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Cartoon posted:Hi! Looking for excuses here! At what ping does the game become noncompetitive/unplayable? Asking for a friend... Stable ping? Rossmum was able to play at a stable ~200-250 ping reliably. Whether he played badly because he's a goon or because of the ping was never identified. Unfortunately, high ping might also come with fatal packet loss, where you just don't get input from the WGNA servers for 1-10 seconds, and that makes the game totally unplayable. Telia.net is real trash.
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# ? Sep 11, 2016 03:28 |
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# ? May 18, 2024 08:12 |
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Had a thing where all the audio and screen would stutter last night. Might be my local ISP who makes Wargaming look competent.
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# ? Sep 11, 2016 03:32 |
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Atomizer posted:Yo JG I found this, can you retrieve your accounts? Maybe POTCOS,but the JCGG account, i bought. Also, i have more ENdo incoming.
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# ? Sep 11, 2016 03:35 |
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CitizenKain posted:The mod situation isn't helping, but I know the primary reason I stopped playing is they more or less stopped working on the game. Still waiting on them to make 6th sense a baseline ability, they haven't done the skill rework and the only new content has been the mediocre Czech tree. I'm not saying it's the primary reason, no. Most players don't even use mods or, apparently, change many settings at all. But I think they're in a panic trying to stop the tailspin and saw it as one of the areas where they could easily improve. It's the right call, though it's embarrassing how long it took them to make it. Compared to large, sweeping changes to the gameplay to try to lure users back (balance 2.0) these are small commitments with clear payoffs. These aren't controversial additions either, so they're not risking pissing off even more players with poorly thought out gameplay changes or gimmicky game modes.
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# ? Sep 11, 2016 05:17 |
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I still see stable populations on na tho - are you sure the playerbase is actually decreasing, not just changing? I think they poo poo their pants with aw, and saw they could have competition (regardless of aw being competition), and the minor qol changes are the first thing ANY game implements. Also the skorpion g is the best money I ever spent on wot and I bought a type 59.
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# ? Sep 11, 2016 05:41 |
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I came about after 1.5 years or so of not playing and the NA server population is noticeably lower than when I last played actively. Also, the lower tiers are dead which makes low tiers an absolute hell which means the NA population will never grow from here. Yes, tiers 6 -10 are still pretty stable but with a slowly declining population and no growth, Wargaming already has a huge problem on their hands.
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# ? Sep 11, 2016 06:02 |
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Have you queued for a tier one match on NA? Almost always times out. It's easy enough to bounce straight to tier II but even there the waits are 2 minutes + and it sometimes times out too. That can't be encouraging new players especially when without gold your tier II crew are going to suck. e:fb
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# ? Sep 11, 2016 06:10 |
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Cartoon posted:Have you queued for a tier one match on NA? Almost always times out. It's easy enough to bounce straight to tier II but even there the waits are 2 minutes + and it sometimes times out too. That can't be encouraging new players especially when without gold your tier II crew are going to suck. Depends on the time - you could probably get a tier 1 match at prime time, but I tried to do a Pz B2 match (tier 4 max) at 3 AM Eastern and got a 9v9 with a weird tank distribution, where we got two arti and the enemy got one, all tier 4. But yeah I would not want to start playing World of Tanks, and that's not just a dig at how playing World of Tanks with pubbies makes me want to crawl in a hole and die. The lower tiers frequently are literally unplayable on the NA server! That's a bad thing, and the fact that Wargaming isn't hitting the goddamn reset button on the matchmaking changes to try to get the seal clubbers back into filling out the queues is kind of amazing. Seriously the game needs experienced players playing lower tiers. They removed the really abusive maps at tier 1 (Province and Malinovka) and new tier 1s get 100% crews, so they're not completely out-view-ranged, and all the tier 1s have been nerfed into the ground (except the LTraktor) and the T18 menace is gone. It'd be a boon for the NA server to attract the low tier experienced players bad. Nerf the hell out of the Cruisers and it'll be even more balanced, too! really i just want to play my loving pz1c without being stuck in a tier 4 or 5 battle literally 90%+ of the time.
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# ? Sep 11, 2016 06:25 |
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Don't nerf my Cruiser III! I already suck at tanks this is all that keeps me going.
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# ? Sep 11, 2016 06:39 |
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Cartoon posted:Don't nerf my Cruiser III! I already suck at tanks this is all that keeps me going. The Cruiser 3, 2, and 4 are vastly better than their tiermates, substantially better at fighting above their tier and easily able to kill lower tier or equal tier tanks in either one shot, or in a few seconds, while also maintaining top-of-the-line view range, mobility and gun depression. They're better than the T18 ever was, and nobody's asking for the T18 to come back to murder newbies. gently caress the T18 had a view range of 240, the Cruiser 3 at the same tier has a view range of 320! The loving KV-1 has a view range of 310 meters, very few tier threes have a view range above 320m. Or also the Cruiser 3 and 4 have regular pen that is higher than many of their tiermates gold pens, and then they get absurdly high gold pens on top of that that allows them to fight higher tier tanks with ease. The Cruiser 2 is an old-style T82 with a turret, which can just eliminate any same tier tank at will, and take half the health off of a tier 5, which is something they probably should move away from. Balancing these tanks by making them bottom tier, or literally unable to find a match, isn't a good plan.
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# ? Sep 11, 2016 06:53 |
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JohnGalt posted:Maybe POTCOS,but the JCGG account, i bought. Ok, if you need one I can give you an account. You don't have PMs though so Cartoon posted:Have you queued for a tier one match on NA? Almost always times out. It's easy enough to bounce straight to tier II but even there the waits are 2 minutes + and it sometimes times out too. That can't be encouraging new players especially when without gold your tier II crew are going to suck. I played some low tiers (like 2-3) about a week ago. Got some full matches, some 7v7s. Playable, just clearly "unpopular." There definitely needs to be more incentive to play lower tiers, and the whole "segregate sealclubbers" doesn't make it any easier to find matches. The thing that would make it easier to get through tier 1 is that training mode ("proving grounds"?) with bots (which are dumb and shoot 5-damage shells ). Currently it's a separate game mode that stops giving XP after 10 battles, but they could just as easily roll it into random battles so that everyone who wants (or needs) to play tier 1 can get in a battle immediately. Hit "battle", wait 10 seconds, throw [an even number of the] players into a 15v15 padded out by equal numbers of bots on each team and be done with it. You could even do this with higher tiers, where MM grabs tanks and tries to make a balanced match, and then gives each team some bots; it'd end up being like 10v10 with 5 bots on each team, but that shouldn't matter because it'd be balanced and each team would be happy for the XP piñatas.
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# ? Sep 11, 2016 07:09 |
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They don't segregate seal clubbers at low tiers, at least not on NA West. Nobody plays low tiers anymore, so you gotta wait like 5 mins in the queue before matchmaker eventually goes "gently caress it" and throws in whoever.
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# ? Sep 11, 2016 10:18 |
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I finally got the first personal missions reward tank! I'm pretty sure WG will go out of business before I get the second one though.
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# ? Sep 11, 2016 10:36 |
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the visibility changes in the upcoming patch seems very nice (and overdue)!
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# ? Sep 11, 2016 11:07 |
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I picked this back up after about a year of not playing. Did the E1 used to be good? Or did I just think it was? It seems like a turd now, or maybe I just haven't picked it up yet again, or maybe I'm just bad?
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# ? Sep 11, 2016 14:16 |
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I had this gem of a game last night: loving typical.
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# ? Sep 11, 2016 16:39 |
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Tried out Tiger 1 on my sheriff. Its pretty loving op when its decked out with a 9 skill crew and running food. 5.3 reload, ability to sidescrape, and with gold rounds? Nothing else compares at tier.
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# ? Sep 11, 2016 17:07 |
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Object 268 and Objects 282 Queue: TACAM T-60 Available for request: T2E1 Light Tank Christie Combat Car T1 and Convertible Medium Tank T3 M3A1 Combat Car T4 Medium Tank Mk.II LTP T-37 with ShKAS ZIK-20 T-12 and T-24 T-55 HTZ-16 Wartime modifications of the T-37 and T-38 NEW Otto Merker's tanks L-60 7TP TK-3/TKS Trials of the TKS and C2P in the USSR SR tanks Type 95 Renault NC Renault D1 Renault R35 Renault D2 Renault R40 PzII Ausf. a though b] PzIII Ausf. A PzIII Ausf. B through D PzIV Ausf. A through C Renault R35 in German service 37 mm Pak Ensign Expendable fucked around with this message at 04:29 on Sep 12, 2016 |
# ? Sep 11, 2016 18:46 |
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BIG HEADLINE posted:It's effectively a T9.5 - the fact that it leads to two good T10 mediums is just gravy. Back in ~the old days~, running with HEAT rounds made you feel like you were packing a laser up top. What exactly was the difference to today's gun? McGavin posted:They don't segregate seal clubbers at low tiers, at least not on NA West. Nobody plays low tiers anymore, so you gotta wait like 5 mins in the queue before matchmaker eventually goes "gently caress it" and throws in whoever. I've had zero trouble getting games rapidly in my T67 and SU-85B
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# ? Sep 11, 2016 19:24 |
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Duzzy Funlop posted:I've had zero trouble getting games rapidly in my T67 and SU-85B I'm talking about tiers 1 and 2.
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# ? Sep 11, 2016 21:39 |
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McGavin posted:They don't segregate seal clubbers at low tiers, at least not on NA West. Nobody plays low tiers anymore, so you gotta wait like 5 mins in the queue before matchmaker eventually goes "gently caress it" and throws in whoever. Yeah, I think it ~tries~ to segregate us but fails due to the low population, so the end result is that the matches are the same but with an unnecessarily longer queue time. Wargaming!
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# ? Sep 11, 2016 21:46 |
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Ensign Expendable posted:
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# ? Sep 11, 2016 21:58 |
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Duzzy Funlop posted:What exactly was the difference to today's gun? The HEAT rounds used to have penetration amounts so high it felt like shooting a laser.
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# ? Sep 11, 2016 22:23 |
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Bought a artillery to finish the personal missions, with the aim of getting a german T-55 eventually. After a couple of games, I've realized that I don't want a T-55 that much. I'm baffled by the fact that thousands of people apparently play artillery willingly.
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# ? Sep 12, 2016 01:48 |
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Duzzy Funlop posted:What exactly was the difference to today's gun? I want to say the HEAT was like 400+ pen.
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# ? Sep 12, 2016 01:55 |
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Steelion posted:I want to say the HEAT was like 400+ pen. Did HEAT rounds back then not spazz out with angled armor and such?
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# ? Sep 12, 2016 02:02 |
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Old HEAT didn't really care about spaced armor, and also was vastly less expensive and higher pen. I think the T-54 had 400 pen HEAT, along with the IS-4 and the Chinese high tier tanks? It was kind of absurd.
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# ? Sep 12, 2016 02:21 |
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I don't really remember the specifics, but old T-54 gold ammo was basically pres butan receive penetration. IS-7s? E100s? It didn't give a poo poo. The T-54 is still decent, but there's a reason almost everyone who has played longer than like three years has it in his garage.
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# ? Sep 12, 2016 02:29 |
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According to the 8.6 patchnotes, the T-54 "only" had 350mm pen HEAT (still OP today). It's crazy how many shells had 350-400mm of pen back in the day, and look at those 105mm derp guns with 150mm pen!
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# ? Sep 12, 2016 03:59 |
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Terrorist Fistbump posted:According to the 8.6 patchnotes, the T-54 "only" had 350mm pen HEAT (still OP today). It's crazy how many shells had 350-400mm of pen back in the day, and look at those 105mm derp guns with 150mm pen! Yup, the IS-4's M62 had 400 mm of non-sucky HEAT pen! I remember the days of CW with my IS-4 shooting clan-funded gold shells.
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# ? Sep 12, 2016 04:12 |
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After they removed the Pz4 bobblehead, I kept up the ridiculous stats on that tank by running the 105mm on the Pz4. It was the death of an era when they nerfed that HEAT round and while it was probably for the best, I'll miss the nearly 1k damage a round I had in that tank, only surpassed by the Churchill I
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# ? Sep 12, 2016 04:18 |
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There was a glorious window of when gold shells were made purchasable by credits and before they nerfed the 105mm guns on the Sherman and Pz4, and by glorious I mean goddamn frustrating for everyone that wasn't running that tank. It was possible to one shot most tier 3s, some tier 4s and non-heavy tier 5's were in two shot territory. 150mm of pen meant you could easily go through the front of KV-1, KV-2 and KV-1S series tanks, and could get full pens on the sides of everything. Good times.
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# ? Sep 12, 2016 06:14 |
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CitizenKain posted:There was a glorious window of when gold shells were made purchasable by credits and before they nerfed the 105mm guns on the Sherman and Pz4, and by glorious I mean goddamn frustrating for everyone that wasn't running that tank. It was possible to one shot most tier 3s, some tier 4s and non-heavy tier 5's were in two shot territory. 150mm of pen meant you could easily go through the front of KV-1, KV-2 and KV-1S series tanks, and could get full pens on the sides of everything. Good times. There was that sale on 105mm HEAT shells back then for the M4 as well....
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# ? Sep 12, 2016 06:32 |
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Look, nerfing the 105mm guns was probably necessary, but they could have gone the other way and just buffed everything else. Okay maybe in this particular situation that wouldn't work out well.
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# ? Sep 12, 2016 06:43 |
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Terrorist Fistbump posted:According to the 8.6 patchnotes, the T-54 "only" had 350mm pen HEAT (still OP today). It's crazy how many shells had 350-400mm of pen back in the day, and look at those 105mm derp guns with 150mm pen! 350mm *average*. The max roll was 400mm+ something.
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# ? Sep 12, 2016 07:11 |
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Geisladisk posted:Bought a artillery to finish the personal missions, with the aim of getting a german T-55 eventually. Light tank missions are way more situational and retarded to complete than the arty ones. Most of the artillery missions you knock out in random games. For the light tank spotting missions you need to get a perfect storm of a good spotting map, a good team that shoots at red tanks and a camping enemy team you can weed out 1 by 1. Well that sounds easy enough! *gets himmelsdorf 4 times in a row*
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# ? Sep 12, 2016 10:46 |
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I'll start playing if they make the personal missions passive. This 'activate a mission and then play to finish it' thing is horseshit. Targeting a mission should be what you should do when you're intentionally going for a secondary achievement after you've already achieved the primary goal passively just *playing the game*. "Oh, sorry - we lost because I was busy off in my own loving world trying to complete LT-14 ~lawl~ but hey, I was only 1/15th of the team so ~it's not my fault~!" BIG HEADLINE fucked around with this message at 11:24 on Sep 12, 2016 |
# ? Sep 12, 2016 11:22 |
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primelaw posted:There was that sale on 105mm HEAT shells back then for the M4 as well.... They had a half off HEAT sale coincide with a Patton tree sale and I want to say either 30 or 50 percent silver credit boost on the Sherman. It was truly the greatest weekend. With prem time it was easy to knock out 100k profit games with minimal effort. And there may have been a boost on the Super Pershing too, meaning that it could net 150k while also shooting nothing but APCR. Kinda wish WG would go back to that kind of stuff.
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# ? Sep 12, 2016 13:34 |
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it was the best of times and it was the worst of times
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# ? Sep 12, 2016 13:48 |
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# ? May 18, 2024 08:12 |
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Console's getting the Chieftain Mk 6 this week as an additional Tier Ten heavy option, so maybe that's interesting news ahead for non-Asia PC players.
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# ? Sep 12, 2016 20:20 |