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Didn't it translate to 3.5 in strip one?
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# ? Sep 13, 2016 01:39 |
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# ? May 25, 2024 20:58 |
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Rich said, I think somewhere on the forums, that V being a blasty wizard with the two most useful schools banned was a deliberate plot decision, because it brought them down (somewhat) from the overwhelming caster supremacy, and because "teleport anywhere, at any time" is a pretty difficult ability to plot around.
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# ? Sep 13, 2016 01:47 |
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Poison Mushroom posted:Rich said, I think somewhere on the forums, that V being a blasty wizard with the two most useful schools banned was a deliberate plot decision, because it brought them down (somewhat) from the overwhelming caster supremacy, and because "teleport anywhere, at any time" is a pretty difficult ability to plot around. Wait, why would you choose to nix Necromancy instead of Divination if you wanted to remove story pitfalls?
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# ? Sep 13, 2016 01:54 |
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Taciturn Tactician posted:Wait, why would you choose to nix Necromancy instead of Divination if you wanted to remove story pitfalls? He specifically created an epic level spell to gently caress with divination for the sake of the story. He had an out.
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# ? Sep 13, 2016 02:00 |
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Also, IIRC, you can't choose Divination as a banned school?
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# ? Sep 13, 2016 02:07 |
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Poison Mushroom posted:Also, IIRC, you can't choose Divination as a banned school? I think it's that Divination only has to pick one banned school? But you're possibly right too.
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# ? Sep 13, 2016 02:50 |
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I think it's because every wizard has to know read magic.
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# ? Sep 13, 2016 02:51 |
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lmao, why isn't Read Magic Universal? Was Universal even a thing in 3.5?
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# ? Sep 13, 2016 02:59 |
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a wizard that doesn't know how to read magic: rincewind
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# ? Sep 13, 2016 03:50 |
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also isn't one of the gimmicks of the order is that they're all PCs with really sub-optimal builds like roy having an intelligence stat or belkar being a ranger at all
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# ? Sep 13, 2016 04:07 |
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Glory of Arioch posted:also isn't one of the gimmicks of the order is that they're all PCs with really sub-optimal builds
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# ? Sep 13, 2016 04:19 |
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except for elan yeah
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# ? Sep 13, 2016 04:20 |
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jsoh posted:except for elan yeah Yep, Elan is surprisingly the most optimized character of the bunch (though that's mainly due to having a broken splatbook prestige class).
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# ? Sep 13, 2016 04:24 |
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Zonekeeper posted:Yep, Elan is surprisingly the most optimized character of the bunch (though that's mainly due to having a broken splatbook prestige class). He also seems pretty good as just a bard. Which makes sense considering if there's anything Elam knows it's how to be a bard.
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# ? Sep 13, 2016 04:34 |
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Glory of Arioch posted:also isn't one of the gimmicks of the order is that they're all PCs with really sub-optimal builds Roy supposedly has really good stats all around.
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# ? Sep 13, 2016 04:49 |
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Taerkar posted:Roy supposedly has really good stats all around.
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# ? Sep 13, 2016 04:50 |
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Roy's the nice guy experienced D&D player who rolled good stats for everything and then made a fighter so he wouldn't overshadow the party.
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# ? Sep 13, 2016 05:45 |
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Poison Mushroom posted:Yeah, I think the deva who was judging him actually asked him why he wasn't a Cleric, since he had decent Wisdom and Charisma scores. I think his charisma's probably okay but middling - as is evident in his personality. I do like how their stats are actually depicted in their personalities and interactions. Elan's natural 20 charisma excepted.
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# ? Sep 13, 2016 10:13 |
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MikeJF posted:I think his charisma's probably okay but middling - as is evident in his personality. I do like how their stats are actually depicted in their personalities and interactions.
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# ? Sep 13, 2016 10:52 |
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Evoker in purely the Player Hand Book is actually legitimately a powerful class; the problem is when you add in Complete Mage, Magic Compedium, etc, another 400 spells really dampen its power and utility.
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# ? Sep 13, 2016 12:20 |
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Raenir Salazar posted:Evoker in purely the Player Hand Book is actually legitimately a powerful class; the problem is when you add in Complete Mage, Magic Compedium, etc, another 400 spells really dampen its power and utility. "Here are conjuration spells that conjure elemental energies, so they do the same damage as evocation spells, except the energy once conjured is really there so there's no spell resistance so it's better than evocation."
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# ? Sep 13, 2016 12:37 |
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Raenir Salazar posted:Evoker in purely the Player Hand Book is actually legitimately a powerful class; the problem is when you add in Complete Mage, Magic Compedium, etc, another 400 spells really dampen its power and utility. Even in the base PHB you'll get a lot of mileage out of Conjuration (summoning) and Transmutation (enhancement). Much of what V has cast since their epiphany are PHB spells, with some metamagic. Blasting is really only what best use when you've got the right damage types and reasonable odds your save DC is high enough that your targets will probably take damage. Orb of XXX spells were such bs. The attack roll part was interesting, but it kind of undermined the school classification, hah Rygar201 fucked around with this message at 12:41 on Sep 13, 2016 |
# ? Sep 13, 2016 12:38 |
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Yeah even in only vanilla core D&D 3.5 Evoker isn't as powerful/broken as Conjuration (Though I think barring Necromancy is usually not The Worst decision) but the point is before you go into the other books Evoker isn't a terrible or inoptimal choice because THE HAND spells, Force Cage, Contingency!!!!!! are all viably powerful to put into that extra slot specializing gets you. But once you do go into the splat books that start really adding spells then you get the problem of like, making even succeeding illusion saves makes you burn for half damage etc and other broken cheese. My favourite semi-justifiable option is the Specialized Focused Conjuror who gets the free Int Modifier Times a Day 10' teleport because whenever I know I have a dick DM I can just Shunpo to safety BECAUSE ITS A FREE ACTION! And then you have things like Icantatrix or Master of the Seven Veils or whatever its called with the free action barriers to anything ever.
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# ? Sep 13, 2016 12:56 |
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Raenir Salazar posted:But once you do go into the splat books that start really adding spells then you get the problem of like, making even succeeding illusion saves makes you burn for half damage etc and other broken cheese.
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# ? Sep 13, 2016 13:33 |
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Taciturn Tactician posted:It's in the Murphy thread somewhere but if you stack enough modifiers on that shadow illusion nonsense you can actually end up doing more damage if they save. Yeah basically the person goes "Wait a second. That spell caster is an Illusionist. So that fireball he is throwing at me will safely pass through me." Then they get hit in the face by an illusionary fireball with part shadow magic and it hurts even more because you weren't prepped for it. Illusion is such a great magic school.
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# ? Sep 13, 2016 15:40 |
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The Question IRL posted:Yeah basically the person goes "Wait a second. That spell caster is an Illusionist. So that fireball he is throwing at me will safely pass through me." Which splatbooks were these?
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# ? Sep 13, 2016 17:51 |
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Who What Now posted:Which splatbooks were these? Bad ones
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# ? Sep 13, 2016 18:29 |
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So... all of them?
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# ? Sep 13, 2016 18:31 |
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Who What Now posted:So... all of them? I feel like the Book of Nine Swords was good via Negative integer Overflow
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# ? Sep 13, 2016 18:34 |
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Who What Now posted:So... all of them? Honestly, most of the splatbooks were better than the core rule books. People claim the splats were broken but uh, the core rules by themselves had 3/5 of the most powerful classes in the game and a huge chunk of the worst (monks, Fighters, Rangers, Barbarians). Also the most powerful feat (Druids can cast spells in wildshape) and poo poo like Toughness (+3 hp). If you throw out the PHB except for like Rogues, Barbarians and Bards and throw in all the splatbooks in existence you get a pretty grounded and decent game.
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# ? Sep 13, 2016 18:52 |
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Rygar201 posted:I feel like the Book of Nine Swords was good via Negative integer Overflow Still my favorite 3.5 book, and I'm so glad 5th decided to integrate maneuvers as an option when making Fighters.
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# ? Sep 13, 2016 19:03 |
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Zore posted:Honestly, most of the splatbooks were better than the core rule books. I was joking. And I'd still like to know what the build is that makes blaster-illusionists.
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# ? Sep 13, 2016 19:27 |
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Who What Now posted:I was joking. A very ill thought-out class feature for Shadowcraft Mages from Races of Stone. [Races of Stone]: Shadow Illusion (Su): Beginning at 3rd level, a shadowcraft mage is able to infuse some of his figments (see the list below) with material from the Plane of Shadow, making them partially real. The subschool of these spells changes from figment to shadow. A shadowcraft mage can use the altered spell to mimic any sorcerer or wizard conjuration (summoning), conjuration (creation), or evocation spell at least one level lower than the illusion spell. The altered spell functions identically to the shadow conjuration or shadow evocation spell, except that the spell's strength equals 10% per level of the figment spell used.
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# ? Sep 13, 2016 19:34 |
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Zonekeeper posted:Still my favorite 3.5 book, and I'm so glad 5th decided to integrate maneuvers as an option when making Fighters. I liked it, I just felt that it outright designed for a different game, hah
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# ? Sep 13, 2016 19:48 |
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So far as I recall it got even worse with:
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# ? Sep 13, 2016 19:52 |
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Once I found out about the metamagic Invisible Spell, no extra cost and makes the effect invisible, I've always wanted to combine it with the grease spell and a staircase. There sure are some great feats in dnd: quote:Blessed by Tem-Et-Nu
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# ? Sep 13, 2016 20:20 |
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Poil posted:Once I found out about the metamagic Invisible Spell, no extra cost and makes the effect invisible, I've always wanted to combine it with the grease spell and a staircase. And yet it mentions no benefits wrt Giff. This is bullshit.
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# ? Sep 13, 2016 23:37 |
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quote:Hippo Blood (Ex): For all effects related to hippopotami, a giff is considered a hippopotamus. Giff, for example, are just as vulnerable to special effects that affect hippopotami as their hippopotamus ancestors are, and they can use magic items that are only usable by hippopotami.
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# ? Sep 13, 2016 23:58 |
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Zore posted:Honestly, most of the splatbooks were better than the core rule books. I feel like the terrible ones like Toughness were meant to be factored in by your DM for other things.
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# ? Sep 14, 2016 00:08 |
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# ? May 25, 2024 20:58 |
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quote:magic items that are only usable by hippopotami Does this come up often?
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# ? Sep 14, 2016 00:18 |