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Edit: Whoops, that was already posted. My bad.
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# ? Sep 4, 2016 22:26 |
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# ? May 21, 2024 08:24 |
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I suck at staying focused, so I ended up getting the 2400, a T70, a Defender and Imperial Aces. That way I can fly a list that is 2 t70's and the 2400 for now, and make a list with some combination of Defender, aces, and FO's. Wanted to stay all Rebel, but those particular tie's are all just so drat cool I couldn't resist the sale. The addition of the Heroes set later this month will let me run a set of three 70's, and or dual Freighters and I think that is plenty to get my feet moving. The only reason meta even slightly comes into play is I don't really have any friends that will play with me casually with any sort of regularity, so playing in stores against what shows up is my only play avenue at the moment and I don't want to show up and feel like I should have just played against myself.
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# ? Sep 4, 2016 22:34 |
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So i bought an extra yt2400 by mistake and i'm thinking about giving it to a new player with a copy of push the limit, engine upgrade, and kyle crew.
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# ? Sep 4, 2016 22:56 |
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Or play Dash + vrill which is fun as hell
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# ? Sep 4, 2016 23:05 |
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My mongoloid friend and his caveman hands bent a T65 wire-thin gun to poo poo last night. It was hanging by a thread of plastic so I've been trying to glue it all afternoon without much luck. Anyone have a life hack that'll fix it or should I just do what I figure and put it out if it's misery and tear it off? I'm going to just cut up a paper clip and fashion a make shift splint. AndyElusive fucked around with this message at 23:36 on Sep 4, 2016 |
# ? Sep 4, 2016 23:14 |
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AndyElusive posted:My mongoloid friend and his caveman hands bent a T65 wire-thin gun to poo poo last night. It was hanging by a thread of plastic so I've been trying to glue it all afternoon without much luck. Anyone have a life hack that'll fix it or should I just do what I figure and put it out if it's misery and tear it off? Maybe request a replacement from FFG
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# ? Sep 5, 2016 00:31 |
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AndyElusive posted:My mongoloid friend and his caveman hands bent a T65 wire-thin gun to poo poo last night. It was hanging by a thread of plastic so I've been trying to glue it all afternoon without much luck. Anyone have a life hack that'll fix it or should I just do what I figure and put it out if it's misery and tear it off? "Green stuff" modelling clay. Or a tiny dab from a hot glue gun and then mold it smooth as a ghetto option
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# ? Sep 5, 2016 01:33 |
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Matched against a rebel aces list in a pickup game today, had a ton of fun flying the contracted scout/Pablo Hidalgo/talonbane cobra list I posted earlier. Didn't get much use of the plasma torps, but the tlt on the moldy crow really helped to whittle down their shields.
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# ? Sep 5, 2016 04:56 |
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zVxTeflon posted:So what youre saying is i need to fly a hwk with obi won off the board immediately to get a 17 point palpatine Nope upgrades triggered on death don't work if you flee the board.
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# ? Sep 5, 2016 17:18 |
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thespaceinvader posted:Nope upgrades triggered on death don't work if you flee the board. Would you be able to willingly open fire on the HWK with your other Rebel ships, to kill it off before engaging the enemy? Soo looking forward to getting HotR and the Quadjumper (since doesn't that have like, six speed one moves or something? Can't remember - haven't read that article on it for a while) expacs though, as well as the reverse-Scyk. Major Isoor fucked around with this message at 23:40 on Sep 5, 2016 |
# ? Sep 5, 2016 23:34 |
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Uhhh..... does this work like I think it does? Maarek Stele (TIE Defender) (35) Veteran Instincts (1) Stealth Device (3) TIE/x7 (-2) Rear Admiral Chiraneau (46) Veteran Instincts (1) Kylo Ren (3) Emperor Palpatine (8) Engine Upgrade (4) Total: 99
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# ? Sep 6, 2016 05:17 |
How do you think it works?
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# ? Sep 6, 2016 05:22 |
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ConfusedUs posted:How do you think it works? Don't you ever call me Ben Solo deals out the ISYTDS condition on a ship. Steele shoots the ship, fishing for a crit or getting one through Sheev. The crit triggers ISYTDS. Dealing the face up damage card triggers Steele's text. Steele chooses the worst of three crits to push at the defender rather than the Blinded Pilot you put on ISYTDS. Blinded pilot stays on ISYTDS and the condition remains in effect.
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# ? Sep 6, 2016 05:25 |
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Otisburg posted:Don't you ever call me Ben Solo deals out the ISYTDS condition on a ship. I could see an argument for the "and discard the others" discarding the one on the condition, meaning you have to apply the condition again. It does seem to be a way to get non-pilot crits through.
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# ? Sep 6, 2016 05:31 |
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VikingPenguin posted:I could see an argument for the "and discard the others" discarding the one on the condition, meaning you have to apply the condition again. It does seem to be a way to get non-pilot crits through. If you don't have to discard the card, I actually built it the wrong way. You don't want VI RAC, because then he fires and you get to add injury to insult.
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# ? Sep 6, 2016 05:40 |
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So I think I figured out Wave IX/X. Dutch (23) R5-K6 (2) Plasma Torpedoes (3) Extra Munitions (2) Guidance Chips (0) Esege Tuketu (28) Homing Missiles (5) Jyn Erso (2) Guidance Chips (0) Shara Bey (28) Plasma Torpedoes (3) Deadeye (1) Weapons Engineer (3) Alliance Overhaul (0) Guidance Chips (0) Total: 100 Esege uses Jyn to stack up focuses, Shara takes a focus for backup, Dutch takes a target lock and gives one to Shara who spreads the love. In combat, Dutch fires his torpedo first and attempts to use R5-K6 to get his lock back. If he fails, he spends Shara's TL on the target on the attack and tries again. If he gets it once, he reacquires the target lock and can pass out more (and redistribute target locks already in play). R5-K6's text is kind of weird, because since Dutch is the one spending the target locks even if they're technically Shara's, he's still able to use the droid and since he's acquiring a target lock again he basically lets Shara take two more. Esege provides focus. Esege fires next with a Homing missile that doesn't require spending the target lock and uses his focus if necessary. Shara fires last (with Deadeye if Esege still has multiple focuses left) and ends the turn with a minimum of one target lock still engaged. 12 dice fully modded every single time at PS 6 on a collection of ships that boast 26 total hitpoints. I shall call it the Communist Party.
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# ? Sep 6, 2016 05:54 |
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https://www.fantasyflightgames.com/en/news/2016/9/6/the-garbage-will-do/ Han is neat Rey crew is neat, Finn is incredibly disappointing
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# ? Sep 6, 2016 15:25 |
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alg posted:https://www.fantasyflightgames.com/en/news/2016/9/6/the-garbage-will-do/ Burnout SLAM is dead on arrival at 1 point IMO. Finn is hella situational, but you can use him with original Han to add a blank result before you use Han's ability to get you an additional die on your primary. That's about the only use of it I can think of off the top of my head that justifies the five point cost. Situation-ally okay with Lone Wolf or Rey on defense I suppose, but defensive rerolls or mods are pretty hard to get, and I dunno if there's a rebel ship that can take both autothrusters and crew (I don't think so).
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# ? Sep 6, 2016 15:36 |
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Finn is 5 points? to add a blank result? lololololool
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# ? Sep 6, 2016 15:39 |
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The new Chewie with a mini-swarm of Z-95's could be cool.
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# ? Sep 6, 2016 15:41 |
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Finster Dexter posted:Finn is 5 points? to add a blank result? lololololool In arc too, and only on the ship he's on. Just way too expensive. 2 pts would be appropriate. This is not on the same level as recent Scum/Imp releases.
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# ? Sep 6, 2016 15:43 |
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Finster Dexter posted:The new Chewie with a mini-swarm of Z-95's could be cool. Chewie is leading a literal Suicide Squad here
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# ? Sep 6, 2016 15:44 |
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alg posted:In arc too, and only on the ship he's on. Just way too expensive. Its worth more than that but hes a dengar level card on something with fcs/pred/lw. I would actually put him on a cheap lothal with fcs if he wasnt so expensive.
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# ? Sep 6, 2016 15:45 |
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Adding dice is awesome, you guys are crazy. I couldn't care less that he adds green dice, adding a red with minimal requirements is amazing, and rerolling red dice is easy as hell. There's a basic action that lets you do it.
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# ? Sep 6, 2016 15:47 |
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Sushi in Yiddish posted:Chewie is leading a literal Suicide Squad here Their example is kind of weird. I dunno if it's worth purposely killing off 12 pts of your squad to get an additional attack. That would be super situational, obv. I dunno if I've ever been in a spot where I could afford to just waste my own ship like that.
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# ? Sep 6, 2016 15:48 |
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The Gate posted:Adding dice is awesome, you guys are crazy. I couldn't care less that he adds green dice, adding a red with minimal requirements is amazing, and rerolling red dice is easy as hell. There's a basic action that lets you do it. Yeah, that's true, I guess. It still seems overpriced, though, especially compared to Scum crew.
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# ? Sep 6, 2016 15:49 |
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So if I'm reading Old Han's ability right, and assuming FFG's example is correct, you could literally place him in the opponent's setup area as long as he's 3 away from the closest ship? I feel sorry for those who play tournaments because it's going to be nothing but Fat Old Han for a long long time.
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# ? Sep 6, 2016 15:53 |
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Finster Dexter posted:Yeah, that's true, I guess. It still seems overpriced, though, especially compared to Scum crew. If he were once per turn, I'd agree with him being a couple points max, but with no limit I think he's got to be expensive or he potentially breaks. Especially since the same set is adding Rey, Rebel access to Glitterstim, and the fact that he can combo with Gunner (and FCS on the Ghost). I dunno, he just looks very good on paper, and nuFalcon should not have a tough time keeping things in arc thanks to PS 8-9 pilots and the large base arcs.
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# ? Sep 6, 2016 15:56 |
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Finn crew feels like it should be 3 points, since he is only useful with reroll abilities like predator or lone wolf (which means your adding their cost in too), or with Target locks. Rey Crew is cool as hell though. Banking focuses will be a very useful ability.
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# ? Sep 6, 2016 15:59 |
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Finn is also good with Concussion and Homing Missiles. And Advanced Protons. Miranda can now get a seven dice homing or eight dice APT.
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# ? Sep 6, 2016 16:07 |
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Strobe posted:Finn is also good with Concussion and Homing Missiles. And Advanced Protons. Miranda can now get a seven dice homing or eight dice APT. Finn is primary only. Your quest to add more dice is over, strobe.
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# ? Sep 6, 2016 16:09 |
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Strobe posted:Finn is also good with Concussion and Homing Missiles. And Advanced Protons. Miranda can now get a seven dice homing or eight dice APT. Negatory, Finn only works on primary weapon attacks.
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# ? Sep 6, 2016 16:10 |
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Big Mean Jerk posted:So if I'm reading Old Han's ability right, and assuming FFG's example is correct, you could literally place him in the opponent's setup area as long as he's 3 away from the closest ship? Eh. It's not as big a deal as you think. It just forces you to think differently during deployment and constrains your options. If the other guy has Fat Old Han, you need to deploy your ships together - Otherwise Fat Old Han deploys right next to any loners and fucks them up. It'll also be great against Jumpmasters, because they rely on the joust to get their alpha in, and Fat Old Han effectively denies it to them. By the way, I'm totally fine with Han Solo and the Millenium Falcon being awesome or even meta-defining.
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# ? Sep 6, 2016 16:17 |
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alg posted:https://www.fantasyflightgames.com/en/news/2016/9/6/the-garbage-will-do/
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# ? Sep 6, 2016 16:18 |
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Primary weapon only suuuuucks too
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# ? Sep 6, 2016 16:18 |
Finn is pretty good, guys. The Falcon is a really maneuverable ship with a great dial. Keeping people in arc won't be that hard, and all you need is some way to re-roll blanks. Predator, Lone Wolf, pilot abilities, or even just good old-fashioned target locks. He's best on Rey but he fits well on OG Han, too. The new title also helps keep the arcs relevant (just look at Dengar). This is some good poo poo. I also loving love Old Han's pilot ability. The mind games are real.
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# ? Sep 6, 2016 16:44 |
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I like how Old Han is the most recently released Han. Not to be confused with the old Han, which is Young Han.
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# ? Sep 6, 2016 16:54 |
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Han's pilot ability is a neat gimmick. Force the enemy to spread themselves out or get flanked, but at the risk of putting Han in harm's way before other friendlies can get there. It'll be neat to see what combos people come up with for the illicit slot. Cloaked rebel transports, glitterstim addicts... I'm realizing that there needs to be a new McCree emote in Overwatch now
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# ? Sep 6, 2016 16:57 |
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GIMP doesn't seem to want to work for me right now so can someone add a stack of Finn cards to the garbage? TIA
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# ? Sep 6, 2016 17:15 |
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# ? May 21, 2024 08:24 |
Sushi in Yiddish posted:Han's pilot ability is a neat gimmick. Force the enemy to spread themselves out or get flanked, but at the risk of putting Han in harm's way before other friendlies can get there. It'll be neat to see what combos people come up with for the illicit slot. Cloaked rebel transports, glitterstim addicts... Illicit Cloaking Device is small ship only, thank the maker. But Glitterstim is an amazing upgrade. A Falcon with Finn, Lone Wolf (and/or Rey pilot), and 'Stim is going to be really hard to damage in a significant fashion in-arc in that one crucial turn.
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# ? Sep 6, 2016 17:17 |