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Forums Terrorist
Dec 8, 2011

it's one part the limitations of 15mm and three points "battlefront are loving bellends"

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Polikarpov
Jun 1, 2013

Keep it between the buoys

Colonial Air Force posted:

I had that same issue in Flames of War with a Tankovy force.

Also, I'm a huge fan of Gamecraft. Glad to see them getting more love.

Their painting station is awesome and at $22 bux is a steal. I think I got them a dozen sales when I posted a picture of mine to my local gaming group.

3 Action Economist
May 22, 2002

Educate. Agitate. Liberate.

Polikarpov posted:

Their painting station is awesome and at $22 bux is a steal. I think I got them a dozen sales when I posted a picture of mine to my local gaming group.

I have almost the entire Wild West collection (that some day I'll get around to painting).



Allen's a cool guy, very personable (which is rare in the hobby), and open to feedback.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets

Forums Terrorist posted:

it's one part the limitations of 15mm and three points "battlefront are loving bellends"

This is why I'm doing Vietnam only in flames of war. No bumper to bumper tanks.

Also stop tempting me with tiny samurai and moderns.

lilljonas
May 6, 2007

We got crabs? We got crabs!

Grey Hunter posted:

This is why I'm doing Vietnam only in flames of war. No bumper to bumper tanks.

Also stop tempting me with tiny samurai and moderns.

Hubba hubba tiny samurai incoming



I can send you some, I owe you :P

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets

lilljonas posted:

Hubba hubba tiny samurai incoming



I can send you some, I owe you :P

I might even take you up on that offer......

It's Shogun, Total Wars' fault. That was my first historical game....

Grey Hunter fucked around with this message at 13:49 on Sep 6, 2016

Numlock
May 19, 2007

The simplest seppo on the forums

Forums Terrorist posted:

it's one part the limitations of 15mm and three points "battlefront are loving bellends"

I've never seen anybody explain how exactly Battlefront could prevent players from having their tanks touching when the game uses a telescoping map scale that means even if the models are touching they are actually 10's of meters apart. Grogs clutching their pearls because FoW players don't care about maintaining the appearance of "proper doctrine" is getting tiresome.

Grey Hunter posted:

This is why I'm doing Vietnam only in flames of war. No bumper to bumper tanks.


Clearly you haven't looked at the Armored Cav list, granted they aren't tanks but they will be "bumper to bumper".

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets

Numlock posted:

I've never seen anybody explain how exactly Battlefront could prevent players from having their tanks touching when the game uses a telescoping map scale that means even if the models are touching they are actually 10's of meters apart. Grogs clutching their pearls because FoW players don't care about maintaining the appearance of "proper doctrine" is getting tiresome.


Clearly you haven't looked at the Armored Cav list, granted they aren't tanks but they will be "bumper to bumper".

Oh I have, but discarded it because it's Battlefrunt being morons - the fact you can buy huge numbers of NVA tanks (that were used in the last month of the war) is just to feed peoples tank porn habits.

I might get a platoon or two of armoured cars at some point, but for now, it's Air Cav all the way!

Polikarpov
Jun 1, 2013

Keep it between the buoys

Numlock posted:

I've never seen anybody explain how exactly Battlefront could prevent players from having their tanks touching when the game uses a telescoping map scale that means even if the models are touching they are actually 10's of meters apart. Grogs clutching their pearls because FoW players don't care about maintaining the appearance of "proper doctrine" is getting tiresome.


They should dehumanize themselves and face to 6mm :unsmigghh:

Forums Terrorist
Dec 8, 2011

Numlock posted:

I've never seen anybody explain how exactly Battlefront could prevent players from having their tanks touching when the game uses a telescoping map scale that means even if the models are touching they are actually 10's of meters apart. Grogs clutching their pearls because FoW players don't care about maintaining the appearance of "proper doctrine" is getting tiresome.

that isn't the problem and you know it

Panzeh
Nov 27, 2006

"..The high ground"
Flames of war is a tank game at heart and thats why FOW vietnam sucked

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

Grey Hunter posted:

This is why I'm doing Vietnam only in flames of war. No bumper to bumper tanks.

Also stop tempting me with tiny samurai and moderns.

You're going to get bumper to bumper infantry instead :v:


Panzeh posted:

Flames of war is a tank game at heart and thats why FOW vietnam sucked

FOW vietnam is actually decent just nobody plays it because why would you make an enormous vietnamese army for a novelty game?

Since nobody wants to spend £200 on a gimmick list for a game that will basically always be a one-shot nobody plays 'nam.


Forums Terrorist posted:

that isn't the problem and you know it

Yeah the issue is soviets bring battalions. Sure, sometimes sherman tankspam rubs hubcabs, but try moving a ten-tank "platoon" in such a way that everything is in a decent position.

I put down 19 stands of tank riders yesterday and it literally covered half the board. I have no idea what people do with two compulsory 22-stand platoons in standard Strelk.

EDIT: poo poo 24 stands including the near-mandatory komissar and HMG, my bad.

spectralent fucked around with this message at 14:37 on Sep 6, 2016

Springfield Fatts
May 24, 2010
Pillbug
To the guy that already had the Bolt Action v2 book, can you tell me if they included the former ‘experimental rules’ from their website into this edition like airborne insertion and the expanded aircraft rules, etc?

Forums Terrorist
Dec 8, 2011

spectralent posted:

I have no idea what people do with two compulsory 22-stand platoons in standard Strelk.

EDIT: poo poo 24 stands including the near-mandatory komissar and HMG, my bad.

March forward and get massacred by German MGs. As far as a notable proportion of the hobby is concerned the role of the red army is to give you masses of people your SS can murder without you feeling bad about it because they're dirty commies.

3 Action Economist
May 22, 2002

Educate. Agitate. Liberate.
I once ran an infantry/artillery list that took up the entire deployment zone. That was fun.

And yes, mostly I died to German MGs.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
Telescoping scale sounds like a stupid excuse and I hate it.

And parking lot syndrome looks bad anyways.

GHQ all the way, Other 6mm Manufacturers if you're poor, Odzial Osmy if you hate individual infantrymen

I would play 6mm skirmish games where you bring in a platoon of manz and a tank.

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

Forums Terrorist posted:

March forward and get massacred by German MGs.

It'd kind of depend what you're up against. I have no idea how you're meant to attack with Soviets, since pinning them is one artillery barrage away and a soviet company-platoon is the very definition of a target-rich environment, but if you're facing tanks I have no idea how they're meant to do anything to that if you're sensible and take Guards.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets

spectralent posted:

You're going to get bumper to bumper infantry instead :v:


FOW vietnam is actually decent just nobody plays it because why would you make an enormous vietnamese army for a novelty game?

Since nobody wants to spend £200 on a gimmick list for a game that will basically always be a one-shot nobody plays 'nam.

Bumper to Bumper NVA is actually thematic.

Also think part of the problem was the cool toys issue - the FWF get all these helecopters, tanks and airplanes, while the NVA/VC get unending waves of infantry. While I think its great, I can see why some people wouldn't play as the communists.

3 Action Economist
May 22, 2002

Educate. Agitate. Liberate.
Flames of War is literally a game with stats for a bear. An actual loving bear.

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

Grey Hunter posted:

Bumper to Bumper NVA is actually thematic.

Also think part of the problem was the cool toys issue - the FWF get all these helecopters, tanks and airplanes, while the NVA/VC get unending waves of infantry. While I think its great, I can see why some people wouldn't play as the communists.

It's also a shitload to get, assemble, paint, base...

I feel like you'd need someone really into the NVA to do all that and there's not enough of them to fill out team red for all the cool-toys-our-guys factions like the USA and Australia. Hell, even the south vietnamese have more hipster appeal given barely anyone remembers they existed.

Forums Terrorist
Dec 8, 2011

spectralent posted:

It'd kind of depend what you're up against. I have no idea how you're meant to attack with Soviets, since pinning them is one artillery barrage away and a soviet company-platoon is the very definition of a target-rich environment, but if you're facing tanks I have no idea how they're meant to do anything to that if you're sensible and take Guards.

yeah sometimes it's massed .50 cals :v:

In seriousness, welcome to the crippling, glaring, yawning problem with the implementation of just about any Soviet/Soviet modelled force in FoW or its derivatives. "Oh they took doctrine from the Russians? Let's make them dogshit at everything and make you take 10 times the models!" *farts* And of course until recently they were all expensive as poo poo resin, because I sure want to drop 400 goddamned merkelbucks to be the Goldfish Poop Brigade in the Six Day War.

Team Yankee, at least, made an effort to try and move from this, in that at least the Soviets are competent at things and aren't hobbled quite as much as in FoW. They still have the issue of mandated super platoons though.

long-ass nips Diane
Dec 13, 2010

Breathe.

I stayed away from Battlefront's Vietnam game because doing a larger-force game in a Vietnam setting always seemed a bit unsatisfying when every piece of media I ever read/watched about that war basically dealt with a squad or two of guys going on patrol in the jungle. Going from that to having 6 helicopters and 50 dudes and some tanks was weird.

Also, yeah, nobody else ever wanted to buy in because the community is such that getting regular Flames of War games is hard enough.

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops
I've given 'nam a try but we proxied basically everything; some planes for helis, soviets for NVA ("What's the difference?" :v:), etc etc. It was fun; the different mission style and the NVA's special rules mean it's indisputably a different play experience. Just nobody's going to buy into it, ever.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
Buy 15mm
Play Ambush Valley

Simple.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets

JcDent posted:

Buy 15mm
Play Ambush Valley

Simple.

What basing is Ambush valley?

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
Ambush Valley, like Force on Force and Ambush Alley, is individual. Wouldn't be too bad with 15mm. I think you can multibase them, since the location of an individual trooper is not important (the positions of individually based mans only show the extent of a fire-team's control of the battlefield), but you will need tokens to track stuff for stuff like wounding and CASEVAC (srs business in FoF games)

I think.

long-ass nips Diane
Dec 13, 2010

Breathe.

Grey Hunter posted:

What basing is Ambush valley?

It's a force on force game so models are individually based, but the book mentions that the rules work fine if you have models that are already on multi-man stands

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops
I kind of wonder if CoC wouldn't work for 'nam. I think there was meant to be a CoC for afghanistan but that's a wee bit modern for my liking.

DiHK
Feb 4, 2013

by Azathoth
Back to mixed formations chat:

Would Machiavelli's examples of Pike/Shot/Sword&Board formations in his Art of War be a good example for mixed units in western theaters? Can anyone think of any others?

I find the problem of representing that in a game to be very interesting. Focusing on positioning and communication instead of the actions of individual troopers AND at the same time keeping elements of chance and avoiding too much rock<paper<scssors action is something I've thought about on and off again over many years.

I'm not full weeaboo but feudal japan is fascinating. It totally exasperates the problem too, which is why I've been keeping it in 15th century Europe terms.

lilljonas
May 6, 2007

We got crabs? We got crabs!

spectralent posted:

I kind of wonder if CoC wouldn't work for 'nam. I think there was meant to be a CoC for afghanistan but that's a wee bit modern for my liking.

There are blokes working on coc in nam on the coc facebook group. I thin they've gotten quite far.

Ilor
Feb 2, 2008

That's a crit.

spectralent posted:

I kind of wonder if CoC wouldn't work for 'nam. I think there was meant to be a CoC for afghanistan but that's a wee bit modern for my liking.
"Fighting Season" (the modern CoC designed to mimic COIN operations in places like Afghanistan) is supposed to be out later this year, but with the sudden popularity of Sharp Practice and some family issues keeping him busy, Rich has said that's likely to get pushed back. He's still working on it, though.

But there is a dude who has done a CoC conversion for Vietnam. So far he's posted army lists for the US, VC, ANZACs, and ARVN (notably, no NVA yet). I haven't looked into it too closely because I'm still trying to get all of my recently-acquired WW2 stuff done, but I think that platoon level engagements (what CoC was built for) are prefect for Vietnam.

Here's a link to his thread on the TFL forums:
http://toofatlardies.co.uk/forum/viewtopic.php?f=18&t=4132

And here's a link directly to his blog:
http://carportgaming.blogspot.com.au/

EDIT: I don't know if this is the same as the people on the Facebook group.

Ilor fucked around with this message at 20:52 on Sep 6, 2016

muggins
Mar 3, 2008

I regard the death and mangling of a couple thousand toy soldiers as a small affair, a kind of morning dash

Serotonin posted:

Ok bear with me as we struggled at first with this but think we have it nailed down after a lot of rules rereading, faq reading and browsing the TFL forums. If I go through firing as a whole as we understand it it may help clarify.


If a group fires on its own action ( without a Big Man attached or on a Command card at Tiffin) it can direct it's fire at any group within its 180 degree of fire. If there are other groups within 4 inches of the target group hits are spread out.

If a formation fires it has a line of fire that is a straight corridor from its front as the diagrams in the book show. If as in the prior example it fires on its own action hits are allocated on EVERY group that is within its fire corridor. You can't target a specific group or formation. This is to simulate the formation just opening fire without careful target selection.

If you have a Big Man attached to a group or formation and he uses a Command Initiative to activate them he counts as Directing Their Fire. He adds his Status Level in dice to the total dice used for shooting. The formation can also then target a specific group or formation in its arc ( much like if a group shoots) obviously spreading any hits out to groups within 4 inches. The formation still gets is normal 2 actions so it could reload and fire or fire and move etc.

If a Big Man wants to Direct the Fire of a group or formation he is not attached to but is in his Command Range then that unit fires adding his dice as in the above example but that's all they can do that activation, they don't get there 2 actions, just the fire action with the dice boost.


I can't swear this is 100% accurate but this is how we are playing it and it seems to work well.

It took me a few readings but thanks, that makes a lot more sense. We actually didn't even use the formation hits everyone thing, gotta remember that.

goodness
Jan 3, 2012

When the light turns green, you go. When the light turns red, you stop. But what do you do when the light turns blue with orange and lavender spots?
What is the main WW2 ruleset used besides FoW for 15mm? I see a lot of talk about 28mm but I don't think I'm quite ready for that commitment yet after getting out of warhammer years ago

lilljonas
May 6, 2007

We got crabs? We got crabs!

goodness posted:

What is the main WW2 ruleset used besides FoW for 15mm? I see a lot of talk about 28mm but I don't think I'm quite ready for that commitment yet after getting out of warhammer years ago

Blitzkrieg Commander was nice the few times I tried it, but there should be something newer out there. CoC can be played in 15mm, a club near me stopped playing FoW and used their minis for it. As a bonus you don't need many minis, so it will be quick and cheap. Or are you looking for something more on a company size level, or even bigger?

lilljonas fucked around with this message at 07:36 on Sep 7, 2016

lilljonas
May 6, 2007

We got crabs? We got crabs!

DiHK posted:

Back to mixed formations chat:

Would Machiavelli's examples of Pike/Shot/Sword&Board formations in his Art of War be a good example for mixed units in western theaters? Can anyone think of any others?

I find the problem of representing that in a game to be very interesting. Focusing on positioning and communication instead of the actions of individual troopers AND at the same time keeping elements of chance and avoiding too much rock<paper<scssors action is something I've thought about on and off again over many years.

I'm not full weeaboo but feudal japan is fascinating. It totally exasperates the problem too, which is why I've been keeping it in 15th century Europe terms.

We've been toying around with FoG:R, and it had mixed groups to represent formations like tercios. But it is rarely seen in rulesets that are not depicting specifically pike and shotte, and then only in large formations that were famous for it, like the tercio.

And i agree with you, you probably have to make the game a bit more abstract to represent it, with a focus on command and control rather than exactly which model is standing perfectly in front of which model during the melee phase.

Serotonin
Jul 14, 2001

The history of all hitherto existing society is the history of *blank*

muggins posted:

It took me a few readings but thanks, that makes a lot more sense. We actually didn't even use the formation hits everyone thing, gotta remember that.

No problem. The rules aren't complicated but they do suffer at times from a lack of clarity or confusion of terms. Although this edition is way better than other rule sets they have produced in terms of clarity. Our first game was a disaster with it as we seemed to stumble at just about every rule but our second game after we looked into what we found unclear went super smooth.

Serotonin
Jul 14, 2001

The history of all hitherto existing society is the history of *blank*

lilljonas posted:

We've been toying around with FoG:R, and it had mixed groups to represent formations like tercios. But it is rarely seen in rulesets that are not depicting specifically pike and shotte, and then only in large formations that were famous for it, like the tercio.

And i agree with you, you probably have to make the game a bit more abstract to represent it, with a focus on command and control rather than exactly which model is standing perfectly in front of which model during the melee phase.

I always wondered why Hail Ceasar wasn't used as a basis. You can easily represent mixed units with that rule set if you don't mind going for a more abstract level of game.

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops
Thinking about it, was there ever an epic to historical conversion? IIRC the X commanders are all warmaster-based, right?

spectralent fucked around with this message at 09:41 on Sep 7, 2016

lilljonas
May 6, 2007

We got crabs? We got crabs!

spectralent posted:

Thinking about it, was there ever an epi to historical conversion? IIRC the X commanders are all warmaster-based, right?

Yeah, I think the Commander games are quite similar to warmaster, at least when it comes to how activations work. But I've never seen a historical version of Epic.

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goodness
Jan 3, 2012

When the light turns green, you go. When the light turns red, you stop. But what do you do when the light turns blue with orange and lavender spots?

lilljonas posted:

Blitzkrieg Commander was nice the few times I tried it, but there should be something newer out there. CoC can be played in 15mm, a club near me stopped playing FoW and used their minis for it. As a bonus you don't need many minis, so it will be quick and cheap. Or are you looking for something more on a company size level, or even bigger?

Company or skirmish . I'm trying to plan a diverse mix. My fantasy and scif stuff will be mass battles, i was going to do warmachine as the skirmish game but it would be cheaper to do ww2

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