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I feel like a bigger problem with escort quests isn't the escort itself, but that it typically makes it exponentially more difficult to do a lot of other poo poo you'd normally want to do. Spot a chest off the beaten path? Your escortee isn't leaving said paid, so they'll just stand there and get their rear end kicked while you go loot something. See a rare monster? You probably can't take it on because it'll one-shot your charge. And of course they almost always come with a tiny suite of constantly repeated lines about needing to hurry up or whatever. Usually that happens when they move far slower than you do, and often at a speed your character can't even achieve, because it'll be between your walk and run speeds or something.
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# ? Sep 4, 2016 19:52 |
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# ? May 27, 2024 20:47 |
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Clandestine has some excellent escort quest design. Sometimes. The rest of the time it's me waiting around, reading stuff and waiting for my coop partner to get to a door so I can read off an access code. Which is, I guess, what's holding it down: Marten is both indispensable, but mostly pointless.
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# ? Sep 4, 2016 20:35 |
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I'm playing the new Deus Ex and there's no option to join the church, turn on the establishment, and take over the world with my mind. This is bullshit squeenix.
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# ? Sep 4, 2016 20:57 |
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Polyseme posted:Clandestine has some excellent escort quest design. Sometimes. The rest of the time it's me waiting around, reading stuff and waiting for my coop partner to get to a door so I can read off an access code. Which is, I guess, what's holding it down: Marten is both indispensable, but mostly pointless.
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# ? Sep 4, 2016 21:02 |
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LITERALLY A BIRD posted:I'm playing the new Deus Ex and there's no option to join the church, turn on the establishment, and take over the world with my mind. This is bullshit squeenix.
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# ? Sep 4, 2016 21:15 |
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LITERALLY A BIRD posted:I'm playing the new Deus Ex and there's no option to join the church, turn on the establishment, and take over the world with my mind. This is bullshit squeenix. FactsAreUseless posted:Sadly, the game you're looking for is Deus Ex Invisible War, which sucks. Being able to say gently caress it to the big groups and go with the Omar in the end of Invisible War was pretty cool at least. Unfortunately yeah the game's not great.
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# ? Sep 4, 2016 21:18 |
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More like Helios with a taste for destruction.
LITERALLY A BIRD has a new favorite as of 21:33 on Sep 4, 2016 |
# ? Sep 4, 2016 21:22 |
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A least Invisible War gives you some choice over your character, which counts a lot for me.
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# ? Sep 4, 2016 21:49 |
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A White Guy posted:From what I remember from Last of Us, Ellie was so capable at not loving dying/getting caught on poo poo that she may as well not have even been there. The point is that if you're going to have escort quests, you need to design the escorted AI in such a way that the player barely even notices they're escorting something. I haven't actually played Last of Us but I heard that the stealth mechanics don't actually apply to her. So she can take cover right next to one of the zombies and they won't even notice. I like the bit in Half Life 2: Episode 1, where you and Alyx are in a pitch dark enviroment. It felt like an inversion on the normal escort, with alyx having the only pistol and you having the flashlight.
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# ? Sep 4, 2016 21:49 |
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RE4 Ashley with the suit of armor is the best escort mission in gaming, bc she's indestructible, can crush ganados trying to carry her away, and just leaves trolls confused when they can't squeeze her to death.
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# ? Sep 4, 2016 21:52 |
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The escort missions in Fable are pretty terrible. Tell your follower to wait near the start of the section you are currently in so you can go ahead and clear the area of enemies? The game will have none of that, and spawns enemies from thin air behind you, while your escortee takes your orders to "wait" entirely literally, and refuses to move from their spot while being beaten to death. The "Hobbe Cave" quest was particularly bad at this.
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# ? Sep 4, 2016 22:46 |
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I'll give the Halo series this (haven't played 5 so I dunno if it has one) but there was literally one escort mission in the entire loving series and it was pretty early in the first game too. Even then on everything except Legendary, Keyes was pretty competent all things considered compared to most FPS games with escorts.
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# ? Sep 4, 2016 22:52 |
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On Legendary you're as likely to get pasted as Keyes is, so it's not like that's on him.
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# ? Sep 5, 2016 01:23 |
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Kay Kessler posted:The thing dragging Xenoblade down for me: I start playing the game and get pretty far, then all of a sudden there's another game out that I want to play more. So I abandon it and focus on the new game, then weeks later I go back to XBC (assuming yet another game I want doesn't come out), load my save and realize I forgot so many things (how to navigate the areas, where and when quest NPCs appear, etc.) that it's easier for me to just start the game over from scratch. This is me, in EVERY RPG ever. RPG fatigue is a bitch
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# ? Sep 5, 2016 02:28 |
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Jetamo posted:This is me, in EVERY RPG ever. Phantasy Star IV came out in 1993 and even then they had the foresight to add a "talk" function that let you get a refresher from your party on where you were supposed to be going and why at any given time. The fact that even 20 years later people can't put something so rudimentary in their game is pretty shameful.
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# ? Sep 5, 2016 02:32 |
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I will never finish XCOM 2 because of that. edit: "THIS time I'm not gonna forget everything that's going on after I close the game, THIS time I will stick with it." - me, starting my 95th game of xcom 2
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# ? Sep 5, 2016 02:39 |
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Replaying MGSV, as amazing as the game is I still kind of wish that you could toggle a creepy droning ambient/distortion soundtrack for the game like the one in the original teaser when they were trying to hide that it was a Metal Gear game. https://www.youtube.com/watch?v=jfxTOlXF3Kk
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# ? Sep 5, 2016 02:46 |
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For all the hype and bluster the press gave about Elizabeth in Bioshock Infinite (despite most of what she does being on par or substantially less effective than Alyx several years prior), I think it hurt the game massively to have her be completely invincible and coded to mostly stay out of the way in combat sequences. It fits neither her character nor Booker's story. Though considering what a mess Infinite was, I wouldn't be surprised if it's yet another concept that was intended to be in the game but didn't make it.
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# ? Sep 5, 2016 02:58 |
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Guy Mann posted:Phantasy Star IV came out in 1993 and even then they had the foresight to add a "talk" function that let you get a refresher from your party on where you were supposed to be going and why at any given time. The fact that even 20 years later people can't put something so rudimentary in their game is pretty shameful. Rogue Galaxy kinda does this. Any time you start it up on the loading screen it gives you a recap of recent events that transpired in the game.
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# ? Sep 5, 2016 03:07 |
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On the other hand of not knowing what you did in RPGs having to see the same cutscene recap multiple times in the Witcher 3 is really annoying. The only way to remove them is to mod them out otherwise you'll see them every time you quick-load
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# ? Sep 5, 2016 03:32 |
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A lot of RPGs have this function actually.
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# ? Sep 5, 2016 03:32 |
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FactsAreUseless posted:Sadly, the game you're looking for is Deus Ex Invisible War, which FTFY.
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# ? Sep 5, 2016 04:14 |
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FFXIII-2 claimed to have a recap function but it was a bunch of random clips from plot cutscenes strung together at random without context, achieving approximately nothing.
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# ? Sep 5, 2016 04:31 |
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Tiggum posted:FTFY. It could go either way. On one hand having every single mission bookended by two factions babbling into your ear with no real regard for how you've acted in the past and a minimal effect on your actions was really lazy and boring and unsatisfying, but on the other hand both of the organizations are actually different fronts for the same group and they have the same objectives and are guiding you to the same goal so it's both foreshadowing that and completely in line with their endgames.
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# ? Sep 5, 2016 04:45 |
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WASTED would be really fun if it didn't have the SOB purifiers
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# ? Sep 5, 2016 04:58 |
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SkeletonHero posted:
They are actually gated behind unique enemies that don't respawn but drop the item 100% of the time, and always spawn in the exact same location. It's never adequately explained and I was confused my first play through too. I'd just look up a map if you're still having trouble, it makes it a lot easier.
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# ? Sep 5, 2016 05:10 |
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Guy Mann posted:Phantasy Star IV came out in 1993 and even then they had the foresight to add a "talk" function that let you get a refresher from your party on where you were supposed to be going and why at any given time. The fact that even 20 years later people can't put something so rudimentary in their game is pretty shameful. Xenoblade does have a option to give you a slight reminder of where you're supposed to go for the main plot. But that's not really my problem with it (in fact Xenoblade's main plot is pretty simple and easy to remember). The problem lies with remembering sidequests. Most of them require you to talk to named NPCs, and while there's a chart listing what area and time each one is active in, it doesn't tell you their specific location, so if you can't remember where each one is, you have to remember yourself. Some are okay, like most soldiers will be at or around the military base. But then you get to places like the requisite rich city, which is filled with so much empty space. Or Nopon village, which is some kind of nine-story hellscape filled with near identical npcs.
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# ? Sep 5, 2016 06:10 |
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Desperate Character posted:On the other hand of not knowing what you did in RPGs having to see the same cutscene recap multiple times in the Witcher 3 is really annoying. The only way to remove them is to mod them out otherwise you'll see them every time you quick-load It's pretty pointless anyway in Witcher 3, since you have a quest list, and also you can easily have multiple play sessions without touching the main quest so it's a description of what you're ignoring right now rather than what you're doing right now.
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# ? Sep 5, 2016 06:50 |
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Guy Mann posted:Phantasy Star IV came out in 1993 and even then they had the foresight to add a "talk" function that let you get a refresher from your party on where you were supposed to be going and why at any given time. The fact that even 20 years later people can't put something so rudimentary in their game is pretty shameful. Dragon Quest 8 has this and it came out in 2005. Desperate Character posted:On the other hand of not knowing what you did in RPGs having to see the same cutscene recap multiple times in the Witcher 3 is really annoying. The only way to remove them is to mod them out otherwise you'll see them every time you quick-load yeahhhh there should be a option somewhere to toggle that on and off. It's really there to hide the loading.
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# ? Sep 5, 2016 12:58 |
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THE UGLIEST MAN ALIVE TURNED OUT TO BE NOT A CREATURE, BUT AN ELF; AVALLAC'H WAS HIS NAME, AND HE HAD HELPED CIRI...
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# ? Sep 5, 2016 14:07 |
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John Murdoch posted:For all the hype and bluster the press gave about Elizabeth in Bioshock Infinite (despite most of what she does being on par or substantially less effective than Alyx several years prior), I think it hurt the game massively to have her be completely invincible and coded to mostly stay out of the way in combat sequences. It fits neither her character nor Booker's story. Though considering what a mess Infinite was, I wouldn't be surprised if it's yet another concept that was intended to be in the game but didn't make it. Also her weird teleporting whenever you turned a corner. Best escort is still creepy ghost Watson though: https://youtu.be/13YlEPwOfmk
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# ? Sep 5, 2016 14:28 |
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Hey, I was looking forward to finding out what the ugly thing was and what he was doing! Spoilers, man.
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# ? Sep 5, 2016 14:40 |
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SkeletonHero posted:I'm having an okay to good time with Dragon Age: Inquisition. But there's a couple of things bugging me. They added a place you can redo your character customization with the Black Emporium DLC. You'd think they'd just change the lighting in the creation screen but, well, they didn't. I made a female elf on the playthrough I'm currently doing because I wanted to see the Solas romance. I tried to make her skin ambiguously brown but instead she ended up looking like tanning mom. Also, Rift Mage sounds cool but is actually the most boring specialization for the most boring class. If you use a guide you can probably knock out the specialization quest in like 15 minutes, though.
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# ? Sep 5, 2016 17:58 |
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Rift mage is fine but Knight Enchanter makes you invincible.
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# ? Sep 5, 2016 19:40 |
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i dont know why i keep trying to beat the cave of shadows, the Twilight Princess HD amiibo dungeon. if i could just keep one heart more, i could save the data to the wolf link amiibo, but there's always that one archer or stone knight rear end in a top hat that gets me. it is the most unfun thing i've played in a video game. i just want a full heart container wolf link amiibo for breath of the wild.
spit on my clit has a new favorite as of 03:10 on Sep 6, 2016 |
# ? Sep 6, 2016 03:05 |
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Geirskogul posted:THE UGLIEST MAN ALIVE TURNED OUT TO BE NOT A CREATURE, BUT AN ELF; AVALLAC'H WAS HIS NAME, AND HE HAD HELPED CIRI... i didn't like this plot twist. was avallac'h introduced earlier in the video games? because it felt like the game wanted me to care more and i just couldn't.
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# ? Sep 6, 2016 04:39 |
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Pokemon HeartGold/SoulSilver: The layout of the Whirl Islands sucks. Four entrances, but only one actually leads where you want to go (and only if you take the right path once insides,) the others just go in a big circle, and there's no way to tell the difference from outside.
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# ? Sep 6, 2016 04:41 |
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StandardVC10 posted:Pokemon HeartGold/SoulSilver: The layout of the Whirl Islands sucks. Four entrances, but only one actually leads where you want to go (and only if you take the right path once insides,) the others just go in a big circle, and there's no way to tell the difference from outside. That definitely seems like a holdover of the "buy the guide or waste a lot of time!" thing a lot of late 90s-early 2000's that wasn't taken out from the remake.
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# ? Sep 6, 2016 05:24 |
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He's from the books where Geralt finds him making fake 'early human' cave paintings to screw with people.
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# ? Sep 6, 2016 07:47 |
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# ? May 27, 2024 20:47 |
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I really like Overwatch but jesus christ the game is chock-full of stun moves, which are awful. Stun moves are awful. Never, under any circumstances, should another player be able to completely stop me in my tracks and just kill me. I don't care how many countdown timers or limitations you put on the move, it just plain should not happen. edit: The response from the community to such a complaint drags it down even further. Because then the question becomes "why did you get in range/let yourself get hit by it" and a run down of the list of ways to juke the stun move of x character, when the people making such an argument already know drat well this crap doesn't happen in a vacuum. But even if it did, stun moves are bad and shouldn't be in the game in the first place. CJacobs has a new favorite as of 08:04 on Sep 6, 2016 |
# ? Sep 6, 2016 07:59 |