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Instruction Manuel
May 15, 2007

Yes, it is what it looks like!

al-azad posted:

If you're going to get a Wonderswan flash cart you need to load up Dicing Knight and revel in the $1000 game.

That's a fun little game, I feel. The price of an actual cart though :eyepop:

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Captain Rufus
Sep 16, 2005

CAPTAIN WORD SALAD

OFF MY MEDS AGAIN PLEASE DON'T USE BIG WORDS

UNNECESSARY LINE BREAK
If they are gonna bring back old classic arcade SHMUPs/franchises of such can I vote for the Cresta series?

(Moon, Terra, Terra 2.. possibly more.) Basically the second game which is like the most well known (ish) involves a fighter shooting at stuff including dinosaurs that can combine with other ships it finds as power ups to either be in a combined mode for extra hits and firepower increases, or spread apart forming a giant fleet of dakka. Get all the extra parts and form TOTALLY NOT PHOENIX MODE FROM GATCHAMAN (Battle of the Planets/G Force/Eagle Riders). The second Terra Cresta is a PC Engine SHMUP so it's prices even a couple years ago was 200+ so yeah. Terra Cresta had a NES port which obviously wasn't gonna match an arcade cabinet from the mid-late 80s, and it was one of those Arcade Center PS2 game releases which are also idiotically priced nowadays. (I know because it and Haunted Castle are ones I have had my eyes on.)

As a historian type and an arcade geek I really get salty in how many arcade releases that are as perfect as they reasonably could be got put out there but Japan only. I am lucky to have even gotten Sega Ages Memorial Selection 1 on the Saturn at a sane price. And I did that just for UpNDown. Because Flicky is bleh and who cares about Head-On? (I'm cool with Pengo on there though.) Volume 2 is even rarer and more expensive. And let's not even get into some of the PS1 and 2 collections like the SDI/Quartet one, or the Konami MSX Antiques.

Its fukken bullshit man. :doom: (Does remind me I still have to do that Antholgies effortpost one of these days. Maybe tonight if I can stop playing Fallout 1.5 for more than 30 minutes at a time. http://www.moddb.com/mods/fallout-15-resurrection I am playing a bruiser/heavy weapons specialist and it isn't easy going. But I finally can afford a Minigun and am about to enter a mission where I get chainswords and should have enough gear to sell afterwards to go get myself Combat Armor and can then go kill a fuckload of criminals...)

Beauregard Fitzgerald Kensington is growing up so fast. (His friends call him Beef, but the ladies call him the Big Kielbasa. :smug: )

vvvv Goddamnit! More reasons to buy a loving PS4 now. Bad enough I want it for Super Robot Wars OG MD and Bloodborne. vvvvvv

Captain Rufus fucked around with this message at 01:31 on Sep 9, 2016

d0s
Jun 28, 2004

LORD OF BOOTY posted:

holy poo poo that actually owns, I was gonna say there's a 95% chance you can use tate mode on those but you honestly shouldn't need to

this rerelease better have red ball mode because as cool as that side stuff is garegga is particularly badly suited for being in a small window on a wide screen, a lot of the bullets are hard enough to see on a tate'd 27" TV

PaletteSwappedNinja
Jun 3, 2008

One Nation, Under God.

Captain Rufus posted:

If they are gonna bring back old classic arcade SHMUPs/franchises of such can I vote for the Cresta series?

Moon Cresta and Terra Cresta are already available on PS4 as part of Hamster's not-terrible Arcade Archives series.

Hamster owns all the Nichibutsu games and recently acquired UPL's library as well, plus they're licensing big games from Konami, Taito, etc.

PaletteSwappedNinja fucked around with this message at 00:19 on Sep 9, 2016

Random Stranger
Nov 27, 2009



Wamdoodle posted:

That's a fun little game, I feel. The price of an actual cart though :eyepop:

It's somehow so much worse when the super expensive games are actually really good...

Captain Rufus posted:

Because Flicky is bleh and who cares about Head-On?
Hey! I like Flicky!

Caitlin
Aug 18, 2006

When I die, if there is a heaven, I will spend eternity rolling around with a pile of kittens.
Flicky is a Good Game™.

silentq15
Nov 28, 2008
I haven't been able to find an answer to this anywhere and I figured I would ask. Does anybody know if European Arcade Machines ran at PAL 50Hz or did they run at the NTSC 60Hz? I have Googled but I can't seem to find any info on this. Maybe somebody else knows?

fishmech
Jul 16, 2006

by VideoGames
Salad Prong

Shadow Hog posted:

I feel like GBC is an under-examined aesthetic, all told. It's sort of like the NES, except where that had four BG palettes of four colors each (three unique, one shared between all four) and four sprite palettes of three colors each (technically four, but the fourth is always transparent), the GBC has eight of each. The NES can only pick from a set of ~50 predefined colors (which don't even have set RGB values), GBC you can set them to any 15-bit RGB color you want. NES BG palettes are done on a 16x16 grid, despite graphics being on an 8x8 grid; GBC does away with that and lets you set the palettes on an 8x8 grid as well. Pretty sure GBC also has a mode that lets you say "to hell with this" and display images that show off more colors than those 16 palettes should reasonably accomodate, but it only works for still images; I don't know the specifics behind it; I think it involves swapping the palettes every scanline or something? (I suppose that's less a "mode" and more programming wizardry as a result, but still, it looks pretty.)

Yeah the default GBC modes allow 56 colors on screen at once, but clever programming can get you to 16,128 of the 23,040 colors that could be onscreen (because there's 160*144 resolution, if you make every pixel a different color you can only have 23,040 unique colors). Of course you can't really make anything but abstract art out of doing that, considering what all those colors at once would look like. Basically use the feature that the color palettes can be changed not just every scanline out of the 144, but can be changed in the middle of the scanline, so 112 colors per line by 144 lines.

More common in demos and the like are to shoot for 256 or 512 colors onscreen at once, because thodse are way easier to do in motion.

You can see a demo that uses thousands of colors with this rom: http://gameboy.modermodemet.se/files/IP-GBHC.ZIP and the site its on has a couple of screenshots (obviously none of these are the 16,000 color patterns):


Random Stranger
Nov 27, 2009



Caitlin posted:

Flicky is a Good Game™.

drat straight. The scoring system where it is really rewarding trying to find a path to collect all the chicks and get to the exit is what makes Flicky fun.

Ofecks
May 4, 2009

A portly feline wizard waddles forth, muttering something about conjured food.

flyboi posted:

It was obviously the first game I played followed by Judgement Silversword but had been playing some Gunpey because it's too fun and didn't want to lose my save.

The only WS game I've played is the Makai Toushi Saga (Final Fantasy Legend) English-translated remake, and some jerky scrolling aside (might be an emulator thing? I used BizHawk) it was rather awesome since I'm a fan of the original. Definitely check that one out.

Captain Rufus posted:

If they are gonna bring back old classic arcade SHMUPs/franchises of such can I vote for the Cresta series?

Hell yeah. I haven't played much Moon Cresta, but Terra is neat in that it's one of the first arcade shmups to use a 68k CPU and FM sound and has those prominent Nichibutsu cymbals which appeared in every game of theirs afterwards. You also can't cheese it with autofire - the max rate is something slow and weird like 6.xx hz, so it's better to just learn the rhythm on your own. The sequel Terra Force, on the other hand... has some interesting ideas but it's not as fun.

PaletteSwappedNinja posted:

Hamster owns all the Nichibutsu games and recently acquired UPL's library as well, plus they're licensing big games from Konami, Taito, etc.

Awesome. Omega Fighter is loving insane and more people should play it. Hamster and M2 keeping it alive for arcade ports.


silentq15 posted:

I haven't been able to find an answer to this anywhere and I figured I would ask. Does anybody know if European Arcade Machines ran at PAL 50Hz or did they run at the NTSC 60Hz? I have Googled but I can't seem to find any info on this. Maybe somebody else knows?

Arcade monitors used raw RGB, there's no NTSC or PAL distinction, they are the same across all regions. The refresh rates are all over the place. DonPachi and DDP, for example, run at 57.4hz. R-Type, Image Fight, and Ninja Spirit are 55hz, and look especially weird on a modern 60hz computer display. Toaplan's last hardware revision does straight 60hz. Arcade monitors needed to be incredibly flexible to handle all that stuff.

Ofecks fucked around with this message at 02:22 on Sep 9, 2016

UnhandledException
Jun 27, 2016

Not enough memories.

flyboi posted:

And I found out that the Wonderswan cart was finally finished so might as well make things special

I have a monochrome Wonderswan and would love to get that flash cart. Do any of the games for the color unit work on the old b&w unit?

While we're at it, how about NGPC games compatibility on NGP? Can I play Card Fighter's Clash in monochrome?

I know the color units are backwards compatible with monochrome games, but I can't find any photo/video evidence of the reverse for either system.

h_double
Jul 27, 2001

Captain Rufus posted:

If they are gonna bring back old classic arcade SHMUPs/franchises of such can I vote for the Cresta series?

(Moon, Terra, Terra 2.. possibly more.) Basically the second game which is like the most well known (ish) involves a fighter shooting at stuff including dinosaurs that can combine with other ships it finds as power ups to either be in a combined mode for extra hits and firepower increases, or spread apart forming a giant fleet of dakka. Get all the extra parts and form TOTALLY NOT PHOENIX MODE FROM GATCHAMAN (Battle of the Planets/G Force/Eagle Riders). The second Terra Cresta is a PC Engine SHMUP so it's prices even a couple years ago was 200+ so yeah. Terra Cresta had a NES port which obviously wasn't gonna match an arcade cabinet from the mid-late 80s, and it was one of those Arcade Center PS2 game releases which are also idiotically priced nowadays. (I know because it and Haunted Castle are ones I have had my eyes on.)

I had no idea there were Crestas other than Moon Cresta, or even that Nichibutsu made any games past around 1981.

Internet says their last game was Terra Cresta 3D for Saturn, in 1997.

https://www.youtube.com/watch?v=kmcxF_OIoew

fishmech
Jul 16, 2006

by VideoGames
Salad Prong

Ofecks posted:



Arcade monitors used raw RGB, there's no NTSC or PAL distinction, they are the same across all regions. The refresh rates are all over the place. DonPachi and DDP, for example, run at 57.4hz. R-Type, Image Fight, and Ninja Spirit are 55hz, and look especially weird on a modern 60hz computer display. Toaplan's last hardware revision does straight 60hz. Arcade monitors needed to be incredibly flexible to handle all that stuff.

Don't forget how vector monitor refresh rates were absolutely crazy. Effective refresh rates of the whole screen could vary from 25 hz (most common on very old systems that didn't need to do that much drawing) through to somewhere over 70 hz. Though of course these aren't the same as the refresh a raster monitor does.

Kthulhu5000
Jul 25, 2006

by R. Guyovich

silentq15 posted:

I haven't been able to find an answer to this anywhere and I figured I would ask. Does anybody know if European Arcade Machines ran at PAL 50Hz or did they run at the NTSC 60Hz? I have Googled but I can't seem to find any info on this. Maybe somebody else knows?

What Ofecks mentioned applies. Probably the only real difference in terms of hardware/equipment would be the power supply, since most (all?) European countries use 220V AC instead of the 100 - 110V power used in Japan and the US. But arcade machines are like portable consoles; since they essentially do their own often-proprietary things hardware and display wise, they don't have to adhere to TV standards the way home consoles would.

fishmech
Jul 16, 2006

by VideoGames
Salad Prong
Are there any Europe exclusive arcade games/machines? That's probably what you'd need to find any arcade games that bothered to sync up with the 50 hz grid to reduce perceived flicker or whatever (that being the reason European regular TV systems went with 50 hz refresh in the first place).

h_double
Jul 27, 2001

fishmech posted:

Are there any Europe exclusive arcade games/machines? That's probably what you'd need to find any arcade games that bothered to sync up with the 50 hz grid to reduce perceived flicker or whatever (that being the reason European regular TV systems went with 50 hz refresh in the first place).

The only Euro-developed arcade machine I can think of is Bagman, which was developed by "Valadon Automation" before being licensed to Stern.

Ofecks
May 4, 2009

A portly feline wizard waddles forth, muttering something about conjured food.

Looking at the 50.x hz list in MAME, there are a few. Euro-only versions of Dragon's Lair, Russian bootlegs on ZX Spectrum hardware, Galaxian clones, etc.

Instant Sunrise
Apr 12, 2007


The manger babies don't have feelings. You said it yourself.
could you emulate vector based games on an oscilloscope?

fishmech
Jul 16, 2006

by VideoGames
Salad Prong

Ofecks posted:

Looking at the 50.x hz list in MAME, there are a few. Euro-only versions of Dragon's Lair, Russian bootlegs on ZX Spectrum hardware, Galaxian clones, etc.

Huh, well I suppose there'd also be other Laserdisc games that were 50hz, because Laserdisc video is always stored as NTSC or PAL composite. Though I guess only on the other really popular Laserdisc games would they bother to press PAL discs instead of just using the NTSC ones.

I wonder if PAL Dragon's Lair is easier or harder with the change in framerate?

Alucardd
Aug 1, 2006

Instant Sunrise posted:

could you emulate vector based games on an oscilloscope?

Yes, The Zektor ZVG vector generator can output a fork of MAME meant for vector games. I don't know how they perform and are a bit pricey around $200 and only occasionally show up for sale.

Alucardd fucked around with this message at 03:23 on Sep 9, 2016

silentq15
Nov 28, 2008

Ofecks posted:

Arcade monitors used raw RGB, there's no NTSC or PAL distinction, they are the same across all regions. The refresh rates are all over the place. DonPachi and DDP, for example, run at 57.4hz. R-Type, Image Fight, and Ninja Spirit are 55hz, and look especially weird on a modern 60hz computer display. Toaplan's last hardware revision does straight 60hz. Arcade monitors needed to be incredibly flexible to handle all that stuff.

Thanks for the answer I was actually wondering because I was curious if MAME Euro Roms for the most part ran at full speed compared to their US/Japan counterparts. Seeing this I would imagine they do.

flyboi
Oct 13, 2005

agg stop posting
College Slice

Ofecks posted:

The only WS game I've played is the Makai Toushi Saga (Final Fantasy Legend) English-translated remake, and some jerky scrolling aside (might be an emulator thing? I used BizHawk) it was rather awesome since I'm a fan of the original. Definitely check that one out.

Yeah that's on my cart and I'm planning on starting it this weekend. The reason it was jerky is because the wonderswan has a higher refresh rate than 60hz so its emulation is pretty crappy.

As for color roms on a b&w I don't think they work but not 100% positive on that. I'm pretty sure there were a few games that supported both systems but a majority are color only.

Kthulhu5000
Jul 25, 2006

by R. Guyovich

silentq15 posted:

Thanks for the answer I was actually wondering because I was curious if MAME Euro Roms for the most part ran at full speed compared to their US/Japan counterparts. Seeing this I would imagine they do.

Regional arcade ROM differences would probably be due to content differences for different markets, and maybe to put up a barrier to piracy or bootlegging or whatever other reason media companies use regions for. Capcom's System II (CPS2) entry on Wikipedia touches on how it works for that platform.

I AM THE TOILET
Jul 11, 2016
Fairly recently the console release Capcom Arcade Cabinet became backwards compatible on the Xbox One, and I've been messing with it off and on. It's a compilation release that was developed by M2, who have developed a lot of US clout recently with their 3D classic game re-releases on the 3DS. The Capcom Arcade Cabinet came and went fairly quickly, largely because it was 1) only on consoles (PS3 and XB360) and 2) somewhat expensive for a small collection of games, most of which aren't really remarkable. Still, the Capcom Arcade Cabinet had some extra features that really went the extra mile, which includes scans from Japan-only strategy guides for the games featured in the CAC. These scans were developed at an extremely high resolution - enough that I felt I could get away with taking screenshots of them using the Xbox One's capture function. I was able to zoom in close enough to maintain fidelity without the shot becoming dithered and pixelated, and also show that weird-yet-fine smooth paper grain that you see in retail strategy guides. The guides scanned into CAC are all in Japanese with no translation, so the only value for me was the original artwork, but hell - such artwork! I use these screenshots as custom backgrounds on my XB1, and I'm sharing them with you in a perhaps misguided sense that any of you would be interested.











First one to correctly name which game each artwork is for gets a cookie.

Instruction Manuel
May 15, 2007

Yes, it is what it looks like!

I'm going to legit try it. I haven't played the collection but saw a list of games once but I'm not going to use Wikipedia.

Gun.Smoke
Mercs
Commando
Ghosts N Goblins
Ghouls N Ghosts

I AM THE TOILET
Jul 11, 2016
poo poo yes we have a winner

As a reward... some more captures that aren't as cool but have a minimalist vibe





hexwren
Feb 27, 2008

This is good art, yeah.

dishwasherlove
Nov 26, 2007

The ultimate fusion of man and machine.

Anyone in this thread have an idea why I'm getting a green image using a Guncon 2 over component video cables? Image is fine if I unplug to Guncon 2 from the PS2 USB port but as soon as I plug it back in the gun works perfectly but the image is tinted green. I have the yellow Guncon passthrough cable going into the green component plug as suggested online. It's a PAL PS2 and a JP Guncon 2. I think the answer may lie with the cheap eBay component cables having poor shielding but wanted to pick the thread's collective brain before I bought another.

Random Stranger
Nov 27, 2009



dishwasherlove posted:

Anyone in this thread have an idea why I'm getting a green image using a Guncon 2 over component video cables? Image is fine if I unplug to Guncon 2 from the PS2 USB port but as soon as I plug it back in the gun works perfectly but the image is tinted green. I have the yellow Guncon passthrough cable going into the green component plug as suggested online. It's a PAL PS2 and a JP Guncon 2. I think the answer may lie with the cheap eBay component cables having poor shielding but wanted to pick the thread's collective brain before I bought another.

As far as I know, the pass through on the Guncon is to feed data back to the controller, not to pass data back to the television. And that's making me think it's a cabling or connection issue. It could also be that it distorts the signal enough that your TV thinks it's just the green signal. In that case I'd still try switching the cable, though the gun itself and the television may be the problem.

Another quick point. It is a CRT television, right? As far as I know, the component/composite double jack is a relatively recent thing and I've only ever seen it on LCD televisions. Those won't work with a Guncon anyway.

dishwasherlove
Nov 26, 2007

The ultimate fusion of man and machine.

Yeah it's a CRT. Might shoot for some more expensive cables and hope that sorts the problem. I'll report back. Or I could slum it and just use composite.

Ghosts n Gopniks
Nov 2, 2004

Imagine how much more sad and lonely we would be if not for the hard work of lowtax. Here's $12.95 to his aid.
There's a bunch of PAL PS2 green-poo poo going on as part of macrovision piracy protection, but I only ever had that trigger trying to play a DVD on my Commodore monitor via RGB Scart.

I'm wrapping up JRPGs on the PS3 and going to dump mine toward the end of the month (need all that extra PSVR money), is there any additional value in an original BLES00372 copy of Valkyria Chronicles?

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

MrLonghair posted:

There's a bunch of PAL PS2 green-poo poo going on as part of macrovision piracy protection, but I only ever had that trigger trying to play a DVD on my Commodore monitor via RGB Scart.

I'm wrapping up JRPGs on the PS3 and going to dump mine toward the end of the month (need all that extra PSVR money), is there any additional value in an original BLES00372 copy of Valkyria Chronicles?

Doubtful. Especially when the PS4 Europa Edition is all of $40AU.

Instruction Manuel
May 15, 2007

Yes, it is what it looks like!

I AM THE TOILET posted:

poo poo yes we have a winner

As a reward... some more captures that aren't as cool but have a minimalist vibe







:woop: cookie time :yum:

These are pretty great, along with the others you posted. Lol, first and third remind me if those iPod adverts of the dancing silhouettes.

Kid Fenris
Jan 22, 2004

If someone is reading this...
I must have failed.

I AM THE TOILET posted:

Fairly recently the console release Capcom Arcade Cabinet became backwards compatible on the Xbox One, and I've been messing with it off and on. It's a compilation release that was developed by M2, who have developed a lot of US clout recently with their 3D classic game re-releases on the 3DS. The Capcom Arcade Cabinet came and went fairly quickly, largely because it was 1) only on consoles (PS3 and XB360) and 2) somewhat expensive for a small collection of games, most of which aren't really remarkable. Still, the Capcom Arcade Cabinet had some extra features that really went the extra mile, which includes scans from Japan-only strategy guides for the games featured in the CAC. These scans were developed at an extremely high resolution - enough that I felt I could get away with taking screenshots of them using the Xbox One's capture function. I was able to zoom in close enough to maintain fidelity without the shot becoming dithered and pixelated, and also show that weird-yet-fine smooth paper grain that you see in retail strategy guides. The guides scanned into CAC are all in Japanese with no translation, so the only value for me was the original artwork, but hell - such artwork! I use these screenshots as custom backgrounds on my XB1, and I'm sharing them with you in a perhaps misguided sense that any of you would be interested.











First one to correctly name which game each artwork is for gets a cookie.

Are Mercs and Ghouls 'N Ghosts in Capcom Arcade Cabinet? Or is it just the art?

I really wish M2 would work on the rest of the Capcom arcade library, like Red Earth, Armored Warriors, Battle Circuit, Progear, and other games never ported to home consoles.

I AM THE TOILET
Jul 11, 2016

Kid Fenris posted:

Are Mercs and Ghouls 'N Ghosts in Capcom Arcade Cabinet? Or is it just the art?

Just the art, unfortunately.

Saoshyant
Oct 26, 2010

:hmmorks: :orks:


Happy birthday!



What, you guys forgot? You suck.

And I'm celebrating by ordering the gently caress out of a copy of the obscure but apparently best racer ever released on the system, Vanishing Point. I may have been wrongly influenced about its many merits by some random Internet person, though(!), but it's cheap and there's only one way to find out.

Saoshyant fucked around with this message at 21:33 on Sep 9, 2016

Instruction Manuel
May 15, 2007

Yes, it is what it looks like!

Saoshyant posted:

Happy birthday!



What, you guys forgot? You suck.

And I'm celebrating by ordering the gently caress out of a copy of the obscure but apparently best racer ever released on the system, Vanishing Point. I may have been wrongly influenced about its many merits by some random Internet person, though(!), but it's cheap and there's only one way to find out.

Vanishing Point had some particularly brutal racing AI, iirc.

Improbable Lobster
Jan 6, 2012

What is the Matrix 🌐? We just don't know 😎.


Buglord

Saoshyant posted:

Happy birthday!



What, you guys forgot? You suck.

And I'm celebrating by ordering the gently caress out of a copy of the obscure but apparently best racer ever released on the system, Vanishing Point. I may have been wrongly influenced about its many merits by some random Internet person, though(!), but it's cheap and there's only one way to find out.

Is it based on the movie?

d0s
Jun 28, 2004

Out of all the good racers on the DC calling VP the best seems kinda.... excessive. This is a system with TXR1/2, Sega Rally 2, MSR, Sega GT, Super Runabout, F355 Challenge, Re-Volt, Crazy Taxi1/2, Hydro Thunder, Flag to Flag etc

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Code Jockey
Jan 24, 2006

69420 basic bytes free
Played the gently caress out of MSR and TXR2, :respek:

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