNDL: Power Unleashed (Fear and Loathing) Agenda (13) 1x Geothermal Fracking (Opening Moves) 3x Hostile Takeover (Core Set) 3x Oaktown Renovation (Chrome City) 3x Profiteering (Second Thoughts) 3x Project Atlas (What Lies Ahead) Operation (36) 3x Beanstalk Royalties (Core Set) 3x Consulting Visit (The Liberated Mind) 1x Cyberdex Trial (Opening Moves) 2x Fast Track (Honor and Profit) 2x Hard-Hitting News (23 Seconds) ●●●● 3x Hedge Fund (Core Set) 2x Housekeeping (Order and Chaos) 1x Midseason Replacements (Future Proof) ●●●● 3x Restructure (Second Thoughts) 3x Scorched Earth (Core Set) 1x SEA Source (Core Set) ●● 2x Snatch and Grab (All That Remains) 3x Stock Buy-Back (23 Seconds) 2x Subliminal Messaging (Fear and Loathing) 3x Traffic Accident (Order and Chaos) 2x Witness Tampering (Double Time) 10 influence spent (max 10, available 0) 20 agenda points (between 20 and 21) 49 cards (min 45) Cards up to 23 Seconds Deck built on NetrunnerDB. -GRNDL to blank Valencia, since starting bad pub doesn't stack -Nothing to trash in order to blank Whizzard -No ICE, which blanks a number of runner IDs: Null, Quetzal, Reina, Khan, Nero, Nasir, Kit -There is often nothing installed during the runner's turn, which blanks Silhouette (no expose targets) and Leela (no bounce targets) Unfortunately I can't run no operations, so Kim is a rough matchup. And theoretically I could take out the yellow cards/Snatch and Grab and put in Snares for tags to blank link/Sunny, but I don't want to have to rely on just Snare to land a tag for Scorch. So far this deck has a 100% win rate on Jinteki, by virtue of winning the only test game I've done so far.
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# ? Sep 6, 2016 21:44 |
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No ice Haarp kill was hilarious dumb fun on casual jnet
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# ? Sep 6, 2016 21:55 |
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Hey all, just a quick reminder that today is the last day to sign up for Netrunner Goon League. All skill levels welcome, we've got 14 players signed up so far, so there will definitely be at least four rounds for this first league.
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# ? Sep 7, 2016 06:05 |
I'm thinking about teaching someone to play this game. Is there still a list of some starter decks that are good for that? Basically cover the fundamentals but not janky and cause people to glaze over with rules or weird janky mechanics? Also reasonably good matchups (so not one side stomping the other). I want it to make a good first impression.
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# ? Sep 7, 2016 18:54 |
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Radish posted:I'm thinking about teaching someone to play this game. Is there still a list of some starter decks that are good for that? Basically cover the fundamentals but not janky and cause people to glaze over with rules or weird janky mechanics? Also reasonably good matchups (so not one side stomping the other). I want it to make a good first impression. Check the OP for two decks designed to play fair, teach basic game concepts and strategy, and buildable out of just 1 starter.
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# ? Sep 7, 2016 18:58 |
Dr. Angela Ziegler posted:Check the OP for two decks designed to play fair, teach basic game concepts and strategy, and buildable out of just 1 starter. Ahh cool thanks.
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# ? Sep 7, 2016 19:18 |
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Someone last page linked the runthenet article about a set of 6 teaching decks which are generally well-balanced against each other, if perhaps a little more complicated than you'd want.
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# ? Sep 7, 2016 19:30 |
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For folks playing in the Jinteki league: PAIRINGS! are now up for Round 1.
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# ? Sep 8, 2016 06:23 |
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Vlaada Chvatil posted:Perhaps if it wasn't so "in character". It did contain useful links and pertinent information, but, my god, it just makes my eyes glaze over. Yes, much agreement with this. I still have a couple ancient decks of cards for the original WOTC Netrunner and poked in here because I've heard good things about the newer FFG version and wanted more info on how the new version plays, but the OP was nearly impenetrable for someone who hasn't touched the current version (and this is coming from someone who read Neuromancer in grade school when it came out in 1984). I mostly wanted to know how it plays, mechanically, and is it fixed decks or some kind of make-a-deck game like the old CCG? Seems odd to do deck construction when it's now sold as pre-made boxed sets instead of random packs, but I gather from the rest of the posts on the first page that you do customize the decks, sooo...
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# ? Sep 8, 2016 06:40 |
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HotCanadianChick posted:Yes, much agreement with this. I still have a couple ancient decks of cards for the original WOTC Netrunner and poked in here because I've heard good things about the newer FFG version and wanted more info on how the new version plays, but the OP was nearly impenetrable for someone who hasn't touched the current version (and this is coming from someone who read Neuromancer in grade school when it came out in 1984). What the fixed packs mean is that you get a playset of every card in the set, they're not premade decks.
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# ? Sep 8, 2016 06:55 |
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HotCanadianChick posted:Seems odd to do deck construction when it's now sold as pre-made boxed sets instead of random packs, but I gather from the rest of the posts on the first page that you do customize the decks, sooo...
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# ? Sep 8, 2016 07:15 |
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Radish posted:I'm thinking about teaching someone to play this game. Is there still a list of some starter decks that are good for that? Basically cover the fundamentals but not janky and cause people to glaze over with rules or weird janky mechanics? Also reasonably good matchups (so not one side stomping the other). I want it to make a good first impression. If you have access to the entire card pool then Abram Jopp (aka TheBigBoy) has a list of teaching decks on his blog too.
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# ? Sep 8, 2016 09:15 |
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OK I tried my hand at a quick FAQ that could maybe be added to the OP to set out the very basics for newbies: What is Android:Netrunner, anyway? It's a reboot of an old Wizards of the Coast game, called plain "Netrunner", that has been moved into Fantasy Flight's "Android" universe. It's a cyber-punk themed, asymmetrical card game with hidden information and bluffing. Think Magic or Pokemon, except there are two different sides, and each side is split further into "factions". The Corporation is trying to score "agendas" and the Runner (ie the hacker) is trying to steal them. Corp and Runner decks are fundamentally different - they draw from a different pool of cards, and have different mechanics. Essentially the Corp is trying to keep the runner out of its servers (or possibly to kill them), whilst the Runner is trying to break in. Information asymmetry is important: most of the Corporation's cards are played face down at first, which means the Runner doesn't know what they are until they interact with them. That lets you lay traps, plan ambushes and try for bluffs, and is a big part of the reason why Netrunner is such an intellectually stimulating game. Apparently it's an LCG, whatever that is Yup. An LCG is FFG's take on collectable card games. To get started with the game you buy a "Core Set", which contains enough cards to make playable decks for each of the seven factions. If you then want to expand your card pool you buy booster packs. But instead of being full of random cards, each booster (called a "data pack" in Netrunner) contains 3 copies of 20 fixed cards, split roughly evenly between the factions. This means you know exactly what you're getting when you buy. In other words, if I want Jackson Howard for my Corp decks, I buy Opening Moves and I'll get three copies of him, guaranteed. If I want Temujin Contract for my Runners, I buy Blood Money and there will be three copies of it in there, along with three copies of the 19 other cards contained within that pack. The packs are released in "cycles" of six packs, so 120 new cards per cycle. The idea is to remove the randomness you get when buying MTG or Pokemon packs. That has the side effect of basically killing the secondary market, since there's little cause to trade cards. There is a small secondary market in Netrunner, but it consists almost entirely of alt-art cards that are given out as prizes at FFG-sanctioned tournaments and you should feel free to completely ignore it. Does that mean it's cheap to get started? Ehh. It means you know in advance how much it's going to cost, put it that way . There's one important snag with the LCG model, which is that You will probably need to buy a second Core Set at some point, and if you're really serious about it you will need a third, too. Every booster contains a complete playset of the cards in it (ie three copies). The Core Set is the sole exception to this rule, and has two or even one copy only of many, many cards, some of which are among the most powerful in the game. FFG says this is necessary because the Core Set is designed contain playable decks for all seven factions straight out of the box and there's a limit to how many cards they could cram in. The fact that many of the singleton cards happen to be extremely powerful (SanSan City Grid, Aesop's Pawnshop, Desperado, etc) leads some cynical and jaded individuals to unfairly assume that another motive might be that having people buy multiple Core Sets is a good way to make money. As of this writing we're up to cycle number six (the cycles, in order, are Genesis, Spin, Lunar, SanSan, Mumbad and Flashpoint). Each expansion is six data packs, and they cost roughly £12 each in the UK. There are also four "big box" expansions which contain more cards than a standard pack and which focus on two factions, one Corp and one Runner. Those tend to cost more like £25. Assuming you also buy three Core Sets you'll be looking at roughly £600 to buy a complete card set once the Flashpoint cycle is complete. Holy poo poo that's a lot of money for a load of printed cardboard Yup. But you don't have to dive in all at once. The Core Set contains seven complete decks so there's nothing to stop you buying just that and seeing if you like it. The community has put together starter decks that you can play with a limited card pool (for some good suggestions check out episode 63 of "Run Last Click", one of the more popular Netrunner podcasts). NetrunnderDB, a deck-building site, will let you search for decks made with a limited number of packs. And the community of players is generally pretty chill, and won't object to you making "proxies" of certain cards if you want (which is as simple as getting a piece of paper, writing the name of the proxied card on it, and putting it into a card sleeve (be sure to put another, real card behind it so you can't tell which are your proxied cards when they're face down, as that would be cheating)). So you can ease yourself in gently if you want, though proxies are not legal at official FFG tournaments. Even then you'll probably find that other players will be happy to lend you cards for the duration of a tournament if you ask them in advance; as I said the community is pretty chill. The other thing to consider is rotation. The card pool will not stay fixed, and in 2017 the first two cycles (So Genesis and Spin) will rotate out. That means they'll no longer be legal for tournament play. The Core Set will never rotate. Neither will the big boxes, so if you want to jump in they might be a good place to start. That's a lot of words. Is this game fun? Yes. Yes it is. Zephro fucked around with this message at 10:30 on Sep 8, 2016 |
# ? Sep 8, 2016 10:18 |
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I might also note that you can buy used, which is a hell of a lot cheaper.
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# ? Sep 8, 2016 13:32 |
StashAugustine posted:Someone last page linked the runthenet article about a set of 6 teaching decks which are generally well-balanced against each other, if perhaps a little more complicated than you'd want. Zephro posted:One of the recent episodes of Run Last Click has a bunch of starter decks made out of a single core plus either four datapacks or two packs and a big box. They're explicitly designed for people just getting started and who don't want to drop £500 straight away. Sweet thanks. I have pretty much the entire pool short a few of the recent datapacks.
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# ? Sep 8, 2016 14:08 |
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ZorajitZorajit posted:For folks playing in the Jinteki league: PAIRINGS! are now up for Round 1. If you need a replacement you can send me a PM. I missed this but am willing to play some games with goons.
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# ? Sep 8, 2016 18:43 |
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I've been trying to make a Khan deck and struggling massively. I think they made a misstep when they gave her 12 influence, it's just not enough to create a program suite that synergises well with her ability. Golden is awful, the Chameleon suite is too influence-heavy by itself, and combining Brahman with the disposable Crim breakers just doesn't do enough. I'm currently scraping by with Brahman and David (plus Breach, Rex and Mongoose) but there is literally only just about enough influence for those, Oracle May and a single piece of recursion. FFG really cut her off at the knees.
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# ? Sep 13, 2016 19:07 |
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WFGuy posted:I've been trying to make a Khan deck and struggling massively. I think they made a misstep when they gave her 12 influence, it's just not enough to create a program suite that synergises well with her ability. Golden is awful, the Chameleon suite is too influence-heavy by itself, and combining Brahman with the disposable Crim breakers just doesn't do enough. I'm currently scraping by with Brahman and David (plus Breach, Rex and Mongoose) but there is literally only just about enough influence for those, Oracle May and a single piece of recursion. FFG really cut her off at the knees. Khan is bad. Her Khantract is the good part of her suite.
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# ? Sep 13, 2016 20:03 |
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Criminals aren’t allowed to be good anymore, duh. Khan has potential I feel, but just not in current criminal. Crims just have such garbage breakers, and with 0 link she can’t really easily use the disposable breakers, which are the only real general-use ones criminals have and are the obvious ones to use with her ability that aren’t out of faction. Her breaker works well with her ability, but holy christ is it hot garbage. If crims got one or two great breakers then she’d be way better. I’d probably say that people might be trying to take too much of an advantage of her ability - maybe instead of trying to make use of it throughout the entire game, it might be better to just make use of it to speed up initial setup? Since each time it triggers is saving 2 clicks’ worth of effort. Sure you could make use of it through the entire game for a lot of benefit, but the hoops you need to jump through to do that might be effort better spent towards just rushing the game super duper early and winning before any corp setup can be done? That's kinda crim's thing anyways.
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# ? Sep 13, 2016 21:19 |
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There you run into the risk of having a deck that would actually somehow be better in Silhouette.
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# ? Sep 13, 2016 21:22 |
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It just seems really weird to give a Criminal ID 12 influence with the current card pool. You have to spend a huge chunk of inf importing breakers - even Killers which are supposed to be your faction speciality. Golden is bad, Faerie is great but you have no recursion, Femme is incredibly expensive. Shrike is probably the best general-purpose Killer out there. Then because the breakers cost inf it's back-breaking to import more than once of each, but guess what! You have no recursion either, so now you need to import some of that, or else you need to be super-cautious to make sure you never lose one because if you do you're locked out. By the time you've done all that you have almost nothing left. edit: nm Zephro fucked around with this message at 15:36 on Sep 14, 2016 |
# ? Sep 14, 2016 15:23 |
I'm beginning to think that Netrunner is a well-designed game that is pretty poorly developed.
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# ? Sep 14, 2016 15:26 |
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GrandpaPants posted:I'm beginning to think that Netrunner is a well-designed game that is pretty poorly developed. ffg.txt
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# ? Sep 14, 2016 15:27 |
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Zephro posted:It just seems really weird to give a Criminal ID 12 influence with the current card pool. You have to spend a huge chunk of inf importing breakers - even Killers which are supposed to be your faction speciality. Golden is bad, Faerie is great but you have no recursion, Femme is incredibly expensive. Shrike is probably the best general-purpose Killer out there. Don't forget about needing to import R&D multi-access! And card draw! Basically the only thing criminals don't need to import is economy and a console.
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# ? Sep 14, 2016 15:40 |
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Luckily, in spite of Criminal getting yet another turd of an ID, Temujin contract is a fun and good card and Criminal is great again and I can confidently bring the best faction (Criminal) to worlds this year.CodfishCartographer posted:Basically the only thing criminals don't need to import is economy and a console.
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# ? Sep 14, 2016 15:43 |
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# ? May 21, 2024 17:13 |
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CodfishCartographer posted:Don't forget about needing to import R&D multi-access! And card draw! Static Equilibrium posted:You gotta pay inf for Desperado, too.
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# ? Sep 14, 2016 15:55 |