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Simple pattern recognition tells me that Civiliation 6 will follow in the footsteps of Civ 2 and Civ 4 by taking the concepts introduced in the previous game and refining them and being an even numbered entry in the series Civilization 6 GOTY 2016. Book it.
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# ? Sep 7, 2016 02:04 |
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# ? May 15, 2024 06:17 |
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Vahakyla posted:Speaking of expansion packs, was owning BNW and not GK an option, and if it was, wasn't that like, really weird, man? If you bought BNW you got all of the GK mechanics in it, but you could only get the GK civs by buying GK.
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# ? Sep 7, 2016 02:33 |
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I bought Civ V at launch and I was having fun. Thanks to the people in this thread I know now that I was wrong and I want those 200 hundred unfun wasted hours of my life back. Jeebus, it's fine, buy it whenever you like.
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# ? Sep 7, 2016 06:56 |
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No, I must have efficiency in my fun too.
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# ? Sep 7, 2016 12:43 |
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Looks like it's Norway today - this showed up on Japan's Steam News page for Civ VI.
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# ? Sep 7, 2016 12:50 |
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Nice loving leader background.
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# ? Sep 7, 2016 13:07 |
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I think that might be my favorite leader screen so far. This game still needs an Askia equivalent though.
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# ? Sep 7, 2016 14:57 |
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So far what I've seen from the various videos I've seen is enough to convince me that I would have fun playing this and would therefore preorder it. Fortunately I still have six weeks to be convinced that this is a horrible decision.
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# ? Sep 7, 2016 15:05 |
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I'm still curious about the system requirements.
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# ? Sep 7, 2016 15:14 |
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Norway's up: https://www.youtube.com/watch?v=onb-hdjuNbU
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# ? Sep 7, 2016 15:15 |
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Wow the coastal raid ability looks really good at early game harrassment and getting ocean travel early will be strong in a continents map.
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# ? Sep 7, 2016 15:27 |
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What game was it that gave early era ships a weak melee unit that acts as a scout? I loved that, took a lot of the tedium out of having to send a specific scout unit to claim a goody hut.
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# ? Sep 7, 2016 15:27 |
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Harold Hardrada gets "Thunderbolt of the north". His naval melee units can perform coastal raids, a sort of unique ranged pillaging action (the video depicts him raiding a science district for beakers, which I guess is the normal pillage yield). His unique unit is the Longship, a naval melee unit (so it gets the coastal raid too) that can heal in neutral waters. Norway in general gets the old Polynesia bonus: once they research Shipbuilding, all units can traverse deep ocean. Also, there is no movement cost to embark/disembark. It gets a unique unit in the Berserker, who has their pillaging movement cost reduced by one, as well as an attacking bonus and a defending malus. Finally the can build a special temple that increases the faith districts adjacency bonus for forests, which IIRC is the weakest bonus for that district. So: they can get a decent amount of faith from otherwise marginal lands, and expand across oceans earlier than other factions. Harald personally is a naval terror.
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# ? Sep 7, 2016 15:28 |
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i'm Party Hard Rod
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# ? Sep 7, 2016 15:29 |
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OK that looks pretty cool, keen to give that a shot! Leader - Harald Hardrada - Norway National Ability - No cost to embarking or disembarking. Can enter deep waters upon researching shipbuilding, earlier than anyone else. Leader Ability - Thunderbolt of the North - All melee naval ships can do coastal raids. Also gets the Longship unit, which heals in neutral territory. Unique Unit - Berserker - Pillaging requires one less move, and bonuses to attack, but not as good defence. Unique Infrastructure - Stave Church - All temple benefits, but an additional adjacency bonus to woods.
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# ? Sep 7, 2016 15:33 |
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Trivia posted:What game was it that gave early era ships a weak melee unit that acts as a scout? I loved that, took a lot of the tedium out of having to send a specific scout unit to claim a goody hut. Civ Rev
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# ? Sep 7, 2016 15:39 |
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Trivia posted:What game was it that gave early era ships a weak melee unit that acts as a scout? I loved that, took a lot of the tedium out of having to send a specific scout unit to claim a goody hut. CIV Revolutions. And yes, I'd love to have a weak landing party unit for that purpose- clearing vacant barbarian encampments and claiming goodies. You could even delay embarkation research to force people to use boats for transportation across water early on. E;f,b
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# ? Sep 7, 2016 15:40 |
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Live stream's over, they showed off some Norway and a new Island Plates map script, then Spain and religious combat. Harald's agenda is that he wants the largest navy, but also respects other large navies. He dislikes those who ignore the naval game. Seoul seen as a City-State. Map pins! Hogama fucked around with this message at 22:01 on Sep 7, 2016 |
# ? Sep 7, 2016 20:50 |
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They switched over to Spain, now demonstrating the swanky new Map Pin system that lets you leave reminders to yourself in spots on the map.
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# ? Sep 7, 2016 21:23 |
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It's so weird that most of the AI like people who are directly competing with them
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# ? Sep 7, 2016 21:26 |
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Casus Belli includes Liberation War, Protectorate War, Holy War and Reconquest War. Continent Lens view. THEOLOGICAL KOMBAT! Philip's combat bonus against other religions includes Theological Combat. Stockholm Levies in action. You lose them early if you lose Suzerain status on a City-State. Zones of Control do not extend over rivers. Hogama fucked around with this message at 21:38 on Sep 7, 2016 |
# ? Sep 7, 2016 21:27 |
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LightWarden posted:They switched over to Spain, now demonstrating the swanky new Map Pin system that lets you leave reminders to yourself in spots on the map. Finally I can build a settler without worrying about remembering where I wanted to put him before they finish building.
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# ? Sep 7, 2016 21:28 |
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at that religious combat
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# ? Sep 7, 2016 21:31 |
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im glad for a real ignore option when npcs whine
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# ? Sep 7, 2016 21:32 |
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Holy Wars and religious combat
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# ? Sep 7, 2016 21:34 |
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StashAugustine posted:It's so weird that most of the AI like people who are directly competing with them Oh, I guess it's a new page so we're having this argument again.
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# ? Sep 7, 2016 21:37 |
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Colossus built. The menu option for the Time of Day visual system. Missionaries are the base "just spreads religion" unit, Apostles are a stronger, more all-purpose unit with multiple abilities, and you have to use an Apostle to begin an Inquisition, but Inquisitors are very strong in your own borders (and so make a good defense against enemy Missionaries and Apostles). Kandy and Amsterdam City-States. Hogama fucked around with this message at 21:50 on Sep 7, 2016 |
# ? Sep 7, 2016 21:45 |
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TooMuchAbstraction posted:Oh, I guess it's a new page so we're having this argument again. Alpha Centauri. That's how we end the circular arguments, right? Just someone say Alpha Centauri? All this stuff looks neat and makes me wish it was late October.
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# ? Sep 7, 2016 21:56 |
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No sometimes you have to say Endless Legend
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# ? Sep 7, 2016 22:00 |
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StashAugustine posted:It's so weird that most of the AI like people who are directly competing with them Think of it more like respect or fear rather than like. It does make sense that Harald would rather have his navy go after navies that he doesn't fear, and that he'd prefer to be friendly with people who can be a naval threat.
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# ? Sep 7, 2016 22:03 |
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majormonotone posted:No sometimes you have to say Endless Legend IDK, I'm going to post a big thing about how civ iv was the best the game and how this game will be bad because it isn't civ iv, I feel like that's a valid move here.
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# ? Sep 7, 2016 22:13 |
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Hopefully they decide to switch back to doomstacks before the game is released next month, it might not be too late
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# ? Sep 7, 2016 22:29 |
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MMM Whatchya Say posted:IDK, I'm going to post a big thing about how civ iv was the best the game and how this game will be bad because it isn't civ iv, I feel like that's a valid move here. That's what makes Civilization games so great, they have the flexibility to accommodate a wide range of bitching styles. No two thread cycles are ever the same.
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# ? Sep 7, 2016 22:47 |
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Jay Rust posted:Hopefully they decide to switch back to doomstacks before the game is released next month, it might not be too late I'm unironically in favor for this but only if you get stackwiped when you lose a battle.
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# ? Sep 7, 2016 22:59 |
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While they work at putting it on their official Youtube channel, they did save the twitch replay this time. https://www.twitch.tv/firaxisgames/v/88118874 Actual streaming starts around 14 minutes in.
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# ? Sep 8, 2016 00:09 |
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LightWarden posted:They switched over to Spain, now demonstrating the swanky new Map Pin system that lets you leave reminders to yourself in spots on the map.
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# ? Sep 8, 2016 01:02 |
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Jay Rust posted:Hopefully they decide to switch back to doomstacks before the game is released next month, it might not be too late You can combine units (up to 3 I think) into armies now. Just one more step away!
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# ? Sep 8, 2016 02:27 |
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I'd have put that on one of the grasslands and maybe in a color other than Germany grey. Visibility is a good thing!
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# ? Sep 8, 2016 02:37 |
I noticed that some (promoted) units had unique names. I dunno if Ed Beach is the type to actually custom name all his dudes, but it would be cool if they came from some database of names.
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# ? Sep 8, 2016 02:45 |
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# ? May 15, 2024 06:17 |
Religious victory seems like it would be easier than domination in most cases, wouldn't it? It's like domination with friends. If you've got some allies (especially Kongo) who follow your religion, all you need to do is to cripple all the other people who care about religion. Seems easier than taking everyone's capitals., even if in practice that meant you had to take every other holy site. I guess you'd have to do a lot of messing around with religious units after that conquest, which would require a lot of faith. A country like Norway seems well set up for a religious victory, even though they only have one modest faith bonus, as their coastal raiding bonus and ability to embark really quick would help spread religion overseas and eliminate distant holy cities. Conversely, a country like India seems not to have too much of a real bonus to winning a religious victory, as they have no special tools to kick the rear end of someone who has a religion and is actually using inquisitors, but they do seem like they'd be an especially difficult obstacle for anyone else who wants to win that way. It's kind of an interesting dynamic. I don't dislike it. StashAugustine posted:It's so weird that most of the AI like people who are directly competing with them Both of those countries seem to be going for the idea that they respect strong rivals... but in fact it seems like a weird dynamic where they're more likely to go to war with people who are having trouble, making them opportunistic bullies. Edit: Actually Japan wouldn't go after people who suck in every way, just those who suck but still have a strong military (i.e. those that spend their limited resources on war to the exclusion of higher pursuits), which is the correct dynamic for a noble warrior. That makes a lot of sense. And of course the Vikings are assholes, that's no problem. Never mind. These guys make sense. I'm not 100% sold on the leader personalities. They seem like a great idea, and I definitely value roleplay over gameplay (AI playing like humans trying to win is not what I want to see), but the execution seems like really gamey roleplay in some situations. Like you've got robotic "beep boop, you have met my fail conditions!" hatred rather than hatred that flows logically from an understandable motivation. It's really clear, which is good... but feels kind of hollow. Does anyone else feel that way? I don't know how you'd fix that feeling, and I definitely like the direction they're going, but some of these scenarios in practice felt a bit off. GrandpaPants posted:I noticed that some (promoted) units had unique names. I dunno if Ed Beach is the type to actually custom name all his dudes, but it would be cool if they came from some database of names. Eiba fucked around with this message at 03:09 on Sep 8, 2016 |
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# ? Sep 8, 2016 03:03 |