|
BitBasher posted:Why are these people not irate that your modded ship gear isn't lost forever when your ship is destroyed? I mean your insurance company can't duplicate one of a kind mods, it should obviously just give the ship back with the base part unmodded. It's damaging to my immersion! Usually, they say that either that's a "placeholder" for some future realism that hasn't been added yet and is therefore totally acceptable, or they go for the full subjectivity argument of "well, those are things I wouldn't want simulated anyway so those concessions to gameplay don't hurt my immersion, but ship transfer totally destroys my image of the realistic galaxy".
|
# ? Sep 6, 2016 19:04 |
|
|
# ? Jun 5, 2024 12:24 |
|
StarkRavingMad posted:Why even have a delay? Delays aren't fun, it doesn't add anything to the game. tooterfish posted:Therefore, transfers, should be instant.
|
# ? Sep 6, 2016 19:06 |
|
There isn't any middle ground between no transfers and instant transfers. Any timer or anything like that takes away from gameplay and in any other situation would kick off a circlejerk.
|
# ? Sep 6, 2016 19:08 |
|
When you hit Elite rank the Pilot's Federation should give you free 2-day shipping.
|
# ? Sep 6, 2016 19:19 |
|
The thread on the Frontier forums is a fantastic read if you enjoy the tears of the poor fools lamenting over how instant transfers break everything the game stands for. I've been enjoying myself there.
|
# ? Sep 6, 2016 19:19 |
|
Actually thinking about it one remotely plausible justification for non-instant transfers could be if there was some BGS/powerplay stuff affecting it that could actually give some interesting topology to the galaxy. Like if player groups could actually fight to string together high wealth/traffic systems to create favorable shipping rates between areas of the bubble then that might be interesting and give people something to actually do. Way beyond Frontier at this point though.
|
# ? Sep 6, 2016 19:31 |
|
Naw. It needs to be instant or not exist. In what game is it appropriate for the designer to go "okay I know you want to do thing but you need to wait a half hour because reasons"? Credit cost is the only real balance it needs.
|
# ? Sep 6, 2016 19:34 |
|
timn posted:Actually thinking about it one remotely plausible justification for non-instant transfers could be if there was some BGS/powerplay stuff affecting it that could actually give some interesting topology to the galaxy. Even then, why even bother with delays? Just make the thing standings or politics dependent if you want to maintain consistency of those kinds of long-term consequences of choices — if you're opposed to the controlling faction, you can't ship there. You still arrive at the only sane choice being between instant/non-existing, only the “non-existing” bit is now conditional.
|
# ? Sep 6, 2016 19:37 |
|
timn posted:Actually thinking about it one remotely plausible justification for non-instant transfers could be if there was some BGS/powerplay stuff affecting it that could actually give some interesting topology to the galaxy. But then the same people who are pushing for transfers to take time would cry loudly that Frontier was turning the game into EVE.
|
# ? Sep 6, 2016 19:51 |
|
Yeah, not saying it's a good idea. Just saying it would no longer be a completely arbitrary "let's make this punishing for literally no reason" thing. It would be a "let's make this more or less punishing based on circumstances to try to drive interesting player choice" thing. Credits is a better lever for it, but is kind of tired because it's the only lever for anything. It's funny because there is plenty else in the game that is effectively a tax on the player's time, just not in the form of an explicit countdown timer.
|
# ? Sep 6, 2016 19:54 |
|
I'll just leave this here:quote:The introduction of even a minor delay (say 5 minutes for a 100ly transfer)
|
# ? Sep 6, 2016 19:57 |
|
Ok, i want to learn flight assist: off. Problem: it doesnt have a joystick deadzone appearently. Alternate flight controls DO have a deadzone, so i could maybe use FA:O, BUT they invert my yaw and roll with no option to change. When i push the stick left, the ship rolls right. How do i make my ship roll left on pushing left? Same with yaw?
|
# ? Sep 6, 2016 20:00 |
|
The real problem is how much this instant transfer thing is going to cut into my youtube time. How am I supposed to catch up on RLM without having to truck my corvette back and forth across the bubble 15ly per jump?
|
# ? Sep 6, 2016 20:01 |
|
Yolomon Wayne posted:Ok, i want to learn flight assist: off.
|
# ? Sep 6, 2016 20:04 |
|
tooterfish posted:It defaults to your normal controls. Can't you set up a deadzone there? No, only alternate have deadzones, thats my primary problem.
|
# ? Sep 6, 2016 20:09 |
|
Yolomon Wayne posted:No, only alternate have deadzones, thats my primary problem.
|
# ? Sep 6, 2016 20:19 |
|
imagine a collection of facepalms right here..... Thanks though, ill go fly into some asteroids.
|
# ? Sep 6, 2016 20:24 |
|
timn posted:When you hit Elite rank the Pilot's Federation should give you free 2-day shipping. Yeah but you should have to get the voucher shipped to you from shinrarta dezhra first
|
# ? Sep 6, 2016 20:25 |
|
Instant transfer is the only sensible choice. Surely it could even be justified in the Frontier fluff -- quantum entangled 3D printing.
|
# ? Sep 6, 2016 20:27 |
|
It's funny because my gut reaction was "Instant sounds a little dumb, it shouldn't be punishing but there should be a wait." Then I thought out literally any situation where I would want to use ship transfer and the scenario in my head made me realize that literally I would just not be playing the game while I waited for my ship without exception. I'm still a giant stickler for immersion but if anything a wait would end up less immersive because I would be walking away from the game. I don't know what Brown Sailors expect they'll be doing while they wait for their ships to move. I think my caveat to this would be some kind of limit or different approach to Jacques and the new bubble, unless it expands dramatically and most ships and equipment can be bought there anyway. Part of the charm of that for the space mad in me is the lack of accessibility, equipment, etc. I like the idea that if I want to go there and mine, maybe I have to choose between lugging a full mining kit out there, or deal with a suboptimal loadout that they sell. It feels a little more rugged and wild. You might call it a new...Frontier.
|
# ? Sep 6, 2016 21:02 |
|
Nostalgia4Infinity posted:Naw. It needs to be instant or not exist. In what game is it appropriate for the designer to go "okay I know you want to do thing but you need to wait a half hour because reasons"? Credit cost is the only real balance it needs. Please do not say that or they will make you pay 75% price of the full ship to move it, or the cost of 2 rebuys, or something just as ridiculous. If it's a convenience it should be fast AND cheap, relatively speaking. Just remember the times when the Vulture hull was supposed to cost 40 millions, and the FdL something like 120 million. Or when repairing a hull from 50% would cost almost as much as a new ship, or when they upped fuel costs and a refuel costed like 150k (and let's remember those were the days when a CG paid 100k-500k tops, and average bounties for wanted NPCs were in the range 2k - 15k instead of the 20k-150k we have today) doesn't know how to balance money, and I don't trust them having learned anything at all TorakFade fucked around with this message at 21:38 on Sep 6, 2016 |
# ? Sep 6, 2016 21:35 |
|
These people going 'it shouldn't be instant!' should also complain that if their ship gets destroyed that they should need to wait to get rescued by a ship and brought to their latest port they were at, OR the starting port in the starting sidewinder. Realism, ho!
|
# ? Sep 6, 2016 21:53 |
|
My immersion and realism demands that every time you buy cargo that you have to wait for a loading crew and their forklifts to come on shift, move all your boxes from the warehouse and load them onto your ship one by one. If loading takes any less than several hours of real time stuck in the hangar with background audio of beeping forklift sounds then
|
# ? Sep 6, 2016 22:32 |
|
The Civil Unrest state should lead to a General Strike state where you can't undock because there is nobody working the control tower to release the docking clamps.
|
# ? Sep 6, 2016 22:47 |
When a system is in a war state, there should be a random chance that a death squad pulls you out of your ship after you land at a space station, and executes you, and then you can never play the game again, because you're dead
|
|
# ? Sep 6, 2016 22:52 |
|
That's ridiculous you can play the game again. You just have to start over with a new commander.
|
# ? Sep 6, 2016 22:55 |
|
DatonKallandor posted:That's ridiculous you can play the game again. You just have to start over with a new commander. Maybe if you buy a new game license key, sure
|
# ? Sep 6, 2016 22:58 |
|
When my ship gets blown up I wish I would have to actually submit an insurance claim to the Pilot's Federation and roleplay explaining the incident to an insurance agent over the phone with one of Frontier's community managers. I mean uh, that's totally what I bet those dumb brown sea grognards would want. Yeah.
|
# ? Sep 6, 2016 23:13 |
|
Rah! posted:When a system is in a war state, there should be a random chance that a death squad pulls you out of your ship after you land at a space station, and executes you, and then you can never play the game again, because you're dead
|
# ? Sep 6, 2016 23:13 |
|
I want to fail my Federation money laundering checks and be unable to access my credits until I mail fdev proof of identity
|
# ? Sep 6, 2016 23:18 |
|
When I turn in bounties I have to spend 3 hours filling in the paperwork and then wait a week for it to be processed, and then my payment gets delayed anyway because I left Section 42:(f) blank.
|
# ? Sep 6, 2016 23:32 |
|
I hope when station walking is implemented I hope I can lock my keys in my ship and then wait the (appropriate) amount of time for space-AAA to come slim jim it open.
|
# ? Sep 6, 2016 23:36 |
|
DatonKallandor posted:That's ridiculous you can play the game again. You just have to start over with a new commander. Excuse me, reincarnation is unrealistic and will ruin MY IMMERSION
|
# ? Sep 6, 2016 23:38 |
|
Main Paineframe posted:Excuse me, reincarnation is unrealistic and will ruin MY IMMERSION Only Buddhists can play this game currently.
|
# ? Sep 6, 2016 23:40 |
|
New Features coming in update 2.3 - now titled "The Bureaucrats!"
*This is an actually proposed feature...
|
# ? Sep 6, 2016 23:41 |
|
Toxic Fart Syndrome posted:
|
# ? Sep 7, 2016 00:41 |
|
timn posted:When my ship gets blown up I wish I would have to actually submit an insurance claim to the Pilot's Federation and roleplay explaining the incident to an insurance agent over the phone with one of Frontier's community managers. *true story
|
# ? Sep 7, 2016 00:54 |
|
tooterfish posted:Uh, yeah what of it? Casuals am I right
|
# ? Sep 7, 2016 00:56 |
|
It was to be part of an entirely optional ironman mode...
|
# ? Sep 7, 2016 00:58 |
|
|
# ? Jun 5, 2024 12:24 |
|
I haven't played this game on a few weeks. I just learned about borrego orbital and now I'm all sorts of inclined to go out and see this station pass through the rings. This game is just amazing sometimes. I can't make sense of sothis. I got there but there's only two stations and neither have that many mission, none with these bio waste missions. Which station are you guys docking at? Is it because I haven't explored the other Suns in the system yet?
|
# ? Sep 7, 2016 01:25 |