Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



I feel like a bigger problem with escort quests isn't the escort itself, but that it typically makes it exponentially more difficult to do a lot of other poo poo you'd normally want to do. Spot a chest off the beaten path? Your escortee isn't leaving said paid, so they'll just stand there and get their rear end kicked while you go loot something. See a rare monster? You probably can't take it on because it'll one-shot your charge. And of course they almost always come with a tiny suite of constantly repeated lines about needing to hurry up or whatever. Usually that happens when they move far slower than you do, and often at a speed your character can't even achieve, because it'll be between your walk and run speeds or something.

Adbot
ADBOT LOVES YOU

Polyseme
Sep 6, 2009

GROUCH DIVISION

Clandestine has some excellent escort quest design. Sometimes. The rest of the time it's me waiting around, reading stuff and waiting for my coop partner to get to a door so I can read off an access code. Which is, I guess, what's holding it down: Marten is both indispensable, but mostly pointless.

LITERALLY A BIRD
Sep 27, 2008

I knew you were trouble
when you flew in

I'm playing the new Deus Ex and there's no option to join the church, turn on the establishment, and take over the world with my mind. This is bullshit squeenix.

Croccers
Jun 15, 2012

Polyseme posted:

Clandestine has some excellent escort quest design. Sometimes. The rest of the time it's me waiting around, reading stuff and waiting for my coop partner to get to a door so I can read off an access code. Which is, I guess, what's holding it down: Marten is both indispensable, but mostly pointless.
Why Clandestine doesn't have a discounted 2-pack option still confuses me and that drags it down for me.

FactsAreUseless
Feb 16, 2011

LITERALLY A BIRD posted:

I'm playing the new Deus Ex and there's no option to join the church, turn on the establishment, and take over the world with my mind. This is bullshit squeenix.
Sadly, the game you're looking for is Deus Ex Invisible War, which sucks.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

LITERALLY A BIRD posted:

I'm playing the new Deus Ex and there's no option to join the church, turn on the establishment, and take over the world with my mind. This is bullshit squeenix.

FactsAreUseless posted:

Sadly, the game you're looking for is Deus Ex Invisible War, which sucks.

Being able to say gently caress it to the big groups and go with the Omar in the end of Invisible War was pretty cool at least. Unfortunately yeah the game's not great.

LITERALLY A BIRD
Sep 27, 2008

I knew you were trouble
when you flew in

More like Helios with a taste for destruction.

LITERALLY A BIRD has a new favorite as of 21:33 on Sep 4, 2016

Oh dear clone
Apr 8, 2016
A least Invisible War gives you some choice over your character, which counts a lot for me.

Lord Lambeth
Dec 7, 2011


A White Guy posted:

From what I remember from Last of Us, Ellie was so capable at not loving dying/getting caught on poo poo that she may as well not have even been there. The point is that if you're going to have escort quests, you need to design the escorted AI in such a way that the player barely even notices they're escorting something.

I haven't actually played Last of Us but I heard that the stealth mechanics don't actually apply to her. So she can take cover right next to one of the zombies and they won't even notice.

I like the bit in Half Life 2: Episode 1, where you and Alyx are in a pitch dark enviroment. It felt like an inversion on the normal escort, with alyx having the only pistol and you having the flashlight.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.
RE4 Ashley with the suit of armor is the best escort mission in gaming, bc she's indestructible, can crush ganados trying to carry her away, and just leaves trolls confused when they can't squeeze her to death.

Sic Semper Goon
Mar 1, 2015

Eu tu?

:zaurg:

Switchblade Switcharoo
The escort missions in Fable are pretty terrible.

Tell your follower to wait near the start of the section you are currently in so you can go ahead and clear the area of enemies?

The game will have none of that, and spawns enemies from thin air behind you, while your escortee takes your orders to "wait" entirely literally, and refuses to move from their spot while being beaten to death.

The "Hobbe Cave" quest was particularly bad at this.

Tracula
Mar 26, 2010

PLEASE LEAVE
I'll give the Halo series this (haven't played 5 so I dunno if it has one) but there was literally one escort mission in the entire loving series and it was pretty early in the first game too. Even then on everything except Legendary, Keyes was pretty competent all things considered compared to most FPS games with escorts.

RyokoTK
Feb 12, 2012

I am cool.
On Legendary you're as likely to get pasted as Keyes is, so it's not like that's on him.

Jetamo
Nov 8, 2012

alright.

alright, mate.

Kay Kessler posted:

The thing dragging Xenoblade down for me: I start playing the game and get pretty far, then all of a sudden there's another game out that I want to play more. So I abandon it and focus on the new game, then weeks later I go back to XBC (assuming yet another game I want doesn't come out), load my save and realize I forgot so many things (how to navigate the areas, where and when quest NPCs appear, etc.) that it's easier for me to just start the game over from scratch.

I have done this 5 times. :shepicide:

This is me, in EVERY RPG ever.

RPG fatigue is a bitch :negative:

Guy Mann
Mar 28, 2016

by Lowtax

Jetamo posted:

This is me, in EVERY RPG ever.

RPG fatigue is a bitch :negative:

Phantasy Star IV came out in 1993 and even then they had the foresight to add a "talk" function that let you get a refresher from your party on where you were supposed to be going and why at any given time. The fact that even 20 years later people can't put something so rudimentary in their game is pretty shameful.

CJacobs
Apr 17, 2011

Reach for the moon!
I will never finish XCOM 2 because of that.

edit: "THIS time I'm not gonna forget everything that's going on after I close the game, THIS time I will stick with it." - me, starting my 95th game of xcom 2

Guy Mann
Mar 28, 2016

by Lowtax
Replaying MGSV, as amazing as the game is I still kind of wish that you could toggle a creepy droning ambient/distortion soundtrack for the game like the one in the original teaser when they were trying to hide that it was a Metal Gear game.

https://www.youtube.com/watch?v=jfxTOlXF3Kk

John Murdoch
May 19, 2009

I can tune a fish.
For all the hype and bluster the press gave about Elizabeth in Bioshock Infinite (despite most of what she does being on par or substantially less effective than Alyx several years prior), I think it hurt the game massively to have her be completely invincible and coded to mostly stay out of the way in combat sequences. It fits neither her character nor Booker's story. Though considering what a mess Infinite was, I wouldn't be surprised if it's yet another concept that was intended to be in the game but didn't make it.

Tracula
Mar 26, 2010

PLEASE LEAVE

Guy Mann posted:

Phantasy Star IV came out in 1993 and even then they had the foresight to add a "talk" function that let you get a refresher from your party on where you were supposed to be going and why at any given time. The fact that even 20 years later people can't put something so rudimentary in their game is pretty shameful.

Rogue Galaxy kinda does this. Any time you start it up on the loading screen it gives you a recap of recent events that transpired in the game.

Desperate Character
Apr 13, 2009
On the other hand of not knowing what you did in RPGs having to see the same cutscene recap multiple times in the Witcher 3 is really annoying. The only way to remove them is to mod them out otherwise you'll see them every time you quick-load

RyokoTK
Feb 12, 2012

I am cool.
A lot of RPGs have this function actually.

Tiggum
Oct 24, 2007

Your life and your quest end here.


FactsAreUseless posted:

Sadly, the game you're looking for is Deus Ex Invisible War, which sucks is flawed but still pretty great.

FTFY.

AlphaKretin
Dec 25, 2014

A vase to face encounter.

...Vase to meet you?

...

GARVASE DAY!

FFXIII-2 claimed to have a recap function but it was a bunch of random clips from plot cutscenes strung together at random without context, achieving approximately nothing. :geno:

Guy Mann
Mar 28, 2016

by Lowtax

It could go either way. On one hand having every single mission bookended by two factions babbling into your ear with no real regard for how you've acted in the past and a minimal effect on your actions was really lazy and boring and unsatisfying, but on the other hand both of the organizations are actually different fronts for the same group and they have the same objectives and are guiding you to the same goal so it's both foreshadowing that and completely in line with their endgames.

spit on my clit
Jul 19, 2015

by Cyrano4747
WASTED would be really fun if it didn't have the SOB purifiers

BIG FLUFFY DOG
Feb 16, 2011

On the internet, nobody knows you're a dog.


SkeletonHero posted:



Also I was hoping to become a Rift Mage, but it seems like all the prestige classes are gated behind fairly rare drops from enemies that don't respawn, or respawn very infrequently, and I only have two out of the three things I need. So gently caress me, I guess.

They are actually gated behind unique enemies that don't respawn but drop the item 100% of the time, and always spawn in the exact same location. It's never adequately explained and I was confused my first play through too. I'd just look up a map if you're still having trouble, it makes it a lot easier.

Kay Kessler
May 9, 2013

Guy Mann posted:

Phantasy Star IV came out in 1993 and even then they had the foresight to add a "talk" function that let you get a refresher from your party on where you were supposed to be going and why at any given time. The fact that even 20 years later people can't put something so rudimentary in their game is pretty shameful.

Xenoblade does have a option to give you a slight reminder of where you're supposed to go for the main plot. But that's not really my problem with it (in fact Xenoblade's main plot is pretty simple and easy to remember). The problem lies with remembering sidequests. Most of them require you to talk to named NPCs, and while there's a chart listing what area and time each one is active in, it doesn't tell you their specific location, so if you can't remember where each one is, you have to remember yourself. Some are okay, like most soldiers will be at or around the military base. But then you get to places like the requisite rich city, which is filled with so much empty space. Or Nopon village, which is some kind of nine-story hellscape filled with near identical npcs.

Qwertycoatl
Dec 31, 2008

Desperate Character posted:

On the other hand of not knowing what you did in RPGs having to see the same cutscene recap multiple times in the Witcher 3 is really annoying. The only way to remove them is to mod them out otherwise you'll see them every time you quick-load

It's pretty pointless anyway in Witcher 3, since you have a quest list, and also you can easily have multiple play sessions without touching the main quest so it's a description of what you're ignoring right now rather than what you're doing right now.

Lord Lambeth
Dec 7, 2011


Guy Mann posted:

Phantasy Star IV came out in 1993 and even then they had the foresight to add a "talk" function that let you get a refresher from your party on where you were supposed to be going and why at any given time. The fact that even 20 years later people can't put something so rudimentary in their game is pretty shameful.

Dragon Quest 8 has this and it came out in 2005.

Desperate Character posted:

On the other hand of not knowing what you did in RPGs having to see the same cutscene recap multiple times in the Witcher 3 is really annoying. The only way to remove them is to mod them out otherwise you'll see them every time you quick-load

yeahhhh there should be a option somewhere to toggle that on and off. It's really there to hide the loading.

Queen_Combat
Jan 15, 2011
THE UGLIEST MAN ALIVE TURNED OUT TO BE NOT A CREATURE, BUT AN ELF; AVALLAC'H WAS HIS NAME, AND HE HAD HELPED CIRI...

Strom Cuzewon
Jul 1, 2010

John Murdoch posted:

For all the hype and bluster the press gave about Elizabeth in Bioshock Infinite (despite most of what she does being on par or substantially less effective than Alyx several years prior), I think it hurt the game massively to have her be completely invincible and coded to mostly stay out of the way in combat sequences. It fits neither her character nor Booker's story. Though considering what a mess Infinite was, I wouldn't be surprised if it's yet another concept that was intended to be in the game but didn't make it.

Also her weird teleporting whenever you turned a corner.

Best escort is still creepy ghost Watson though: https://youtu.be/13YlEPwOfmk

Walton Simons
May 16, 2010

ELECTRONIC OLD MEN RUNNING THE WORLD
Hey, I was looking forward to finding out what the ugly thing was and what he was doing! Spoilers, man.

The Moon Monster
Dec 30, 2005

SkeletonHero posted:

I'm having an okay to good time with Dragon Age: Inquisition. But there's a couple of things bugging me.

First of all is kind of in general to games with character customization. All of your customizing/armor recoloring happens in a dark green void and it's impossible to tell what things are actually going to look like. I blew a few fairly rare resources coloring parts of my armor dark red only to find that it was actually a kind of shiny orange. I had to reload a few times to actually find the dark red material. Why do developers still insist on this sort of thing? Fallout 4 at least got it right by having your character creation take place in a bright room, so hopefully this will be more a trend moving forward.

Also I was hoping to become a Rift Mage, but it seems like all the prestige classes are gated behind fairly rare drops from enemies that don't respawn, or respawn very infrequently, and I only have two out of the three things I need. So gently caress me, I guess.

They added a place you can redo your character customization with the Black Emporium DLC. You'd think they'd just change the lighting in the creation screen but, well, they didn't. I made a female elf on the playthrough I'm currently doing because I wanted to see the Solas romance. I tried to make her skin ambiguously brown but instead she ended up looking like tanning mom.

Also, Rift Mage sounds cool but is actually the most boring specialization for the most boring class. If you use a guide you can probably knock out the specialization quest in like 15 minutes, though.

Lord Lambeth
Dec 7, 2011


Rift mage is fine but Knight Enchanter makes you invincible.

spit on my clit
Jul 19, 2015

by Cyrano4747
i dont know why i keep trying to beat the cave of shadows, the Twilight Princess HD amiibo dungeon. if i could just keep one heart more, i could save the data to the wolf link amiibo, but there's always that one archer or stone knight rear end in a top hat that gets me. it is the most unfun thing i've played in a video game. i just want a full heart container wolf link amiibo for breath of the wild.

spit on my clit has a new favorite as of 03:10 on Sep 6, 2016

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

Geirskogul posted:

THE UGLIEST MAN ALIVE TURNED OUT TO BE NOT A CREATURE, BUT AN ELF; AVALLAC'H WAS HIS NAME, AND HE HAD HELPED CIRI...

i didn't like this plot twist. was avallac'h introduced earlier in the video games? because it felt like the game wanted me to care more and i just couldn't.

StandardVC10
Feb 6, 2007

This avatar now 50% more dark mode compliant
Pokemon HeartGold/SoulSilver: The layout of the Whirl Islands sucks. Four entrances, but only one actually leads where you want to go (and only if you take the right path once insides,) the others just go in a big circle, and there's no way to tell the difference from outside.

Ugly In The Morning
Jul 1, 2010
Pillbug

StandardVC10 posted:

Pokemon HeartGold/SoulSilver: The layout of the Whirl Islands sucks. Four entrances, but only one actually leads where you want to go (and only if you take the right path once insides,) the others just go in a big circle, and there's no way to tell the difference from outside.

That definitely seems like a holdover of the "buy the guide or waste a lot of time!" thing a lot of late 90s-early 2000's that wasn't taken out from the remake.

Strategic Tea
Sep 1, 2012

He's from the books where Geralt finds him making fake 'early human' cave paintings to screw with people.

Adbot
ADBOT LOVES YOU

CJacobs
Apr 17, 2011

Reach for the moon!
I really like Overwatch but jesus christ the game is chock-full of stun moves, which are awful. Stun moves are awful. Never, under any circumstances, should another player be able to completely stop me in my tracks and just kill me. I don't care how many countdown timers or limitations you put on the move, it just plain should not happen.

edit: The response from the community to such a complaint drags it down even further. Because then the question becomes "why did you get in range/let yourself get hit by it" and a run down of the list of ways to juke the stun move of x character, when the people making such an argument already know drat well this crap doesn't happen in a vacuum. But even if it did, stun moves are bad and shouldn't be in the game in the first place.

CJacobs has a new favorite as of 08:04 on Sep 6, 2016

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply